Honestly, that's the first thing I thought when I saw the video of the game. On that note, I think the combat looks better... too bad it has to be anime.. hopefully they do it well.
Honestly, that's the first thing I thought when I saw the video of the game. On that note, I think the combat looks better... too bad it has to be anime.. hopefully they do it well.
btw I do hope there is no Ubisoft tower or at least less than in BOTW. out off all things BOTW copy they copied those damn towers and I hope these dev learns its not fun.
What exactly was wrong with those towers?
1. Ubisoft tower copied by many games before zelda. its tiring to do the same thing for the idk how many times in those games, its tiring to do in zelda no exception.
2. Personally it felt like padding. Just clear the fog on map when I move into the area, I can search for vantage points myself.
Well to be fair at least there weren't that many so it didn't feel like much of a chore to me, I think there's like 12-14 in BoTW and I just played AC Origins where there was over 70!
I like your 2nd point though, yes it would be cool to discover the map as you explore. At least maybe keep the towers for fast travel.
point is, its ubisoft towers and it sucks.
Cows celebrating a Zelda rip-off, maybe they should just buy a Switch at least that way they will find out what gameplay is lol
@DragonfireXZ95: Not to mention I made two threads on the game back in June, cows are just now finding out
That's because Cows didn't bother paying attention to what's going on when you made 2 threads about it and I already saw PC gameplay before TC made this thread anyways.
Just shows you how cheap Nintendo games are if they can be 100% replicated by a no name Chinese company.
Lol It turns out Chinese companies ripping-off other works is not indicative of cheap production values of the prior company. It turns out that Nintendo produces some of the best games in the entire industry and they don't need to hire motion-capture celebrities to get your attention, like other companies do.
I mean BOTW took inspiration from Assassins Creed, and from the very first Zelda on NES.
Nioh when it first released was called a Dark Souls rip off but it turned out to be a great game that could stand on it's own.
Plus Nioh is better than Sekiro so this could be better than BOTW.
I mean BOTW took inspiration from Assassins Creed, and from the very first Zelda on NES.
Nioh when it first released was called a Dark Souls rip off but it turned out to be a great game that could stand on it's own.
Plus Nioh is better than Sekiro so this could be better than BOTW.
I don't know if I would go that far, but I guess there's always the possibility.
I'm not sure about Nioh being better than Sekiro, but Nioh feels more like Dark Souls with Ninjas than Sekiro does. I feel like some fans thought that's how Sekiro would feel but that isn't the case (The biggest example being Nioh has a variety of weapons where Sekiro only has 1)
@DragonfireXZ95: Not to mention I made two threads on the game back in June, cows are just now finding out
That's because Cows didn't bother paying attention to what's going on when you made 2 threads about it and I already saw PC gameplay before TC made this thread anyways.
Not to mention I made a thread 3 days before his that also mentioned it and even discussed the ps4 smashing
Sony already had 3D dot Heroes, and MS has Tunic in the pipe, I figure people wanting to make Zelda inspired games would be okay as long as they're decent, otherwise I'd probably just write off a game like this for being Chinese, and the knockoff bit doesn't bug me on lack of originality as much as a seen shallow opportunity of doing a cash grab.
@jaydan: but a lot of Nintendo stuff would be almost classed as indie production values.
Stuff like the recent Mario Maker games can be replicated by a couple of dudes in stuff like Dreams. They need to put more effort in, it's not like they don't have the money.
@jaydan: but a lot of Nintendo stuff would be almost classed as indie production values.
Stuff like the recent Mario Maker games can be replicated by a couple of dudes in stuff like Dreams. They need to put more effort in, it's not like they don't have the money.
No. You make a stupid and thoughtless argument over the legacy of Chinese companies plagiarizing the works of others to promote your bias. That is not an argument, it is your ignorance by playing the strawman argument by correlating two things that don't go together to reach for the outcome of your bias.
Literally any game in the market can be replicated by a Chinese company if they chose, and they do. Something tells me you don't even play Nintendo games to know any better, so you don't have a clue what kind of production values they got going on in their games.
Meanwhile, Zelda fans in America, EU, and Japan are either "meh" at the game, "lol" at the game, or just don't plain buy it (even the good Zelda clones, see: Okami, Sphinx and the Cursed Mummy, and Beyond Good and Evil... then again, like I keep saying, the latter would struggle more if released today).
@p3anut: Gliding existed in other games prior to both of them. Including on-the-fly parachutes to prevent insta-death.
It was Arkham that had the impact and Arkham BOTW is mimicking. not just in the gliding but it's shrines which are for all intents and purposes Riddler Challenges.
The previous two 3D Zelda games, Wind Waker and Skyward Sword, already had a paraglider. BOTW just continues what its predecessors were already doing. If anything, it was Arkham that mimicked Zelda, which had gliding before it.
As for the Riddler Challenges, they also look like they were inspired by Zelda.
In fact, the Arkham trilogy's director cited Zelda and Metroid as influences on the Arkham games. Which says more about the impact of Zelda (and Nintendo).
The previous two 3D Zelda games, Wind Waker and Skyward Sword, already had a paraglider. BOTW just continues what its predecessors were already doing. If anything, it was Arkham that mimicked Zelda, which had gliding before it.
As for the Riddler Challenges, they also look like they were inspired by Zelda.
In fact, the Arkham trilogy's director cited Zelda and Metroid as influences on the Arkham games. Which says more about the impact of Zelda (and Nintendo).
Careful, he's going to launch a bunch of anti-Nintendo conspiracies to say you're lying.
@jaydan: but a lot of Nintendo stuff would be almost classed as indie production values.
Stuff like the recent Mario Maker games can be replicated by a couple of dudes in stuff like Dreams. They need to put more effort in, it's not like they don't have the money.
Not to mention Mario Maker is just a Little Big Planet ripoff.
@jaydan: but a lot of Nintendo stuff would be almost classed as indie production values.
Stuff like the recent Mario Maker games can be replicated by a couple of dudes in stuff like Dreams. They need to put more effort in, it's not like they don't have the money.
Not to mention Mario Maker is just a Little Big Planet ripoff.
Rayman World predates both by a wide margin, I believe was one of the first (if not the first) mainstream games to do this.
https://en.wikipedia.org/wiki/Rayman_Designer
@p3anut: Gliding existed in other games prior to both of them. Including on-the-fly parachutes to prevent insta-death.
It was Arkham that had the impact and Arkham BOTW is mimicking. not just in the gliding but it's shrines which are for all intents and purposes Riddler Challenges.
The previous two 3D Zelda games, Wind Waker and Skyward Sword, already had a paraglider. BOTW just continues what its predecessors were already doing. If anything, it was Arkham that mimicked Zelda, which had gliding before it.
As for the Riddler Challenges, they also look like they were inspired by Zelda.
In fact, the Arkham trilogy's director cited Zelda and Metroid as influences on the Arkham games. Which says more about the impact of Zelda (and Nintendo).
Duke Nukem and other games had interactivity before Halflife. Yet it was Halflife that influenced all games going forward, including retroactively influencing Duke Nukem Forever. Same thing here.
Careful, he's going to launch a bunch of anti-Nintendo conspiracies to say you're lying.
You mistake hate with objectivity. Many Nintendo fans tend to be over-defensive and just attack people for stating they are an objectively terrible, exploitative company, with poor hardware.
I mean, it's not me having to repair peoples badly built joycons.
@jaydan: but a lot of Nintendo stuff would be almost classed as indie production values.
Stuff like the recent Mario Maker games can be replicated by a couple of dudes in stuff like Dreams. They need to put more effort in, it's not like they don't have the money.
Oh yes. A lot of BOTW lacks voice-work or even music. Has lots of environment of "nothing" because the hardware can't handle it (which means it's artistic). Even when you go into a populated area where it's, a few NPC's and 5+ buildings, the Switch struggles to keep afloat.
Meanwhile, something like Gothic back in... 2002? With 90+ NPC's?
Congratulations, you're almost 20 years behind pc gaming.
@p3anut: Gliding existed in other games prior to both of them. Including on-the-fly parachutes to prevent insta-death.
It was Arkham that had the impact and Arkham BOTW is mimicking. not just in the gliding but it's shrines which are for all intents and purposes Riddler Challenges.
The previous two 3D Zelda games, Wind Waker and Skyward Sword, already had a paraglider. BOTW just continues what its predecessors were already doing. If anything, it was Arkham that mimicked Zelda, which had gliding before it.
As for the Riddler Challenges, they also look like they were inspired by Zelda.
In fact, the Arkham trilogy's director cited Zelda and Metroid as influences on the Arkham games. Which says more about the impact of Zelda (and Nintendo).
Duke Nukem and other games had interactivity before Halflife. Yet it was Halflife that influenced all games going forward, including retroactively influencing Duke Nukem Forever. Same thing here.
Half-Life is more influential than Duke Nukem, so it would be fair to say Half-Life influenced later games that came along. But is Arkham more influential Zelda? No, not even close. Zelda is one of the most influential franchises in gaming. As the GTA creators said, virtually every developer that makes 3D games has been influenced by Mario and Zelda. So the analogy doesn't work here. Zelda is the more influential series in this case.
@p3anut: Gliding existed in other games prior to both of them. Including on-the-fly parachutes to prevent insta-death.
It was Arkham that had the impact and Arkham BOTW is mimicking. not just in the gliding but it's shrines which are for all intents and purposes Riddler Challenges.
The previous two 3D Zelda games, Wind Waker and Skyward Sword, already had a paraglider. BOTW just continues what its predecessors were already doing. If anything, it was Arkham that mimicked Zelda, which had gliding before it.
As for the Riddler Challenges, they also look like they were inspired by Zelda.
In fact, the Arkham trilogy's director cited Zelda and Metroid as influences on the Arkham games. Which says more about the impact of Zelda (and Nintendo).
Duke Nukem and other games had interactivity before Halflife. Yet it was Halflife that influenced all games going forward, including retroactively influencing Duke Nukem Forever. Same thing here.
Half-Life is more influential than Duke Nukem, so it would be fair to say Half-Life influenced later games that came along. But is Arkham more influential Zelda? No, not even close. Zelda is one of the most influential franchises in gaming. As the GTA creators said, virtually every developer that makes 3D games has been influenced by Mario and Zelda. So the analogy doesn't work here. Zelda is the more influential series in this case.
Than the modern 3D games Zelda? Yea, I would say it is. Aside from it's combat system, stealth system, upgrade system, detective mode, and level design, it raised the bar for what to expect of the genre.
About the most influential thing in modern 3D Zelda games excluding OOT lock-on is probably the sailing, which ended up becoming about the only good thing in Assassins Creed, which itself ended up mimicking Arkham Asylum with Syndicate. Assassins Creed has flaunted between both Zelda and Arkham and never been good at either.
@uninspiredcup: Dude, they're a corporation. They all exploit people. Some much worse then others (you defended some of them BECAUSE of your disdain for Nintendo).
@uninspiredcup: Arkham is nowhere near as influential as 3D Zelda. The Arkham director himself acknowledged his games were influenced by Zelda and Metroid. Which is evident from the gliding mechanics, puzzle design, level design, item design, etc. In addition, the Arkham combat system is essentially a simplified version of the Prince of Persia: Sands of Time combat system. And Arkham's world design was also influenced by Spider-Man 2 and GTA... which itself was inspired by 3D Zelda. Without 3D Zelda, Arkham wouldn't even exist.
@uninspiredcup: Arkham is nowhere near as influential as 3D Zelda. The Arkham director himself acknowledged his games were influenced by Zelda and Metroid. Which is evident from the gliding mechanics, puzzle design, level design, item design, etc. In addition, the Arkham combat system is essentially a simplified version of the Prince of Persia: Sands of Time combat system. And Arkham's world design was also influenced by Spider-Man 2 and GTA... which itself was inspired by 3D Zelda. Without 3D Zelda, Arkham wouldn't even exist.
Being influenced by something prior doesn't stop contemporary influence or iteration to make those concepts their own beast.
Halflife again the prime example. Nothing it actually done was explicitly new and that game itself was influenced by id software who set the foundation for the entire genre. Halflife simply done it better, combing elements to set a new benchmark, revolutionizing the direction of FPS and modding in one swoop.
The story itself basically is Doom, which years later Doom retroactively almost directly copy-pasted beat-per-beat with Doom III, which itself was again behind the times as Halflife 2 would release, again iterating on Halflifes design, predominantly with with physics, facial animations and writing. Just as BOTW is retroactively copying Arkham, Skyrim and similar ilk as it's own design begins to come across as stale and dated.
Zelda used a form of gliding yes, just as other games did prior, but it's Arkham developers are looking to emulate in fluidity of traversal, not Zelda. It's Arkham games they are taking note for fluid free-form combat, not POP. It's Arkham games are taking note for level deign, not Metroid (well yea they are, but mostly in 2D form). Can't be arsed looking, but there probably is games that used a form of detective mode prior. I mean, Spinter Cell basically had a form of it, as thermal vision acted at times as both a combat augmenter and a direct way of progression. But again, they aren't looking to that, it's Arkham.
So yea, I stand by that. As far as modern gaming go Arkham is influencing more so than Zelda, if anything Zelda is playing catch-up.
@BassMan: I like it and I'm gonna steal it for future use lol.
I can already tell you're gonna use that on BassMan whenever he talks about 30/60fps lol.
Um, uh, you might want to look at that gif again because I think you're missing something.
@uninspiredcup: Arkham is nowhere near as influential as 3D Zelda. The Arkham director himself acknowledged his games were influenced by Zelda and Metroid. Which is evident from the gliding mechanics, puzzle design, level design, item design, etc. In addition, the Arkham combat system is essentially a simplified version of the Prince of Persia: Sands of Time combat system. And Arkham's world design was also influenced by Spider-Man 2 and GTA... which itself was inspired by 3D Zelda. Without 3D Zelda, Arkham wouldn't even exist.
Being influenced by something prior doesn't stop contemporary influence or iteration to make those concepts their own beast.
Halflife again the prime example. Nothing it actually done was explicitly new and that game itself was influenced by id software who set the foundation for the entire genre. Halflife simply done it better, combing elements to set a new benchmark, revolutionizing the direction of FPS and modding in one swoop.
The story itself basically is Doom, which years later Doom retroactively almost directly copy-pasted beat-per-beat with Doom III, which itself was again behind the times as Halflife 2 would release, again iterating on Halflifes design, predominantly with with physics, facial animations and writing. Just as BOTW is retroactively copying Arkham, Skyrim and similar ilk as it's own design begins to come across as stale and dated.
Zelda used a form of gliding yes, just as other games did prior, but it's Arkham developers are looking to emulate in fluidity of traversal, not Zelda. It's Arkham games they are taking note for fluid free-form combat, not POP. It's Arkham games are taking note for level deign, not Metroid (well yea they are, but mostly in 2D form). Can't be arsed looking, but there probably is games that used a form of detective mode prior. I mean, Spinter Cell basically had a form of it, as thermal vision acted at times as both a combat augmenter and a direct way of progression. But again, they aren't looking to that, it's Arkham.
So yea, I stand by that. As far as modern gaming go Arkham is influencing more so than Zelda, if anything Zelda is playing catch-up.
If your point is that being the "first" to do something doesn't necessarily make it the "most influential", then that's something I can agree with. But that's not what I'm saying at all. The likes of Mario, Zelda and Doom weren't necessarily the "first" in their genres either, but they were the most influential in their respective genres, due to influencing the most games and developers in those genres.
The impact of 3D Zelda (particularly OOT) on modern 3D gaming is undeniable. 3D Zelda (again, mainly OOT) has been cited by many developers as a major influence on their games, including the likes of GTA, Souls, Uncharted, Gears of War, Witcher, Okami, Arkham, Soul Reaver, etc. How many developers have cited Arkham as an influence? Not many. Sure, Arkham's influence is evident in some games here or there (e.g. Ubisoft games, Witcher, Spider-Man), but it doesn't come anywhere close to the amount of games that have been influenced by 3D Zelda.
Speaking of Soul Reaver, that was another game that had a gliding mechanic. Which brings us back to the original gliding debate. What exactly about BOTW's gliding makes it more similar to Arkham rather than its own predecessor Skyward Sword? And when did the BOTW developers ever mention Arkham as an influence? We know Skyrim was an influence because the BOTW developers themselves mentioned it, but I haven't seen them mention Arkham anywhere.
Wait, are you telling me that a Chinese company would steal ideas and run right over patent laws and not care?
Surely this is made up. A Chinese company would never do such a thing.
Any company from any place on the planet would do it.
Please Log In to post.
Log in to comment