~Anime Evolution Coliseum Characters~ Movelist Upgrade/Downgrade AND Evolution

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sfkm2

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#1 sfkm2
Member since 2005 • 67813 Posts

What do you want to change?

In this thread, you will discuss to upgrade or downgrade or change a character's movelist and evolution.

[spoiler] [/spoiler]

Here are the cards. What you want to change? You want to upgrade, downgrade, replace evolution, explain the evolution in good details, replace a move on the movelist, etc.

BEGIN NOW! This will not end until everything is straight.

I start first.

1)Alucard and Allen healing forbidden evolution too powerful since Shadow said something about it. I want to downgrade it to say......25 HP or a certain HP that's not full HP.

2) Sakura's second move should be increase and her healing evolution should be increase or change to something else.


The Suggestions

Sasuke's Idea

i want the move susanoo

probably an evolution that will give +2 damage and -1 from the opponents attack damage

something like that

we can arrange that so it is fair of course

Trunks' Idea

[spoiler] i think trunks should have another transformation. to the ascended saiyan form. also i think my super saiyan finisher should be shining sword attack like he used against freiza. oh wait maybe that should be a destructive evolution XD

Tier Power Idea

Grottek-

There should be no overpowered characters that there is not way of beating them . Sakura has no way of beating me(sasuke)(thats logical since she can't do it in the anime either ) . Anyway , things need to be fair . But we need to keep in mind that the Commanders need to be slitly more powerful than the others . Whats the point of being a commander if you get beating by the lowest ranks ....lol

Evolution Type Idea

2. One thing may be the Double-Edge Evolutions. I think those should probably count as 1 whole evolution instead of two separate ones seeing as the benefit comes with a price.

Alucard Idea

For Alucard's Movelist

1. Either increase the DMG of the first and second move.
2. New Movelist 1:
Attack 1: Impale 2 DMG
Attack 2: Jackal-Casull Shot 5 DMG/-1 HP
Attack 3: Blood Drain 3 DMG/+3 DMG
3. New Movelist 2
Attack 1: Impale 1 DMG
Attack 2: Casull Shot 3 DMG/-1 HP
Attack 3: Jackal-Casull 6 DMG

For Alucards Evolution

Regeneration:

1. Keep it as is.
2. Instead make the healing value half full HP (+18 HP) and regains 1 HP on each player's turn for 6 turns.
3. Heal 18 HP and invulnerability for 3 turns.
4. Heall full HP and regain heals and Finals.

Level Zero:

1. Instead increase DMG by +2 for 6 turns
2. Increae DMG by +1 and regain 1 HP on my turns
3. Transformation Evolution
Attack 1: Impaling Barrage 4 DMG
Attack 2: Casull-Wolf Shot 6 DMG/-1 HP
Attack 3: Hellhound Devour 3 DMG/+3 HP

Alternate Evolutions:

This is basically from the idea that Alucard can absorb other powers into his own, as seen in the anime. The first is based on him absorbing Schrodinger's ability of being in two places at once. The second pretty much is him absorbing the abilities of opponents he defeats.

1. Alucard loses 5 HP but creates a clone of himself. The clone has full finals and heals but only has Alucard's other Evolution pending he didn't use it already. They both can attack but can't exceed a total of 8 DMG or one attacks and the other heals. If one of them get dropped to 0 HP the other is treated as Alucard and so match continues.

2. When Alucard defeats an opponent he gains access to their Evolutions as if they were his own and he hadn't used them yet. Like say he defeats Sakura and gains access to her Evolutions and has as many uses as she would have. However he can only use it once.

Commanders Idea

Euc-

I say make a seperate commanders card with an "extra" on it. If they lose commander rank they loose that special ability

Ebbon-

Also maybe we actually split the extras.

First type would be in one-on-one where it's like a detriment to the opponent. I'll call it a "taunt".

Then the second one would be a benefit to those who the commander fights with. Again for my own reasons I'll call it a "rally"

Sesshomaru Idea

I can think of maybe Sesshomaru but it's only him transforming into that huge-@ss demon hound.

Boba Idea

Boba's Movelist

1. Increase 2nd attack DMG
2. New Movelist 1:
Attack 1: Spiked Boots 1 DMG
Attack 2: EE-3 Carbine 3 DMG/-1 HP
Attack 3: Thermal Detonator 5 DMG
3. New Movelist 2:
Attack 1: Rocket Darts 2 DMG
Attack 2: Laser Gauntlet 3 DMG/-1 HP
Attack 3: E-33 Carbine Volley 5 DMG

Boba's Evolutions

1. Flamethrower Heatwave
Deals 5 DMG to all opponents and they take 1 DMG on their turns for 5 turns.
2. Sonic Beam
Deals 5 DMG to opponent and disables them for 3 to 5 turns (Your choice).
3. Whipcord Restraint - Opponent is restrained from attacking for 5 turns.
3. Mandalorian Toughness
Boba regains 1 HP on his turns and attacks against him suffer -1 DMG for 5 turns.

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Grottekvarnen

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#2 Grottekvarnen
Member since 2007 • 9863 Posts

i want the move susanoo 

probably an evolution that will give +2 damage and -1 from the opponents attack damage

something like that

we can arrange that so it is fair of course 

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Eucalypta

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#3 Eucalypta
Member since 2004 • 17145 Posts

Define what a "turn" is per game and what that means per card

 and remember my quote

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#4 sfkm2
Member since 2005 • 67813 Posts

Define what a "turn" is per game and what that means per card

and remember my quote

Eucalypta

Wrong thread. The certain captain is busy with something. That captain will soon put that thread up for that type problem. Problmes like "Turn", "Move", etc. Also the format battle modes will also be in that thread.

i want the move susanoo

probably an evolution that will give +2 damage and -1 from the opponents attack damage

something like that

we can arrange that so it is fair of course

Grottekvarnen

Ok.... Susanoo to replace a move in your movelist or add as a 2nd evolution evolution.

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Eucalypta

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#5 Eucalypta
Member since 2004 • 17145 Posts

I disagree on you if you think the turns and gamerules need to seperated from the card explaining since the cards involves turns aswell

but fine, then I'll post it somewhere else

 

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#6 sfkm2
Member since 2005 • 67813 Posts
It will be up soon. I promise.
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Eucalypta

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#7 Eucalypta
Member since 2004 • 17145 Posts

sorry, but your promisses means nothing to me anymore.

Define what a "turn" is per game and what that means per card

 and remember my quote

Eucalypta

Define what counts as "1" evolution

 

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jooja42animefan

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#8 jooja42animefan
Member since 2008 • 8011 Posts

Unohana walks in and sits down eating breakfast... " It seems that we have an impatient person here... I think that she needs to have a cup of tea and relax a little bit..."  Points to the Origina Post here by Capt. Kuchiki & Kisuke where it says what is to be discussed here . "So you see this right?  That means the only things discussed here are that... and nothing else. In this thread, you will discuss to upgrade or downgrade or change a character's movelist and evolution.  So please refrain form anythingthing else here." 

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Eucalypta

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#9 Eucalypta
Member since 2004 • 17145 Posts

you can take your cup of tea somewhere else

this was on my list

I personally think the cards are good the way they are. This game just has a huge lack of explanation. 

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#10 UssDeifiant
Member since 2008 • 2503 Posts
i think trunks should have another transformation. to the ascended saiyan form. also i think my super saiyan finisher should be shining sword attack like he used against freiza. oh wait maybe that should be a destructive evolution XD
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sfkm2

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#11 sfkm2
Member since 2005 • 67813 Posts

Actually, the cards is on the problem list. Good example:

*points at Captain Aizen's post and pointing at Shadow's complaint (Alucard's Healing Evolution)*

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#12 sfkm2
Member since 2005 • 67813 Posts

i think trunks should have another transformation. to the ascended saiyan form. also i think my super saiyan finisher should be shining sword attack like he used against freiza. oh wait maybe that should be a destructive evolution XDUssDeifiant

I put that idea under Trunks. Thanks for speaking out.

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Eucalypta

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#13 Eucalypta
Member since 2004 • 17145 Posts
define how Clares Healing card is used and when it counts as turn
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Grottekvarnen

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#14 Grottekvarnen
Member since 2007 • 9863 Posts

There should be no overpowered characters that there is not way of beating them . Sakura has no way of beating me(sasuke)(thats logical since she can't do it in the anime either :lol: ) . Anyway , things need to be fair . But we need to keep in mind that the Commanders need to be slitly more powerful than the others . Whats the point of being a commander if you get beating by the lowest ranks ....lol 

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#15 Eucalypta
Member since 2004 • 17145 Posts
I say make a seperate commanders card with an "extra" on it. If they lose commander rank they loose that special ability
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#16 Grottekvarnen
Member since 2007 • 9863 Posts

thats a nice idea...

 

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#17 sfkm2
Member since 2005 • 67813 Posts

I say make a seperate commanders card with an "extra" on it. If they lose commander rank they loose that special abilityEucalypta

Ok. Let's give that "Extra" a name.

Cross
Clare
Sasuke
Alucard

Everyone think of an extra for those commanders.

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Ebbon_Valentia

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#18 Ebbon_Valentia
Member since 2009 • 12780 Posts

Okay I'll pull together all the resources I have put into this. I'm not sure if we're discussing other cards besides our own.

For Alucard's Movelist

1. Either increase the DMG of the first and second move.
2. New Movelist 1:
Attack 1: Impale 2 DMG
Attack 2: Jackal-Casull Shot 5 DMG/-1 HP
Attack 3: Blood Drain 3 DMG/+3 DMG
3. New Movelist 2
Attack 1: Impale 1 DMG
Attack 2: Casull Shot 3 DMG/-1 HP
Attack 3: Jackal-Casull 6 DMG

For Alucards Evolution

Regeneration:

1. Keep it as is.
2. Instead make the healing value half full HP (+18 HP) and regains 1 HP on each player's turn for 6 turns.
3. Heal 18 HP and invulnerability for 3 turns.
4. Heall full HP and regain heals and Finals.

Level Zero:

1. Instead increase DMG by +2 for 6 turns
2. Increae DMG by +1 and regain 1 HP on my turns
3. Transformation Evolution
Attack 1: Impaling Barrage 4 DMG
Attack 2: Casull-Wolf Shot 6 DMG/-1 HP
Attack 3: Hellhound Devour 3 DMG/+3 HP

Alternate Evolutions:

This is basically from the idea that Alucard can absorb other powers into his own, as seen in the anime. The first is based on him absorbing Schrodinger's ability of being in two places at once. The second pretty much is him absorbing the abilities of opponents he defeats.

1. Alucard loses 5 HP but creates a clone of himself. The clone has full finals and heals but only has Alucard's other Evolution pending he didn't use it already. They both can attack but can't exceed a total of 8 DMG or one attacks and the other heals. If one of them get dropped to 0 HP the other is treated as Alucard and so match continues.

2. When Alucard defeats an opponent he gains access to their Evolutions as if they were his own and he hadn't used them yet. Like say he defeats Sakura and gains access to her Evolutions and has as many uses as she would have. However he can only use it once.

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Eucalypta

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#19 Eucalypta
Member since 2004 • 17145 Posts

[QUOTE="Eucalypta"]I say make a seperate commanders card with an "extra" on it. If they lose commander rank they loose that special abilitysfkm2

Ok. Let's give that "Extra" a name.

Cross
Clare
Sasuke
Alucard

Everyone think of an extra for those commanders.

pfft. no. it has to be a general "extra" every commanders can have

Call the card Commanders card and make it an special "leader" card like C&C. "Make your troops increase with +1dmg for 5 turns" or something like that

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#20 sfkm2
Member since 2005 • 67813 Posts

*looking at Ebbon's post*

Good. Good. I put that under Alucard. HOWEVER! You heard what Captain Aizen said. Since you put your ideas about Alucard, try to help out on the others.... please....

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#21 sfkm2
Member since 2005 • 67813 Posts
[QUOTE="sfkm2"]

[QUOTE="Eucalypta"]I say make a seperate commanders card with an "extra" on it. If they lose commander rank they loose that special abilityEucalypta

Ok. Let's give that "Extra" a name.

Cross
Clare
Sasuke
Alucard

Everyone think of an extra for those commanders.

pfft. no. it has to be a general "extra" every commanders can have

Call the card Commanders card and make it an special "leader" card like C&C. "Make your troops increase with +1dmg for 5 turns" or something like that

Oh that. I thought you meant the other way around. I put that up in the first post.

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#22 Eucalypta
Member since 2004 • 17145 Posts
... do you even know what I mean with C&C?
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#23 Ebbon_Valentia
Member since 2009 • 12780 Posts

@sfkm: I wasn't sure whether or not I should cuz I fairly much just got in and it really depends on the cards. Right now I can think of maybe Sesshomaru but it's only him transforming into that huge-ass demon hound.

Otherwise you'd have to wait until I can get to school to help out with the others.

Also maybe we actually split the extras.

First type would be in one-on-one where it's like a detriment to the opponent. I'll call it a "taunt".

Then the second one would be a benefit to those who the commander fights with. Again for my own reasons I'll call it a "rally".

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#24 sfkm2
Member since 2005 • 67813 Posts

... do you even know what I mean with C&C?Eucalypta

Cross&Clare

uhhhhh

I have no clue....

@Ebbon- Fine with me. Just help with the other cards while their owners are not here.

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#25 Eucalypta
Member since 2004 • 17145 Posts

thought so...

C&C = game called "Command & Conquer", its a realtime strategy. In one of those games the have the ability to get an unit upgraded to "Commander". That special unit can give his teammates extra damage to enemies.

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#26 sfkm2
Member since 2005 • 67813 Posts

thought so...

C&C = game called "Command & Conquer", its a realtime strategy. In one of those games the have the ability to get an unit upgraded to "Commander". That special unit can give his teammates extra damage to enemies.

Eucalypta

Uh huh.... C&C could mean anything. But ok....

Let's put that under the War Mode. If people have another idea about it, speak out now.

brb... Need to put the ideas for the characters in the first thread.

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#27 Grottekvarnen
Member since 2007 • 9863 Posts

oh..that's what C&C means ? i was kinda lost too :P 

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#28 Ebbon_Valentia
Member since 2009 • 12780 Posts

@Ebbon- Fine with me. Just help with the other cards while their owners are not here.

sfkm2

Well then I'll come up with stuff next week.

Also with the C&C it sounds like an idea but we'd have to really coordinate it too. I'll think on that and throw in ideas when necessary.

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#29 sfkm2
Member since 2005 • 67813 Posts
Throw that idea in the Idea thread that captain unohana set up.
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Eucalypta

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#30 Eucalypta
Member since 2004 • 17145 Posts

if you are a true RTS gamer then you should have known, but apparently you are not.

but I thought this topic was about discussig current cards not creating new ones

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#31 Ebbon_Valentia
Member since 2009 • 12780 Posts

@sfkm: Will do when I think upon it.

@Euca: I just read card ideas and so I put what I did about Alucard for the future I guess. Apparently I'm drafted into helping other people's cards too.

But yeah I'm familiar with Command & Conquer to some extent. That and I'm also familiar with Risk.

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#32 sfkm2
Member since 2005 • 67813 Posts

but I thought this topic was about discussig current cards not creating new ones

Eucalypta

it is. We are going to edit the current cards. However, they are new players coming in to replace the MIA players.

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Nightmare-_-

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#33 Nightmare-_-
Member since 2006 • 17420 Posts
I find some card with heal stuff.. pretty high.. should be less than 4 really.. plus turn.. like 6-5 is too much..
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#34 sfkm2
Member since 2005 • 67813 Posts
Ok. The 6-5 is too much is on the list but the heal thing. I don't know.
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#35 roto41
Member since 2008 • 9293 Posts
Images aren't showin for me T.T
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#36 sfkm2
Member since 2005 • 67813 Posts

Images aren't showin for me T.Troto41

...... OH crap... Well, tell me the issue you like to talk about?

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#37 roto41
Member since 2008 • 9293 Posts

There we go I just quoted you instead. :P

Hmmm I like it good job :D

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#38 Ebbon_Valentia
Member since 2009 • 12780 Posts

@Nightmare: Well you've got to think of it based on the situations. Some characters are made for large scale battles while others are made for smaller battles. On top of that it's the abilities of each character. Mainly part of the strategy in this was which character you chose.

Also some characters are made for both but aren't very effective in either while others are very effective in both.

It's all on who you get matched up with and what strategies you use.

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#39 sfkm2
Member since 2005 • 67813 Posts

Since old man brought that up. Let's list the healers.

Alucard
Clare
Sakura
Maka (2nd Evolution-Soul's Help)
Allen

Am I missing anyone?

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#40 Ebbon_Valentia
Member since 2009 • 12780 Posts

Since old man brought that up. Let's list the healers.

Alucard
Clare
Sakura
Maka (2nd Evolution-Soul's Help)
Allen

Am I missing anyone?

sfkm2

Sesshomaru is who you're missing. Aside from that I think everyone else has disruptive/offensive Evolutions

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#41 Nightmare-_-
Member since 2006 • 17420 Posts
my evo had no gain like everyone do.. just added more attack that all.. (same as trunk) but everyone have side effects.. it hard to make fair.. that why i personal think stick to bleach only would be much easier than it look.
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#42 sfkm2
Member since 2005 • 67813 Posts
[QUOTE="sfkm2"]

Since old man brought that up. Let's list the healers.

Alucard
Clare
Sakura
Maka (2nd Evolution-Soul's Help)
Allen

Am I missing anyone?

Ebbon_Valentia

Sesshomaru is who you're missing. Aside from that I think everyone else has disruptive/offensive Evolutions

I didn't put Sesshomaru up there because his healing evolution is perfect. One vs One battle/Tag Team Battles. The others... I don't know.

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#43 Ebbon_Valentia
Member since 2009 • 12780 Posts

Okay here's what I got with Boba right now.

Boba's Movelist

1. Increase 2nd attack DMG
2. New Movelist 1:
Attack 1: Spiked Boots 1 DMG
Attack 2: EE-3 Carbine 3 DMG/-1 HP
Attack 3: Thermal Detonator 5 DMG
3. New Movelist 2:
Attack 1: Rocket Darts 2 DMG
Attack 2: Laser Gauntlet 3 DMG/-1 HP
Attack 3: E-33 Carbine Volley 5 DMG

Boba's Evolutions

1. Flamethrower Heatwave
Deals 5 DMG to all opponents and they take 1 DMG on their turns for 5 turns.
2. Sonic Beam
Deals 5 DMG to opponent and disables them for 3 to 5 turns (Your choice).
3. Whipcord Restraint - Opponent is restrained from attacking for 5 turns.
3. Mandalorian Toughness
Boba regains 1 HP on his turns and attacks against him suffer -1 DMG for 5 turns.

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#44 sfkm2
Member since 2005 • 67813 Posts

Thanks, Ebbon. I put that in the first post.

Can you look at Aono, Pervy-Sage (try to find a better evolution than that frog), and Haseo. See if they have more options for imporvment.

I will look at Sakura/others and post a idea about her/other change for members to see.

Come on folks. If you see a character that's weak, powerful, GOD TIER, etc. Please post your complaint.

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#45 Ebbon_Valentia
Member since 2009 • 12780 Posts

Thanks, Ebbon. I put that in the first post.

Can you look at Aono, Pervy-Sage (try to find a better evolution than that frog), and Haseo. See if they have more options for imporvment.

I will look at Sakura/others and post a idea about her/other change for members to see.

Come on folks. If you see a character that's weak, powerful, GOD TIER, etc. Please post your complaint.

sfkm2

1. For Aono I could go put something together for you. Pervy Sage will need some research and Haseo is more or less easy since I'm somewhat familiar with his character. I could also look at Maka too.

Remember I'm only posting things I find that are possible suggestions. NOT changes that must be made. It's up to you guys to decide on that.

2. One thing may be the Double-Edge Evolutions. I think those should probably count as 1 whole evolution instead of two separate ones seeing as the benefit comes with a price.

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sfkm2

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#46 sfkm2
Member since 2005 • 67813 Posts

Remember I'm only posting things I find that are possible suggestions. NOT changes that must be made. It's up to you guys to decide on that.

We know, Ebbon. That's why suggestions are in the first thread. Until the time is right, we will view and see if we allagree. We are only putting up ideas and suggestions. That's it.

I put that (Double-Edge Evolution) up in the first thread. Good idea about that.

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Ebbon_Valentia

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#47 Ebbon_Valentia
Member since 2009 • 12780 Posts

Remember I'm only posting things I find that are possible suggestions. NOT changes that must be made. It's up to you guys to decide on that.

We know, Ebbon. That's why suggestions are in the first thread. Until the time is right, we will view and see if we all agree. We are only putting up ideas and suggestions. That's it.

I put that (Double-Edge Evolution) up in the first thread. Good idea about that.

sfkm2

I know but I've done this before and I tend to be extremely good at making card layouts. I'm doing it for two other unions and a website Miss and I are running. Also I've done it for probably 3 to 5 other websites too. Also made cards for DND characters for my buddies so we could screw around with them and make fun of Pokemon and Yugioh XD

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jooja42animefan

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#48 jooja42animefan
Member since 2008 • 8011 Posts

I found some information on Sakura and her abilities on Narutopedia.

She has the ability to create what is called  "Four-Corner Sealing Barrier"


This technique is designed by Tsunade to seal demons. It is performed with four separate scrolls and a sample of blood similar to a Summoning Technique. Good chakra control and concentration is needed to perform the sealing technique. To use this technique, a scroll is needed to seal the numerous amounts of chakra. This jutsu has three stages: a "Search" stage, a "Bind" stage, and a "Lock" stage in capturing the target.

I think that this ability could be used in much the same way Cross uses the Magdala Curtain as a Defensive Evolution technique.

OR

It could be used as an Offensive/ Attack Evolution by "catpuring" the opponent for a specific amount of turns.   

I like this one though and maybe it could be added as an Evolution for her or something. 

 

Anyway, when I find some other info on her or any of the other characters I'll post it here.

 

 

 

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seker456

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#49 seker456
Member since 2008 • 15052 Posts
i like my moves as it is
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Ebbon_Valentia

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#50 Ebbon_Valentia
Member since 2009 • 12780 Posts

@sfkm: I wasn't sure whether or not I should cuz I fairly much just got in and it really depends on the cards. Right now I can think of maybe Sesshomaru but it's only him transforming into that huge-ass demon hound.

Otherwise you'd have to wait until I can get to school to help out with the others.

Also maybe we actually split the extras.

First type would be in one-on-one where it's like a detriment to the opponent. I'll call it a "taunt".

Then the second one would be a benefit to those who the commander fights with. Again for my own reasons I'll call it a "rally".

Ebbon_Valentia

Okay perhaps we should cut out the part about one-on-one battles if we Commanders are already slightly stronger than everyone else that'll only make it more one-sided.

I say switch the "taunt" over to two-sided battles. So we have Commanders that either have an effect that is a bonus to their side or a detriment to the other side. Maybe have two Commanders for a "rally" and two Commanders with a "taunt"

Although since I noticed the new D-Rank that means we'll probably have a 5th Commander at some point, right?