Right, so there are two distinct possibilities for the PS360 game: Zelda-esque or 2D
We are going to see something major, very soon. And it will be amazing regardless.
Now, discuss. Do you want a 3D Legend of Castlevania, or a Hi-res 2D game?
Right, so there are two distinct possibilities for the PS360 game: Zelda-esque or 2D
We are going to see something major, very soon. And it will be amazing regardless.
Now, discuss. Do you want a 3D Legend of Castlevania, or a Hi-res 2D game?
*sighs* i have to go with 2d. i love the 2d games way more overall and they just seem to fit better to me. the 3d ones so far were ok. 64 had its problems, but i was younger and overlooked the majority of them. LoI was one of my favorites back then, but its lost my interest a bit over the years, and i just didnt like much about CoD. but if they made a 3d castlevania that felt like the 2d ones, id be happy. the problem is that i dont know how to make them feel more similar without makin it a 2.5d game.
id probably be happy with a 3d one as long as its handled right, but a 2d one would make me way happier
Elements of Metroidvania =/= what made CoD bad. God awful level design and GRINDN = what mainly made CoD bad.
CoD + muuuuuuuch better level design - GRINDN = A very popular and well recieved game
Grinding? I never needed to grind in CoD...I agree about the level design though ANYWAY! I think it's about time they tried another 3D castlevaniaElements of Metroidvania =/= what made CoD bad. God awful level design and GRINDN = what mainly made CoD bad.
CoD + muuuuuuuch better level design - GRINDN = A very popular and well recieved game
semianonymous
Never took the time to get all the weapons and Innocent Devils then, I take it?
ID's literally required you to grind against enemies with certain weapons for approximately way too long, and weapons required grinding for drops, or grinding for steals. It was there, and it was fairly bad.
Almost all materials can be stolen from a monster, and for most monsters, stealing really isn't that hard. and the drops that can't be stolen aren't nearly as rare as in other games.
As for IDs, well, they aren't really all that necessary(which actually may be another serious flaw for the game). And once you get to the hall with all the evil cores it takes only about ten minutes to get a baby ID to it's final form without missing a skill in a lower form.(and a save room is in the same hall, so if your baby ID dies, it'll only take 5 seconds to revive it)
Whats that? those are ideal conditions? need I remind you in other CV games it could take 30 minutes to get a rare drop with 50 luck?
Stealing is easy.
Have fun making the laser sword and death scythe. EASY. Stealing from death is a piece of masochistic cake. Getting Dullahans item was like taking candy from a juiced up super baby.
I will admit that they are not mandatory, but come on, who honestly didn't at least try to get 100% (and besides, what isn't cool about a damn laser sword, regardless of time period)?
Besides, even if the GRINDN was fairly small (and I admit, I completely forgot about that hall of floating ball...things. Regardless, that is still a fair bit of time to spend), compare it to Laments GRINDN.
Oh, wait. There wasn't any. Ever. No leveling or stats, and all items could be easily obtained with no grinding, save for maybe grinding for some cash. Rather, the game focused on nifty little puzzles and sub-bosses to get awesome items. Going from none to some is still far worse than some to still some.
on a slightly unrelated note, did anyone else have problems with load times in CoD (PS2 version)? Every time I would start up a new game, for about 5 minutes, going from room to room or loading up the map would take about 5-10 seconds, rather than 1-2.
i never had loading problems with that game. it only took like 3 secomds or so. plus i think the steal system was easy for almost everything. i got death's pulse thing in like 3 tries and it was honestly tougher to get trevor's curry than it was to get death's item form me. lol. the biggest thing i hated with cod was the id system and also the waiting process to steal. i hated waiting forever for one specific animation just so i could steal somethin completely worthless. and yet i spent all that time making everythin possible in that game.
i just hope if they do end up makin a 3d one next, they make it like LoI but with a leveling system, and no other gimicks that we dont need. no familiars (they are alaways pointless except for gimicks for gettin rooms open), no item making, and stealing system. if they do it liek that, and make the castle look unique (instead of each area bein different, but every room in an area lookin pretty much the same) id be happy with it.
i comepletely agree with child of lilethalucard1137
same here.. Thus if they manage to pull out a 3D one I LOVE CV to grown in that direction...
The one that I would LOVE is 2.5D
what I DO NOT WANT is another fail 3D attempt
I think a if done right a 3d game could be great in the PS3, I mean the story could be animated beautifull, same with teh fight and ... THE CASTLE.. can you imagine tha castle... *day dreams*
now the lvl design needs an effort for taht to work.. like the attention of details that is giving to games like AoS and DoS.. and of course OoE..
The story is something that imo has always being there (at leats in most) so I know they would come with a GREAT one, one that would deserved our memories...
either way... I CAN NOT wait for the new CV :P (even thus I`m still working with CVJ, and I`m still want to fight you guys on it :( )
ANYWAY!
Gentlemen. Back on topic.
GreggD
thanks I was about to goo for that... Guys/gals if you want to discuss the likes and dislikes about the 3D games we (you) are welcome to open a new thread, but lets stay here on topic... :D
yes, topic, right.
I'm considering making a "make your own Legend of Castlevania/Zeldavania/Zeldavaniaroid game mechanics" Thread some time, that should be along soon.
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