[QUOTE="UNOwen802"][QUOTE="metroid_dragon"]I would presume that there wouldn't have been the public outcry for another realistic Zelda in the Twilight Princess case and Twilight Princess would have been a completly different game, perhaps even Wind Waker style.
Fan demand for a long due realistic entry into the series obviously played a huge role in the making of Twilight Princess.
metroid_dragon
I don't think so. Otherwise, PH wouldn't share that style. As a matter of fact, elements of TP still shared many similarites with TP.
That didn't make all too much sense, but I believe you were trying to say that Phantom Hourglass would be a different game as well? I agree with that, PH might not even exist.
Although Nintendo is fond of the cell shading artistic form for Zelda games, the North American fanbase which happens to be Zelda's largest market disagrees. Twilight Princess has done incredibly well in North America, having already surpassed most Zelda games in terms of sales, with the return to a more realistic Zelda most likely playing some part.
Phantom Hourglass is on a handheld, a platform in which realism is not as greatly stressed in any market, hence Phantom Hourglass features a similar art to Wind Waker, although it is unknown how well the game will do in the rest of the world as of yet...
Essentially, it seems Nintendo has returned to the realistic Zelda, doing away with a great deal of innovations featured in Wind Waker for the console games. It just seems that Nintendo simply made one big circle to return to where they once were, although who knows what they will do now?
And what if questions are always rather intriguing and currently seem to be gaining a great deal of popularity among historians, judging by the amount of what if books being written and available.
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