You think Bungie is feeling the heat?

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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

With Gears of War being MS newer and more better baby?(not yet, in terms of sales... but sooner or later..it might)

I could imagine Bungie looking at gears and going "i wish we thought of that"

Gears 2 can be taken more seriously now as competition since its improved a heck of a lot story/online-wise. (less to no lag, etc)

and expecially to HORDE mode, that thing is so damn addictive and creative...and something that more games need and probably will have.

I don't know about you but i smelt abit of desperation when bungie recently said how HALO made Xbox, while true, its something we all knew about...kinda funny. We all know how cocky bungie have gotten over the years, with no real game matching the hype and love for the system, hell they want to take over the world...remember, should be interesting to see how big the gears franchise grows.

sure you might be thinking, err its on 1 console...why should bungie care...i think its just the priciple of being the better company/game, even if its the same console.

anyways, am i just to excited here or do you think i could be right?

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SolidTy

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#2 SolidTy
Member since 2005 • 49991 Posts
Hey, they got a Halo Expansion coming for $40 some odd dollars, so we shall see.
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ZimpanX

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#3 ZimpanX
Member since 2005 • 12636 Posts
I actually think you might be right, and if this is going to push Bungie to make better games then I'm all for it. :)
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Kickinurass

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#4 Kickinurass
Member since 2005 • 3357 Posts

With Gears of War being MS newer and more better baby?

You were on to something here...

(not yet, in terms of sales... but sooner or later..it might)

And then you lost it.

Eyezonmii

Why would Bungie be worried by random speculation?

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II_Seraphim_II

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#5 II_Seraphim_II
Member since 2007 • 20534 Posts
I do think Bungie is feeling the heat, but they dont have to worry about their place in the history books. Bungie is the only reason that we are playing X360 today. Had Halo never been released, or worse yet, been released on the PS2, not even MS's deep pockets would be able to justify making an X360 :p
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Zerual

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#6 Zerual
Member since 2008 • 379 Posts
Gears of War is not as successful as Halo.
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ukillwegrill

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#7 ukillwegrill
Member since 2007 • 3528 Posts

Hey, they got a Halo Expansion coming for $40 some odd dollars, so we shall see.SolidTy

Which will also be one of this years top sellers.

Gears 2 can be taken more seriously now as competition since its improved a heck of a lot story/online-wise. (less to no lag, etc)

Eyezonmii

Lol, Gears 2 has tons of lag in some matches.

Dodgy hosts or somthing.

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Cloud_in_midgar

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#8 Cloud_in_midgar
Member since 2008 • 489 Posts
I dont think bungie are feeling the heat i dont like halo but im wise enough to say tha it was a good idea and so will there next game be.
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Eyezonmii

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#9 Eyezonmii
Member since 2008 • 2145 Posts

Gears of War is not as successful as Halo.Zerual

thanks captain obvious, better read my post and maybe you would see what i'm getting at...Gears is growing bigger and bigger as a franchise and selling insanly well too..it COULD grow to what Halo in general has achieved some day. my point being.

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Zoso-8

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#10 Zoso-8
Member since 2008 • 2047 Posts
Less to no lag? It's only MODERATELY better than the first, which was awful.
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Eyezonmii

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#11 Eyezonmii
Member since 2008 • 2145 Posts

Less to no lag? It's only MODERATELY better than the first, which was awful.Zoso-8

you serious?

I experience much better gameplay. Yes it can lag, but most of the time it doesn't for me. 1st one was a matter of destination, due to the way servers was done...thats changed.

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skrat_01

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#12 skrat_01
Member since 2007 • 33767 Posts

Honestly horde mode is not creative at all.

There are have been similar game modes since the early 90s in games.

As for Bungie, while I think multiplayer and community wise the company is just fine - fantastic in this regard, they cannot nearly as well craft a singleplayer experience as they could 7 and more years ago.

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kozzy1234

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#13 kozzy1234
Member since 2005 • 35966 Posts
I want to see Bungie make an adventure game or a class based shooter (ala battlefield, tf2,etc.)
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Fumpa

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#14 Fumpa
Member since 2003 • 3307 Posts

I think that they feel that whatever they can make Halo games and count on making some serious money.

Isn't Halo 3 still one of the most popular Live games? If so then Bungie is not feeling the heat.

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kozzy1234

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#15 kozzy1234
Member since 2005 • 35966 Posts

I think that they feel that whatever they can make Halo games and count on making some serious money.

Isn't Halo 3 still one of the most popular Live games? If so then Bungie is not feeling the heat.

Fumpa

COD4 and Halo3 have been #1 and #2 for ages now, going back and forth. Im sure halo will still be in the top 3, but gears definatly will pass it. At least until the new halo expansion pack.

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FrozenLiquid

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#16 FrozenLiquid
Member since 2007 • 13555 Posts

They felt the heat with Infinity Ward last year, and they even admitted it. Not so sure with Epic. In any case, Bungie doesn't create games to be the greatest system sellers ever, it just came with the wide appeal of Halo. They're also doing a helluva lot with Halo 3, so I don't think they even care, especially when Halo 3 is still one of the most played games on the 360 a year after it was released.

they cannot nearly as well craft a singleplayer experience as they could 7 and more years ago.

skrat_01

They can, and they did. But if you were expecting something different, then please ask them next time to do something different as opposed to doing them something well (yes, that was what was asked of them).

It would've been much easier on them to create a CoD or Half Life experience with smoke and mirrors everywhere but no real sense of pushing boundaries within their own type of gameplay. Halo 2 and Halo 3 may look superficially similar (and I've even once mistaken Halo 2 for Halo 3 when someone was playing), but under the hood, Halo 3 is leaps and bounds ahead of Halo 2, let alone the original game. I'm actually glad Bungiedidn't resort to tricking the senses, such as running through a blatantly scripted antlion guardian section in which you cannot kill the damn thing in HL2: Episode 2, or pretty much every single section in Call of Duty 4 (to the point where you can tell which soldiers appeared at a doorway just when you turned the corner). Upon first encounter it was damn enjoyable. In hindsight, they were truly archaic decisions.

There was no BS string pulling in Halo 3. If you wanted to interrupt a sequence, you could (yes, you could even skip some of the cutscene sequences and start laying waste before the scripted piece unfolds while you play). If you wanted to shoot down that dropship, you could if you had the firepower. If you wanted to shoot an entity in the game, there was very little chance you couldn't shoot it (haven't tried Keyes, but you could shoot the Arbiter and Johnson). No enemy was inorganically scripted (ant lion guardian, every enemy in CoD 4), and every enemy presently on the stage was an 'active' participant instead of waiting for you to activate a script (check the Saved Films of levels to see what I mean).

That is amazing, isn't it? As a developer, wouldn't you be proud of doing something that just felt 'organic' instead of 'artificial'?

Too bad no teenager really cared about that sort of ingenuity. What did they want? Blood, shouting, lots of music, and 'badassery' *looks at CoD 4*. Sadly, no gamer would really take a step back and see just how great Halo 3 was, but remember just how lukewarm the Theatre of War had demonstrated itself in front of their 70 degrees of tunnel vision.

I'm not too sure whether I should be excited about Bungie's newfound inspiration in Infinity Ward. I don't want 'badassery'. I don't want 'artificiality'. The non-cheating, organic nature of Halo 3 felt very well-placed in the general nature of the game. But I'm just one person. But I dislike the idea that the new ODST hero will parade onto our systems with amazing (and bloody rigid) scripted sequences coupled with a brand new Covenant enemy that you can't kill just because Bungie decided you were going to spend five minutes running around in fear of it until you came upon the deus ex machina weapon that was going to kill the thing anyway.

Archaic, but that's apparently what it takes to create an appreciable game these days.

I want to see Bungie make an adventure game or a class based shooter (ala battlefield, tf2,etc.)kozzy1234

I don't want to see them create a shooter, but I want to see them tackle that adventure gaming genre :)

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treelog82

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#17 treelog82
Member since 2008 • 608 Posts
Damn TC, I'm no English major, but you have the writing skills of a 5 yo. :P "newer and more better baby" :lol: Sorry I couldn't continue reading after that.
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Eyezonmii

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#18 Eyezonmii
Member since 2008 • 2145 Posts

Damn TC, I'm no English major, but you have the writing skills of a 5 yo. :P "newer and more better baby" :lol: Sorry I couldn't continue reading after that.treelog82

but you did after that. don't lie. I was waiting on someone to pick up on that...lol. believe me, it was intentional. (notice the baby part i added) I just try and make most of my post seem less serious, since it is a forum and all.

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mstc_Q

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#19 mstc_Q
Member since 2007 • 1901 Posts
Yup, Bungie definately should go Multiplat now.
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treelog82

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#20 treelog82
Member since 2008 • 608 Posts

[QUOTE="treelog82"]Damn TC, I'm no English major, but you have the writing skills of a 5 yo. :P "newer and more better baby" :lol: Sorry I couldn't continue reading after that.Eyezonmii

but you did after that. don't lie. I was waiting on someone to pick up on that...lol. believe me, it was intentional. (notice the baby part i added) I just try and make most of my post seem less serious, since it is a forum and all.

True, true. It was just funny.:P

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skrat_01

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#21 skrat_01
Member since 2007 • 33767 Posts

Sorry about this, got a bit carried away with the wall of text. I have an inkling this is going to result in another wall of text vs wall of text debate:P

They can, and they did. But if you were expecting something different, then please ask them next time to do something different as opposed to doing them something well (yes, that was what was asked of them).

It would've been much easier on them to create a CoD or Half Life experience with smoke and mirrors everywhere but no real sense of pushing boundaries within their own type of gameplay. Halo 2 and Halo 3 may look superficially similar (and I've even once mistaken Halo 2 for Halo 3 when someone was playing), but under the hood, Halo 3 is leaps and bounds ahead of Halo 2, let alone the original game. I'm actually glad Bungiedidn't resort to tricking the senses, such as running through a blatantly scripted antlion guardian section in which you cannot kill the damn thing in HL2: Episode 2, or pretty much every single section in Call of Duty 4 (to the point where you can tell which soldiers appeared at a doorway just when you turned the corner). Upon first encounter it was damn enjoyable. In hindsight, they were truly archaic decisions.

There was no BS string pulling in Halo 3. If you wanted to interrupt a sequence, you could (yes, you could even skip some of the cutscene sequences and start laying waste before the scripted piece unfolds while you play). If you wanted to shoot down that dropship, you could if you had the firepower. If you wanted to shoot an entity in the game, there was very little chance you couldn't shoot it (haven't tried Keyes, but you could shoot the Arbiter and Johnson). No enemy was inorganically scripted (ant lion guardian, every enemy in CoD 4), and every enemy presently on the stage was an 'active' participant instead of waiting for you to activate a script (check the Saved Films of levels to see what I mean).

That is amazing, isn't it? As a developer, wouldn't you be proud of doing something that just felt 'organic' instead of 'artificial'?

Too bad no teenager really cared about that sort of ingenuity. What did they want? Blood, shouting, lots of music, and 'badassery' *looks at CoD 4*. Sadly, no gamer would really take a step back and see just how great Halo 3 was, but remember just how lukewarm the Theatre of War had demonstrated itself in front of their 70 degrees of tunnel vision.

I'm not too sure whether I should be excited about Bungie's newfound inspiration in Infinity Ward. I don't want 'badassery'. I don't want 'artificiality'. The non-cheating, organic nature of Halo 3 felt very well-placed in the general nature of the game. But I'm just one person. But I dislike the idea that the new ODST hero will parade onto our systems with amazing (and bloody rigid) scripted sequences coupled with a brand new Covenant enemy that you can't kill just because Bungie decided you were going to spend five minutes running around in fear of it until you came upon the deus ex machina weapon that was going to kill the thing anyway.

Archaic, but that's apparently what it takes to create an appreciable game these days.

FrozenLiquid

I was not expecting something different.

I was expecting something better. Much better single player wise quite frankly, especially from a developer of such high caliber. Though I guess when you look at the quality of Halo 2's single player its no surprise really... I guess... in that regard it was an improvement.

Halo 3 is different to HL2 or COD4. Difference is its these scripted sequences that involve the player far more than simply sticking a player in a level full of goons to kill. Its these that make the games memorable, and have moments that shine amongst the constant killing of waves of drones.

Problem was with Halo 3 is that much of the game design felt like the standard FPS template. You have 1. A level with linear progression 2. Enemies in different zones of the level, of different variety in certain sections 3. Other assets like vehicles and particular weapons - then repeat, repeat, repeat, repeat.
A game like COD4 or HL2:Ep2 gives you a variety of situations, and cinematic moments. Yes its heavily scripted but this is what makes many shining moments in the game, and carries it forwards, whereas in a game like Halo 3 each encounter with enemies became less and less meaningful as your progressed.

Nearly every environment could have been the same location, just skinned differently, and particular levels like the Hive Ship, could have been amazing- however had some of the worst level design in any shooter to date. Nearly every stage followed a similar design pattern, and it repeats itself so much, the game became tiresome, even though it was so short.

It did not feel organic at all - it felt as though you were playing a level of a game, not involved in something. 100meters - jackal snipers, brutes, more grunts - next 100meters repeat, except change placement of terrain, repeat again. This constant barrage of repeating patterns, is not organic game design at all - instead its an artificial design template.

Honestly in terms of COD4 its single player was damn good - however while it did have its huge share of faults, however its single player design was better than halo 3's. Iward uses (and abuses) the heavily scripted events well ,in a very convincing (and powerful, such as the nuke aftermath / detonation) way, and Iward knows very well how simple the core mechanics of the game pplay are, so they shake it up with different situations and circumstances; e.g. Jumping from location to location - eastern Europe, to middle eastern cities - to a former presidents execution, and the unusually haunting perspective of an AC-10 gunship gunner. Iward simply knows how to exploit and utilise its game design better (of course it has it share of faults).

Though badassery? I'd say COD4 is all guns shooting, and bombardment of the senses - to the casual gamer; however it offers that bit more. I wouldn't call it a game that prides itself so much on badassery like Gears of War, however though the game does tread the line. Stuff like the finale right after All Ghilled up seems like great evidence of it - and quite frankly it was one of the worst bits in the game. However even in Halo 3, bungie seems to try and be too 'cool' for its own good (e.g. Miranda Keyes 'speech') , and (tries, way too hard) to be emotional (e.g. Keyes death, the cowering soldier when the floor reappears).

Honestly in terms of FPS i'd like devs like Bungie to try and find their footing again - shooter wise, trying something different, instead of another FPS, however not going down the path of a team based BiA sty-le shooter, or a 3rd person GeOW styl-e one. Just something... Different.

They have established themselves as one of the best multiplayer shooter devs - and rightly so, I just think they need real re-directing in the single player department, and new fresh ideas and concepts to go by.

Its not really a matter of using scripted sequences, or making it more cinematic, its just a matter of finding a better way to shake up their template, as other developers have done.

Even with the current Halo template there is so much that could be done, I just dont think its reached its potential at all (and I think in some respects Valve is similar). Games like Halo 2 and 3 felt very recessive in evolving it, compared to what was achieved with Halo CE.

Personally I think its due to, way too much focus on multiplayer - particularly online, where much focus and attention has gone into, and where the game has gotten most of its popularity and success commercially (and rightly so).

-

Oh as for Iward: I'd like them to try something different than the same Medal of Honor game design, that every COD has gone by. In all due respect treyarch with COD5 focusing on a coop experience is pretty admirable, even if they do seem a bit like 2nd rate Iward, however this sty-le of shooter needs to evolve beyond using the same core design template; I think its almost reached its used by date, and potential.

Even developers like DICE are branching out into new boundaries and IPs, doesn't hurt for other developers to try something new and inspiring.

I just think Bungie has missed the boat, and should try something different, rather than going back to the same formula - especially after halo 3 - even if the formula has not nearly reached its potential. Why dwell on it. I guess Recon is supposed to put a twist on things, and even though its apparently going to be a similar formula to the... same old one.... Maybe Bungie might get much more out of it this time around. Or maybe, as you suggested, they try and be a master of a design styl-e / 'be inspired by' one (in this case Iward's) that they clearly are not.

Ah well, here's to the future!

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jg4xchamp

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#22 jg4xchamp
Member since 2006 • 64057 Posts

Gears of Wars online is nowhere near on par with the work thata has been done with Halo 2 and Halo 3 in terms of online multiplayer on consoles...

the matchmaking alone, the party system, the community interface....i have said it a thousand times, but look at xbox live itself...that current interface was mostly taken from Halo 2s online MP with the unified friends list,etc...

Also Gears of War 1 was always such a simple and grounded shooter....plus glitch fest...this new one is a bit more polished but definantly has some cheap weapons to boot.

The campaign they are feeling pressure...i think

Story wise there narrative needs to step up

ANd there campaigns need more intensity added to them....more enemies(hell maybe even a new variety of enemies as well)

Crank the scale up....in terms of enemies on screen, and the warpath along the way when you are in vehicles..

Crank the scale up even more when its in 4 player online coop....

Bungie needs some change up to there games in terms of SP.

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Waffle_Fish

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#23 Waffle_Fish
Member since 2008 • 2074 Posts
Gears 2 has a really good single player, but the online is terrible. It takes nearly 10 minutes to find a match and when you do you lag out
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tOtalPWNaAe

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#24 tOtalPWNaAe
Member since 2008 • 3375 Posts

Hey, they got a Halo Expansion coming for $40 some odd dollars, so we shall see.SolidTy

is it a retail game or DC?????

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SecretPolice

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#25 SecretPolice
Member since 2007 • 45671 Posts

They really need not since IMHO they created the finest game this gen but regardless, I hope they are since that would push them to do even better and with Recon and 2 other games being dev'ed for 360, Feel that heat Bungie and like always, deliver the finest of goods. :D

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EuroMafia

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#26 EuroMafia
Member since 2008 • 7026 Posts
I doubt it.
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#27 jaisimar_chelse
Member since 2007 • 1931 Posts

Sorry about this, got a bit carried away with the wall of text. I have an inkling this is going to result in another wall of text vs wall of text debate:P

[QUOTE="FrozenLiquid"]

They can, and they did. But if you were expecting something different, then please ask them next time to do something different as opposed to doing them something well (yes, that was what was asked of them).

It would've been much easier on them to create a CoD or Half Life experience with smoke and mirrors everywhere but no real sense of pushing boundaries within their own type of gameplay. Halo 2 and Halo 3 may look superficially similar (and I've even once mistaken Halo 2 for Halo 3 when someone was playing), but under the hood, Halo 3 is leaps and bounds ahead of Halo 2, let alone the original game. I'm actually glad Bungiedidn't resort to tricking the senses, such as running through a blatantly scripted antlion guardian section in which you cannot kill the damn thing in HL2: Episode 2, or pretty much every single section in Call of Duty 4 (to the point where you can tell which soldiers appeared at a doorway just when you turned the corner). Upon first encounter it was damn enjoyable. In hindsight, they were truly archaic decisions.

There was no BS string pulling in Halo 3. If you wanted to interrupt a sequence, you could (yes, you could even skip some of the cutscene sequences and start laying waste before the scripted piece unfolds while you play). If you wanted to shoot down that dropship, you could if you had the firepower. If you wanted to shoot an entity in the game, there was very little chance you couldn't shoot it (haven't tried Keyes, but you could shoot the Arbiter and Johnson). No enemy was inorganically scripted (ant lion guardian, every enemy in CoD 4), and every enemy presently on the stage was an 'active' participant instead of waiting for you to activate a script (check the Saved Films of levels to see what I mean).

That is amazing, isn't it? As a developer, wouldn't you be proud of doing something that just felt 'organic' instead of 'artificial'?

Too bad no teenager really cared about that sort of ingenuity. What did they want? Blood, shouting, lots of music, and 'badassery' *looks at CoD 4*. Sadly, no gamer would really take a step back and see just how great Halo 3 was, but remember just how lukewarm the Theatre of War had demonstrated itself in front of their 70 degrees of tunnel vision.

I'm not too sure whether I should be excited about Bungie's newfound inspiration in Infinity Ward. I don't want 'badassery'. I don't want 'artificiality'. The non-cheating, organic nature of Halo 3 felt very well-placed in the general nature of the game. But I'm just one person. But I dislike the idea that the new ODST hero will parade onto our systems with amazing (and bloody rigid) scripted sequences coupled with a brand new Covenant enemy that you can't kill just because Bungie decided you were going to spend five minutes running around in fear of it until you came upon the deus ex machina weapon that was going to kill the thing anyway.

Archaic, but that's apparently what it takes to create an appreciable game these days.

skrat_01

I was not expecting something different.

I was expecting something better. Much better single player wise quite frankly, especially from a developer of such high caliber. Though I guess when you look at the quality of Halo 2's single player its no surprise really... I guess... in that regard it was an improvement.

Halo 3 is different to HL2 or COD4. Difference is its these scripted sequences that involve the player far more than simply sticking a player in a level full of goons to kill. Its these that make the games memorable, and have moments that shine amongst the constant killing of waves of drones.

Problem was with Halo 3 is that much of the game design felt like the standard FPS template. You have 1. A level with linear progression 2. Enemies in different zones of the level, of different variety in certain sections 3. Other assets like vehicles and particular weapons - then repeat, repeat, repeat, repeat.
A game like COD4 or HL2:Ep2 gives you a variety of situations, and cinematic moments. Yes its heavily scripted but this is what makes many shining moments in the game, and carries it forwards, whereas in a game like Halo 3 each encounter with enemies became less and less meaningful as your progressed.

Nearly every environment could have been the same location, just skinned differently, and particular levels like the Hive Ship, could have been amazing- however had some of the worst level design in any shooter to date. Nearly every stage followed a similar design pattern, and it repeats itself so much, the game became tiresome, even though it was so short.

It did not feel organic at all - it felt as though you were playing a level of a game, not involved in something. 100meters - jackal snipers, brutes, more grunts - next 100meters repeat, except change placement of terrain, repeat again. This constant barrage of repeating patterns, is not organic game design at all - instead its an artificial design template.

Honestly in terms of COD4 its single player was damn good - however while it did have its huge share of faults, however its single player design was better than halo 3's. Iward uses (and abuses) the heavily scripted events well ,in a very convincing (and powerful, such as the nuke aftermath / detonation) way, and Iward knows very well how simple the core mechanics of the game pplay are, so they shake it up with different situations and circumstances; e.g. Jumping from location to location - eastern Europe, to middle eastern cities - to a former presidents execution, and the unusually haunting perspective of an AC-10 gunship gunner. Iward simply knows how to exploit and utilise its game design better (of course it has it share of faults).

Though badassery? I'd say COD4 is all guns shooting, and bombardment of the senses - to the casual gamer; however it offers that bit more. I wouldn't call it a game that prides itself so much on badassery like Gears of War, however though the game does tread the line. Stuff like the finale right after All Ghilled up seems like great evidence of it - and quite frankly it was one of the worst bits in the game. However even in Halo 3, bungie seems to try and be too 'cool' for its own good (e.g. Miranda Keyes 'speech') , and (tries, way too hard) to be emotional (e.g. Keyes death, the cowering soldier when the floor reappears).

Honestly in terms of FPS i'd like devs like Bungie to try and find their footing again - shooter wise, trying something different, instead of another FPS, however not going down the path of a team based BiA sty-le shooter, or a 3rd person GeOW styl-e one. Just something... Different.

They have established themselves as one of the best multiplayer shooter devs - and rightly so, I just think they need real re-directing in the single player department, and new fresh ideas and concepts to go by.

Its not really a matter of using scripted sequences, or making it more cinematic, its just a matter of finding a better way to shake up their template, as other developers have done.

Even with the current Halo template there is so much that could be done, I just dont think its reached its potential at all (and I think in some respects Valve is similar). Games like Halo 2 and 3 felt very recessive in evolving it, compared to what was achieved with Halo CE.

Personally I think its due to, way too much focus on multiplayer - particularly online, where much focus and attention has gone into, and where the game has gotten most of its popularity and success commercially (and rightly so).

-

Oh as for Iward: I'd like them to try something different than the same Medal of Honor game design, that every COD has gone by. In all due respect treyarch with COD5 focusing on a coop experience is pretty admirable, even if they do seem a bit like 2nd rate Iward, however this sty-le of shooter needs to evolve beyond using the same core design template; I think its almost reached its used by date, and potential.

Even developers like DICE are branching out into new boundaries and IPs, doesn't hurt for other developers to try something new and inspiring.

I just think Bungie has missed the boat, and should try something different, rather than going back to the same formula - especially after halo 3 - even if the formula has not nearly reached its potential. Why dwell on it. I guess Recon is supposed to put a twist on things, and even though its apparently going to be a similar formula to the... same old one.... Maybe Bungie might get much more out of it this time around. Or maybe, as you suggested, they try and be a master of a design styl-e / 'be inspired by' one (in this case Iward's) that they clearly are not.

Ah well, here's to the future!

WALL-0-TEXT(s)

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SpruceCaboose

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#28 SpruceCaboose
Member since 2005 • 24589 Posts

When/if Gears 2's matchmaking comes close to Halo 3's, I will think about agreeing.

Until then, every console online game could do better by ripping off Halo's matchmaking.

Seriously, I spent 20 minutes last night trying to get into a multiplayer match last night in Gears 2. Every time, a remote party would reset the search after 5 minutes of finding nothing.

Its like Gears 1's launch matchmaking all over again. They look like they learned nothing from last time.

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skrat_01

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#29 skrat_01
Member since 2007 • 33767 Posts

WALL-0-TEXT(s)

jaisimar_chelse

:lol:

Well it works better than a flame shield

Its Super Effective!

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Floppy_Jim

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#30 Floppy_Jim
Member since 2007 • 25933 Posts
Halo is bigger and better than Gears of War, Bungie aren't feeling any kind of heat.
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tOtalPWNaAe

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#31 tOtalPWNaAe
Member since 2008 • 3375 Posts

Halo is bigger and better than Gears of War, Bungie aren't feeling any kind of heat.Floppy_Jim

no gears tops halo

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CPM_basic

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#32 CPM_basic
Member since 2002 • 4247 Posts

Look... there's 300 000 people who play Halo 3 online on any given day. That's just the amount of users online at a single moment not the amount of different users logged in throughout the whole day.

Bungie is definitely not feeling the heat. Why would they? 360 users can play both gears and halo. It's not like there isn't enough room for two shooters.

I've played 3000 online games of Halo 3 and I just picked up Gears. But in the long run I'll still be playing Halo 3. To me the online is just that good. Halo online is like chess, nothing quite like it to me.

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The_Game21x

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#33 The_Game21x
Member since 2005 • 26440 Posts
FrozenLiquid's post is too long to be quoted (well, I could quote it but I won't) but I have to say, that's one of the best expository posts concerning Halo 3's single player campaign I've ever read. I have to say, when comparing Halo 3 to Half Life 2 and COD 4, I never looked at it from that angle but in hindsight, I agree with everything you just said.
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11Marcel

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#34 11Marcel
Member since 2004 • 7241 Posts

Actually, I think epic is about to feel the heat. The halo series has now ended, or is about to end, and at this moment bungie is creating something completely new (probably). With the skill that bungie has, I think it could become difficult for gears 3 to compete if it adds as much as gears 2 did to gears 1.

It'll be sad that there won't be halo shooters from bungie anymore though. They always had the best AI, and lately that was by a long shot. I'm actually convinced halo CE AI was better than COD4 AI. COD 4 felt like walking through the movies, and walking through "next chapter" buttons all the time. At which point one spawn point would become empty, and the next one is triggered, from where every soldier does the same again... and again.

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Floppy_Jim

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#35 Floppy_Jim
Member since 2007 • 25933 Posts

[QUOTE="Floppy_Jim"]Halo is bigger and better than Gears of War, Bungie aren't feeling any kind of heat.tOtalPWNaAe

no gears tops halo

Sir, your opinion is wrong and I challenge you to a duel.

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Hexagon_777

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#36 Hexagon_777
Member since 2007 • 20348 Posts

A new co-op game mode was confirmed during Microsoft's E3 2008 press conference; called "Horde," this mode allows up to five players to fight off waves of attacking Locust together. Horde Mode will not feature bot support as in competitive multiplayer, and can be played alone. The Locust attack in waves of multiple enemies which become more difficult as players progress.

Wikipedia

So why do people treat it as "something new and creative" when the concept has been around since 2002 when Unreal Tournament 2003 released? I mean, look at the following:

and expecially to HORDE mode, that thing is so damn addictive and creative...and something that more games need and probably will have.

Eyezonmii

And he's certainly not the only one who's been praising it. People treat it as if it's totally new when in fact the same company that made Gears of War 2 used it in their other games going as far back as 2002, maybe even further.

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tOtalPWNaAe

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#37 tOtalPWNaAe
Member since 2008 • 3375 Posts
[QUOTE="tOtalPWNaAe"]

[QUOTE="Floppy_Jim"]Halo is bigger and better than Gears of War, Bungie aren't feeling any kind of heat.Floppy_Jim

no gears tops halo

Sir, your opinion is wrong and I challenge you to a duel.

ohhh please are you going to list features and online and user fanebase???? all i care about is gameplay element and that's what gears tops halo at

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Spartan070

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#38 Spartan070
Member since 2004 • 16497 Posts

Bungie is glad not to be a puppet for MS anymore. Now they don't have to worry about unreasonable deadlines or anything.

...and don't unseat Bungie that easily. They are still the undesputed kings of both the 360 and of console FPS genre.

I hate to use this expression but "just wait" for Marathon, Gearboxs's version of Halo 4 and Halo Recon.

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Spartan070

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#39 Spartan070
Member since 2004 • 16497 Posts
[QUOTE="Floppy_Jim"][QUOTE="tOtalPWNaAe"]

[QUOTE="Floppy_Jim"]Halo is bigger and better than Gears of War, Bungie aren't feeling any kind of heat.tOtalPWNaAe

no gears tops halo

Sir, your opinion is wrong and I challenge you to a duel.

ohhh please are you going to list features and online and user fanebase???? all i care about is gameplay element and that's what gears tops halo at

Why are you assuming what he may or may not mention?

BTW, Halo has far better gameplay than Gears. Not that Gears is bad, but Halo is the epitome of console FPS gameplay.

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buuzer0

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#40 buuzer0
Member since 2005 • 3792 Posts

[QUOTE="Wikipedia"]

A new co-op game mode was confirmed during Microsoft's E3 2008 press conference; called "Horde," this mode allows up to five players to fight off waves of attacking Locust together. Horde Mode will not feature bot support as in competitive multiplayer, and can be played alone. The Locust attack in waves of multiple enemies which become more difficult as players progress.

Hexagon_777

So why do people treat it as "something new and creative" when the concept has been around since 2002 when Unreal Tournament 2003 released? I mean, look at the following:

and expecially to HORDE mode, that thing is so damn addictive and creative...and something that more games need and probably will have.

Eyezonmii

And he's certainly not the only one who's been praising it. People treat it as if it's totally new when in fact the same company that made Gears of War 2 used it in their other games going as far back as 2002, maybe even further.

Yeah, it's good to see it return though. I thought it was extremely dumb that they took that mode out of Unreal Tournament 3.

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Spartan070

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#41 Spartan070
Member since 2004 • 16497 Posts

Actually, I think epic is about to feel the heat. The halo series has now ended, or is about to end, and at this moment bungie is creating something completely new (probably). With the skill that bungie has, I think it could become difficult for gears 3 to compete if it adds as much as gears 2 did to gears 1.

11Marcel

Also, whether o rnot it's something new or another Marathon game, Epic will be feeling the heat.

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Leejjohno

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#42 Leejjohno
Member since 2005 • 13897 Posts

I dunno, Halo 3 just felt really rushed to me, I don't think they are anywhere near as talented as other people would have you believe.

The level design for Halo 3 was pretty uninspired. The whole game felt like a buildup to large battles, rather than simply flowing how the the first Halo did.

The locations were pretty much a situation of "yeah... when is this gonna pick up". Bungie just got lucky with Halo 1, but my friend and I both agree, after all is said and done and the dust settles, Halo 3 wasn't that special. When a group of 3 or 4 of us went through the game we weren't being tactical or coming up with strategies besides placing 'first dibs' on vehicles, we were competing for kills because of how linear it was the majority of the time. Skulls were a nice touch but again I think the best thing we can all do is let Bungie slip off the radar until they come up with a concept not related to the Halo universe.

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TPOJ-TPO

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#43 TPOJ-TPO
Member since 2008 • 198 Posts
Bungie only cares about making good games and having them do well. They also care about their fans, which is why Halo 3's multiplayer is no longer fun for matchmaking.
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Animal-Mother

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#44 Animal-Mother
Member since 2003 • 27362 Posts

With Gears of War being MS newer and more better baby?(not yet, in terms of sales... but sooner or later..it might)

I could imagine Bungie looking at gears and going "i wish we thought of that"

Gears 2 can be taken more seriously now as competition since its improved a heck of a lot story/online-wise. (less to no lag, etc)

and expecially to HORDE mode, that thing is so damn addictive and creative...and something that more games need and probably will have.

I don't know about you but i smelt abit of desperation when bungie recently said how HALO made Xbox, while true, its something we all knew about...kinda funny. We all know how cocky bungie have gotten over the years, with no real game matching the hype and love for the system, hell they want to take over the world...remember, should be interesting to see how big the gears franchise grows.

sure you might be thinking, err its on 1 console...why should bungie care...i think its just the priciple of being the better company/game, even if its the same console.

anyways, am i just to excited here or do you think i could be right?

Eyezonmii

I think hoarde mode, the concept and idea has been around for sometime, so i wouldnt really call it creative, though i have yet to try it

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Spartan070

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#45 Spartan070
Member since 2004 • 16497 Posts

I dunno, Halo 3 just felt really rushed to me, I don't think they are anywhere near as talented as other people would have you believe.

The level design for Halo 3 was pretty uninspired. The whole game felt like a buildup to large battles, rather than simply flowing how the the first Halo did.

The locations were pretty much a situation of "yeah... when is this gonna pick up". Bungie just got lucky with Halo 1, but my friend and I both agree, after all is said and done and the dust settles, Halo 3 wasn't that special. When a group of 3 or 4 of us went through the game we weren't being tactical or coming up with strategies besides placing 'first dibs' on vehicles, we were competing for kills because of how linear it was the majority of the time. Skulls were a nice touch but again I think the best thing we can all do is let Bungie slip off the radar until they come up with a concept not related to the Halo universe.

Leejjohno

All of those possible setbacks will be resolved now that they aren't under the worlds most demanding release deadline. There was all kinds of press on how Bungie themselves felt rushed. They are no longer under MS dominion.

As far as how talented they are, they revolutionalized FPS games nearly a decade before Halo with the Marathon series. They are also behind the amazing Myth games. Make no mistake, there is no disputing Bungie's talent level. We will see that ability in modern games now that they are no longer puppetsto MS.

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tOtalPWNaAe

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#46 tOtalPWNaAe
Member since 2008 • 3375 Posts
[QUOTE="tOtalPWNaAe"][QUOTE="Floppy_Jim"][QUOTE="tOtalPWNaAe"]

[QUOTE="Floppy_Jim"]Halo is bigger and better than Gears of War, Bungie aren't feeling any kind of heat.Spartan070

no gears tops halo

Sir, your opinion is wrong and I challenge you to a duel.

ohhh please are you going to list features and online and user fanebase???? all i care about is gameplay element and that's what gears tops halo at

Why are you assuming what he may or may not mention?

BTW, Halo has far better gameplay than Gears. Not that Gears is bad, but Halo is the epitome of console FPS gameplay.

is it wrong that i didn't like halo and prefer gears gameplay to halo???

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Spartan070

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#47 Spartan070
Member since 2004 • 16497 Posts

is it wrong that i didn't like halo and prefer gears gameplay to halo???

tOtalPWNaAe

No not at all. It just seemed odd that you thought he would list features and online. Isn't it also possible that maybe he simply likes halo's gameplay better than Gears? You made it seem as if it were impossible for him to say that, that he would have to list things like "user fanbase" to prove his point..

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pi3m4ster

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#48 pi3m4ster
Member since 2008 • 522 Posts
dude... have you seen how LITTLE halo 3s population ha gone down since gears 2 came out???
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clembo1990

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#49 clembo1990
Member since 2005 • 9976 Posts
No. Gears 2 copied most of the stuff in Halo.
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Leejjohno

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#50 Leejjohno
Member since 2005 • 13897 Posts
[QUOTE="Leejjohno"]

I dunno, Halo 3 just felt really rushed to me, I don't think they are anywhere near as talented as other people would have you believe.

The level design for Halo 3 was pretty uninspired. The whole game felt like a buildup to large battles, rather than simply flowing how the the first Halo did.

The locations were pretty much a situation of "yeah... when is this gonna pick up". Bungie just got lucky with Halo 1, but my friend and I both agree, after all is said and done and the dust settles, Halo 3 wasn't that special. When a group of 3 or 4 of us went through the game we weren't being tactical or coming up with strategies besides placing 'first dibs' on vehicles, we were competing for kills because of how linear it was the majority of the time. Skulls were a nice touch but again I think the best thing we can all do is let Bungie slip off the radar until they come up with a concept not related to the Halo universe.

Spartan070

All of those possible setbacks will be resolved now that they aren't under the worlds most demanding release deadline. There was all kinds of press on how Bungie themselves felt rushed. They are no longer under MS dominion.

As far as how talented they are, they revolutionalized FPS games nearly a decade before Halo with the Marathon series. They are also behind the amazing Myth games. Make no mistake, there is no disputing Bungie's talent level. We will see that ability in modern games now that they are no longer puppetsto MS.

I deffinately hope so. At the moment there isn't a great lot making my 360 worth while besides COD and some future games.