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I know, there used to be billions of people online in Halo 2, now there's only the same eight people I see every time I go online.sandabs
Thats pretty ******* up then because there is usually 50,000 people on @ a time. i know that not as much as it used to be but the game is almost 3 years old.Â
COD3
24 people
CaUs3
Actually after this post I'm gonna be on my way to get Call of Duty 3. Don't get me wrong I'm happy with a 24 player server but it's the fact that we "SHOULD" be able to play these games with more people is what gets me annoyed. It's like knowing that you can better than that but instead u half-A$$ it.
[QUOTE="k_nen808"]i agree. to me, the more people, the more fun.arfy2
Yeah same. thats why I'm so interested in Huxley. I know its supposed be an MMOFPS but any word on how many players will actually be supported in game?
Not sure but I hear that the player capacity is gonna be rediculously HUGE!
[QUOTE="arfy2"][QUOTE="k_nen808"]i agree. to me, the more people, the more fun.R3DN1N3
Yeah same. thats why I'm so interested in Huxley. I know its supposed be an MMOFPS but any word on how many players will actually be supported in game?
Not sure but I hear that the player capacity is gonna be rediculously HUGE!
Excellent :D I hear what u are saying. The technology is there to have huge servers and give us a great gaming experience but everyone is just too lazy to implament it and make it work :(
I'm not sure if this is gonna get me suspended but DAMN even the PS3's Resistance carries a 40 player serverR3DN1N3Having it and useing it are 2 different things. I havent been in a game of Resistance with more than 10 people yet. But i do agree, some games are perfectly designed for larger groups and they just dont have them.
I would rather play an intense 4v4 match (cod2) with my team working together then a 64 player frag fest with half of the players not even having a mic *looks at bf2*. Dont get me wrong, large games can be fun sometimes. And it's not that the 360 can't handle it, there was an Xbox 1 game that supported 50 players.limpbizkit818
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I see that thankfully, there is someone with a little common sense. Not all games would benefit from huge amounts of people playing online. Even something like Tony Hawk P8 I would fine increadible annpying if I had to compete with 30 other people at once. Also, in order to get casual gamers into playing more on Live, implementing smaller teams helps, because the smaller the teams, the better the odds that you can come ontop at any given round.  Casual gamers dont want to go online and get trampled each and every time they try.
Plus, the thing with large amounts of people is that you need really large maps. Gears of War would be HORRIBLE if you made the teams bigger. Plus, the whole point xbox live is trying to drive home this generation is not just playing with a bunch of people, its ACTUALLY interacting with them. Imagine how chaotic it would be to be on a team with 19 other people, half of them yelling "OVER HERE!!!" the other half singing. By keeping the teams small you are actually helping the in game comunication, which in it of itself is a BIG plus for online games, and a MUST for games that require strategy. The more strategic the gameplay, the more it would be hurt by having large teams when it comes to playing over the internet.
You cant look at this issue in black and white and just say just because many games handle smaller amounts of people its not good. There are games that shold be played with more people, and there are games that should be played with smaller groups of people. So far, the majority of games out there should only have smaller teams. And im fine with that.  The 360 has only been out a year and a few months....give it time, there will be games coming out that have huge servers eventually.
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Bandwidth on large scale is very expensive and I know this first hand as my job is a technology coordinator for a school district. We also get major educational discounts for our items as well. For a single T1 circuit we pay about $900 for it alone now if you add in all the transmission cost and such per month it pushs to cost up to about $3000. We did get a small break when we added our second T1 and I created a multilink to bond to 2 T1's together.
Now for the next school year we are getting a much larger boost for about the same cost. The way we were able to work that is all the schools in our area which is about 26 different school district went together to cut the cost down plus got grants from our state government to help build the infrastructure to support this. In this we'll have 10Mbs of internet bandwidth. Yes Microsoft has an unbelieveable amount of money to work with but they still have to watch their cost and work within the bandwidth of their area. If the companies haven't built the infrastructure and not Microsoft then supporting that is a huge task.
Bandwidth on large scale is very expensive and I know this first hand as my job is a technology coordinator for a school district. We also get major educational discounts for our items as well. For a single T1 circuit we pay about $900 for it alone now if you add in all the transmission cost and such per month it pushs to cost up to about $3000. We did get a small break when we added our second T1 and I created a multilink to bond to 2 T1's together.
Now for the next school year we are getting a much larger boost for about the same cost. The way we were able to work that is all the schools in our area which is about 26 different school district went together to cut the cost down plus got grants from our state government to help build the infrastructure to support this. In this we'll have 10Mbs of internet bandwidth. Yes Microsoft has an unbelieveable amount of money to work with but they still have to watch their cost and work within the bandwidth of their area. If the companies haven't built the infrastructure and not Microsoft then supporting that is a huge task.
LDouglasLJr
HUH....I never thought of it that way. I guess I can see what your saying.
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