Absolution of Symmetry (a MUSE tag)

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ExESGO

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#1 ExESGO
Member since 2010 • 1895 Posts

C&C

 

Q: Now why did you just combine two MUSE ablum names?

A: It sounded cool.

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Jas0n94

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#2 Jas0n94
Member since 2008 • 3990 Posts
It looks great. My only complain is the small render. Could use some depth also. :)
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Dudersaper

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#3 Dudersaper
Member since 2007 • 32952 Posts

What Jay said.

If those purple C4D's were more vivid and had some lighting it would be dope as hell.

 And I was about to turn on my "symmetry" hate because of the titled, but then I saw the sig and I was like phew, it's not symmetrical. :P

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mastetofthedark

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#4 mastetofthedark
Member since 2008 • 16924 Posts

Muse is the best, no doubt.

I think it would have been better with a videogame render tho, because you're effects are dope.

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loggens

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#5 loggens
Member since 2007 • 1441 Posts
Looks cool..have never listend to muse tho:P
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ExESGO

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#6 ExESGO
Member since 2010 • 1895 Posts

Can anyone care to explain what "dope" means?

I have no idea what you guys are saying because of that.

 

@Jas0n: Expound depth please.

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Dudersaper

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#7 Dudersaper
Member since 2007 • 32952 Posts

Can anyone care to explain what "dope" means?

I have no idea what you guys are saying because of that.

 

@Jas0n: Expound depth please.

ExESGO
Dope = Real cool :P Said in a cool way 8)
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ExESGO

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#8 ExESGO
Member since 2010 • 1895 Posts
[QUOTE="ExESGO"]

Can anyone care to explain what "dope" means?

I have no idea what you guys are saying because of that.

 

@Jas0n: Expound depth please.

Dudersaper

Dope = Real cool :P Said in a cool way 8)

 

Okay.

So I was very close to the next level wasn't I?

 

Actually, the original plan of the sig/tag was that it was going to be a video game sprite sig/tag. The plan had to be dumped since I wasn't able to find all those majestic high-quality sprites.

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Mr_Jenkins

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#9 Mr_Jenkins
Member since 2009 • 14116 Posts

I love Muse!  That sig is awesome sauce. 8)

 

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Jas0n94

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#10 Jas0n94
Member since 2008 • 3990 Posts

@Jas0n: Expound depth please.

ExESGO

I thought that a designer as good as you would know what people mean by "depth" :|

It the effect you creat to make more clear the foreground and background effects, so your sig won't look flat. Are you sure you don't know this?

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SoraX64

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#11 SoraX64
Member since 2008 • 29221 Posts
Some people do things without knowing exactly what it is they're doing. :P Great sig, I think you need to make a tut. :P
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zeldafreak7

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#12 zeldafreak7
Member since 2008 • 8036 Posts

pretty cool.

TRANSCRIPT (NOT EXACT) FROM HARMONIX SDCC PANEL:

"And no complaints about more Muse DLC"

(Laughing)

"We get it. You want more. Jesus Christ, always with the Muse DLC."

:P 

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ExESGO

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#13 ExESGO
Member since 2010 • 1895 Posts
[QUOTE="ExESGO"]

@Jas0n: Expound depth please.

Jas0n94

I thought that a designer as good as you would know what people mean by "depth" :|

It the effect you creat to make more clear the foreground and background effects, so your sig won't look flat. Are you sure you don't know this?

I know what depth is, it is just that I needed to know if your term of depth is the same one I use.

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ExESGO

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#14 ExESGO
Member since 2010 • 1895 Posts

V2

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Jas0n94

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#15 Jas0n94
Member since 2008 • 3990 Posts
maybe adding some bright effects on the FG might give a nice feelling of depth. maybe some shapes will do
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zeldafreak7

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#16 zeldafreak7
Member since 2008 • 8036 Posts
theres just not enough in the foreground. this can be okay sometimes, but the background is too dark.