Just wow is this looking good, Banjo & Kazooie are back baby, well kinda. :P
Check it out, hit the link
http://www.gamespot.com/articles/yooka-laylee-a-voyage-back-to-the-n64-golden-era/1100-6440468/
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Just wow is this looking good, Banjo & Kazooie are back baby, well kinda. :P
Check it out, hit the link
http://www.gamespot.com/articles/yooka-laylee-a-voyage-back-to-the-n64-golden-era/1100-6440468/
Having not heard anything of this game for a while I almost forgot it. After reading everything though I'm massively hyping this. Day 1. Might be my first game purchase of 2017.
Here's more stuff
http://gonintendo.com/stories/258851-yooka-laylee-playtonic-working-on-the-wii-u-version-internally
http://gonintendo.com/stories/258849-yooka-laylee-video-interview-gameplay
http://gonintendo.com/stories/258847-yooka-laylee-blog-about-the-release-date-and-trailer
http://gonintendo.com/stories/258423-yooka-laylee-another-round-of-new-details
- scale and level of detail has been greatly increased
- characters will speak in gibberish as they did in Banjo-Kazooie
- Chris Sutherland and composer Grant Kirkhope worked on this aspect
- the pair “spent a lot of time trying to figure out the timing and iterating regularly until it sounded just right.”
- Ghosts can be found in each world; one hides, another attacks you, and a more elusive spirit requires you to chase and catch it
- 200 quills scattered across the world, spread across race circuits and along vast, undulating minecart tracks
- Tokens unlock the eight multiplayer arcade games hosted by Rextro, which can be found in the main menu and support up to 4 players
- Tonics: RPG-style modifiers that also act as in-game accomplishments; ex: reduce power consumption of Yooka’s role, which could be attached to something like killing 100 enemies
- There’s a pickup which triggers a transformation exclusive to that particular world
- use a Splash Berry to feed a raincloud, which will in turn generate a waterfall that fills a dry riverbed
- this will open up new areas
- choose a Frost Berry instead, and the river will freeze over, giving you access to a harder race across a slippery surface
- you can move onto the next area once you’ve collected enough Pagies
- you can also spend them on expanding the environment
- for example, spend Pagies on a towering monument that dwarfs what was there before
- this will also open up activities that are more difficult platforming sections
- Regain health by collecting butterflies
- Refill the power meter by eating butterflies
- New Game+ mode will be included where all moves are unlocked from the beginning
- Spend Quills to extend Yooka and Laylee’s move sets; ex: sonar shot for Laylee which fires translucent waves and triggers invisible platforms to reach a previously inaccessible temple area
- When you unlock a new world, Trowzer will give you a new power as a way of thanking you for letting him expand his business
- Challenges won’t be repeated across the different worlds; the team wants to constantly surprise players
- The challenge ramps up in the second world, which has a wintry theme
http://gonintendo.com/stories/258376-yooka-laylee-info-on-collectibles-and-bonus-multiplayer-games
http://gonintendo.com/stories/258372-yooka-laylee-kickstarter-update-dr-puzz-dr-quack-art
http://gonintendo.com/stories/search?utf8=%E2%9C%93&q%5Btitle_cont%5D=Yooka-Laylee&q%5Bcategory_ids_in%5D=&button=
Wow much better than I thought! Very varied, many different mechanics in those vids (chameleon skill looks fun). Really nice artstyle.
Yooka-Laylee’s Wii U & PC Versions Are Being Handled Internally By Playtonic, Xbox One & PS4 By Team17
Looks awesome! The worlds look HUGE. The music and gibberish just bring me back. Really looking forward to this.
I'm just not feeling it, while I see and can feel the Rare development and style, it just comes off as a relic of the past that I would no longer find interest in, it's too rudimentary.
Lol so this is basically Banjo-Kazooie with a different skin? It does look like a solid game, im not knocking it. Hopefully they can take it in a fresh direction and not just retread old ground for the whole game.
I have a lot of fond memories of the N64, it's one of my favorite consoles of all time, but one thing I don't have fond memories of are the 3D collectathon platformers of that era. It's nice that they are making it for the fans of that type of game, but I think I'm going to pass on it.
I hope after this game, the developers work on a spiritual successor to Donkey Kong Country; that's something I would be much more interested in.
I'm just not feeling it, while I see and can feel the Rare development and style, it just comes off as a relic of the past that I would no longer find interest in, it's too rudimentary.
No, that's not the problem. The problem here is that it gives off a strong generic vibe because a lot of the design shown seems ripped straight from other platformers. Also, i have to say that the soundtrack shown up until now (which is more than likely indicative of the rest of the game's musical score) is.. painfully run-of-the-mill and lacks any sort of identity. Its a soundtrack style that i can instantly recognize from countless other products.
Actually, i feel that, based on what i've seen in this thread, the entire game lacks any sort of identity. The problem is not that it comes off as a relic, but that it just looks mediocre and uninteresting to play. Like a crap ton of those filler pieces of mediocre 3D platformers that plagued the 5th and 6th generation.
Banjo Kazooie/Banjo Tooie, games i didn't even enjoy that much in the first place, honestly have a much more unique and interesting feel to them.
See, good games are still possible when microsoft doesn't shit on them.
Here's hoping Playtonic doesn't get bought out.
We need more games in a style like this(platformers, adventures (not realistic like, more cartoon 3d like). The only thing I'm dissapointed in is how they just steal everything from B&K. Yes most of them are the old Rare, but still it's a cheap way to get attention from people instead of making a new idea. (what I mean is give it B&K gameplay and change the theme a bit more, example: the way they speak, the dialogue, 2 characters, the music,...)
Also lol at the Rare like logo
Video: Here’s Some Yooka-Laylee E3 Footage
Video: Yooka-Laylee E3 Interview With Grant Kirkhope and Steve Mayles
And this is precisely why people need to stop investing so much love for companies. Nobody who made Rare great is left working for them. They're all gone. And people still have faith that Rare can pull off greatness? People, they are, just as a new developer. *points at Yooka-Laylee*
Looks like a game made by RARE pre MS slavery. Which is what they're going for. Looks good.
Dude, it's most of the team that worked on the first two Banjo Kazooie games. None of those people work at Rare anymore. They left, founded their own studio and have now created this.
Wii U copy day one.
No day one for me, but same here. There's just something about this where it would feel more at home playing this on a Nintendo system. Kind of like playing TimeSplitters 2 on GameCube, despite the series starting on PS2.
And this is precisely why people need to stop investing so much love for companies. Nobody who made Rare great is left working for them. They're all gone. And people still have faith that Rare can pull off greatness? People, they are, just as a new developer. *points at Yooka-Laylee*
Looks like a game made by RARE pre MS slavery. Which is what they're going for. Looks good.
Dude, it's most of the team that worked on the first two Banjo Kazooie games. None of those people work at Rare anymore. They left, founded their own studio and have now created this.
i know. If these two guys were still with MS, avatar costumes would've been the only thing that ever came out from them. They're freed from slavery. Good for them.
Wii U copy day one.
No day one for me, but same here. There's just something about this where it would feel more at home playing this on a Nintendo system. Kind of like playing TimeSplitters 2 on GameCube, despite the series starting on PS2.
Timesplitters on Xbox >>>
That hard drive made all the difference for storing maps.
I wonder if it'll come to NX, or if NX is BC it'll be download able if I get it digitally. Either way I'm getting it, but it would be nice to play it on the new system.
Wii U copy day one.
No day one for me, but same here. There's just something about this where it would feel more at home playing this on a Nintendo system. Kind of like playing TimeSplitters 2 on GameCube, despite the series starting on PS2.
Timesplitters on Xbox >>>
That hard drive made all the difference for storing maps.
Hmm, fair point on that one. Though in the case of at the very least wanting the multiplayer, both the XBOX and GameCube versions (despite the latter missing the system link) are the way to go because of those four controller slots alone (which, to be honest, could go for almost ANY multiplayer games in that era such as Nightfire, Metal Arms, XG series, X-Men Legends, Gauntlet, etc), something you HAD to pay Sony more to do with those backwards multitaps that will only work on certain models (which was my MAJOR gripe with the PlayStation 2).
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