For the future installment of Gears of War, Tony begs Epic to fix the following.April 9, 2010 | 1:54 PM PST
by:Tony DaSilva
The Fact:Gears of War 3will be out in April 2011.
The Problem: Epic has had major issues with the multiplayer inGear'sgames. So much so, that many hardcore fans have quit playing due to sheer frustration.
The Solution: (See below)
5. Excessive Damage of Mortar and Frags
It's great if you're the one placing the Frag or launching the Mortar, but for the rest of us, exploding if we're anywhere near either of them just sucks. There's been numerous times where I've been underneath a rooftop, overhang, or in cover, when the Mortar "somehow" kills me. The Mortar allows ammo to be launched vertically, and when it's peaked, descends downward to the ground, killing anything within its vicinity. The problem is "anything in its vicinity" doesn't mean "death to players smart enough to take cover underneath structures."
Frags are just too potent as well; especially if you're playing on a smaller map. In these circumstances the match becomes dominated by them. Walls are tagged constantly and consistently, to the point where every corner you try and scramble around turns you into bloody slop. Turning down the Frag damage on these suckers could greatly enhance the strategy of the gunplay, and stop those annoying Frag campers. You know who you are.
4. Fix the Match Leaving Penalty
The plethora of updates Epic has put out forGears 2also holds with it the match leaving penalty. A deduction of 1,500 points is displayed when you finish your next match after leaving. The reason is obviously to deter players from entering matches and leaving for whatever reason; whether it's getting slaughtered by the opposing team, not liking the map that was chosen, or just mom calling the boys in for some fish sticks. With this cute little update though, aggravation has ensued. Players leaving lag-delayed-unplayable-matches are penalized and give them one choice to avoid it: wait around for 20 minutes until the match is over by hiding somewhere in the map (usually at a spawn). This way they "technically" are still in the game and won't get the point deduction. Furthermore, this causes the team they are on an almost definite loss, not allowing a bot to take the place of the player that's shamefully hiding.
3. Cheating (Lag Switch)
You've all heard of it and yes, it's true. There's something you can do with your modem that will cause the screen of the other players to be delayed. This gives the "switcher" easy access to clean up on kills. Ever been in a match that freezes on and off with lag inconsistency? Then you've probably been a victim. The numerous updates were supposed to have taken care of this issue, but it's still there, taunting its victims. In order to be able to pull off the lag switch you have to be host; which brings me to number two…
2. Hosting
The dreaded host. It's not long in any match before someone utters the words, "Well, I found the host!" The player that has been gifted as being host is for lack of a better word, Superman. The host holds the connection to the entire game and gives them quicker movement and overall firepower in contrast to every other player in the match. For some reason, and I'm not a coder so I don't have the answer, but this is much more obvious inGearsthan in any other multiplayer game. Not fair, right? Right!
1. The Chainsaw
The chainsaw is the vital flaw of every "Gears" game. I know many of you may have heard this before, but the reason for this annoyance is clear for any decentGearsplayer. The chainsaw is unarguably the easiest way to kill anyone, at any time, as long as you're somewhat close to them. You can pick up the controller, hold the B button, and run around in circles chasing after players. There's also another piece of equipment attached to the saw that's invisible to the naked eye: a vacuum. The chainsaw has been capable of sucking players into its grasp around corners, snatching them up through even shotgun blasts, and probably by the same guy running around in circles with an enlarged worn out B button.
Giving the option to take the chainsaw out of the match would resolve this issue. It would give decent players wanting to play with strategy and bullets peace of mind. Instead they're being consumed with uncertainty every time they hear the saw rev, thinking they'll be sucked up into a gory pulp without a choice. Until then, I guess I'll have to control the wrath entering my body after lil' Timmy chainsaws me in half for the eighth time while telling me how "bad I suck."
source: http://www.kombo.com/article.php?artid=14409
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