Zelda for WiiU looks...underwhelming

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deactivated-5acbb9993d0bd

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#51 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@GreySeal9 said:

@MBirdy88 said:

@GreySeal9 said:

@MarkAndExecute said:

Nintendo fan: "Assassin's Creed and Uncharted both suck cause they're generic games that play the same and focus on graphics!"

*New Zelda trailer gets unveiled*

Nintendo fan: "OMG OMG OMG OMMMGGGGGG GOTY11111111111!!!!!!!!!!!"

Not really aiming this at you since you're not a reasonable poster (just using this post as a launchpad), but people have brought up supposed hypocrisy in that Ninty fans didn't really give a shit about open world games until Zelda started doing it. I think what makes open world world so enticing as far as Zelda is concerned is that Nintendo could potentially bring worthwhile level design to the open world template. Games like Ass Creed and Elder Scrolls have amazing worlds but very boring content. For instance, it's really fun to **** around in Elder Scrolls' open world but the dungeons blow; they are so fucking basic and uninspired. Zelda games, on the other hand, have really smart and intricate dungeon designs. The idea of Zelda's superb dungeon designs+a more compelling overworld than what Zelda fans are accustomed to is very tantalizing. How dynamic the open world turns out to be remains to be seen.

If they deliver, the result could be mindblowing, but I could easily see the open world being window dressing, which I'd be fine with as I care mostly about dungeons but it'd be a lost opportunity for sure.

push brick here, light torch there, do some boring multilayer dungeon where you flick switches to go to each level over and over again until you want to shoot yourself....

Then combine that with no level progression Zelda overworld with fields, stupid enemies that you have no reason to kill you'l just ride past them time and time again. oh oh... some variation! blow up some bolders to reveal generic cave #2312312 with some stupid stone head in it... maybe a heart piece.

"mindblowing".

You don't have to agree with me on the dungeons, but let's not be stupid about it. Torch lighting/pushing blocks is only a small part of a Zelda dungeon; if you actually wanted to have a serious conversation (which I suspect you don't going by this post), i could name tons of puzzles that fall outside of your inaccurate characterization. On a sidenote, I don't even remember any torch lighting in Skyward Sword come to think of it.

And I agree that the overworld might be shallow in this game, but then again, it might not.

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

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GreySeal9

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#52  Edited By GreySeal9
Member since 2010 • 28247 Posts

@MBirdy88 said:

@GreySeal9 said:

@MBirdy88 said:

@GreySeal9 said:

@MarkAndExecute said:

Nintendo fan: "Assassin's Creed and Uncharted both suck cause they're generic games that play the same and focus on graphics!"

*New Zelda trailer gets unveiled*

Nintendo fan: "OMG OMG OMG OMMMGGGGGG GOTY11111111111!!!!!!!!!!!"

Not really aiming this at you since you're not a reasonable poster (just using this post as a launchpad), but people have brought up supposed hypocrisy in that Ninty fans didn't really give a shit about open world games until Zelda started doing it. I think what makes open world world so enticing as far as Zelda is concerned is that Nintendo could potentially bring worthwhile level design to the open world template. Games like Ass Creed and Elder Scrolls have amazing worlds but very boring content. For instance, it's really fun to **** around in Elder Scrolls' open world but the dungeons blow; they are so fucking basic and uninspired. Zelda games, on the other hand, have really smart and intricate dungeon designs. The idea of Zelda's superb dungeon designs+a more compelling overworld than what Zelda fans are accustomed to is very tantalizing. How dynamic the open world turns out to be remains to be seen.

If they deliver, the result could be mindblowing, but I could easily see the open world being window dressing, which I'd be fine with as I care mostly about dungeons but it'd be a lost opportunity for sure.

push brick here, light torch there, do some boring multilayer dungeon where you flick switches to go to each level over and over again until you want to shoot yourself....

Then combine that with no level progression Zelda overworld with fields, stupid enemies that you have no reason to kill you'l just ride past them time and time again. oh oh... some variation! blow up some bolders to reveal generic cave #2312312 with some stupid stone head in it... maybe a heart piece.

"mindblowing".

You don't have to agree with me on the dungeons, but let's not be stupid about it. Torch lighting/pushing blocks is only a small part of a Zelda dungeon; if you actually wanted to have a serious conversation (which I suspect you don't going by this post), i could name tons of puzzles that fall outside of your inaccurate characterization. On a sidenote, I don't even remember any torch lighting in Skyward Sword come to think of it.

And I agree that the overworld might be shallow in this game, but then again, it might not.

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

The individual puzzles are not that complex. The complexity is in the way the entire dungeon comes together by virtue of the interaction of the smaller parts.

Not saying you're wrong, but what is so thrilling about loot whoring?

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#53  Edited By AzatiS
Member since 2004 • 14969 Posts

@NathanDrakeSwag said:

The world looks lifeless, combat looks awkward, graphics are nothing special. If it wasn't named Zelda would anyone be hyping it more than say The Witcher 3?

Graphics are okish but nowhere near of that ingame scripted cutscene i was looking few months back.

Its cute though and in the end of the day you dont play zelda for its open world ..there are far better games about open worlds and zelda wont be one of them.

Now what i didnt like personally was the combat system. For example the horse ride we saw was excellent ...the fight gameplay system looked ..bad ( in a way that it felt past gen like and simplistic for a next-gen zelda ) ! Game is in alpha beta ?? So lets see when it gets a release. Its a zelda after all , will be good.

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#54  Edited By MarkAndExecute
Member since 2012 • 450 Posts

@GreySeal9 said:

The individual puzzles are not that complex. The complexity is in the way the entire dungeon comes together by virtue of the interaction of the smaller parts.

Not saying you're wrong, but what is so thrilling about loot whoring?

What's so thrilling about playing as a clueless automaton that constantly gets pushed around by an annoying sprite?

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#56 GreySeal9
Member since 2010 • 28247 Posts

@MarkAndExecute said:

@GreySeal9 said:

The individual puzzles are not that complex. The complexity is in the way the entire dungeon comes together by virtue of the interaction of the smaller parts.

Not saying you're wrong, but what is so thrilling about loot whoring?

What's so thrilling about playing as a clueless automaton that constantly gets pushed around by an annoying sprite?

Even if I agreed with you about Link being a clueless automaton, it wouldn't really matter. I don't play Zelda for character development.

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#57  Edited By Krelian-co
Member since 2006 • 13274 Posts

@Salt_The_Fries said:

Looks more interesting than anything coming out for PS4. #dealwithit

@Salt_The_Fries said:

Why involve Xbone out of sudden?

The hypocrisy of some lemmings xD

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deactivated-5b1e62582e305

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#58  Edited By deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

@MBirdy88 said:

@GreySeal9 said:

@MBirdy88 said:

@GreySeal9 said:

@MarkAndExecute said:

Nintendo fan: "Assassin's Creed and Uncharted both suck cause they're generic games that play the same and focus on graphics!"

*New Zelda trailer gets unveiled*

Nintendo fan: "OMG OMG OMG OMMMGGGGGG GOTY11111111111!!!!!!!!!!!"

Not really aiming this at you since you're not a reasonable poster (just using this post as a launchpad), but people have brought up supposed hypocrisy in that Ninty fans didn't really give a shit about open world games until Zelda started doing it. I think what makes open world world so enticing as far as Zelda is concerned is that Nintendo could potentially bring worthwhile level design to the open world template. Games like Ass Creed and Elder Scrolls have amazing worlds but very boring content. For instance, it's really fun to **** around in Elder Scrolls' open world but the dungeons blow; they are so fucking basic and uninspired. Zelda games, on the other hand, have really smart and intricate dungeon designs. The idea of Zelda's superb dungeon designs+a more compelling overworld than what Zelda fans are accustomed to is very tantalizing. How dynamic the open world turns out to be remains to be seen.

If they deliver, the result could be mindblowing, but I could easily see the open world being window dressing, which I'd be fine with as I care mostly about dungeons but it'd be a lost opportunity for sure.

push brick here, light torch there, do some boring multilayer dungeon where you flick switches to go to each level over and over again until you want to shoot yourself....

Then combine that with no level progression Zelda overworld with fields, stupid enemies that you have no reason to kill you'l just ride past them time and time again. oh oh... some variation! blow up some bolders to reveal generic cave #2312312 with some stupid stone head in it... maybe a heart piece.

"mindblowing".

You don't have to agree with me on the dungeons, but let's not be stupid about it. Torch lighting/pushing blocks is only a small part of a Zelda dungeon; if you actually wanted to have a serious conversation (which I suspect you don't going by this post), i could name tons of puzzles that fall outside of your inaccurate characterization. On a sidenote, I don't even remember any torch lighting in Skyward Sword come to think of it.

And I agree that the overworld might be shallow in this game, but then again, it might not.

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

I can't believe you are championing Skyrim's dungeons while belittling the ones in Zelda for repetition. Zelda games have cool dungeons that may or may not be difficult, but at least they are creative and cohesively designed. Sure they follow a structure of mini-boss -> item -> final boss but it's kept fresh throughout the games. Now let's look at Skyrim and just about any Elder Scrolls game: it's a randomly generated cave/crypt/labryrinth you walk into with the same stupid random corridors that lead you to fight the same randomly generated colour palette swapped enemies with slightly more health just to open a chest for a sword that does an extra +2 damage. You can't be serious bashing Zelda for it's dungeon structures when Skyrim is a hundred times worse.

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YearoftheSnake5

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#59 YearoftheSnake5
Member since 2005 • 9731 Posts

And you draw this conclusion based on...what? A very brief gameplay demonstration where footage was cut to keep us from seeing things we weren't supposed to? The trailer from E3 that told us next to nothing? Man, dem sources...

Really, we still know very little.

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#60 simuseb2
Member since 2014 • 178 Posts

@PonchoTaco said:

How about we wait for something that's not off screen, pre-alpha footage.

Its in alpha and they plan on releasing it this year?! Pfft, knowing Nintendo the release date is a lie and it will be delayed.

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#62 turtlethetaffer
Member since 2009 • 18973 Posts

Looks pretty dope to me. That was only a demo, I'm sure the final version will be impressive.

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#63 KungfuKitten
Member since 2006 • 27389 Posts

@simuseb2 said:

@PonchoTaco said:

How about we wait for something that's not off screen, pre-alpha footage.

Its in alpha and they plan on releasing it this year?! Pfft, knowing Nintendo the release date is a lie and it will be delayed.

...
That happens to most good games yes, they get delayed.

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#64 93BlackHawk93
Member since 2010 • 8611 Posts

@YearoftheSnake5 said:

And you draw this conclusion based on...what? A very brief gameplay demonstration where footage was cut to keep us from seeing things we weren't supposed to? The trailer from E3 that told us next to nothing? Man, dem sources...

Really, we still know very little.

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#65 Mr_Huggles_dog
Member since 2014 • 7805 Posts

The world was lifeless in OoT, MM, and WW...but it's Nintendo and Zelda so...yeah...the ones that haven't grown out of Nintendo games will say stuff like "better than anything on PS4 or xbox!!!!!"

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#66  Edited By rabakill
Member since 2004 • 884 Posts

Looks amazing to me. I don't own a wiiu but I might. The most successful game developers in history probably know how to make it fun.

The idea that you have to grow out of the taste for it when we are talking g about videogames. You run around shooting people in the face in a virtual world, yeah that's so mature thanks for enlightening us on the objective facts.

If you like Nintendo you don't have refined tastes everyone.

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#67 p3anut
Member since 2005 • 6637 Posts

A bit to early to be bitching about the game when Nintendo hasn't even shown that much. What we saw from the off screen footage was just the tip of the iceberg.

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#68 Catalli  Moderator
Member since 2014 • 3453 Posts

"Zelda U's world looks empty".

Yeah and Uncharted 4 will suck because it's 100% jungle, as has clearly been proven by the trailer. Logic hurp durp.

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lundy86_4

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#69 lundy86_4
Member since 2003 • 62032 Posts

We've barely seen it...

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#70  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@rabakill: I see why you're in that camp. You completely botched the "grow out of Zelda" comment.

You gave a childish depiction of it....so I'm not surprised about what you said.

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#71  Edited By MirkoS77
Member since 2011 • 17980 Posts

Anyway you cut it, it was one hell of an underwhelming demonstration.

Hell, Ferrari mine as well let us in to the assembly line and have them turn the steering wheel of their newest model while sitting in the unpainted, carbon fiber shell and explaining to us how the car will react. Nintendo has zero ability or even the faintest clue on how to build hype and excitement. Leave it to them to make entertainment come off as extremely boring, as you couldn't spell out dullness better if you tried.

I can appreciate developer transparency....up to a point.

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#72 freakbabyblues
Member since 2009 • 693 Posts

@nintendoboy16 said:

When have you cared? All you see Zelda, like ANY other Nintendo franchise is an "80's cartoon rehash."

You have to admit it would be pretty amazing if the next Zelda was a rehash of the 80's cartoon.

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#73  Edited By rabakill
Member since 2004 • 884 Posts

@mr_huggles_dog said:

@rabakill: I see why you're in that camp. You completely botched the "grow out of Zelda" comment.

You gave a childish depiction of it....so I'm not surprised about what you said.

haha what a tool. Oh boohoo someone doesn't agree with you therefore they have bad tastes. The definition of a douchebag. If you find yourself in the bashing people's preference side you need to take a serious look in the mirror and realize people probably don't actually like you.

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#74 caryslan2
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@mr_huggles_dog said:

The world was lifeless in OoT, MM, and WW...but it's Nintendo and Zelda so...yeah...the ones that haven't grown out of Nintendo games will say stuff like "better than anything on PS4 or xbox!!!!!"

Haven't grown out of Nintendo games? Nice to see you stereotype everyone who plays Nintendo games.

For the record, I like Skyrim and Fallout, and I do think they do some things better then Zelda does. But honestly, do we have to resort to the "You only like Nintendo games because you can't grow up! argument?" It's no better then the stupid "Playstation and Xbox only appeal to Mountain Dew chugging dude bros that play Call of Duty non-stop!" argument.

It is possible to enjoy both Nintendo games and game on other platforms. I'm one of those people.

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onesiphorus

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#75 onesiphorus
Member since 2014 • 5467 Posts

I have to see more footage and details to make a good opinion on the new Zelda Wii u game.

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funsohng

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#76 funsohng
Member since 2005 • 29976 Posts

Waaaaaaaaaaaaaaait

Everyone's talking like as if Ninty released shitload of info already, and all I remember is that off-screen thing last month or so. Did I miss something? Or is this yet another clueless cow circle jerk thread?

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#77 Jolt_counter119
Member since 2010 • 4226 Posts

@MBirdy88 said:

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

lol bashing Zelda's dungeons and then praising Skyrim's dungeons. Dude you're making yourself look stupid now.

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funsohng

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#78 funsohng
Member since 2005 • 29976 Posts

@Jolt_counter119 said:

@MBirdy88 said:

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

lol bashing Zelda's dungeons and then praising Skyrim's dungeons. Dude you're making yourself look stupid now.

Did he seriously praise Skyrim combat?

I'm sure he was joking, he had to be.

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#79 LegatoSkyheart
Member since 2009 • 29733 Posts

All we have is an Off Screen Recording to go by and the game looks pretty far from done.

I'd say wait till at least E3.

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#80 deactivated-5c8ff6a32bb23
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@mr_huggles_dog said:

The world was lifeless in OoT, MM, and WW...but it's Nintendo and Zelda so...yeah...the ones that haven't grown out of Nintendo games will say stuff like "better than anything on PS4 or xbox!!!!!"

Are people supposed to grow out of Nintendo games?

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#81 King_Dodongo
Member since 2006 • 3759 Posts

@farrell2k said:

lol @ cows jealous and upset that they will have to buy a WiiU to play Zelda. Zelda games are the best damned games money can buy. All I see here is bunch of cows begging or Zelda on the PS4, just like they routinely beg Nintendo to go 4rd party so they can play Mario. HA HA.

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deactivated-57ad0e5285d73

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#82 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

@funsohng said:

@Jolt_counter119 said:

@MBirdy88 said:

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

lol bashing Zelda's dungeons and then praising Skyrim's dungeons. Dude you're making yourself look stupid now.

Did he seriously praise Skyrim combat?

I'm sure he was joking, he had to be.

Skyrim uses the same animation system as Doom 2 only adapted for 3D.

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#83 DEadliNE-Zero0
Member since 2014 • 6607 Posts

TC critisizes Zelda Wii U

Then gloats about Uncharted 4

oh lord

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#84 clone01
Member since 2003 • 29843 Posts

@NathanDrakeSwag said:

The world looks lifeless, combat looks awkward, graphics are nothing special. If it wasn't named Zelda would anyone be hyping it more than say The Witcher 3?

You're a huge Sony fanboy. Why would any of us care what you think?

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deactivated-5acbb9993d0bd

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#85 deactivated-5acbb9993d0bd
Member since 2012 • 12449 Posts

@Aljosa23 said:

@MBirdy88 said:

@GreySeal9 said:

@MBirdy88 said:

@GreySeal9 said:

@MarkAndExecute said:

Nintendo fan: "Assassin's Creed and Uncharted both suck cause they're generic games that play the same and focus on graphics!"

*New Zelda trailer gets unveiled*

Nintendo fan: "OMG OMG OMG OMMMGGGGGG GOTY11111111111!!!!!!!!!!!"

Not really aiming this at you since you're not a reasonable poster (just using this post as a launchpad), but people have brought up supposed hypocrisy in that Ninty fans didn't really give a shit about open world games until Zelda started doing it. I think what makes open world world so enticing as far as Zelda is concerned is that Nintendo could potentially bring worthwhile level design to the open world template. Games like Ass Creed and Elder Scrolls have amazing worlds but very boring content. For instance, it's really fun to **** around in Elder Scrolls' open world but the dungeons blow; they are so fucking basic and uninspired. Zelda games, on the other hand, have really smart and intricate dungeon designs. The idea of Zelda's superb dungeon designs+a more compelling overworld than what Zelda fans are accustomed to is very tantalizing. How dynamic the open world turns out to be remains to be seen.

If they deliver, the result could be mindblowing, but I could easily see the open world being window dressing, which I'd be fine with as I care mostly about dungeons but it'd be a lost opportunity for sure.

push brick here, light torch there, do some boring multilayer dungeon where you flick switches to go to each level over and over again until you want to shoot yourself....

Then combine that with no level progression Zelda overworld with fields, stupid enemies that you have no reason to kill you'l just ride past them time and time again. oh oh... some variation! blow up some bolders to reveal generic cave #2312312 with some stupid stone head in it... maybe a heart piece.

"mindblowing".

You don't have to agree with me on the dungeons, but let's not be stupid about it. Torch lighting/pushing blocks is only a small part of a Zelda dungeon; if you actually wanted to have a serious conversation (which I suspect you don't going by this post), i could name tons of puzzles that fall outside of your inaccurate characterization. On a sidenote, I don't even remember any torch lighting in Skyward Sword come to think of it.

And I agree that the overworld might be shallow in this game, but then again, it might not.

my point was... simple puzzles are simple... and they were, in all the zeldas oh sure there were creative elements.

But insulting Skyrim's dungeons... when in reality they gave far better combat/stealth oppurtunities... and the thrill of loot whoring outweighs puzzles that largely revolve around "look what special item is in this dungeon! now use it over and over again".

I can't believe you are championing Skyrim's dungeons while belittling the ones in Zelda for repetition. Zelda games have cool dungeons that may or may not be difficult, but at least they are creative and cohesively designed. Sure they follow a structure of mini-boss -> item -> final boss but it's kept fresh throughout the games. Now let's look at Skyrim and just about any Elder Scrolls game: it's a randomly generated cave/crypt/labryrinth you walk into with the same stupid random corridors that lead you to fight the same randomly generated colour palette swapped enemies with slightly more health just to open a chest for a sword that does an extra +2 damage. You can't be serious bashing Zelda for it's dungeon structures when Skyrim is a hundred times worse.

Not belittleing for dungeon repitition (just the ones like water temple ... flicking switches and going to different levels over and over) ... I'm belittling because puzzles (especialy 5 year old friend ones) are not as fun as the hack n slash / stealth / combat / loot alternatives.

Ofcourse thats opinion, but I bet its the majority opinion confidently.... zelda is hardly a billion dollar winner anymore... maybe adults dont like 5 year old friendly puzzles as the main gameplay of a dungeon.... to me its more mindless than the mindless skyrim combat.

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#86  Edited By MarkAndExecute
Member since 2012 • 450 Posts

@clone01 said:

@NathanDrakeSwag said:

The world looks lifeless, combat looks awkward, graphics are nothing special. If it wasn't named Zelda would anyone be hyping it more than say The Witcher 3?

You're a huge Sony fanboy. Why would any of us care what you think?

Yet you cared enough to respond anyway. =p

Nintendo fans spend more time on the internets trying to persuade everyone why Zelda is so great than playing their beloved games. That says a lot about where their priorities lie (and how shitty the games really are) If you spend more time trying to argue with cows then playing your little Nintendo games then it begs questioning just how good these games really are.

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GreySeal9

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#87 GreySeal9
Member since 2010 • 28247 Posts

@MarkAndExecute said:

@clone01 said:

@NathanDrakeSwag said:

The world looks lifeless, combat looks awkward, graphics are nothing special. If it wasn't named Zelda would anyone be hyping it more than say The Witcher 3?

You're a huge Sony fanboy. Why would any of us care what you think?

Yet you cared enough to respond anyway. =p

Nintendo fans spend more time on the internets trying to persuade everyone why Zelda is so great than playing their beloved game. That says a lot about where their priorities lie.

Yet you're the guy who spends most of his time being obsessed with a fanbase of all things.

Sad.

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MarkAndExecute

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#88 MarkAndExecute
Member since 2012 • 450 Posts

@GreySeal9 said:

@MarkAndExecute said:

@clone01 said:

@NathanDrakeSwag said:

The world looks lifeless, combat looks awkward, graphics are nothing special. If it wasn't named Zelda would anyone be hyping it more than say The Witcher 3?

You're a huge Sony fanboy. Why would any of us care what you think?

Yet you cared enough to respond anyway. =p

Nintendo fans spend more time on the internets trying to persuade everyone why Zelda is so great than playing their beloved game. That says a lot about where their priorities lie.

Yet you're the guy who spends most of his time being obsessed with a fanbase of all things.

Sad.

Just like a Nintendo fan trying so hard to defend his precious company lol

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Mr_Huggles_dog

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#89 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@rabakill: it's not that you disagree with me....it's that you're a child and it's easy to tell by your posts and interpretation of what I said.

Which is why I said I'm not surprised you're still into Zelda.

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#90 DocSanchez
Member since 2013 • 5557 Posts

It's a little too early to say but certainly true that regardless of the quality of the game it is a sacred cow that people will act as if it's the best game ever and act offended if you criticise it for a while, until of course they admit it's not as good as they've made out.

The rest of us have been playing open world games for a long time now, this doesn't look special at this stage. If this wasn't zelda, people wouldn't be too stoked about it. I quite like the art style though so far. But this is the first open world game Nintendo has attempted in this way and it's not as simple as making a big world. You have to fill it, seamlessly, and make it interesting. Plenty of companies have failed in the past. They say there will be lots to do, but what? Elder Scrolls' exploration is tied to its very rich lore. GTA has a world of chaos where everything is connected and feels real. So why didn't Watch Dogs succeed? I don't know. It's hard to quantify.

Nintendo have a hard task. You can write off the ejaculations of the fanboys for about six months as the game will be untouchable until then but time will tell whether Nintendo have a classic on their hands.

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#91 KungfuKitten
Member since 2006 • 27389 Posts

@DocSanchez said:

It's a little too early to say but certainly true that regardless of the quality of the game it is a sacred cow that people will act as if it's the best game ever and act offended if you criticise it for a while, until of course they admit it's not as good as they've made out.

The rest of us have been playing open world games for a long time now, this doesn't look special at this stage. If this wasn't zelda, people wouldn't be too stoked about it. I quite like the art style though so far. But this is the first open world game Nintendo has attempted in this way and it's not as simple as making a big world. You have to fill it, seamlessly, and make it interesting. Plenty of companies have failed in the past. They say there will be lots to do, but what? Elder Scrolls' exploration is tied to its very rich lore. GTA has a world of chaos where everything is connected and feels real. So why didn't Watch Dogs succeed? I don't know. It's hard to quantify.

Nintendo have a hard task. You can write off the ejaculations of the fanboys for about six months as the game will be untouchable until then but time will tell whether Nintendo have a classic on their hands.

Insinuating Zelda fans have not played open world games.

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#92 DocSanchez
Member since 2013 • 5557 Posts

@KungfuKitten: No I didn't. Don't be stupid I said nothing of the sort.

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#93  Edited By rabakill
Member since 2004 • 884 Posts

@mr_huggles_dog: oh yeah you can tell what age someone is based on something you disagree with. And if you're completely baseless assumption is wrong does that make you a douchebag?

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#94 quatoe
Member since 2005 • 7242 Posts

@mr_huggles_dog said:

@rabakill: it's not that you disagree with me....it's that you're a child and it's easy to tell by your posts and interpretation of what I said.

Which is why I said I'm not surprised you're still into Zelda.

I know people who are in their 60's and enjoy Zelda titles, so this whole "you never grew out of Nintendo games" is crap. Age doesn't define anything when it comes too well made titles, which every company can and does produce. I have been playing video games for 20 years, owned every Nintendo console, 2 out of 3 Xbox consoles and 2 out of 4 Sony consoles and yet I still enjoy Zelda as a series, my favorite too tell the truth. Does that mean I haven't grown up? No. It just means I know what I want from my video games. It has nothing to do with age or a defining feature of "growing up". I could pull that card out for all the COD fanatics or any games we ourselves may see as "childish" but in a world of being subjective no one is right or wrong. You believe what you believe and all the power to you, but too claim people who enjoy Zelda "haven't grown up" is just utter nonsense.

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#95 PurpleMan5000
Member since 2011 • 10531 Posts

I feel like I've grown out of the GTA series, and pretty much all other open world games at this point. GTA was my favorite series for about 10 years, but I hated BOGT and haven't even tried GTA5 yet. If I'm not building something, solving a puzzle, or being challenged, I'm just not that interested anymore.

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deactivated-57ad0e5285d73

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#96 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I just finished A Link Between Worlds a few days ago. That was one brilliant game. I wouldn't call it easy, either. I died ZERO times, but I'm also a Zelda master. Yet there were some pause moments relating to some of the puzzles. Wall walking really opened up a lot of puzzle opportunities. I really enjoyed the "treasure quests" throughout Hyrule/Lorule. But to my point--the puzzles in Zelda games. I view them more as a critical thinking type of layout. They are very logically laid out in front of the player and it is more about the time one spends solving them vs putting a brain-fck at every other turn.

This nature extends to almost every Nintendo game out there, as well. A great example is Mario 64. You are given a move set, a geometrical map, and usually an A to B goal. It is the in between that is the challenge and skill development available to the game. I'd like to see all these "Nintendo makes kiddie games" people play through a level of Mario 64 and see how their approach compares to an advanced player. My guess is that these people would end up playing the game like children do, as the games are naturally made accessible to everyone for the very reason of developing some skill within the game.

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#97 clone01
Member since 2003 • 29843 Posts

@MarkAndExecute said:

@clone01 said:

@NathanDrakeSwag said:

The world looks lifeless, combat looks awkward, graphics are nothing special. If it wasn't named Zelda would anyone be hyping it more than say The Witcher 3?

You're a huge Sony fanboy. Why would any of us care what you think?

Yet you cared enough to respond anyway. =p

Nintendo fans spend more time on the internets trying to persuade everyone why Zelda is so great than playing their beloved games. That says a lot about where their priorities lie (and how shitty the games really are) If you spend more time trying to argue with cows then playing your little Nintendo games then it begs questioning just how good these games really are.

You can say that about any fanboy group.

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#98  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@quatoe:

It's not the age that I'm really talking about...it's about sense. I know of a guy whos a brony....I'm sure you've had your own words towards them in your time. The fact that I don't care if anyone likes Zelda or MLP (or do if you have to be combative and just argue with me) doesn't change the fact that there's still something to say about a group of ppl who like the respecting subjects. For different reasons....but the idea is the same.

@rabakill: Again....has nothing to do with the fact we disagree. <===== Again...that misunderstanding time and time again with you...is why I might not know your age.....but your how mature or childish..or whatever you want to call it....but it ain't with the sharp tools in the shed.