Nintendo fan: "Assassin's Creed and Uncharted both suck cause they're generic games that play the same and focus on graphics!"
*New Zelda trailer gets unveiled*
Nintendo fan: "OMG OMG OMG OMMMGGGGGG GOTY11111111111!!!!!!!!!!!"
Not really aiming this at you since you're not a reasonable poster (just using this post as a launchpad), but people have brought up supposed hypocrisy in that Ninty fans didn't really give a shit about open world games until Zelda started doing it. I think what makes open world world so enticing as far as Zelda is concerned is that Nintendo could potentially bring worthwhile level design to the open world template. Games like Ass Creed and Elder Scrolls have amazing worlds but very boring content. For instance, it's really fun to **** around in Elder Scrolls' open world but the dungeons blow; they are so fucking basic and uninspired. Zelda games, on the other hand, have really smart and intricate dungeon designs. The idea of Zelda's superb dungeon designs+a more compelling overworld than what Zelda fans are accustomed to is very tantalizing. How dynamic the open world turns out to be remains to be seen.
If they deliver, the result could be mindblowing, but I could easily see the open world being window dressing, which I'd be fine with as I care mostly about dungeons but it'd be a lost opportunity for sure.
push brick here, light torch there, do some boring multilayer dungeon where you flick switches to go to each level over and over again until you want to shoot yourself....
Then combine that with no level progression Zelda overworld with fields, stupid enemies that you have no reason to kill you'l just ride past them time and time again. oh oh... some variation! blow up some bolders to reveal generic cave #2312312 with some stupid stone head in it... maybe a heart piece.
"mindblowing".
You don't have to agree with me on the dungeons, but let's not be stupid about it. Torch lighting/pushing blocks is only a small part of a Zelda dungeon; if you actually wanted to have a serious conversation (which I suspect you don't going by this post), i could name tons of puzzles that fall outside of your inaccurate characterization. On a sidenote, I don't even remember any torch lighting in Skyward Sword come to think of it.
And I agree that the overworld might be shallow in this game, but then again, it might not.
my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.
But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".
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