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No, but there have been more intellectual critiques about it than yours.doomsothlol. well said. I loved the game ... can't wait for 2.
No, but there have been more intellectual critiques about it than yours.doomsothSuch as? I think I summed it up rather well :D
Let me guess...You were expecting a fast-paced shooter with RPG elements?spazzx625
Then it became a turn based movement game on Noveria. :D
[QUOTE="metallica_911"]Well me too, i am not an RPG fan but this game didnt deliver what was promised, i thought that it would be an RPG/ACTION game but mostly it was an RPG game with a couple of shots to be firedspazzx625Where was it promised to be anything but an RPG?
If anything, half the time you didn't really even know that you were playing an RPG. While it was still a RPG, there was plenty of action.
Well me too, i am not an RPG fan but this game didnt deliver what was promised, i thought that it would be an RPG/ACTION game but mostly it was an RPG game with a couple of shots to be firedmetallica_911next time read the previews and watch all of the interviews talking about the game. this game was always supposed to be an RPG first and a shooter second.
Where was it promised to be anything but an RPG?[QUOTE="spazzx625"][QUOTE="metallica_911"]Well me too, i am not an RPG fan but this game didnt deliver what was promised, i thought that it would be an RPG/ACTION game but mostly it was an RPG game with a couple of shots to be firedLegendaryscmt
If anything, half the time you didn't really even know that you were playing an RPG. While it was still a RPG, there was plenty of action.
true..but that was only if you followed the rules and added the right stats to the right skills. people complain about the game saying it was crap and then you find out they were a bioic class trying to use all types of weapons :roll:it was the best game I've ever played!!! Loved the story(deepth and choices), characters and action! I had no expectations when I started playing (actually didn't really know anything about it) and ended up awesome!
No, but there have been more intellectual critiques about it than yours.
doomsoth
Nicely said.
Such as? I think I summed it up rather well :D
Rainbow_Lion
Oh Christ, do I even have to explain this? Mass Effect received a great deal of praise from critical circles, and it sold very well. You are trying to explain why thousands of gamers and every major review outlet are mistaken, except you didn't explain anything. "It sucked" is not a critique. It's just you stating your opinion without even explaining how you came to it. Other posters can't offer support or argument to your opinionin any meaningful way, because you didn't provide any insight into how you came to it...unless you were intending to receive "I agree/I disagree" answers, in which case, this thread is just a survey.
It was a good RPG. An RPG puts you in the role of someone. Like if you had Gears of War the RPG you'd see where Marcus lived, where he kept his armor. You'd see the conversations he has before he goes out on missions to blow away Locusts.
That's the same thing with Mass Effect, you play the role of a Specter for every waking moment of his life. You see him have conversations with people, land on the planet and begin his investigations for the Council.In his life combat is very much a given but it is just a small part of his experience, that is an RPG. You can play games like Oblivion for hours before getting into combat.
Am I the only one who thinks this game sucks?Rainbow_LionThis game is phenominal, its brilliant, combines the rpg and the shooter so well and still emparts a great story with great characterization, let me guess your into games like gta and halo lol.
no.. I didn't care for it either, I had bought it, I kept getting stuck on the game, and then when I completed the main questline, I immediately got rid of it, I would get oblivion over mass effect, any dayTrogeton
HELL YEA! Elder Scrolls or Fallout 3 are way better than Mass Effect. In the first three hours of the game I just looked for one damn person to start the first quest or mission or whatever they call it in space.
I didn't hate the game, but I couldn't bring myself to play through it either. It reeked of being undercooked... i_noseworthyAt least you have something to back-up your opinion, and for that reason I appauld your post. I would have to agree with your comment about the dialog, something that I would like to reference to Bioware's RPG's in general. They give you this dialog 'wheel' that really doesn't do much. Reload many of the parts in the game and pick any of the other 4 or so choices and your person and the persons reaction to it is usually so similar it doesn't even matter. They could replace all the choices with 'Bad' - 'Neutral' - 'Good', seeming most of the text is so blantantly obvious which path it takes you down anyhow. There were shining points in the game where the dialog mattered, but for the most part it was indeed choppy and had false 'depth'. The RPG elements however did outweigh the shooting IMO though. Though there were 3 major paths you could take with your character in terms of skill sets and the three different paths of 'good' 'bad' 'neutral', all of the dialog inbetween missions and such expounded on the characters and their intentions much more than the shooting aspect. The fact you skipped through them probably caused you view to be very warped toward 'this is just a bad shooter' instead of viewing it as 'who is this person and why are they here?' RPG game.
I would have to agree with your comment about the dialog, something that I would like to reference to Bioware's RPG's in general. They give you this dialog 'wheel' that really doesn't do much. Reload many of the parts in the game and pick any of the other 4 or so choices and your person and the persons reaction to it is usually so similar it doesn't even matter.
raahsnavj
What do you want then? To be able to make vastly different dialogue decisions and have vastly different outcomes? So when the Council asks me if I want to be a Spectre, I just say "No, screw you guys" and then go about the rest of the "game" as a commander in the Navy, patrolling for pirates, and never learning about the Reapers or anything else. We have that; it's called Oblivion, where I can ignore the world-threatening demonic invasion and spend months out in the woods picking mushrooms. The game has to go more or less in one direction if it's actually going to tell a story, or at least, if your character is going to have any responsibility to that story.
They could replace all the choices with 'Bad' - 'Neutral' - 'Good', seeming most of the text is so blantantly obvious which path it takes you down anyhow.
raahsnavj
Do you not want it to be obvious what you're saying to someone?
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