Cartridge? cant be that big games then, or is it digital download console? if so its another reason to avoid this ...
32 - 64GB flash memory is pretty freaking cheap now and that is talking consumer level prices. Nintendo would save $$$ on bulk purchasing and the fact that the same game can be used on both the NX handheld and Console.
true, but there is no comparison with the cost of pressing a disc. It must cost pennies for each unit. Although I'm not sure on what licensing cost there might be with using blu ray tech, but that might be just a hardware cost. Not sure on that one.
Its gonna be cheaper at the end of the day if Nintendo only has to produce games on one form of media. Also, not every game is gonna need 32 - 64GB's.
Right now you can buy quality 32GB SD cards for $10. Nintendo would get that in bulk for probably under $1 a module as prices will continue to drop by the time the NX is released. It will still be way cheaper than what Nintendo paid for SNES and N64 carts.
Lastly, don't forget how much money they would save per console by having a card reader slot over a custom proprietary disc drive.
Currently NAND memory is ~$0.27 per gigabyte. Even by 2022 NAND memory isn't expected to drop below $0.17 per GB . Buying "in bulk" doesn't mean anything. The hard line is manufacturing costs.
We haven't even factored in copy protection. That will add a significant cost to each cartridge. A 32 GB copy protected card costs $45 vs $10 retail for an unprotected card.
It is possible to distribute modern games on cartridges but don't try to spin it as a cheap solution. It's not.
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