No anti-aliasing?

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Sliverwarrior

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#1 Sliverwarrior
Member since 2003 • 928 Posts
I just bought an xbox 360 elite. Its plugged into my pc monitor running in 1080p through the hdmi cable and so far, pretty much every game I've tried (Halo 3, ODST, etc) doesn't seem to have any kind of anti-aliasing. Is this normal or I am having some kind of problem here>
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painguy1

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#2 painguy1
Member since 2007 • 8686 Posts

its normal. at those resolutions the 360 cany support AA on most games. its to much for it to handle. plus i rly dont care much for AA especially at those resolutions the added clarity just gets rid of the need for AA (for me at lease haha) ull get used toit trust me. halo 3 or any other game using its engine will look especially jaggy. those games are natively at 640p instead of 720p because microsoft added two video layers. one for the lighting and one for eveyrthing else. and rendering 2 things at once is not easy for the 360 to do.

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AdjacentLives

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#3 AdjacentLives
Member since 2009 • 1173 Posts

I'd suggest playing Halo 3 at 720p instead of 1080. And no I don't believe theres any AA.

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Next-Gen-Tec

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#4 Next-Gen-Tec
Member since 2009 • 4623 Posts
360 games do have AA, Halo 3 and ODST however are some of the most jagged games you could get. Try another game.
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nickdastick

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#5 nickdastick
Member since 2004 • 5286 Posts

360 games do have AA, Halo 3 and ODST however are some of the most jagged games you could get. Try another game.Next-Gen-Tec

That's exactly what I was thinking! Halo 3 and ODST don't look that great to begin with but if you play a game like MW2 or GoW2 you shouldn't have those issues.

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erglesmergle

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#6 erglesmergle
Member since 2009 • 1769 Posts

The lower the resolutions the more noticeable the jaggies. Halo 3 runs at 640p natively. So there you go.

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codezer0

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#7 codezer0
Member since 2004 • 15898 Posts
Though the GPU in the 360 and ps3 should basically allow for 4x AA "for free" in theory... in practice, most devs seem to elect to sacrifice or forget about implementing AA in the rendering pipeline in order to get an additional performance boost in rendering and keeping the game running fluidly. But yea, being able to output the game at a higher resolution seems to reduce how bad the "jaggies" can look like.
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vashkey

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#8 vashkey
Member since 2005 • 33781 Posts
Bungie's two Halo games don't seem to have great anti-aliasing.
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vashkey

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#9 vashkey
Member since 2005 • 33781 Posts

The lower the resolutions the more noticeable the jaggies. Halo 3 runs at 640p natively. So there you go.

erglesmergle
It's not the resolution, but the anti-aliasing. The three more recent Call of DUty games run at 600p but they look smooth thanks to superior anti-aliasing.