Zombie Apocalypse - Simulation. Yup, consoles are now completely irrelevant.

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JohnF111

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#51 JohnF111
Member since 2010 • 14190 Posts
[QUOTE="JohnF111"][QUOTE="blue_hazy_basic"] and console gamers don't? Please. Thats how we went from Morrowind to Oblivion.blue_hazy_basic
Both are good games whats your point? I never liked oblivion much i hated the fact that monsters levelled up along side you, it was terrible, could kill pretty much anything in 2 hits or 4 on higher difficulty.

Oblivion was a hold you by the hand game and the level scaling was as much because console players couldn't get to grips with combat or finding dungeons where they got flattened. The Beth boards were lit up with console players crying and screaming.

Wait console gamers changed the actual games core mechanics before the game was even released? How did this happen?
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Kickinurass

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#52 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="JohnF111"][QUOTE="blue_hazy_basic"] and console gamers don't? Please. Thats how we went from Morrowind to Oblivion.blue_hazy_basic
Both are good games whats your point? I never liked oblivion much i hated the fact that monsters levelled up along side you, it was terrible, could kill pretty much anything in 2 hits or 4 on higher difficulty.

Oblivion was a hold you by the hand game and the level scaling was as much because console players couldn't get to grips with combat or finding dungeons where they got flattened. The Beth boards were lit up with console players crying and screaming.

You make it seem as though Morrowind's combat was deep, fun, rewarding, or even remotely good for that matter...

All in all, the only thing Oblivion did better than Morrowind was combat, which considering the fact that Oblivion combat was still among the worst this gen, really says something about Bethesda's poor implementation of combat.

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Yangire

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#53 Yangire
Member since 2010 • 8795 Posts

[QUOTE="dontshackzmii"]

real games>mods but this does look pretty good.

blue_hazy_basic

If you'd played Stainless Steel or Third Age mods for MTW2 you wouldn't say that. EIther of those has more hours of gameplay than any console game.

How many hours are we talking about here? Because skill based games like fighting games and STGs suck away tons of hours.

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kozzy1234

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#54 kozzy1234
Member since 2005 • 35966 Posts

Until pc's get Demon's Souls/Dark Souls...pc gaming is irrelevant.

TheMoreYouOwn

ARMA2, Diablo3 and The Witcher 2/1 >>> Demon Souls

I enjoy some of my console exclusives, but no shooter on consoles is even half as good as ARMA2.

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blue_hazy_basic

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#55 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"][QUOTE="JohnF111"] Both are good games whats your point? I never liked oblivion much i hated the fact that monsters levelled up along side you, it was terrible, could kill pretty much anything in 2 hits or 4 on higher difficulty.JohnF111
Oblivion was a hold you by the hand game and the level scaling was as much because console players couldn't get to grips with combat or finding dungeons where they got flattened. The Beth boards were lit up with console players crying and screaming.

Wait console gamers changed the actual games core mechanics before the game was even released? How did this happen?

By complaining on the forums about morrowind.
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mD-

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#56 mD-
Member since 2005 • 4314 Posts

Link to gameplay video

This is a mod for Arma 2 btw. So many people downplaying mods saying there's nothing that's worth it, and well here's your proof.

nintendog66
yep this is the game that shows how consoles are irrelevant
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blue_hazy_basic

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#57 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="Yangire"]

[QUOTE="blue_hazy_basic"][QUOTE="dontshackzmii"]

real games>mods but this does look pretty good.

If you'd played Stainless Steel or Third Age mods for MTW2 you wouldn't say that. EIther of those has more hours of gameplay than any console game.

How many hours are we talking about here? Because skill based games like fighting games and STGs suck away tons of hours.

It varies greatly on the game, faction, number of battles, but a 100 hrs a game is not uncommon and certainly could much last longer.
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blue_hazy_basic

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#58 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="JohnF111"] Both are good games whats your point? I never liked oblivion much i hated the fact that monsters levelled up along side you, it was terrible, could kill pretty much anything in 2 hits or 4 on higher difficulty.Kickinurass

Oblivion was a hold you by the hand game and the level scaling was as much because console players couldn't get to grips with combat or finding dungeons where they got flattened. The Beth boards were lit up with console players crying and screaming.

You make it seem as though Morrowind's combat was deep, fun, rewarding, or even remotely good for that matter...

All in all, the only thing Oblivion did better than Morrowind was combat, which considering the fact that Oblivion combat was still among the worst this gen, really says something about Bethesda's poor implementation of combat.

I enjoyed combat in Morrowind. Alot of people couldn't get to grips with the dice rolling element vs "I know i hit him, i can see where my sword went" mentality that console gamers **** about constantly on the boards. My point is not how good the games were/are but to give an example of console gamers complaining, where JohnF111 tried to insinuate it was a PC gamer phenomenom

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Yangire

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#59 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

[QUOTE="blue_hazy_basic"] If you'd played Stainless Steel or Third Age mods for MTW2 you wouldn't say that. EIther of those has more hours of gameplay than any console game.blue_hazy_basic

How many hours are we talking about here? Because skill based games like fighting games and STGs suck away tons of hours.

It varies greatly on the game, faction, number of battles, but a 100 hrs a game is not uncommon and certainly could much last longer.

100 hours for one campaign? It's really hard to say what games have more hours of gameplay as it completely depends on the person. If you compete for a highscore in STGs it can easily cost more than 600 hours, fighting games take a lot of time to play professionally too. Even older games like Metal Slug 3 took this guy more than a year of on and off gameplay to 1CC it.

I do believe the average PC game is longer, but depending on the person console games can be very long.

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TheMoreYouOwn

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#60 TheMoreYouOwn
Member since 2010 • 3927 Posts

[QUOTE="blue_hazy_basic"][QUOTE="Yangire"]

How many hours are we talking about here? Because skill based games like fighting games and STGs suck away tons of hours.

Yangire

It varies greatly on the game, faction, number of battles, but a 100 hrs a game is not uncommon and certainly could much last longer.

100 hours for one campaign? It's really hard to say what games have more hours of gameplay as it completely depends on the person. If you compete for a highscore in STGs it can easily cost more than 600 hours, fighting games take a lot of time to play professionally too. Even older games like Metal Slug 3 took this guy more than a year of on and off gameplay to 1CC it.

I do believe the average PC game is longer, but depending on the person console games can be very long.

500 hours into Demon's Souls and 100 into Peace Walker. Closing in on 100 for Gods Eater Burst.

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JohnF111

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#61 JohnF111
Member since 2010 • 14190 Posts

[QUOTE="Kickinurass"]

[QUOTE="blue_hazy_basic"] Oblivion was a hold you by the hand game and the level scaling was as much because console players couldn't get to grips with combat or finding dungeons where they got flattened. The Beth boards were lit up with console players crying and screaming.blue_hazy_basic

You make it seem as though Morrowind's combat was deep, fun, rewarding, or even remotely good for that matter...

All in all, the only thing Oblivion did better than Morrowind was combat, which considering the fact that Oblivion combat was still among the worst this gen, really says something about Bethesda's poor implementation of combat.

I enjoyed combat in Morrowind. Alot of people couldn't get to grips with the dice rolling element vs "I know i hit him, i can see where my sword went" mentality that console gamers **** about constantly on the boards. My point is not how good the games were/are but to give an example of console gamers complaining, where JohnF111 tried to insinuate it was a PC gamer phenomenom

I was meaning lately it's all PC gamers who are moaning, i've seen hundreds of threads "Consoles are now irrelevant" or "Consoles are now dead", those kinds of things, and in typical SW fashion there is always damage control about some console fanboy who makes a thread about how PC gaming is dying because retail games are slowing down in sales. You're in a thread about a hermit claiming consoles are now dead because of one mod. There are tonnes of similar threads "PC has mods, /thread" and many more.

Oh yeah and the awesome "If it wasn't for consoles PC would get better games", maybe so but far less of them if every game that suites the "high standards" of a hermit is anything like Witcher 2. Im all against shovelware and bad ports but when a perfectly good game is bashed by PC gamers and the developers take notice of it and have their own comment of "PC gamers are hard to please" then it's clear PC gamers standards are a bit too high.

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blue_hazy_basic

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#62 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="Yangire"]

[QUOTE="blue_hazy_basic"][QUOTE="Yangire"]

How many hours are we talking about here? Because skill based games like fighting games and STGs suck away tons of hours.

It varies greatly on the game, faction, number of battles, but a 100 hrs a game is not uncommon and certainly could much last longer.

100 hours for one campaign? It's really hard to say what games have more hours of gameplay as it completely depends on the person. If you compete for a highscore in STGs it can easily cost more than 600 hours, fighting games take a lot of time to play professionally too. Even older games like Metal Slug 3 took this guy more than a year of on and off gameplay to 1CC it.

I do believe the average PC game is longer, but depending on the person console games can be very long.

In theory you could play infinitely
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blue_hazy_basic

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#63 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="JohnF111"]

[QUOTE="blue_hazy_basic"]

[QUOTE="Kickinurass"]

You make it seem as though Morrowind's combat was deep, fun, rewarding, or even remotely good for that matter...

All in all, the only thing Oblivion did better than Morrowind was combat, which considering the fact that Oblivion combat was still among the worst this gen, really says something about Bethesda's poor implementation of combat.

I enjoyed combat in Morrowind. Alot of people couldn't get to grips with the dice rolling element vs "I know i hit him, i can see where my sword went" mentality that console gamers **** about constantly on the boards. My point is not how good the games were/are but to give an example of console gamers complaining, where JohnF111 tried to insinuate it was a PC gamer phenomenom

I was meaning lately it's all PC gamers who are moaning, i've seen hundreds of threads "Consoles are now irrelevant" or "Consoles are now dead", those kinds of things, and in typical SW fashion there is always damage control about some console fanboy who makes a thread about how PC gaming is dying because retail games are slowing down in sales. You're in a thread about a hermit claiming consoles are now dead because of one mod. There are tonnes of similar threads "PC has mods, /thread" and many more.

Oh yeah and the awesome "If it wasn't for consoles PC would get better games", maybe so but far less of them if every game that suites the "high standards" of a hermit is anything like Witcher 2. Im all against shovelware and bad ports but when a perfectly good game is bashed by PC gamers and the developers take notice of it and have their own comment of "PC gamers are hard to please" then it's clear PC gamers standards are a bit too high.

Trying to disprove one fallacy with another doesn't work, no matter how hard you want it to.
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DJ_Headshot

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#64 DJ_Headshot
Member since 2010 • 6427 Posts

[QUOTE="TheMoreYouOwn"]

Until pc's get Demon's Souls/Dark Souls...pc gaming is irrelevant.

blue_hazy_basic

Both would be decent A maybe low AA games on the PC :P

But think of the mods would bump them up to AAA status on pc

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Yangire

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#65 Yangire
Member since 2010 • 8795 Posts

[QUOTE="Yangire"]

[QUOTE="blue_hazy_basic"] It varies greatly on the game, faction, number of battles, but a 100 hrs a game is not uncommon and certainly could much last longer.blue_hazy_basic

100 hours for one campaign? It's really hard to say what games have more hours of gameplay as it completely depends on the person. If you compete for a highscore in STGs it can easily cost more than 600 hours, fighting games take a lot of time to play professionally too. Even older games like Metal Slug 3 took this guy more than a year of on and off gameplay to 1CC it.

I do believe the average PC game is longer, but depending on the person console games can be very long.

In theory you could play infinitely

Sure, but the same could be said for games on any system. In theory you could also never finish the game, so this is all hypothetical/situational. I'm just saying in theory console games can be just as long as PC games. Mainly completionist, competitive, and challenge gamers will ever reach hundreds of hours in a console game but they still exist.

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blue_hazy_basic

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#66 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="Yangire"]

[QUOTE="blue_hazy_basic"][QUOTE="Yangire"]

100 hours for one campaign? It's really hard to say what games have more hours of gameplay as it completely depends on the person. If you compete for a highscore in STGs it can easily cost more than 600 hours, fighting games take a lot of time to play professionally too. Even older games like Metal Slug 3 took this guy more than a year of on and off gameplay to 1CC it.

I do believe the average PC game is longer, but depending on the person console games can be very long.

In theory you could play infinitely

Sure, but the same could be said for games on any system. In theory you could also never finish the game, so this is all hypothetical/situational. I'm just saying in theory console games can be just as long as PC games. Mainly completionist, competitive, and challenge gamers will ever reach hundreds of hours in a console game but they still exist.

As there are 20+ playable factions in this one mod alone, plus the vanilla game, plus 100's of other mods, you're probably looking at tens of thousands of hours for MTW, without replaying the same game/faction twice :D
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JohnF111

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#67 JohnF111
Member since 2010 • 14190 Posts
[QUOTE="blue_hazy_basic"][QUOTE="JohnF111"]

[QUOTE="blue_hazy_basic"]I enjoyed combat in Morrowind. Alot of people couldn't get to grips with the dice rolling element vs "I know i hit him, i can see where my sword went" mentality that console gamers **** about constantly on the boards. My point is not how good the games were/are but to give an example of console gamers complaining, where JohnF111 tried to insinuate it was a PC gamer phenomenom

I was meaning lately it's all PC gamers who are moaning, i've seen hundreds of threads "Consoles are now irrelevant" or "Consoles are now dead", those kinds of things, and in typical SW fashion there is always damage control about some console fanboy who makes a thread about how PC gaming is dying because retail games are slowing down in sales. You're in a thread about a hermit claiming consoles are now dead because of one mod. There are tonnes of similar threads "PC has mods, /thread" and many more.

Oh yeah and the awesome "If it wasn't for consoles PC would get better games", maybe so but far less of them if every game that suites the "high standards" of a hermit is anything like Witcher 2. Im all against shovelware and bad ports but when a perfectly good game is bashed by PC gamers and the developers take notice of it and have their own comment of "PC gamers are hard to please" then it's clear PC gamers standards are a bit too high.

Trying to disprove one fallacy with another doesn't work, no matter how hard you want it to.

One thing is true, it costs a lot these days to make a good game, and PC gamers want them cheap with no DRM and basically it won't happen very often, The Witcher 2 is probably the last we'll ever see where a developer trusts people with an unprotected game that has had millions invested, all other games are moaned about because developers didn't have the budget or time to make it exceptional and when they protect their investment pc gamers moan even more, if anything consoles were just a way to protect an investment and ultimately even they get hacked and pirated. Im sure you can see where i'm coming from, pc gamers moan about the DRM and console gamers don't. PC gamers moan that a game wasn't developed on the best platform first to save money which they don't really have these days so they have to compromise and make it for xbox and port it everywhere else.
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blue_hazy_basic

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#68 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"][QUOTE="JohnF111"] I was meaning lately it's all PC gamers who are moaning, i've seen hundreds of threads "Consoles are now irrelevant" or "Consoles are now dead", those kinds of things, and in typical SW fashion there is always damage control about some console fanboy who makes a thread about how PC gaming is dying because retail games are slowing down in sales. You're in a thread about a hermit claiming consoles are now dead because of one mod. There are tonnes of similar threads "PC has mods, /thread" and many more.

Oh yeah and the awesome "If it wasn't for consoles PC would get better games", maybe so but far less of them if every game that suites the "high standards" of a hermit is anything like Witcher 2. Im all against shovelware and bad ports but when a perfectly good game is bashed by PC gamers and the developers take notice of it and have their own comment of "PC gamers are hard to please" then it's clear PC gamers standards are a bit too high.

JohnF111

Trying to disprove one fallacy with another doesn't work, no matter how hard you want it to.

One thing is true, it costs a lot these days to make a good game, and PC gamers want them cheap with no DRM and basically it won't happen very often, The Witcher 2 is probably the last we'll ever see where a developer trusts people with an unprotected game that has had millions invested, all other games are moaned about because developers didn't have the budget or time to make it exceptional and when they protect their investment pc gamers moan even more, if anything consoles were just a way to protect an investment and ultimately even they get hacked and pirated. Im sure you can see where i'm coming from, pc gamers moan about the DRM and console gamers don't. PC gamers moan that a game wasn't developed on the best platform first to save money which they don't really have these days so they have to compromise and make it for xbox and port it everywhere else.

You know what Steam is right? Thats how many games are being authenticated now (even with physical discs - like the TW games).

How many games so far this year have had DRM issues?

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Kickinurass

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#69 Kickinurass
Member since 2005 • 3357 Posts

[QUOTE="Kickinurass"]

[QUOTE="blue_hazy_basic"] Oblivion was a hold you by the hand game and the level scaling was as much because console players couldn't get to grips with combat or finding dungeons where they got flattened. The Beth boards were lit up with console players crying and screaming.blue_hazy_basic

You make it seem as though Morrowind's combat was deep, fun, rewarding, or even remotely good for that matter...

All in all, the only thing Oblivion did better than Morrowind was combat, which considering the fact that Oblivion combat was still among the worst this gen, really says something about Bethesda's poor implementation of combat.

I enjoyed combat in Morrowind. Alot of people couldn't get to grips with the dice rolling element vs "I know i hit him, i can see where my sword went" mentality that console gamers **** about constantly on the boards. My point is not how good the games were/are but to give an example of console gamers complaining, where JohnF111 tried to insinuate it was a PC gamer phenomenom

Oh yeah, console gamers complain alot to. I'll admit I complained about that damn dice roll combat alot :P

I just know I was hitting those rats :cry:

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KalEl370

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#70 KalEl370
Member since 2007 • 907 Posts

[QUOTE="KalEl370"]I can't wait to play LA Noire tomorrow on my irrelevant console.kobedaGOAT

You mean the game that holds your hands during "investigations"? Combine that with poor combat , limited open world and you have another RS associated copy and paste job.....

No I'm talking about the one that scored AAA on Gamespot. Nice try though.
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danish-death

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#71 danish-death
Member since 2004 • 5314 Posts
Nice concept, but it looks boring. The zombies posed no threath, what's the objective and is there a multiplayer option?
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WilliamRLBaker

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#72 WilliamRLBaker
Member since 2006 • 28915 Posts

so what your saying is that Arma 2 isn't worthwhile so you have to wait for user mods? I find that funny PC users always talk about mods...it comes down to a point that if mods are so worthwhile that means the original game isn't worthwhile...A mod should be a bonus the game it self being worthwhile the mod added sweetness...when Mods start becoming important then the original game isn't worthwhile anymore....which is kind of sad pc developers should just start making engines and giving them away for free or something.

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NaveedLife

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#73 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="TheMoreYouOwn"]

Until pc's get Demon's Souls/Dark Souls...pc gaming is irrelevant.

Arach666

Until consoles get The Witcher 2 and Diablo 3...console gaming is irrelevant.

Both of which are a trillion times better than both DS games :P. Especially Diablo III :).

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AmazingGaming

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#74 AmazingGaming
Member since 2010 • 350 Posts
[QUOTE="dontshackzmii"]

[QUOTE="blue_hazy_basic"] If you'd played Stainless Steel or Third Age mods for MTW2 you wouldn't say that. EIther of those has more hours of gameplay than any console game.blue_hazy_basic

animal crossing never ends

lol well I should say good current gen console games. Animal crossing looks and plays like a game from 20 yrs ago on a PC, but thats ok when you're used to such low standards i guess :lol:

Wow what the hell is wrong with you. Bet I played more hours in the "worthless low standard" SNES Sim City then a the majority of people play in PC games. No need to be a complete C U N T is there :)
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skrat_01

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#75 skrat_01
Member since 2007 • 33767 Posts

There are always plenty of zombie mods for Operation Flashpoint / ArmA / ArmA II.

real games>mods but this does look pretty good.

dontshackzmii

Some mods are more robust, polished and have more content than 'real games'.

Some 'real games' are glorified mods.

Some nods get made into 'real games'.

'Real games' also = mods.

Logic error in your posts

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skrat_01

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#76 skrat_01
Member since 2007 • 33767 Posts

so what your saying is that Arma 2 isn't worthwhile so you have to wait for user mods? I find that funny PC users always talk about mods...it comes down to a point that if mods are so worthwhile that means the original game isn't worthwhile...A mod should be a bonus the game it self being worthwhile the mod added sweetness...when Mods start becoming important then the original game isn't worthwhile anymore....which is kind of sad pc developers should just start making engines and giving them away for free or something.

WilliamRLBaker
When a mods quality in a players eyes outweighs the actual game, then that tells you how strong the mod is. Otherwise by that logic Oblivion/Fallout 3 etc. are games not worthwhile in any respect due to their surrounding modding community, so does that make the console versions completely redundant? No, that's horrible logic. Otherwise of course engines are released as open source, or licensable by PC users, many of those 'indie titles' you see cropping up on the PC, XBL and PSN use pre developed toolsets - the legacy of which dates back well over a decade. Is this a bad thing? No, not at all, you would have to be quite an individual to argue that it's a negative.
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deactivated-57ad0e5285d73

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#77 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Link to gameplay video

This is a mod for Arma 2 btw. So many people downplaying mods saying there's nothing that's worth it, and well here's your proof.

nintendog66

Wow, Zombies have really gone down hill.

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turtlethetaffer

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#78 turtlethetaffer
Member since 2009 • 18973 Posts

How does that make consoles irrelevant?

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deactivated-5d0e4d67d0988

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#79 deactivated-5d0e4d67d0988
Member since 2008 • 5396 Posts

Just looks like a zombie shooting gallery. Are there plans to add stuff like hunger, sleep, and water dependencies, other surivors, and maybe a sanity meter like Amnesia had? You know, things that would make it actually simulate the turmoil of a zombie apocalypse?

Kickinurass

Yeah that would be pretty awesome. The game looks good as a concept but if that's all there is, then it's a little bit underwhelming. Add in Co-op and the things you mentioned above and damn, it would be amazing.

Also not really a fan of having a jet lol but add in a Huey or other transport choppers at various points in the game (with limited fuel) and it would be cool as well.