Dead Space 2 Demo Impressions- Dead Space 1.5?

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RealKilla_789

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#1 RealKilla_789
Member since 2007 • 3669 Posts

Hey what's up fellow gamespotters. I played the Dead Space 2 demo recently and I have to say, I was very disappointed. It seemed exactly the same as the first game. Dead Space has come to be one of my most beloved games and I was expecting much, much more. The level design in the demo was very poor if you asked me. In the first few minutes of the demo you go through several hallways that are exactly the same with no enemies. It definitely gave you that deja vu feeling. I could only point out a few new additions to the game:

1. New Zero G: In the sequel they kind of handled it differently by giving you more freedom in the zero g sequences instead of just having you jump from once spot to another. In the demo I felt that the zero g was way too slow and ultimately, not that impressive. To be fair, from previews I've seen much better sequences of the new zero g where you're going pretty face. However, the question is how much will we see those faster zero g sequences.

2. Javelin gun- This was probably my favorite part of the demo. Using the javelin to launch your enemies and impale them to walls was very satisfying.

3. Enemies- I can't give you the deveeloper's names for the new enemies but I'll refer both of them simply as the spitter, and the babies. I found these new enemies to be great additions to the necromorphs. The spitter, as I call it, as you might have guessed, spits on you (well vomit but hey same thing!) and the spit slows you down creating a new and welcome challenge. The babies came in after a quick cutscence during the demo, and I will not lie, at first they did not seem very intimidating but their numbers is what gives you problems, despite them all being a one shot kill with the plasma cutter. I found myself quickly retreating to give me some room to breath. When these babies are added in with other necromorphs, you'll sure be in some trouble.

4. Reloading animation- Some of you might laugh at something so small and ultimately, insignificant. However, sometimes its the smalls things that matters. You can judge for yourself whether this is really a big deal, but for me I really liked it. When you reload your weapon in Dead Space 2 you can now see your clip fly out. How cool is that!?

Other than these new additions I have just mentioned the rest of the demo was just rinse and repeat from the frist game. Granted, this was only a demo, they could be hiding a lot for the full game. Well, hopefully that's exactly what they're doing, hiding A LOT. And also, sometimes "if it ain't broke don't fix it" isn't always so bad. What are you guys' thoughts on the demo?

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guitardude1432

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#2 guitardude1432
Member since 2010 • 25 Posts
I'd second the notion the DEMO felt like Dead Space 1.5, but I still got a kick out of it and still looking forward to number two.
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#3 RealKilla_789
Member since 2007 • 3669 Posts
I'd second the notion the DEMO felt like Dead Space 1.5, but I still got a kick out of it and still looking forward to number two.guitardude1432
I think I'll still get the game only because the gameplay is what makes the game. It is so satisfying.
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Spellingiscool

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#4 Spellingiscool
Member since 2010 • 1450 Posts
This will be down to around $20 in about 6 months. I'll wait.
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#5 Elann2008
Member since 2007 • 33028 Posts

I'm a big Dead Space fan. My first impression was that the core game for the most part remains the same. The overhaul comes through with the level design and enemies (A.I.). Enemies seem a lot more aggressive and intense. I'm finally getting that "tension" I didn't get so much from Dead Space 1. I noticed that the controls remain the same and the core gameplay mechanics are left untouched. Which isn't a bad thing.

People who have played Dead Space 1 will jump right in with no problems. Zero G change is nice. I wasn't a fan of the jumping Zero G from the first DS. New weapon, Javelin is cool. The new engineer suit looks badass. With my huge backlog, I am now considering if I should buy it day one or not. The only benefit of buying it day one or in its first month would be the multiplayer. As the months pass, I could see a lot of people dropping off the multiplayer to play all the other major games coming out in 2011. This might present a problem for people who choose to wait for the bargain bin.

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Xbox360Gamer15

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#6 Xbox360Gamer15
Member since 2009 • 3937 Posts
[QUOTE="RealKilla_789"]

Hey what's up fellow gamespotters. I played the Dead Space 2 demo recently and I have to say, I was very disappointed. It seemed exactly the same as the first game. Dead Space has come to be one of my most beloved games and I was expecting much, much more. The level design in the demo was very poor if you asked me. In the first few minutes of the demo you go through several hallways that are exactly the same with no enemies. It definitely gave you that deja vu feeling. I could only point out a few new additions to the game:

1. New Zero G: In the sequel they kind of handled it differently by giving you more freedom in the zero g sequences instead of just having you jump from once spot to another. In the demo I felt that the zero g was way too slow and ultimately, not that impressive. To be fair, from previews I've seen much better sequences of the new zero g where you're going pretty face. However, the question is how much will we see those faster zero g sequences.

2. Javelin gun- This was probably my favorite part of the demo. Using the javelin to launch your enemies and impale them to walls was very satisfying.

3. Enemies- I can't give you the deveeloper's names for the new enemies but I'll refer both of them simply as the spitter, and the babies. I found these new enemies to be great additions to the necromorphs. The spitter, as I call it, as you might have guessed, spits on you (well vomit but hey same thing!) and the spit slows you down creating a new and welcome challenge. The babies came in after a quick cutscence during the demo, and I will not lie, at first they did not seem very intimidating but their numbers is what gives you problems, despite them all being a one shot kill with the plasma cutter. I found myself quickly retreating to give me some room to breath. When these babies are added in with other necromorphs, you'll sure be in some trouble.

4. Reloading animation- Some of you might laugh at something so small and ultimately, insignificant. However, sometimes its the smalls things that matters. You can judge for yourself whether this is really a big deal, but for me I really liked it. When you reload your weapon in Dead Space 2 you can now see your clip fly out. How cool is that!?

Other than these new additions I have just mentioned the rest of the demo was just rinse and repeat from the frist game. Granted, this was only a demo, they could be hiding a lot for the full game. Well, hopefully that's exactly what they're doing, hiding A LOT. And also, sometimes "if it ain't broke don't fix it" isn't always so bad. What are you guys' thoughts on the demo?

i got stuck on a small puzzle and the hacking is hard....it doesnt appeal to me
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orb_03_2006

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#7 orb_03_2006
Member since 2006 • 8494 Posts
This will be down to around $20 in about 6 months. I'll wait. Spellingiscool
As are most single player games. I'm with you on this one.
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Xbox360Gamer15

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#8 Xbox360Gamer15
Member since 2009 • 3937 Posts
[QUOTE="Spellingiscool"]This will be down to around $20 in about 6 months. I'll wait. orb_03_2006
As are most single player games. I'm with you on this one.

theres a mutiplayer on dead space 2
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N7Espi

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#9 N7Espi
Member since 2010 • 68 Posts

The same can be said for almost every sequel. There's probably a handful of sequels that are significantly different from their predecessors.

It's almost like some of you think "wait? why is this still a third person shooter? it should be a first person platformer with RTS elements! rehash!!!!"

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DarkGamer007

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#10 DarkGamer007
Member since 2008 • 6033 Posts

The same can be said for almost every sequel. There's probably a handful of sequels that are significantly different from their predecessors.

It's almost like some of you think "wait? why is this still a third person shooter? it should be a first person platformer with RTS elements! rehash!!!!"

N7Espi

If I had one dollar for every time I heard a sequal was "previous sequal number + 0.5", I would out worth Bill Gates. Seriously developers are always stuck between a rock and a hard place. They either (according to fans) don't do enough and end up making a rehash like Gears of War 2, Halo 3, and now Dead Space 2, or they do something radically different like XCOM or Fallout and get **** at. No matter what they do they are always wrong according to some people. :?

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#11 Louis-D
Member since 2006 • 1867 Posts

The same can be said for almost every sequel. There's probably a handful of sequels that are significantly different from their predecessors.

It's almost like some of you think "wait? why is this still a third person shooter? it should be a first person platformer with RTS elements! rehash!!!!"

N7Espi

I have to agree with you. When it comes to a sequel, developers tend to focus more on improving and developing, rather than completely changing the game.

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RealKilla_789

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#12 RealKilla_789
Member since 2007 • 3669 Posts

[QUOTE="N7Espi"]

The same can be said for almost every sequel. There's probably a handful of sequels that are significantly different from their predecessors.

It's almost like some of you think "wait? why is this still a third person shooter? it should be a first person platformer with RTS elements! rehash!!!!"

Louis-D

I have to agree with you. When it comes to a sequel, developers tend to focus more on improving and developing, rather than completely changing the game.

Sounds to me as a way to justify a not-so-good sequel. Look, obviously you won't completely change the game because then you'll isolate the audience you already had and they won't buy your game. But you can improve your game much more than what impressions I've gotten from the Dead Space 2 demo. Just look at games such as Mass Effect 2, Gears of War 2 and future games such as Dragon Age 2. These games have added a lot over their predecessors.
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deactivated-5cf0a2e13dbde

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#13 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts
I don't care even if it is Dead Space 1.5. I just want to continue the fantastic story.
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#14 N7Espi
Member since 2010 • 68 Posts

All I have to say is, Red Dead Redemption is the only sequel that significantly changed from it's predecessor and got a great reception. A lot of games tried to branch away and try something different and the entire internet just screams how bad they are. Most notably, FFXIII (and even it's predecessor FFXII) are nothing like FFVII-X and definiely nothing like I-VI and people just cried about how the developers should have stuck to the formula.

Then you have games like Halo Reach, which don't do much to change the formula or the experience but make subtle little changes to make the game better. What does Bungie get as a result? "ZOMG. HALO REHASH TEH SUK"

As someone pointed out, developers are in a lose-lose. People just want to complain for no reason these days and it's not just with video games. It's kind of sad to be honest. Obviously you guys are superior developers so why don't you all form a studio and show these lazy developers how proper sequels are done? If not, stfu and either enjoy the product or don't play it.

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#15 N7Espi
Member since 2010 • 68 Posts

[QUOTE="Louis-D"]

[QUOTE="N7Espi"]

The same can be said for almost every sequel. There's probably a handful of sequels that are significantly different from their predecessors.

It's almost like some of you think "wait? why is this still a third person shooter? it should be a first person platformer with RTS elements! rehash!!!!"

RealKilla_789

I have to agree with you. When it comes to a sequel, developers tend to focus more on improving and developing, rather than completely changing the game.

Sounds to me as a way to justify a not-so-good sequel. Look, obviously you won't completely change the game because then you'll isolate the audience you already had and they won't buy your game. But you can improve your game much more than what impressions I've gotten from the Dead Space 2 demo. Just look at games such as Mass Effect 2, Gears of War 2 and future games such as Dragon Age 2. These games have added a lot over their predecessors.

Are you serious? ME2 removed more features from ME1 than it added and Gears of War 2 didn't add much at all. At least not in terms of significance.

How is Gears 2 a "proper" sequel when it improves on it's predecessor as much as Dead Space 2 does?

Again, just another classic case of "I WANT TO COMPLAIN JUST BECAUSE I CAN!" If you're going to bash a game for not being a real sequel, don't list games that are just as guilty and act like they're proper sequels.

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Lu-Kang

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#16 Lu-Kang
Member since 2007 • 1010 Posts

I thought the demo was scarier then the orignal game.

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#17 AsHeavenIsWide
Member since 2007 • 247 Posts

I guess thats why its called a DEMO

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#18 RealKilla_789
Member since 2007 • 3669 Posts

[QUOTE="RealKilla_789"][QUOTE="Louis-D"]

I have to agree with you. When it comes to a sequel, developers tend to focus more on improving and developing, rather than completely changing the game.

N7Espi

Sounds to me as a way to justify a not-so-good sequel. Look, obviously you won't completely change the game because then you'll isolate the audience you already had and they won't buy your game. But you can improve your game much more than what impressions I've gotten from the Dead Space 2 demo. Just look at games such as Mass Effect 2, Gears of War 2 and future games such as Dragon Age 2. These games have added a lot over their predecessors.

Are you serious? ME2 removed more features from ME1 than it added and Gears of War 2 didn't add much at all. At least not in terms of significance.

How is Gears 2 a "proper" sequel when it improves on it's predecessor as much as Dead Space 2 does?

Again, just another classic case of "I WANT TO COMPLAIN JUST BECAUSE I CAN!" If you're going to bash a game for not being a real sequel, don't list games that are just as guilty and act like they're proper sequels.

Gears of War 2 added a lot of new things. The engine was revamped and made it a much better game than it's predecessor. The new ways to execute was a very welcome addition. Not to mention some of the great new weapons. They co-op was improved. They added some great new multiplayer modes including the monster we all know as horde mode. Horde mode alone changed the industry as we know it with many developers adding it to their games. And what did Mass Effect 2 remove if you don't mind me asking? And you are wrong when you say "I want to complain just because I can," that actually offends me. I've played the first Dead Space two times now and it is one of my most favorite games. In no way did I bash this game. If you read my original post, you will see that I actually praised and pointed out some of the things that it did right. But at the same time I had to give, what in my opinion was, some fair criticism. Like I mentioned in the original post in the beginning of of the demo you walk through about three hallways that looked exactly the same. I do not think that that is good level design at all. Listen, we pay $60 for these games and I do not think I am willing to invest in an experience that I already had in 2007. Again going back to the point that you should really look at my post, I even conceded at the end that this was only a demo and it could be completely different so I do not know why you are getting so mad about. It's really, not necessary.

[Edit]

I come here to the forums to seek out some good discussion between my fellow gamers. This subject on Dead Space 2 now that the demo is out is something that we can all come together and put our opinions out there. Because that is exactly what it is, an opinion and no one should be subject to what you are doing. So let's get back to what this was originally about. Our impressions of the demo and whether they added to the game from what we can tell.

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#19 Sepewrath
Member since 2005 • 30712 Posts

Who would have ever guessed that a games sequel would bare similarities to the original, that is just unheard of.

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#20 villatoro12
Member since 2010 • 25 Posts

Yeah. The demo showed exactly the same gameplay and weapons of the first game.

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#21 jmartinez1983
Member since 2006 • 3949 Posts
This will be down to around $20 in about 6 months. I'll wait. Spellingiscool
This. Either that, or it will be a fine rental.
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#22 Agent_Kaliaver
Member since 2004 • 4722 Posts

Then you have games like Halo Reach, which don't do much to change the formula or the experience but make subtle little changes to make the game better. What does Bungie get as a result? "ZOMG. HALO REHASH TEH SUK"

As someone pointed out, developers are in a lose-lose. People just want to complain for no reason these days and it's not just with video games. It's kind of sad to be honest. Obviously you guys are superior developers so why don't you all form a studio and show these lazy developers how proper sequels are done? If not, stfu and either enjoy the product or don't play it.

N7Espi

Actually most of the complaints to Halo: Reach is that it is different from the previous games. Many people are upset that it isn't exactly like Halo CE, 2, 3, and ODST, which is probably why I like it.

And also this is to N7Espi. You did awesome as proving a point. People will complain about everything. Some people complain about the games and then others, such as yourself, will complain about the people complaining. But I have always loved the argument in which a person is not supposed to complain if they can not achieve what they are complaining about. For example somebody that can't play a sport complaining about a sports team. That argument is horrible because while i'm not a famous cook I am pretty sure I can complain when the food I am eating tastes awful and is made by someone else. Complaining is well within everyone's right. Now whether or not those complaints make sense is another story.

And truly everyone will complain, and I know I have done my fair share of it. It doesn't matter what decision the developers make, they can never make everyone happy.

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#23 RealKilla_789
Member since 2007 • 3669 Posts

Agent good point.

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#24 Serial_Killa
Member since 2006 • 25 Posts

I have rarely played a decent Demo but Dead Space 2 was quite good IMO.Granted it was much the same as the original but I loved the first so I have no problem with this.What I liked was the controls and player movement seemed much tighter and responsive.The game pace seemed to be a little faster as well.I thought the atmosphere was great and I was actually apprehensive as I was moving through the corridors,not knowing what was going to happen next.First day buy for me...can't wait.:D

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#25 RealKilla_789
Member since 2007 • 3669 Posts

I have rarely played a decent Demo but Dead Space 2 was quite good IMO.Granted it was much the same as the original but I loved the first so I have no problem with this.What I liked was the controls and player movement seemed much tighter and responsive.The game pace seemed to be a little faster as well.I thought the atmosphere was great and I was actually apprehensive as I was moving through the corridors,not knowing what was going to happen next.First day buy for me...can't wait.:D

Serial_Killa
I don't know if I'll buy the game. We'll see.
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#26 Kcdragon8116
Member since 2008 • 1300 Posts
Liked the demo, even if it was a bit short. Nothing to complain about, it will be a fun game. Startled me a few times already too.
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#27 LowDownDirty
Member since 2009 • 96 Posts

What is with this new complaint about sameness?

It IS called Dead Space 2. It is SUPPOSED to be like Dead Space 1.

I just don't get it. Assassin's Creed:Brotherhood got an 8.5 for being like AC2, but was AC2 not a freaking awesome game?

Like others have said if it was completely different from the first one you would complain about that.

Not to mention gleaning impressions from a demo about the entire game really isn't practical. The demo just provides enough time to see if you would have fun or not. They aren't going to introduce ANY important new gameplay elements in a demo.

This is like people complaing about GTA IV being too realistic and not having enough weapons or car modifications when they forget that GTA IV was the first GTA game to have a cover system and multiplayer. Both of which DRASTICALLY changed gameply in that series. Going back and playing previos GTA games without cover is extremely weird now.

New additions to Dead Space 2 that I remembering hearing about besides new weapons and stupid stuff like that. (After all Isaac is an everyman engineer, he isn't supposed to have access to crazy weapons just practical things that can be used as weapons):

Isaac has a voice (minor thing, but really changes the dynamic of interaction and storytelling)

Game takes place on a planet instead of mainly on a ship (this means bigger, more open areas and potentially vastly different scenery from one chapter to another as well as larger boss fights)

Complete Zero G control (I don't know if you have ever seen NASA space suits, but those guys move slow as hell too b/c its OUTER F U C K I N G SPACE!)

Several new Necromorphs

Multiplayer

Those are just a few things I remember hearing and I don't even follow that stuff closely. Just Multiplayer and a new setting are enough for most sequels.


I am MUCH more afraid of this game being too different from Dead Space 1 because of how open the environments could be on a planet setting instead of the dark, lonely corridors of the ship. The first game was good and scary because it was isolating and the environments made you feel trapped. On a planet it isn't necessarily that dire so they had to play up the psychological aspect of Isaac going mad.

If it is more of the same I for one will be happy.

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#28 Wakanoid
Member since 2009 • 4468 Posts
[QUOTE="Xbox360Gamer15"][QUOTE="RealKilla_789"]

Hey what's up fellow gamespotters. I played the Dead Space 2 demo recently and I have to say, I was very disappointed. It seemed exactly the same as the first game. Dead Space has come to be one of my most beloved games and I was expecting much, much more. The level design in the demo was very poor if you asked me. In the first few minutes of the demo you go through several hallways that are exactly the same with no enemies. It definitely gave you that deja vu feeling. I could only point out a few new additions to the game:

1. New Zero G: In the sequel they kind of handled it differently by giving you more freedom in the zero g sequences instead of just having you jump from once spot to another. In the demo I felt that the zero g was way too slow and ultimately, not that impressive. To be fair, from previews I've seen much better sequences of the new zero g where you're going pretty face. However, the question is how much will we see those faster zero g sequences.

2. Javelin gun- This was probably my favorite part of the demo. Using the javelin to launch your enemies and impale them to walls was very satisfying.

3. Enemies- I can't give you the deveeloper's names for the new enemies but I'll refer both of them simply as the spitter, and the babies. I found these new enemies to be great additions to the necromorphs. The spitter, as I call it, as you might have guessed, spits on you (well vomit but hey same thing!) and the spit slows you down creating a new and welcome challenge. The babies came in after a quick cutscence during the demo, and I will not lie, at first they did not seem very intimidating but their numbers is what gives you problems, despite them all being a one shot kill with the plasma cutter. I found myself quickly retreating to give me some room to breath. When these babies are added in with other necromorphs, you'll sure be in some trouble.

4. Reloading animation- Some of you might laugh at something so small and ultimately, insignificant. However, sometimes its the smalls things that matters. You can judge for yourself whether this is really a big deal, but for me I really liked it. When you reload your weapon in Dead Space 2 you can now see your clip fly out. How cool is that!?

Other than these new additions I have just mentioned the rest of the demo was just rinse and repeat from the frist game. Granted, this was only a demo, they could be hiding a lot for the full game. Well, hopefully that's exactly what they're doing, hiding A LOT. And also, sometimes "if it ain't broke don't fix it" isn't always so bad. What are you guys' thoughts on the demo?

i got stuck on a small puzzle and the hacking is hard....it doesnt appeal to me

... Uhm, there was no puzzle?
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#29 perry933
Member since 2007 • 621 Posts

It def felt like a retread of the original. I was hoping to see some better weapons.

Overall I am still gonna get the new game, but the demo could have been better

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#30 EzekyleAbadon
Member since 2010 • 1391 Posts

[QUOTE="Xbox360Gamer15"][i got stuck on a small puzzle and the hacking is hard....it doesnt appeal to meWakanoid
... Uhm, there was no puzzle?

He's talking about the part where you activate zero-g

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#31 randomguy15
Member since 2008 • 1981 Posts

It was a great demo IMO. I loved the first one and I can't wait to get this one, but I'm not spending 60 dollars for a game so I will wait for a price drop. And of course it is similar in some ways but if it changed too much I would be very disapointed. I thought the new weapons were awesome. And the new necremorph enemies is welcomed by me. It seemed more tense and even scarier, which makes me happy. And lastly the full control of zero-G seemed very well done. Better than jumping from wall to wall.I'm excited and my hype is AAA.

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RealKilla_789

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#32 RealKilla_789
Member since 2007 • 3669 Posts
BrettFavor1185
Assassin's Creed Brotherhood isn't ACIII so it's expected to be similar to the first one.
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XileLord

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#35 XileLord
Member since 2007 • 3776 Posts

What's with everybody and calling sequels 1.5?

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BiThBhE0

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#36 BiThBhE0
Member since 2008 • 1643 Posts
I really wasn't that impressed with the demo. I was still going to pick it up day one but I wasn't that pumped for it. But after seeing a new video, I'm really looking forward to it. For anyone that wants to check it out, it's on the front page of the 360 section of IGN called Isaac the Badass.
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RealKilla_789

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#37 RealKilla_789
Member since 2007 • 3669 Posts

What's with everybody and calling sequels 1.5?

XileLord
It's a good way to get discussion started.
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sharkbiscuit79

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#38 sharkbiscuit79
Member since 2009 • 1142 Posts

[QUOTE="N7Espi"]

The same can be said for almost every sequel. There's probably a handful of sequels that are significantly different from their predecessors.

It's almost like some of you think "wait? why is this still a third person shooter? it should be a first person platformer with RTS elements! rehash!!!!"

Louis-D

I have to agree with you. When it comes to a sequel, developers tend to focus more on improving and developing, rather than completely changing the game.

I could not agree more. The other thing is that the people that moan DONT ACTUALLY suggest anything. What did you want Dead Space 2 to be? A rally game? a third person shootersetin the wild west I mean come onwhat ther asking for is a genre change which is just stupid. Im feeling angry now:twisted:

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AndromedasWake

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#39 AndromedasWake
Member since 2010 • 256 Posts
I was definitely not expecting any radical changes to the sequel. They had a working formula, you fine tune and build on those, you don't radically change them... or scrap them and rebuild.
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kungfool69

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#40 kungfool69
Member since 2006 • 2584 Posts

[QUOTE="N7Espi"]

[QUOTE="RealKilla_789"] Sounds to me as a way to justify a not-so-good sequel. Look, obviously you won't completely change the game because then you'll isolate the audience you already had and they won't buy your game. But you can improve your game much more than what impressions I've gotten from the Dead Space 2 demo. Just look at games such as Mass Effect 2, Gears of War 2 and future games such as Dragon Age 2. These games have added a lot over their predecessors. RealKilla_789

Are you serious? ME2 removed more features from ME1 than it added and Gears of War 2 didn't add much at all. At least not in terms of significance.

How is Gears 2 a "proper" sequel when it improves on it's predecessor as much as Dead Space 2 does?

Again, just another classic case of "I WANT TO COMPLAIN JUST BECAUSE I CAN!" If you're going to bash a game for not being a real sequel, don't list games that are just as guilty and act like they're proper sequels.

Gears of War 2 added a lot of new things. The engine was revamped and made it a much better game than it's predecessor. The new ways to execute was a very welcome addition. Not to mention some of the great new weapons. They co-op was improved. They added some great new multiplayer modes including the monster we all know as horde mode. Horde mode alone changed the industry as we know it with many developers adding it to their games. And what did Mass Effect 2 remove if you don't mind me asking? And you are wrong when you say "I want to complain just because I can," that actually offends me.

ME2 removed the armour/gun tweaking. it also removed the vehicle missions and replaced them with the tedious probing/mining operations. to its credit what it DID add was a playable framerate!

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Coded12

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#41 Coded12
Member since 2007 • 323 Posts

Pretty similar to the first but that was to be expected as there's not much different they can do to vary the gameplay.

Should be good though! and still just as scarey!