[QUOTE="Avenger1324"][QUOTE="billyd5301"][QUOTE="Jaysonguy"]
100% incorrect (I was going to say wrong but you are a Game Room fan too so I went easy lol)
When the first person buys a game new they get the pass for free so they go on and sign in and all that jazz for the game. They now have a username that's associated with the account and they have that tied in with all their DLC and records and stats and leagues everything these services offer.
Now they play their game and sell it to a store so the second person buys it new
Now we have the publisher keeping tracks of all the first person's information and then they're also asked to maintain someone else's account for free as well? And if that's sold and bought again now we have three.
For the sake of argument let's just say that all used games only switch hands once, that means that the publisher is using their online service keeping usernames/DLC/stats/records all on their servers for two people when only one person has given them money for the game.
So no, it's not just one person using the service at any time
Haha, well this is a good try I will give you that. But it's not like anyone is maintaining these numbers on leaderboards. You don't have people being paid to sit in a room sorting out stats to tell you who the number one player is. You are maybe using up 5kb worth of space to put someones name and stats on a page, which at the going rate on hard drive space is less than a penny. If this was really for that purpose there would be extremely quick fixes for this at extremely little cost. If they were trying to charge something like $1.00 and putting codes on the actual discs it would be one thing. So if I buy Battlefield BC 2 used, and I put my code in and it sees that it is in a new Xbox and comes up and said "Are you the new owner of this software? Yes No". Okay then I pay my dollar to switch it, fine whatever. But they aren't asking for a dollar to provide a service. They are asking for $10 (as far as I am aware) for virutally nothing at all. The $10 off of every used sale is clearly a way to profit multiple times off of one game, not a means of collecting back lost money, because they probably spend more on donuts than it costs to display stats.The argument about developers having to maintain servers, and those having costs is more an issue to do with how Live is setup than justifying this extra charge.
Microsoft chose to setup Live in such a way that instead of customers being charged by each publisher to use online in their games, MS chose to have a centralised charge for online - Gold Live subscription. MS host servers that companies can rent to have their games on. If they choose to setup their own servers, then so be it, but to do so they must think it is more cost effective than using the MS ones. It shouldn't grant them the right to charge more because of their decision.
If publishers are allowed to break away and start charging what they want for each game then it totally undermines the principle of paying for a Gold Live account.
I totally see what you are saying, and totally agree with you 100%. In fact when this came up a few weeks ago I was questioning why MS had not stepped in on this and stopped it. Because in the end it will hurt MS more than the company doing it. MS will start losing money from DLC, and probably some Live subscriptions in there. Let's face it, there are a chunk of people that only play cheap used games. Less than $15 in many cases. When those people are not able to play online or download DLC they are probably going to scrap their Live subscription instead of starting to pay $60 for every game they buy. So while I agree with you, I think it MS owes everyone an explaination of their stance on this matter.
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