I havent played all of them and I cant say im a big Zelda fan as I only ever liked OAT, until BOTW which is very good.
@heirren:
Yeah, I feel ya, it seems everyone wants something different from these games. From what I gather it seems a lot of people really just wanted the typical Zelda formula on a much larger scale.
And I won't even begin to pretend BotW is perfect. I saw a post the other day saying "Nintendo will never be able to outdo BotW", and it's like fvck no man, there's so much room to improve and expand on what BotW gave us. And I could certainly nit pick the game to death, as great as it is, it still has its share of weak or underwhelming aspects.
All that said, personally, it's my favorite 3d Zelda game and it's not even close lol. I felt that way about it within my first 10 hours on the game, before I even got to a dungeon. And from there it only continued to get better and better. It's just not even a question for me, and I highly doubt I'd be able to go back and replay the other 3d Zeldas at this point.
but there is never an A to B if that makes sense. Even within an open world there can still be "levels" of sorts.
Sure, it absolutely makes sense, but see, that's a big part of what I like about it. I thought it was amazing that there's no A to B. I like that the world isn't littered with hard gates and set paths. It's an action adventure that truly nails the sense of adventure.
Not having an A to B could certainly be detrimental to a game, but in this case I felt the execution of that "structure" was on point. Even though everyone played this game in a different order, my play through never felt wrong, or off, or ill paced. It felt like the game unfolded just as it was supposed to, even if my play was unique.
So while there is room for improvement, the main idea of BotW isn't something I'd want to see Nintendo back away from, on the contrary, I want them to take that aspect even further.
Anyways, there's no right or wrong about it. I just happen to love this direction for the series. I'd be pretty bummed if the next Zelda game goes back to railroading me through strictly structured content.
I didn't mind the lack of A to B as much as I thought I would. I really hope that for the next game, Nintendo does something to make the dungeons better, though. I also really miss getting unique, useful items. The weapons you get on BotW cost way too much to repair when they are useful and by the time you can easily afford to fix them, you are pretty much loaded up with better gear, anyway. I think the next game should be formatted with:
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