GTA IV Devs having trouble due to lack of Hard Drive.

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black_awpN1

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#1 black_awpN1
Member since 2004 • 7863 Posts
THey said there having complications because the 360 dosent have a standard hard drive they can cache to. WHO DOSENT HAVE A HARD DRIVE! The core is just a waste of space and should be romeoved so DEVS wont hav ethis problem anymore. Again, why wouldnt you hav ea hard drive of atleast 20GBs? Its kinda dumb if you dont.
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boomshakalaka88

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#2 boomshakalaka88
Member since 2007 • 283 Posts
Ya i have no idea why its a problem for them. seriously, everyone has a harddrive
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lockjaw333

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#3 lockjaw333
Member since 2003 • 1743 Posts
If you read the article that's being thown around where this was allegedly said, you would see that they don't actually say that the Xbox 360 is limiting the development. That's something that the game media and forum posters assume the interviewee meant and ran with.
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Warchild

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#4 Warchild
Member since 2002 • 1671 Posts
I'm not offering validity to the TC, but I really wondered at why MS didn't just make the HD standard.  With the Elite's release, maybe now they will do away with the core.  The Core was stupid anyway, as you had to spend an extra 30-40 on a stupid memory card just for your gamesaves, and you couldn't go on Live without a HD.
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darbyshireandy

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#5 darbyshireandy
Member since 2004 • 659 Posts
not all people have a hard drive i have a ps3 and a gamming pc for my main systems and i got my kids a 'cheep' xbox 360, so i could just let them play on that what with all the games that are out now for the 360 . Not a good move for microsoft if it stars afecting games down the line for all the 360 owners:( but good for dads like me to keep the little ones happy on the cheep lol
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Warchild

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#6 Warchild
Member since 2002 • 1671 Posts
Why would you get your kids a 360?  There are hardly any kid games for it...why not the game cube, or Wii?  Any you still needed the Memory Card, correct?
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darbyshireandy

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#7 darbyshireandy
Member since 2004 • 659 Posts
i got my kids a 360 because i am only 29 and i dont know about anyone else i like to have good systems in my home then i have a choice too but dont let the wife see this post lol
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daveg1

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#8 daveg1
Member since 2005 • 20405 Posts
i dont see the problem for them..they already made a game for the 360 that you NEEDED  hdd to play so they could easily do the same for this game..
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lockjaw333

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#9 lockjaw333
Member since 2003 • 1743 Posts
I think Microsoft's main impetus in offering the core system was to allow for choice. Different options at different dollar levels is always a good thing for the consumer, especially in that Microsoft's core can be upgraded with everything that the premium package has if the owners chooses to in the future (unlike other base-level videogame systems...)
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skbmassive

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#10 skbmassive
Member since 2007 • 210 Posts
They never said they are having any problem. This is something coming from a Playstation magazine and the person basically said both consoles has their difficulties but their team will work them out. It's these gaming websites blowing this out of proportion.
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darbyshireandy

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#11 darbyshireandy
Member since 2004 • 659 Posts

I think Microsoft's main impetus in offering the core system was to allow for choice. Different options at different dollar levels is always a good thing for the consumer, especially in that Microsoft's core can be upgraded with everything that the premium package has if the owners chooses to in the future (unlike other base-level videogame systems...)lockjaw333

yes good point 

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lockjaw333

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#12 lockjaw333
Member since 2003 • 1743 Posts
They never said they are having any problem. This is something coming from a Playstation magazine and the person basically said both consoles has their difficulties but their team will work them out. It's these gaming websites blowing this out of proportion.skbmassive
Exactly.
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daveg1

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#13 daveg1
Member since 2005 • 20405 Posts
They never said they are having any problem. This is something coming from a Playstation magazine and the person basically said both consoles has their difficulties but their team will work them out. It's these gaming websites blowing this out of proportion.skbmassive
its been all over the net..not just in ps mags,,even ign had a write up on it on there main page.
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lockjaw333

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#14 lockjaw333
Member since 2003 • 1743 Posts
[QUOTE="skbmassive"]They never said they are having any problem. This is something coming from a Playstation magazine and the person basically said both consoles has their difficulties but their team will work them out. It's these gaming websites blowing this out of proportion.daveg1
its been all over the net..not just in ps mags,,even ign had a write up on it on there main page.

Read the article on IGN. I hardly think that saying "Yep" to a largely biased question from a PS magazine editor and including nothing on what the person being interviewed had to say following that one word answer counts as proof that they are having trouble developing the game for the Xbox 360. You can take any fragment of what someone writes or says and slant it for your own use.
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Hashbrowns

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#15 Hashbrowns
Member since 2003 • 492 Posts
I find it bizzare that the GTA series is suddenly expected to be the pinnacle of graphical excellence.  If the 360 is "limiting" them, how did they ever manage to develop GTA III, Vice City, and San Andreas specifically for the PS2?  When did Rockstar start being hardware elitists?  And when did we start expecting a GTA game to set a graphical standard?
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teebeenz

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#16 teebeenz
Member since 2006 • 4362 Posts
THey said there having complications because the 360 dosent have a standard hard drive they can cache to. WHO DOSENT HAVE A HARD DRIVE! The core is just a waste of space and should be romeoved so DEVS wont hav ethis problem anymore. Again, why wouldnt you hav ea hard drive of atleast 20GBs? Its kinda dumb if you dont.
black_awpN1
I wouldnt be surprised if 15-20% of all xbox units were core, and to a devloper thats a big problem.
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black_awpN1

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#17 black_awpN1
Member since 2004 • 7863 Posts

not all people have a hard drive i have a ps3 and a gamming pc for my main systems and i got my kids a 'cheep' xbox 360, so i could just let them play on that what with all the games that are out now for the 360 . Not a good move for microsoft if it stars afecting games down the line for all the 360 owners:( but good for dads like me to keep the little ones happy on the cheep loldarbyshireandy

yeah, but I dont think youll be having your kids be playing GTA IV anyway, right?  

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teebeenz

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#18 teebeenz
Member since 2006 • 4362 Posts
I find it bizzare that the GTA series is suddenly expected to be the pinnacle of graphical excellence. If the 360 is "limiting" them, how did they ever manage to develop GTA III, Vice City, and San Andreas specifically for the PS2? When did Rockstar start being hardware elitists? And when did we start expecting a GTA game to set a graphical standard?Hashbrowns
GTA3 was made with a 3rd party engine which limited them all the way which is why the second the PSP and 360 came out they made their own. Now they have their own engine, they dictate what they want to see and it seems they want to see the old limitations they had go out the window.
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darbyshireandy

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#19 darbyshireandy
Member since 2004 • 659 Posts

[QUOTE="darbyshireandy"]not all people have a hard drive i have a ps3 and a gamming pc for my main systems and i got my kids a 'cheep' xbox 360, so i could just let them play on that what with all the games that are out now for the 360 . Not a good move for microsoft if it stars afecting games down the line for all the 360 owners:( but good for dads like me to keep the little ones happy on the cheep lolblack_awpN1

yeah, but I dont think youll be having your kids be playing GTA IV anyway, right?

no but i will lol, imo i dont think this lack of hard drive will be an issue with the 360 for this game but in the future it could be a problem not having a hdd as a standard
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skbmassive

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#20 skbmassive
Member since 2007 • 210 Posts

[QUOTE="skbmassive"]They never said they are having any problem. This is something coming from a Playstation magazine and the person basically said both consoles has their difficulties but their team will work them out. It's these gaming websites blowing this out of proportion.daveg1
its been all over the net..not just in ps mags,,even ign had a write up on it on there main page.

The interview came from a Playstation magazine and if you read the article you will understand. Some websites made it seem as if they answered "Yep" and that was it. That's not the case.

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teebeenz

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#21 teebeenz
Member since 2006 • 4362 Posts
The interview came from a Playstation magazine.skbmassive
So? The quote came from rockstar.
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martin_f

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#22 martin_f
Member since 2005 • 2605 Posts

All they need to do is stick a sticker on the box saying you need a HDD many people play their games on Tvs that dont do 60HZ therefore they cant play many games but does that stop developers?

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skbmassive

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#23 skbmassive
Member since 2007 • 210 Posts

[QUOTE="skbmassive"]The interview came from a Playstation magazine.teebeenz
So? The quote came from rockstar.

Did you read teh entire quote? Why did they leave out what he said as if he replied with a simple "Yep"  Sorry but GTA is not a game that needs a hard drive nor does it require much space on a DVD. It will be fine on the Xbox.

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teebeenz

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#24 teebeenz
Member since 2006 • 4362 Posts
Leave out what? He was asked if working on a system which didnt have plenty of storage and a HD was a limitation, he said "Yep to be honest with you we haven’t solved all those riddles yet." Looks like he was being diplomatic. I dont see anything left out.
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skbmassive

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#25 skbmassive
Member since 2007 • 210 Posts

Leave out what? He was asked if working on a system which didnt have plenty of storage and a HD was a limitation, he said "Yep to be honest with you we haven't solved all those riddles yet." Looks like he was being diplomatic. I dont see anything left out.teebeenz

Continue what he said. It can be turned to say the Ps3 also has problems since he did say that. Working out a riddle does not mean it's a problem really and GTA staff is talented. 

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teebeenz

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#26 teebeenz
Member since 2006 • 4362 Posts
Sure, as said in the other 50 threads on this PS3 has its own issues no doubt, working with the limited netcode, the early Home SDKs, getting caching right and of course making sure the cell is fine tuned, but these are all software issues which can be fixed with time. No matter how long you wait DVD9 wont turn into bluray and a HD wont sprout out of thin air.
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skbmassive

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#27 skbmassive
Member since 2007 • 210 Posts

Sure, as said in the other 50 threads on this PS3 has its own issues no doubt, working with the limited netcode, the early Home SDKs, getting caching right and of course making sure the cell is fine tuned, but these are all software issues which can be fixed with time. No matter how long you wait DVD9 wont turn into bluray and a HD wont sprout out of thin air.teebeenz

So now this is a blu ray is needed thread? The last GTA was what ? 2 gigs and now you expect it to be 20 gigs? Consoles don't have that kind of memory and the only thing you will see using large storage are FMV filled games where the videos stream from the disc. GTA is not one of those type of games.

The only difference you will see in this game is one will have longer load times unless they copy the entire game to the hard drive. Like they did with oblivion.

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gatsbythepig

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#28 gatsbythepig
Member since 2003 • 12059 Posts
Ya i have no idea why its a problem for them. seriously, everyone has a harddriveboomshakalaka88
They have to program it believing that people will be playing it without a harddrive.
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kindredmachine

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#29 kindredmachine
Member since 2002 • 2625 Posts

I find it bizzare that the GTA series is suddenly expected to be the pinnacle of graphical excellence.  If the 360 is "limiting" them, how did they ever manage to develop GTA III, Vice City, and San Andreas specifically for the PS2?  When did Rockstar start being hardware elitists?  And when did we start expecting a GTA game to set a graphical standard?Hashbrowns

ROTFL, true, the graphics in the GTA series always stunk... LOL

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teebeenz

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#30 teebeenz
Member since 2006 • 4362 Posts
>So now this is a blu ray is needed thread? GTA was what ? 2 gigs and now you expect it to be 20 gigs? Consoles don't have that kind of memory and the only thing you will see using large storage are FMV filled games. GTA is not one of them.skbmassive
Memory has nothing to do with it. We're not talking PS2 stuff anymore. Resistance Fall Of Man was 20gigs+ and that was a launch title, how big do you think a game franchise like that would be in 2 years, or 4 years?
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#31 kindredmachine
Member since 2002 • 2625 Posts

[QUOTE="teebeenz"]Sure, as said in the other 50 threads on this PS3 has its own issues no doubt, working with the limited netcode, the early Home SDKs, getting caching right and of course making sure the cell is fine tuned, but these are all software issues which can be fixed with time. No matter how long you wait DVD9 wont turn into bluray and a HD wont sprout out of thin air.skbmassive

So now this is a blu ray is needed thread? The last GTA was what ? 2 gigs and now you expect it to be 20 gigs? Consoles don't have that kind of memory and the only thing you will see using large storage are FMV filled games where the videos stream from the disc. GTA is not one of those type of games.

The only difference you will see in this game is one will have longer load times unless they copy the entire game to the hard drive. Like they did with oblivion.

Yep, right on. You also have to consider that PCs don't really have any memory restrictions as well because games all install to the HDD. But you dont see 20GB PC games do you (Some PC games come on multiple DVDs though). The reality is that games really dont take up that much memory so I dont know why PS3 fans think they're going to be playing these 15GBG-20GBG games. It's not going to happen. Even a HUGE MMO game like Final Fantasy XI on the PC which runs in high-res of course is about 7GB. Anarchy Online with all of the expansion disks (4-5 disks) is about 6GB once it's all installed.

 

 

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kindredmachine

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#32 kindredmachine
Member since 2002 • 2625 Posts

[QUOTE="skbmassive"]>So now this is a blu ray is needed thread? GTA was what ? 2 gigs and now you expect it to be 20 gigs? Consoles don't have that kind of memory and the only thing you will see using large storage are FMV filled games. GTA is not one of them.teebeenz
Memory has nothing to do with it. We're not talking PS2 stuff anymore. Resistance Fall Of Man was 20gigs+ and that was a launch title, how big do you think a game franchise like that would be in 2 years, or 4 years?

No offence, but that was just marketing hype to sell the game. Resistance was only about 3GB... seriously. Here, read this artical... http://digg.com/gaming_news/Resistance_17_75GB_of_garbage

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teebeenz

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#33 teebeenz
Member since 2006 • 4362 Posts
That was also found to be inaccurate with the usual duplicate data used through the disk as is common on disk releases.
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teebeenz

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#34 teebeenz
Member since 2006 • 4362 Posts
Yep, right on. You also have to consider that PCs don't really have any memory restrictions as well because games all install to the HDD. But you dont see 20GB PC games do you (Some PC games come on multiple DVDs though). The reality is that games really dont take up that much memory so I dont know why PS3 fans think they're going to be playing these 15GBG-20GBG games. It's not going to happen. Even a HUGE MMO game like Final Fantasy XI on the PC which runs in high-res of course is about 7GB. Anarchy Online with all of the expansion disks (4-5 disks) is about 6GB once it's all installed.kindredmachine
Games are expected to be big becuase of the audio which takes up lots of space these days, but also becuase they tend to expand by about 4x with each console generation. Few will reach multiple disks, but more than enough will surpass DVD9.
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skbmassive

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#35 skbmassive
Member since 2007 • 210 Posts

That was also found to be inaccurate with the usual duplicate data used through the disk as is common on disk releases.teebeenz

memory has a lot to do with it. textures do not require much space at all. Audio and videos take up the most space on these games.

Look at Crysis for example. it has better textures than any console game and it only requires 6 gigs of HD space. I don't know how large resistance is but I am pretty sure a lot of the space is used by disc padding. Oblivion was suppose to do something similiar since the game is only 4.5 gigs but instead they dumped it to the hard drive.

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skbmassive

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#36 skbmassive
Member since 2007 • 210 Posts
[QUOTE="skbmassive"]

[QUOTE="teebeenz"]Sure, as said in the other 50 threads on this PS3 has its own issues no doubt, working with the limited netcode, the early Home SDKs, getting caching right and of course making sure the cell is fine tuned, but these are all software issues which can be fixed with time. No matter how long you wait DVD9 wont turn into bluray and a HD wont sprout out of thin air.kindredmachine

So now this is a blu ray is needed thread? The last GTA was what ? 2 gigs and now you expect it to be 20 gigs? Consoles don't have that kind of memory and the only thing you will see using large storage are FMV filled games where the videos stream from the disc. GTA is not one of those type of games.

The only difference you will see in this game is one will have longer load times unless they copy the entire game to the hard drive. Like they did with oblivion.

Yep, right on. You also have to consider that PCs don't really have any memory restrictions as well because games all install to the HDD. But you dont see 20GB PC games do you (Some PC games come on multiple DVDs though). The reality is that games really dont take up that much memory so I dont know why PS3 fans think they're going to be playing these 15GBG-20GBG games. It's not going to happen. Even a HUGE MMO game like Final Fantasy XI on the PC which runs in high-res of course is about 7GB. Anarchy Online with all of the expansion disks (4-5 disks) is about 6GB once it's all installed.

 

 

the largest PC game i can thing of right now is Flight Simulator X and it has every single airport in the world plus a world map. it requires 14 gigs hard drive and 2 gigs of ram to load those huge worlds. You cannot load those things on a 512mb of ram

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KoolEmpty

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#37 KoolEmpty
Member since 2002 • 1081 Posts
CRIPPLE FIGHT!
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teebeenz

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#38 teebeenz
Member since 2006 • 4362 Posts
the largest PC game i can thing of right now is Flight Simulator X and it has every single airport in the world plus a world map. it requires 14 gigs hard drive and 2 gigs of ram to load those huge worlds. You cannot load those things on a 512mb of ramskbmassive
Funny becuase its system requirements say 256megs. Dude, go do some research on how games use their data.
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sonofabear17

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#39 sonofabear17
Member since 2006 • 1941 Posts
Who the heck doesnt have a Hard drive raise your hand
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skbmassive

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#40 skbmassive
Member since 2007 • 210 Posts

[QUOTE="skbmassive"]the largest PC game i can thing of right now is Flight Simulator X and it has every single airport in the world plus a world map. it requires 14 gigs hard drive and 2 gigs of ram to load those huge worlds. You cannot load those things on a 512mb of ramteebeenz
Funny becuase its system requirements say 256megs. Dude, go do some research on how games use their data.

there is a huge difference between reccommended requirements and minimum. The minimum is 256 which basically means you will have to play the game at the lowest resolution (No HD) and all the lowest settings plus you cannot expect smooth play. The recommended requirements are 2 gigs of ram.

If you want blocky texture, low frames, low resolutions and poor audio then 256mb might work.

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YourLastDay86

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#41 YourLastDay86
Member since 2004 • 1073 Posts
It can't be that hard of problem to get around... You mean to tell me that they've been developing this game for years and only recently...5 months before release...did they discover this and said oh $hit what about the people w/o a HDD...
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teebeenz

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#42 teebeenz
Member since 2006 • 4362 Posts
[QUOTE="YourLastDay86"]It can't be that hard of problem to get around... You mean to tell me that they've been developing this game for years and only recently...5 months before release...did they discover this and said oh $hit what about the people w/o a HDD...

Theyve known this since the 360 was released, theyll work through it, but it just means for future GTA4 games they may deicde not to.
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JumpingMirrior

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#43 JumpingMirrior
Member since 2004 • 11495 Posts
The HDD presents a problem because games can use it for cache to help spee dup loadign ( or in a GTA's case, help with streaming. ) Also becuase of DVD9, that too is another problem that many people have mentioned, not jsut Rockstar.  I believe Epic Games said Unreal Tournament 3 is 30Gbs right now and their not even done with it..  Of course they need to finish and compress, but still i think DVD9 is a big hinderence holding 360 back.
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skbmassive

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#44 skbmassive
Member since 2007 • 210 Posts

The HDD presents a problem because games can use it for cache to help spee dup loadign ( or in a GTA's case, help with streaming. ) Also becuase of DVD9, that too is another problem that many people have mentioned, not jsut Rockstar.  I believe Epic Games said Unreal Tournament 3 is 30Gbs right now and their not even done with it..  Of course they need to finish and compress, but still i think DVD9 is a big hinderence holding 360 back.JumpingMirrior

I find it hard to believe that UT3 is 30 gigs.Maybe you can post a link? Crysis is only 6 gigs and has much better textures than any console game. battlefield 2142 has maps much larger than any console game and it's only 2 gigs.

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teebeenz

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#45 teebeenz
Member since 2006 • 4362 Posts
I find it hard to believe that UT3 is 30 gigs.skbmassive
Well UT2k4 which was a DX8 game was 5gigs, so who knows. But one thing is for sure, lets hope they can fit all the maps onto a single DVD or else swapping during server roatation will be a total bastard.
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skbmassive

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#46 skbmassive
Member since 2007 • 210 Posts

[QUOTE="skbmassive"]I find it hard to believe that UT3 is 30 gigs.teebeenz
Well UT2k4 which was a DX8 game was 5gigs, so who knows. But one thing is for sure, lets hope they can fit all the maps onto a single DVD or else swapping during server roatation will be a total bastard.

Dude like i said a million times maps and textures do not take much space. How big were the 4 gears of war maps? it is only 230mb in size. It's in a developers best interst to keep the size as low as possible. Anyway i am done with this.

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JumpingMirrior

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#47 JumpingMirrior
Member since 2004 • 11495 Posts

[QUOTE="JumpingMirrior"]The HDD presents a problem because games can use it for cache to help spee dup loadign ( or in a GTA's case, help with streaming. ) Also becuase of DVD9, that too is another problem that many people have mentioned, not jsut Rockstar.  I believe Epic Games said Unreal Tournament 3 is 30Gbs right now and their not even done with it..  Of course they need to finish and compress, but still i think DVD9 is a big hinderence holding 360 back.skbmassive

I find it hard to believe that UT3 is 30 gigs.Maybe you can post a link? Crysis is only 6 gigs and has much better textures than any console game. battlefield 2142 has maps much larger than any console game and it's only 2 gigs.

http://www.computerandvideogames.com/article.php?id=156415

Toweards the middle. 

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drscott111

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#48 drscott111
Member since 2004 • 328 Posts
MS should simply offer a disclaimer with the Core. "Certain titles may require a hard drive to play. Sold separately." In fine print it should also read... "If you're so poor that you can't pony up the extra few bones for an HD, you probably won't be able ot afford the $60 games anyway."
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skbmassive

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#49 skbmassive
Member since 2007 • 210 Posts
[QUOTE="skbmassive"]

[QUOTE="JumpingMirrior"]The HDD presents a problem because games can use it for cache to help spee dup loadign ( or in a GTA's case, help with streaming. ) Also becuase of DVD9, that too is another problem that many people have mentioned, not jsut Rockstar.  I believe Epic Games said Unreal Tournament 3 is 30Gbs right now and their not even done with it..  Of course they need to finish and compress, but still i think DVD9 is a big hinderence holding 360 back.JumpingMirrior

I find it hard to believe that UT3 is 30 gigs.Maybe you can post a link? Crysis is only 6 gigs and has much better textures than any console game. battlefield 2142 has maps much larger than any console game and it's only 2 gigs.

http://www.computerandvideogames.com/article.php?id=156415

Toweards the middle. 

Like i said it's in the developers best interest to keep size as low as possible. Loading too much data will require much longer load times and higher system requirements (memory). You need to read what was sait more carefully and not nick pick. They said they will release exclusive patches for the game also.

I can tell you we have 30GB versions here today and we copied two versions to each of those PCs, so by the end of it we had about a terabyte of copies over there. So we've got to get smaller - big is cool, it lets you have more environment diversity and stuff like that but at the same time you have to deal with the actual load times. We don't know the exact number of maps we'll ship with but we want it to be between 30 and 40 - that's substantially more than other games in the genre.