All the issues are going away.


Why can't we just go back to light gun rail shooters :'(
You can. Virtually. Three at a time.
Heck you can bring back DDR machines and arcades and whatever equipment you want.
VR strengths are not in gaming. Gamers need to accept this.
Half-Life: Alyx, Lone Echo, Astro Bot, and Asgard's Wrath are some of the best games of the last few years regardless of platform - all with 1st gen tech with only a few years of VR game design existing.
VR's main strength is shared telepresence, but that doesn't mean it won't be a big gaming platform. PC's main strength is productivity and the internet, but clearly that became a big gaming platform.
Well it won’t be for me that’s for sure. I’m a flatscreener for life. 🤘
You'd rather play on your physical TV than get an real world identical IMAX theater all to yourself, or one that you can share with buddies in a future VR discord?
I mean you do you, but the quality is clearly going to be higher if you use VR for playing flatscreen games in the future.
VR strengths are not in gaming. Gamers need to accept this.
Half-Life: Alyx, Lone Echo, Astro Bot, and Asgard's Wrath are some of the best games of the last few years regardless of platform - all with 1st gen tech with only a few years of VR game design existing.
VR's main strength is shared telepresence, but that doesn't mean it won't be a big gaming platform. PC's main strength is productivity and the internet, but clearly that became a big gaming platform.
Nothing you stated and none of the games you listed changed VR's current standing in gaming. So, my statement still holds true. VR strengths are not in gaming. Even the video you provided validates this.
VR strengths are not in gaming. Gamers need to accept this.
Half-Life: Alyx, Lone Echo, Astro Bot, and Asgard's Wrath are some of the best games of the last few years regardless of platform - all with 1st gen tech with only a few years of VR game design existing.
VR's main strength is shared telepresence, but that doesn't mean it won't be a big gaming platform. PC's main strength is productivity and the internet, but clearly that became a big gaming platform.
Nothing you stated and none of the games you listed changed VR's current standing in gaming. So, my statement still holds true. VR strengths are not in gaming. Even the video you provided validates this.
That's not how this works. If the best game ever created released in VR one year ago, it would never change the gaming industry as soon as 2020, because technologies always have a threshold of 10 years+ from the start of the market before making a big impact.
The video I showed proves that it does have strengths in gaming; immersion, haptics, sense of agency, embodiment and roleplaying of characters, multiplayer telepresence, and BCI input for better interaction paradigms in gaming.
That's not how this works. If the best game ever created released in VR one year ago, it would never change the gaming industry as soon as 2020, because technologies always have a threshold of 10 years+ from the start of the market before making a big impact.
The video I showed proves that it does have strengths in gaming; immersion, haptics, sense of agency, embodiment and roleplaying of characters, multiplayer telepresence, and BCI input for better interaction paradigms in gaming.
Believe what you will. VR has lost a lot of moment in gaming and the growth has stagnated. Time will prove one of us wrong.
That's not how this works. If the best game ever created released in VR one year ago, it would never change the gaming industry as soon as 2020, because technologies always have a threshold of 10 years+ from the start of the market before making a big impact.
The video I showed proves that it does have strengths in gaming; immersion, haptics, sense of agency, embodiment and roleplaying of characters, multiplayer telepresence, and BCI input for better interaction paradigms in gaming.
Believe what you will. VR has lost a lot of moment in gaming and the growth has stagnated. Time will prove one of us wrong.
Lost in what sense? Late 2019 and 2020 gave us AAA games for the first time with more on the way from big franchises.
Lost in what sense? Late 2019 and 2020 gave us AAA games for the first time with more on the way from big franchises.
Sales. VR need sales. Growth has been stagnant. One AAA game is just that one. What is the more you speak of?
Asgard's Wrath, Stormland, and Walking Dead: Saints and Sinners thus far - and then Medal of Honor launching this year alongside the newly announced Assassin's Creed and Splinter Cell VR games.
VR headset and game sales are only increasing, and at a faster rate. It's true that it's going to need a lot more to get a ton of AAAs on board, but you said 'lost' when it's grown, implying that it was better before when in actuality right now is the best it's been.
Asgard's Wrath, Stormland, and Walking Dead: Saints and Sinners thus far - and then Medal of Honor launching this year alongside the newly announced Assassin's Creed and Splinter Cell VR games.
VR headset and game sales are only increasing, and at a faster rate.
None of the games you listed are AAA games. Come on. Don't make stuff up.
As I have said before VR strengths are not in gaming. The headsets will continue to sell for non gaming applications. Since you are claiming that the games sales are increasing at a faster rate (not sure what that is in reference to) feel free to show that VR games are selling at faster rate than traditional games.
Asgard's Wrath, Stormland, and Walking Dead: Saints and Sinners thus far - and then Medal of Honor launching this year alongside the newly announced Assassin's Creed and Splinter Cell VR games.
VR headset and game sales are only increasing, and at a faster rate.
None of the games you listed are AAA games. Come on. Don't make stuff up.
As I have said before VR strengths are not in gaming. The headsets will continue to sell for non gaming applications. Since you are claiming that the games sales are increasing at a faster rate (not sure what that is in reference to) feel free to show that VR games are selling at faster rate than traditional games.
They are AAA games because they have funding in the tens of millions - which is what a AAA game is.
I never said VR games are selling at a faster rate than traditional games. I'm saying VR games in 2020 are selling faster than in 2019.
They are AAA games because they have funding in the tens of millions - which is what a AAA game is.
I never said VR games are selling at a faster rate than traditional games. I'm saying VR games in 2020 are selling faster than in 2019.
Which of those games have funding in the tens of millions?
You did not clarify any reference when you stated "VR headset and game sales are only increasing, and at a faster rate."
They are AAA games because they have funding in the tens of millions - which is what a AAA game is.
I never said VR games are selling at a faster rate than traditional games. I'm saying VR games in 2020 are selling faster than in 2019.
Which of those games have funding in the tens of millions?
You did not clarify any reference when you stated "VR headset and game sales are only increasing, and at a faster rate."
All of them, though Walking Dead is less clear if it's near double digit millions or in the multiple double digits.
And here is the reference:
https://www.roadtovr.com/oculus-quest-app-revenue-100-million-sales-first-year/
And now faster in the last few months as said by the Zucc:
Once VR feels as real as a dream there will be no need to go back to flatscreen gaming. But it's going to be a long wait though I'm find sitting it out for now I had my fix with the original Oculus Rift and it was awesome but I'm waiting for the next massive leap.
I’d rather go outside and do something in real life than play a game in virtual reality. I play games to relax on my couch and use a handheld controller. VR can stay away from console gaming as far as I am concerned.
Xbox guys said they don't want VR and it doesn't interest them. I don't see how Phil can move in on it when the fans don't want it and are all on PS or PC.
I’d rather go outside and do something in real life than play a game in virtual reality. I play games to relax on my couch and use a handheld controller. VR can stay away from console gaming as far as I am concerned.
Doesn't sound like you've used VR before. You can sit down on a couch and use a controller for plenty of games.
Real life does not have dragons, demons, and unicorns. It's not even worth doing much in real life at the moment anyway considering many places are shut/limited/risky.
Xbox guys said they don't want VR and it doesn't interest them. I don't see how Phil can move in on it when the fans don't want it and are all on PS or PC.
Phil can be forced by market pressure. If PSVR becomes a lot bigger, then he needs to have an answer to it - and Xbox fans will then jump on board because their criteria for not liking something is often the fact that it doesn't exist on their platform.
Quest 1 and Quest 2 may be running on mobile chipsets, but it turns out these standalone VR HMDs are really pushing VR forward way faster than the other headsets, apart from PSVR. FB said they finally are starting to see an ecosystem be born and become self-sustaining. PC-based CV1 or Rift S didn't do it, and Index and WMR headsets couldn't do it by themselves. Seems VR needed mid-range PSVR and Quest to really set things in motion. And it makes sense. There will be no ecosystem if everything is too expensive with little content. It'll just be a few thousand people staring at each other with nothing going on and waiting for someone else to make the move. Instead, build it steadily from the bottom, so to speak, and then you will one day have your high-end expensive gear and exclusive games. And keep in mind "the bottom" (Quest) is still darn good and compelling VR.
And the fact Quest can hook up to a PC and play the PCVR games means wireless standalone VR might be the way going forward for now (all they have to do is continue to improve the latency and compression).
While people laugh at the short lengths of many VR games, I've played a ton of them and see glimpses of great future ideas for future games. VR games will be winning GOTY awards guaranteed. If AAA companies can expand upon these kernels of brilliant ideas and polish them further, there's going to be a lot of amazing VR games in a few years. Remember that Portal and Half Life Alyx were influenced by smaller ideas found in other games.
Quest 1 and Quest 2 may be running on mobile chipsets, but it turns out these standalone VR HMDs are really pushing VR forward way faster than the other headsets, apart from PSVR. FB said they finally are starting to see an ecosystem be born and become self-sustaining. PC-based CV1 or Rift S didn't do it, and Index and WMR headsets couldn't do it by themselves. Seems VR needed mid-range PSVR and Quest to really set things in motion. And it makes sense. There will be no ecosystem if everything is too expensive with little content. It'll just be a few thousand people staring at each other with nothing going on and waiting for someone else to make the move. Instead, build it steadily from the bottom, so to speak, and then you will one day have your high-end expensive gear and exclusive games. And keep in mind "the bottom" (Quest) is still darn good and compelling VR.
And the fact Quest can hook up to a PC and play the PCVR games means wireless standalone VR might be the way going forward for now (all they have to do is continue to improve the latency and compression).
While people laugh at the short lengths of many VR games, I've played a ton of them and see glimpses of great future ideas for future games. VR games will be winning GOTY awards guaranteed. If AAA companies can expand upon these kernels of brilliant ideas and polish them further, there's going to be a lot of amazing VR games in a few years. Remember that Portal and Half Life Alyx were influenced by smaller ideas found in other games.
I find this very odd, considering half the time they are complaining about padded to shit Ubisoft nothingburger games that have polluted the industry with GaaS.
The physical nature of many VR games means simply aren't going to be playing for 50+ hours or standing for hours on end unless they have extreme accessibility options like Alyx, which, IMO sort of largely defeats the purpose of VR.
It's preference, gladly play a tight 3-7 hour, well designed title over 50-200 hours of shit, be it flat or VR.
VR strengths are not in gaming. Gamers need to accept this.
The strength of VR is immersion, which is super important for some genres of gaming, but not so much for others. It also allows for much more complex interactivity, which again can be super useful for some games, but not so much for others.
So I think you are kind of half right.
Maybe their should be a VR section, that way we'll be able to discuss VR without some knob head people shouting"VR BAHHHHDDDD", having not actually used, no intention of using it and no interest in learning anything about it.
Maybe their should be a VR section, that way we'll be able to discuss VR without some knob head people shouting"VR BAHHHHDDDD", having not actually used, no intention of using it and no interest in learning anything about it.
Oh poor cup, is the big bad daily hurting your VR feelings lol.
Yea and until the ps6 comes out, the only good game on VR is still gonna be Alyx. Imagine almost two decades with just one good game. Even Xbox does better.
Maybe their should be a VR section, that way we'll be able to discuss VR without some knob head people shouting"VR BAHHHHDDDD", having not actually used, no intention of using it and no interest in learning anything about it.
Oh poor cup, is the big bad daily hurting your VR feelings lol.
My freind, sat quietly, dignified, for months watching people berate Alyx, half the forum owned itself without really having to do anything, it was both predictable, and lovely with many desperately attempting to save face, poorly.
At this point it's simply more self-inflected pain, as the looming reality reaches it's very dramatic conclusion, my only concern is hindsight, or lack of.
In many ways, by suggesting such a radical proposal, it's both helping you and similar ilk avoid such further embarrassments, completely at my own selfless volition, which admirable.
Yea and until the ps6 comes out, the only good game on VR is still gonna be Alyx. Imagine almost two decades with just one good game. Even Xbox does better.
Someday maybe. Nowhere near near ready. Still very gimmicky and bland.
Oh poor cup, is the big bad daily hurting your VR feelings lol.
My freind, sat quietly, dignified, for months watching people berate Alyx, half the forum owned itself without really having to do anything, it was both predictable, and lovely with many desperately attempting to save face, poorly.
At this point it's simply more self-inflected pain, as the looming reality reaches it's very dramatic conclusion, my only concern is hindsight, or lack of.
In many ways, by suggesting such a radical proposal, it's both helping you and similar ilk avoid such further embarrassments, completely at my own selfless volition, which admirable.
vr is not for everybody that is for sure, but there is a market for it bigger than many presume, otherwise a horrendous headset like the psvr wouldn't be selling 5 million units.
when you say the technology is not there yet, you haven't been paying attention. The technology is there and interesting enough for people to buy who are into this kind of thing.
The first and foremost problem was always tracking, and that's not very good on the psvr, motion controllers are important too, and here the psvr is even worse.
add on top of that low resolution, and sure the most accesible headset can't even give you 360 standing experience properly.
People complain about games, but I'm still having great fun with skyrim vr, fallout 4 vr, and borderlands 2 vr, and those are just ports. Halflife alyx is over the top, you see these technologies like finger tracking, and whatever you see what the op posted but there so much room for improvement in the basics.
A lightweight wireless headset, with perfect tracking, that doesn't get (too) hot, that isn't dependable on natural light, good resolution, good motion controllers, better lenses, and a sharp price.
I still like my cv1, and i haven't really seen anything that is better for me. They are either too heavy, have worse motion control, or the tracking requires me to have a perfectly lit room.
But I could sure use better resolution, those sword sense controllers from pimax look very ergonomic and a headset that isn't made by a company that wants to use me for advertising would be interesting as well.
@darthbuzzard: I get that part about playing fantasy games in virtual reality, it still doesn’t appeal to me, but I’d rather go out and play tennis, go mountain biking or skateboarding, that play some virtual game. I’m picturing people in the future playing a virtual bowling game similar to wii bowling, instead of just going to a local bowling alley and playing in real life.
@darthbuzzard: I get that part about playing fantasy games in virtual reality, it still doesn’t appeal to me, but I’d rather go out and play tennis, go mountain biking or skateboarding, that play some virtual game. I’m picturing people in the future playing a virtual bowling game similar to wii bowling, instead of just going to a local bowling alley and playing in real life.
you got people who like motorcycles and people who like stamps, not everybody is interested in the same thing, that doesn't mean vr is a fad, many people like it.
VR's great, we'll be able to be intimate with woman far above our social stratification nullifying gamers inherent unattractiveness and lack of communication skills.
VR's great, we'll be able to be intimate with woman far above our social stratification nullifying gamers inherent unattractiveness and lack of communication skills.
why would you need vr for that when you got prostitutes. Or even better yet someone that doesn't care about your unattractiveness and communication skills.
Maybe their should be a VR section, that way we'll be able to discuss VR without some knob head people shouting"VR BAHHHHDDDD", having not actually used, no intention of using it and no interest in learning anything about it.
Oh poor cup, is the big bad daily hurting your VR feelings lol.
My freind, sat quietly, dignified, for months watching people berate Alyx, half the forum owned itself without really having to do anything, it was both predictable, and lovely with many desperately attempting to save face, poorly.
At this point it's simply more self-inflected pain, as the looming reality reaches it's very dramatic conclusion, my only concern is hindsight, or lack of.
In many ways, by suggesting such a radical proposal, it's both helping you and similar ilk avoid such further embarrassments, completely at my own selfless volition, which admirable.
You know you had Alyx and nothing before or after, so 1 game, the phrase "even the sun shines on a dog's butt once & a while" comes to mind.
What's the next big VR game? mustn't be anything as this is the first time you've spoken about VR in many, many months.
VR's great, we'll be able to be intimate with woman far above our social stratification nullifying gamers inherent unattractiveness and lack of communication skills.
People that think VR wouldn't become mainstream are crazy. VR will do what the VHS did back in the 80's because of the porn industry it will take some time of course but it will come at the right time.
VR strengths are not in gaming. Gamers need to accept this.
The strength of VR is immersion, which is super important for some genres of gaming, but not so much for others. It also allows for much more complex interactivity, which again can be super useful for some games, but not so much for others.
So I think you are kind of half right.
Immersion is pretty central to most 3D genres. RPGs, Adventure, Stealth, FPS, Racing, Horror, Simulation, Platformers, Survival, anything with where story is a focus.
VR also brings immersion to places where people will prefer it that way even if isn't normally there outside of VR - like in multiplayer as it adds social presence.
Yea and until the ps6 comes out, the only good game on VR is still gonna be Alyx. Imagine almost two decades with just one good game. Even Xbox does better.
Astro Bot does better than almost all Xbox exclusives and it's just one of several game of the year VR titles not named Alyx. End thread.
Maybe their should be a VR section, that way we'll be able to discuss VR without some knob head people shouting"VR BAHHHHDDDD", having not actually used, no intention of using it and no interest in learning anything about it.
Oh poor cup, is the big bad daily hurting your VR feelings lol.
My freind, sat quietly, dignified, for months watching people berate Alyx, half the forum owned itself without really having to do anything, it was both predictable, and lovely with many desperately attempting to save face, poorly.
At this point it's simply more self-inflected pain, as the looming reality reaches it's very dramatic conclusion, my only concern is hindsight, or lack of.
In many ways, by suggesting such a radical proposal, it's both helping you and similar ilk avoid such further embarrassments, completely at my own selfless volition, which admirable.
You know you had Alyx and nothing before or after, so 1 game, the phrase "even the sun shines on a dog's butt once & a while" comes to mind.
What's the next big VR game? mustn't be anything as this is the first time you've spoken about VR in many, many months.
Medal of Honor.
@darthbuzzard: I get that part about playing fantasy games in virtual reality, it still doesn’t appeal to me, but I’d rather go out and play tennis, go mountain biking or skateboarding, that play some virtual game. I’m picturing people in the future playing a virtual bowling game similar to wii bowling, instead of just going to a local bowling alley and playing in real life.
No one says you have to lock yourself in and always be in VR. However if you completely refuse to induldge in VR just because you want to do things in real life, you're missing out. VR will have a lot of insane activities that real life can't provide - and even a concert in VR can be something otherwordly. If you've seen the Fortnite Travis Scott concert, it shows just how different and trippy a virtual concert can be. Then add lifelike 3D audio, player avatars, and much better visuals, and you have yourself concerts that start to make the real world look dry by comparison.
@commander: Someday, VR is gonna be the way to game. I love my quest. Although I mainly use it to simulate a theatrical experience. I bought it for Vader Immortal and VR chat which is fun.
But as a true gaming device it has a long way to go. The screen door effect is the worst and the depth of field. If an object if literally 6 feet away it is completely out of focus and unless VR introduces adjustable lens that will be an issue for a very long time. Also the tunnel effect is also bad.
It’s made huge leaps over the past 7 years. But it still has a long way to go.
Please Log In to post.
Log in to comment