[QUOTE="finalfantasy94"]
respawning enimies untill you pass a certain point. when stuff doesint carry over in your repeated playthrough. Cant skip cutscenes at all not even in your second playthrough.
Pug-Nasty
I agree with 2 and 3, but respawning enemies can be fun if you just want to play around and kill a bunch of NPCs. I had a blast in MGS IV just messing around with different weapons and trying different techniques in a few areas where enemeis constantly respoawn until you turn the tide of battle towards the militia. Maybe it should be an opttion.
I'll add a few:
- Difficulty levels. The changes from one mode to another don't makes sense. It would make more sense for different difficulties to encompass different viewpoints of an overall story, with the difficulty being organically derived from the more desperate situations of some playable characters.
- Bad aiming controls. This is especially annoying considering we have some games that just nail them, such as Killzone 3. Take a note for once other devs.
- Cutscenes you can't pause, cutscenes you can't skip, and cutscenes you can skip by pushing any button without confirming your decision to skip. All of these things are annoying to me.
- Having to use a particular weapon on an enemy with no explanation as to why, especially when many of your weapons are already similar.
yea forgot to add that. It really stinks when it cant be paused in any way even pressing the home button on my ps3 wont stop it. Sometimes nature calls or I gatta help someone in hte house.
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