Originally, Nintendo was a Japanese card company back in the late 1890's. Of course, over time this changed, becoming one of the most influencial and respected game developers in history.
In 1983, Nintendo released the Famicom in Japan. Ultimately, the system did well, and was later moved to North America around 3 years later. However, after the big disaster that was Atari, Nintendo decided to test their system in 1985 in New York. Many analysts were not prepared for another failure move at the so called "fad" of video games, but were later proved wrong at a nationwide launch in the United States. In 1986 Nintendo launched the NES along with what would later become its most popular franchise of Super Mario Bros. This game set a huge standard for all other video game developers, and video games in general. To date, the Super Mario Bros. series has sold over 180 million copies (series games combined). No other video game franchise has competed with these numbers even compared to todays consoles.
Nintendo has been considered the company that revived video games, considering Atari had just gone bankrupt, and the industry had pretty much died. The NES is the top selling system for Nintendo, and will always remain the system that truly made Nintendo take off!
Interesting Fact- Nintendo means "Gateway to Heaven" in Japanese
History Lesson #2
On August 13, 1991 Nintendo launched the Super Nintendo Entertainment System (SNES). This launch took place nearly nine months after the japanese release of what is known there as the Super Famicom. However, Nintendo was not alone in the market by the time it's system had successfully launched. The Sega Genesis, and Turbo Graphx-16 were already in the market and ready to compete. The SNES brought 16-bit graphics capable of 3D, something new to the market. The SNES however did not catch on very well in the US and Europe, for the Sega Genesis had already gotten a head start. There had also been some hardware problems with the SNES, some people claiming that it was not compatible with certain brands of televisions. In addition to this, people did not like the fact that it was not backward compatible with the NES. Therefore, the unit won in Japan, but did not claim victory in the US and Europe until 1994 when Sega took a dive in the market.
The SNES had several designs. Some attractive, some not. There had been a Super Famicom design, an original Super NES design, and what is known as the Super NES 2 design. Each one of course, had few differences and originally came with the game Super Mario World. The SNES was indeed an unforgettable system. It continued the legacy of Mario and zelda with Super Mario World, Super Mario World 2, and The Legend of Zelda A Link to the Past. The console also has a notorious reputation with its high quality RPG games such as Chrono Trigger.
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In 1996, the 16-bit era came to a close with the launch of the Nintendo 64, and of course the Playstation. To be continued....
History Lesson #3
The Nintendo 64 is Nintendo's third addition to the home console market. Originally called the Ultra 64 (changed due to the fact that Nintendo didnt want the word Ultra to be included in game titles, and the fact that it was trademarked of course), the N64 launched in North America on September 29, 1996 for a MSRP of $199. Though many believe it to be technologically inferior, true gamers still see it as the host of some of the best games Nintendo has ever released.
Lets start this lesson with where most of the controversy lies, the infamous contract between Nintendo and Sony. In 1988 Sony and Nintendo signed a contract, which allowed Sony to create CD-Rom format for Nintendo's systems (SNES). However, Hiroshi Yamauchi, Nintendo's president up til a few years ago, decided the contract was ridiculous, and cancelled the contract due to Sony's outrageous 25% of all profits. After secretly signing with another company named Phillips, Sony decided to publicly announce the big news to the press. At the EXACT same time that Sony announced this, Nintendo was elsewhere promoting their new alliance with Phillips and not Sony. Thus, after witnessing an angered Sony, the Playstation was built.
But now lets get to more of the Nintendo 64. When Nintendo announced this system, and changed their system's name to Ultra 64 rather than Project Reality, they claimed just how innovative the system was. While it was innovative, the technology wasnt as new as they claimed. Analog had been used before, and 4-player multiplayer had been seen before, but never to the popular extent Nintendo had brought it to. A decision that seems to depress many however, still is pondered to this date. If Nintendo had already preached about new CD-add ons for the SNES, why would they create cartridges as their media format? Although no one got a straight answer, many assume that it was to reduce loading times and to eliminate extra accessories like memory cards. However, Nintendo lost a lot of third party support due to lower development costs for CD-roms. The most obvious of these being Square-Soft (Enix) when they moved Final Fantasy VII to the Playstation.
Many may look at the failures of the N64, but also they forget the successes it had. Many games that ran on the console are the best games ever created, including Super Mario 64, Legend of Zelda Ocarina of Time, and Goldeneye. These games are considered to be the standards of 3D gaming, for they were the first entries to show off just how 3D gaming can be done, how they should be done, and how they will be done. The Nintendo 64 may not have finished first in the console war, but they did finish second with 40% of the market share.
The Nintendo 64 was succeeded with the Nintendo Gamecube in 2001, which shall be the next topic of our weekly Evolution of Nintendo History Lesson.
History Lesson #4
After leaving the 32/64 bit-era with around 40% of the market share, Nintendo was still fairly confident in themselves. Nintendo unveiled their new system, what was then called the Blue Dolphin, in 2000. The system was later renamed the Nintendo Gamecube, and launched in November of 2001 with hit games such as Luigi's Mansion, Pikmin, and soon after Super Smash Bros. Melee (#1 selling Gamecube game to date). Although the launch went fairly smooth, they did face certain difficulties. A large part of this problem was that Nintendo had launched their system within a few weeks of the Xbox's debut, which in my opinion, wasn't quite a smart decision. This caused Nintendo to lose some sales, but still stay in the competition. The purple lunch box later became known for core games such as Windwaker, Super Mario Sunshine, and their Resident Evil exclusivity.
The Gamecube to this date has sold over 20 million units, which comparably, isn't a whole lot (Xbox= 50 mil, PS2= 100 mil). However, the system is the only out of the three to maintain solid profits from sales. How they can possibly get profits out of a price of $99, I will never know. Nintendo owns 15% of the market share to date.
There are several reasons the Gamecube failed (arguably). Number one, the Gamecube had a lot of third party support, just not enough exclusivity. A majority of the third parrty developers brought only ports of existing games from other platforms to the Gamecube. Not only did this turn people away, but Nintendo also caused quite a rouse by not supporting online gameplay. The system featured only one online game, which would be Phantasy Star Online. Also, the system had sadly been labeled a "Kiddy" console. While this is not entirely true, a majority of those who purchase a Gamecube are parents that buy it for their kids. While statistically the system failed, I'm sure most of us agree the system was a success as far as pleasure and sheer fun
In addition to the Gamecube, Nintendo also unveiled the GameboyAdvance in 1999. The system was a 32-bit handheld capable of producing SNES
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