Personally, I think the achievement point system on the 360 makes games all the more fun to play. However, I think ony some companies really put some time and effort into allocating their points, while the others seem to just throw them in there at the last minute (or so it seems). I personally find, that a game with a good achievement point layout adds a huge amount to the fun factor of the game. In fact, I think I am more likely to finish the game, or simply play it longer if the achievement points make sense.
A good achievement point layout in my opinion, is a game that gives the player a good portion of the achievment points from playing the single player. This may include passing through certain levels, having a certain number of kills, etc. While another portion is meant for the online experiance. The main idea is, every achievement makes sense.
Examples of a bad achievement point layout is a game that gives you almost no achievement points for completing the single player on normal settings. Usually the points are allocated mostly in tedious tasks that a user would have absolutely no fun in obtaining.
So what games do you think have a good achievement point layout? Here is my list
Games with a good achievement point layout
Gears of War
Rainbow Six: Vegas
COD2
COD3
NBA Street: Home Court
Viva Pinata
Oblivion
Games with an awful achievement point layout
Burnout: Revenge
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(I'll edit more in as I remember them. Note that I am not listing games that have a mediocre layout, the ones that are really good and really bad)
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