Problems With Oblivion

  • 81 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#1 Palantas
Member since 2002 • 15329 Posts

Some forumposters and myself were just talking about Oblivion another thread. This grew out of a discussion of the changing dynamics of newer RPGs. I decided to move my responses and a summary here, as we were getting a little off topic. (If this is bad form, then I apologize.) This is extremely long, but hey, it's not like I'm forcing you to read it. Would you rather have this, or "omfg obilivion suckss"-type posts?

Story - You are told that there's a demonic invasion hell bent on devouring the land and that you must find Martin immediately...yet nothing happens if you don't. The demons just wait at their little gates waiting for you to close them.

RobbieH1234

In all fairness, this happens in some games. I always thought it was a little odd I was going on all these sidequests in Baldur's Gate II, while I was supposed to be dying because Irenicus stole my soul. Of course, Morrowind justified all of its side-questing by having Caius Cosades simply say, "You need to get stronger before you can do what the Emperor wants. Go join the army." There's no reason they couldn't have had a little contrivance like this in Oblivion, then later have Oblivion gates pop up that actually do ravage the countryside. Of course, you don't need to get stronger in Oblivion, because of...

That god****ed scaled leveling - This breaks the game, simple as that. You will never find an area where you find your character being destroyed, no will never find unique loot. Isn't it a tad game breaking that the armor you grounded your character to get is being worn by lowly bandits? Or how someone can become the most powerful fighter in the land at level 1? Or can stop a demonic invasion at level 2?

RobbieH1234

This largely mirrors my feelings. The scaling is my biggest complaint about Oblivion. I don't think it breaks the game, but it makes the act of leveling itself irrelevant. The only thing that makes you more powerful is equipment. This isn't to say that magical weapons and artifacts shouldn't play a role in an RPG, but character level should be potent as well. The scaling goes a long way towards breaking immersion in the game, along with...

NPCs - Not one person in Oblivion, apart from the main characters, have a personality between them. They're voiced by 7 people who utter the aforementioned crappy dialogue which essentially makes every NPC the same person, just with a different face.

RobbieH1234

&

Dialogue/Voice acting - Oblivion features some of the worst dialogue I've ever come across. "I saw a mudcrab the other day" is uttered 700 times. After that you're treated to dull, repetitive drivel that takes itself far too seriously. Want some humour or personality? Look somewhere else.

RobbieH1234

I never understood the reason for the paucity of voice actors in Oblivion. Voice samples take up the same amount of space on the disc whether there's one person or 50 doing the recording. Would it have been that expensive to bring in a few more people? At least give key characters, like Baurus and Jauffre unique voices. Christ, games almost a decade ago had more voice variety than Oblivion. Just look at Deus Ex. It's not just NPCs voices that make them bland...

Radiant AI - The eternally hyped radiant AI system is ****. NPCs walk to the store, look at the wall for 6 hours, utter broken dialogue to each other (oftentimes the same voice) then go home.

RobbieH1234

I can only assume Bethesda was under release date pressure when it came to the Radiant AI. Would it have been that hard to have NPCs actually do stuff? There's a few actions, like eating and raking leaves, that they actually do, but would it have killed them to have a smith actually banging on an anvil? A jeweler checking out gems with a loupe? A clothier sewing? Innkeepers baking food? You get the idea here. It's easy to criticize Radiant AI, because it set its goals so high, but it seems to me the game could have used a little more development time.

Moving on to my second biggest complaint about Oblivion: The lack of consequences. Oblivion's full of choices you can make, but none of them have any consequences. I'm not the only one who sees this.

This is why Fallout, Baldur's Gate, or Mass Effect are, in my mind, great roleplaying experiences than Oblivion could ever hope to be. They are packed with small details and firm choices. You either take this NPC, or that. You say this in conversation, or that and both have drastically differing outcomes depending on your stats and character build.

In Oblivion everything you do is independent of everything else. Want to join the fighters guild? Awesome. Board? Want to join the assassins guild? Thats great too! I know, why dont you join allll the guild!? Yay! Forgive me, but that's for special people who can't make a choice. Spoiled if you will.

diablobasher

&

Choices and consequences - Oblivion does not feature meaning choices and consequences. Whenever the player should be able to make a choice, the game either A) Doesn't present it or B) Makes it for them. You know the rules of the Dark Brotherhood? If you tell someone about it they'll kick you out? Well you can't, even if you want to. You cannot choose to join enemy factions, you cannot choose to talk to enemies, you cannot choose to solve a quest peacefully.

Nothing matters - In the grand scheme of things, nothing you do in Oblivion has any consequence whatsoever. You can join every guild and no quest overlaps, you can kill everyone (not really since certain people can't be killed) and nobody cares. Seriously, go kill everybody in Chorrol and serve your jail time. Then talk to a random NPC and see what they think of you. If you kill a child in Fallout you're labeled a child killer, bounty hunters will then be after you for the whole game and people will be reluctant to give you quests. That's choice and consequence. Nothing you do in Oblivion affects the game world. Nothing.

RobbieH1234

I feel exactly the same way. My comments in the earlier thread:

There are no story consequences for anything you do in the game. This even bothered me back in Morrowind, where you can join the Imperial Cult and the Tribunal Temple, becoming a very important person in each organization, when they have incompatible philosophies. Here in Oblivion, you can join every faction, even when it makes no sense. Factions should be mutually exclusive, or at the very least, quests should be. Imagine how much more interesting the game would have been if: I'm a high-ranking member of the Dark Brotherhood and the Fighter's Guild. I accept a contract to kill somebody important. Shortly after leaving the Dark Brotherhood lair, I'm greeted by a courier from the Fighter's Guild, who says that I am charged with protecting important somebody, who has been targeted for assassination. At that point, I actually have to make a decision, a concept lacking in Oblivion. How much more interesting would the factions have been if you could infiltrate one of them on behalf of another, and play a double or even triple agent? Alas, no; in Oblivion, I can be as morally schizophrenic as I please.

I

A lot of these points are made very eloquently (and humorously) in an RPG Codex review of Oblivion.

Wrapping this up, I don't think Oblivion is a terrible game at all, but I certainly don't hail it as one of the greatest Occidental RPGs ever made. I think Oblivion receives a great deal of popular praise, because people have never played anything like it before, as stated here:

Oblivion is...a lazy mans RPG...and the only reason people are so up in arms about how amazing they are is because the majority (not all, but the large majority, and however much you want to argue this, it's true) had never played anything like it before on a console because they were too young to have played any of the old st*yle proper RPGs, and now the complete reverse of everything I have stated is ingrained into their minds. If these games were not released on a console they would never have received so much praise, but because neither genre had seen much activity when these games were released to the console market it was like cavemen discovering fire.

diablobasher

Emphasis mine. :lol:

The point of my thread here is not to mindlessly blast Oblivion, but to point out that it's only one game in a sub-genre that has many titles, many of which are preferred by people who have played these games for a long time. To anyone who's a long-time fan of this genre, Oblivion has some serious flaws, flaws that are often ignored in the community at large.

And I'm thoroughly impressed if you read all that.

Avatar image for gibson-les-rick
gibson-les-rick

798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2 gibson-les-rick
Member since 2007 • 798 Posts
Hey, I read it all and you DID make truthful comments about the dialogue and other flaws but seriously man and i'm being serious how can call this game bad? It is the only rpg to go to these great lenghts even if it didn't do them very good the fact is, is that they still went to great lenghts with the huge map and lots of other stuff in this game
Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 Palantas
Member since 2002 • 15329 Posts

Hey, I read it all and you DID make truthful comments about the dialogue and other flaws but seriously man and i'm being serious how can call this game bad? It is the only rpg to go to these great lenghts even if it didn't do them very good the fact is, is that they still went to great lenghts with the huge map and lots of other stuff in this game

gibson-les-rick

I'm not trying to say "Oblivion is bad," although I admit my post came off that way. I voted for the middle category on my poll up there. I enjoy Oblivion, and between PC and 360, have a couple hundred hours in it. However, Oblivion is seen as a near-perfect RPG by a lot of people, and I wanted to point out some flaws that I and others see in it.

I think one of the problems with Oblivion is that the developers set their sights so high, as you mention. They were trying to create a real world, where you can go anywhere and do anything. The problem with this is that you sacrifice in other areas.

  • If you want to have a couple thousand, fully-voiced NPCs, then you're never going to have any deep, lengthy conversations with them. Compare Oblivion NPC interaction to Torment, where you had up to 15 responses for key conversations.
  • If you're going to have a first-person game with hundreds of dungeons, they're all going to look somewhat alike. Compare this to the hand-drawn uniquness of the environments in Baldur's Gate.
  • If you want the character to be able to do anything in the game, you have to invent a way for new characters to do this, hence the scaling. Compare this to virtually any other RPG in existence.

I could go on, but you get the idea. It's a trade off, as I say, compromsing depth for breadth. It'll be very interesting to see The Elder Scrolls V, when technology and funding have caught up somewhat to Bethesda's visions.

Avatar image for gibson-les-rick
gibson-les-rick

798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#4 gibson-les-rick
Member since 2007 • 798 Posts
The thing that annoys me the most is that, Did the developers Bethesda not realise, hey we have only have 7 people to voice over 1000 npc's? It's so stupid and this is a fair point it really drags down game in terms of voice acting and dialogue I hope and pray they don't do this with Fallout 3
Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#5 Palantas
Member since 2002 • 15329 Posts

Your guess is as good as mine. I don't work in the gaming industry, so I really don't know how much voice actors cost, but I'd be surprised if it was incredibly expensive.

Fallout 3 is a touchy issue for a lot of people. I'll leave it at that.

Avatar image for doubalfa
doubalfa

7108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 30

#6 doubalfa
Member since 2006 • 7108 Posts
the thing with Oblivion is that it is meant to be more of a casual RPG, there are lots of diehard RPG fans aound here, and all of them agree that TES IV is an incomplete game, im not much the RPG kind of guy I have played like 6 games in the genre, but to tell you the truth I play Oblivion as an adventure game with a touch of RPG bash or call me ignorant but thats the way I feel it,
Avatar image for fenwickhotmail
fenwickhotmail

7308

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#7 fenwickhotmail
Member since 2004 • 7308 Posts
No.1 point about Oblivion for me: it got boring
Avatar image for diablobasher
diablobasher

5088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#8 diablobasher
Member since 2004 • 5088 Posts

Your guess is as good as mine. I don't work in the gaming industry, so I really don't know how much voice actors cost, but I'd be surprised if it was incredibly expensive.Palantas

I think the main problem here is that they spent all of that areas budget on Patrick Stewarts 5 lines of dialogue. And so had to hire 7 mediocre voice actors to do the rest, that or they pulled them from the dev team.

A much better solution would have been to hire 2 - 3 decent voice actors (maybe even more, I dont know how much they spent on Patrick Stewart) and have them to the majority of major NPC's (provided they can do differing accents so as not to sound exactly the same) and have the non major NPC's voiced by members of the dev team as a low cost alternative to hiring hundreds of VA's.

I do often get the feeling that Bethesda Softworks gets too much credit as a developer, yet it all seems to be from 'trying' to do something. Why would you praise someone for trying and failing?! You give constructvie feedbakc in that event, you dont claim that just because they tried something noone else has done (which is not true btw) that they would receive such a high level of praise.

Fallout 3 is a touchy issue for a lot of people. I'll leave it at that.

Palantas

*twitch*

Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#9 Palantas
Member since 2002 • 15329 Posts

I think the main problem here is that they spent all of that areas budget on Patrick Stewarts 5 lines of dialogue. And so had to hire 7 mediocre voice actors to do the rest, that or they pulled them from the dev team.

A much better solution would have been to hire 2 - 3 decent voice actors (maybe even more, I dont know how much they spent on Patrick Stewart) and have them to the majority of major NPC's (provided they can do differing accents so as not to sound exactly the same) and have the non major NPC's voiced by members of the dev team as a low cost alternative to hiring hundreds of VA's.

diablobasher

When I first played the game, I really wondered if Patrick Stewart's involvement was simply a marketing ploy. He gets killed by the borg in like, the first three minutes of the game. I was like, "What the ****? No more Patrick Stewart?!?" I swear he has more voice work in Oblivion's trailers than he does in the actual game.

As for what they should have done...I don't know exactly, but pretty much anything would have been better than the actual final product.

[QUOTE="Palantas"]

Fallout 3 is a touchy issue for a lot of people. I'll leave it at that.

diablobasher

*twitch*

LOL :lol:

Avatar image for MsCortana
MsCortana

10565

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 MsCortana
Member since 2007 • 10565 Posts
Palantas, you as well as the individuals you quoted...make valid points. However, these flaws did not hinder my experience in Oblivion. Actually, aside from the voice overs, nothing really annoys me about the game. I'm quite content with Oblivion and the overall experience I derive from it and for a gamer, that is really all that matters in my eyes.
Avatar image for cecx
cecx

10568

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#11 cecx
Member since 2004 • 10568 Posts
It's one of my favorite games of all time, I really regret trading it...maybe I'll buy the goty edition. :P
Avatar image for raahsnavj
raahsnavj

4895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#12 raahsnavj
Member since 2005 • 4895 Posts
My take: Story: The world is going to end at any moment and I have time to do any side quest I want... How does this differ from just about any RPG? FF7, hailed as awesominess incarnate has you breeding chocobo's and killing random monsters at the bottom of the sea. Taking a time out to do squats to earn a wig... I'm the guy with the big sword right? Just about every game follows suit unless it is extremely linear... Looking at it from a dev perspective, if you had to hurry to save the world, after you did all those side quests would feel too lowly for the savior of the world me thinks. And if you did the side quests at the first, then we would all be complaining about the main story never gets going... Maybe someone will find a solution to the 'urgency' and 'useless sidequests' or at least a balance... but it has been almost 2 decades of great RPG's all flawed the same way... I think we should just accept it. Level Scaling: Agreed. I think this was introduced to keep people from finding a wimp with good armor or swords and killing them early on only to find that 90% of the game will just be time consuming for no reward (Morrowind... yep I'm looking at you). Would it have been better if the level scaling gave the 'cap', but you could still find plenty of lower people not walking around with glass armor? Maybe they will marry the two ideas in a better way the next time. Despite it's negatives, I once again have to agree that this is a step up from Morrowind, where I got lucky against someone at a Daedric shrine early on and never had to worry about many of the items in the game for 20+ or so hours. Radiant AI Yeah, it isn't done perfectly yet. But it once again beats Morrowind where the NPC's just walk the same area all day and all night, never sleep and never do anything else. As long as they are improving, I can't complain yet. Choices and Consequences Here is a first gripe I will go with 100%. Other than a little lame bounty, there really aren't any other consequences in the game.

Conclusion I personally think Bethesda continues to do too much that they can't polish. They try to do everything, every game, and by doing so you get left with very little that feels perfect in any one category. But then again, they continue to improve, I think almost everything from Morrowind was improved to some extent in Oblivion. I'm interested to see what comes next.
Avatar image for diablobasher
diablobasher

5088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#13 diablobasher
Member since 2004 • 5088 Posts

My take: Story: The world is going to end at any moment and I have time to do any side quest I want... How does this differ from just about any RPG? FF7, hailed as awesominess incarnate has you breeding chocobo's and killing random monsters at the bottom of the sea. Taking a time out to do squats to earn a wig... I'm the guy with the big sword right? Just about every game follows suit unless it is extremely linear... Looking at it from a dev perspective, if you had to hurry to save the world, after you did all those side quests would feel too lowly for the savior of the world me thinks. And if you did the side quests at the first, then we would all be complaining about the main story never gets going... Maybe someone will find a solution to the 'urgency' and 'useless sidequests' or at least a balance... but it has been almost 2 decades of great RPG's all flawed the same way... I think we should just accept it. raahsnavj

I think this is a fair point. And certainly one of the more intelligent responses that has come up on this subject in recent times.

However, the difference, sublte though they may be, are definately present. In, for example FFVII, you are constantly reminded by NPC's and the world at large what is happening (team members will nag you/remind you about the problem at hand when you talk to them, and you can see the sky changing colour, the meteor on its way etc etc. Yes you have infinite time, but the sense of urgency is conveyed nonetheless)

Whereas with Oblivion, Martin and Jeffre will only offer basic reminders of the task at hand, barely mention the overall problem, and the world itself shows no signs of any great demon invasion besides the 50ft around the actual town being invaded at that moment in time.

There is no sense of urgency given either by NPC's or the environment, and so not only do you have all the time in the world, but it feels like you have all the time in the world.

The useless sidequests thing I personally feel is a bit of a nonargument, there will always be useless sidequests. But I feel the point with that in regards to Oblivion, is that the sidequests had a hella more potential given the storyline, protection quests, delivery quests, defense quests that tie in to the main plot line (if only vaguely) would have been much bettet than "Kill 10 mudcrabs" etc which again, tie in to the point above about sense of urgency.

The other main difference being that a huge deal of the sidequest stuff in FFVII is for personal gain, and at personal decision (dungeons, breeding chocobos, gold saucer prizes etc) and not at the behest of NPC's (who are too busy pooing themselves, adding to the sense of urgency point above) Whereas in Oblivion, you get the feeling that this farmer cares more about next weeks supply of mudcrab carcasses than he does about this great demon invasion. Which totally kills suspension of disbeleif.

Avatar image for raahsnavj
raahsnavj

4895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#14 raahsnavj
Member since 2005 • 4895 Posts
[QUOTE="diablobasher"] There is no sense of urgency given either by NPC's or the environment, and so not only do you have all the time in the world, but it feels like you have all the time in the world. ... Whereas in Oblivion, you get the feeling that this farmer cares more about next weeks supply of mudcrab carcasses than he does about this great demon invasion

A very good point. You would think those big portals would be enough for rumors to get started and cause panic across the land. Sure the NPC's don't seem to travel by them very much, but someone would and that would cause the rumors and 'tourists'... before long there should be mass hysteria... but there isn't.

This is probably an advantage of the Morrowind layout where the evil is believed to be contained inside the wall and can't get out. Thus preventing panic... Yeah, Oblivion went for the awe of the big firery gate and that doesn't hold over as well... EDIT: GS ate my formating.
Avatar image for Mcderby4
Mcderby4

481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Mcderby4
Member since 2008 • 481 Posts
Oblivion was good, it's just that it was too big and it got slightly boring. I never understood it's capabilities as much as my friends have or other gamers.
Avatar image for Mcderby4
Mcderby4

481

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Mcderby4
Member since 2008 • 481 Posts

What I meant for "big" is that it was a little too much advertised so people expected a lot from it.

Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#17 Palantas
Member since 2002 • 15329 Posts

I think both of the above posts have valid points regarding Oblivion's "urgency factor." Some additional comments:

Correct me if I'm wrong, but won't everyone in Vault 13 eventually die if you don't get that stupid water chip? I know in Fallout 2, you're reminded every so often by that Beyond Thunderdome-inspired medicine man that your village really freaking needs a GECK. Oblivion could have thrown something like these in the plot. Even if you don't have to do anything, it would have helped immersion if a courier from the Blades showed up now and again to ask what you're up to.

Once you got Martin to Cloud Ruler Temple, Jauffre then could have told you the same thing as Cauis Cossades: Go ye forth into the world, get experience, level up, learn what you can about the emperor's death. I think it would have been more interesting if the Oblivion started popping up at a certain point in the game, instead of all of them at once. Speaking of these gates, how come the Fighter's Guild or any of the knightly orders you join never send an expedition to close them? Well, that's what happens when the game is designed to allow you to do everything, in every faction, with a single character: All of the quests exist in a vacuum.

I remember in Baldur's Gate II, when I went to confront Bodhi... I played a paladin, and because I had completed certain quest actions (slain a huge freaking dragon), knights from The Most Noble Order of the Radiant Heart helped me kill her. Drizzt Do'Urden and pals helped too, because way, way back in the first Baldur's Gate, I helped him kill some kobolds out in the countryside. That is how you create texture and depth in a story: Consequences. Your actions at some point in the game set in motion events that effect you later on, you know, like in real life.

Avatar image for diablobasher
diablobasher

5088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#18 diablobasher
Member since 2004 • 5088 Posts

Agreed on all counts.

But just to clarify, yes. Everyone does indeed die after, I beleive it's 150 days if you dont fix the water chip (although this can be extended through buying them some water, but this makes the mutant threat speed up)

There is also quests that affect the morale of the people inside the vault, and you can gain some rewards from it. For example catching the water thief (again, sidequests that play into the main plot. Although Fallout's main plot quest changes halfway through, but again this is fine as the setting allows for a very flexible story)

I'm not sure about Fallout 2, I think they just continue living in poverty for a while.

Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 Juggernaut140
Member since 2007 • 36011 Posts
Also they killed the ******* Dark Elf voice actor and made them sound like whiney *******
Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#20 Palantas
Member since 2002 • 15329 Posts
Yeah, what happenned to 'ole gravel throat from Morrowind?
Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 Juggernaut140
Member since 2007 • 36011 Posts

Yeah, what happenned to 'ole gravel throat from Morrowind?Palantas

I don't know but now instead of sounding like bad ass warriors, they sound like fashion designers or something.

Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#22 Palantas
Member since 2002 • 15329 Posts
And they sound suspiciously like wood elves.
Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 Juggernaut140
Member since 2007 • 36011 Posts

And they sound suspiciously like wood elves.Palantas

All the elves sound alike now. So do Orcs and Nords. What the hell were they thinking?

Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#24 Palantas
Member since 2002 • 15329 Posts

I just noticed something looking at the thread:

That can't be good.

Oh yikes! Better post quick...

Uh...Bethesda is racist towards high fantasy races.

Phew...glad I took care of that.

Avatar image for Ghost_702
Ghost_702

7405

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#25 Ghost_702
Member since 2006 • 7405 Posts
It's a great game, end of story.
Avatar image for w4rgasm
w4rgasm

1253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

#26 w4rgasm
Member since 2005 • 1253 Posts
It's ONE of the best. But not THE best.
Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 Juggernaut140
Member since 2007 • 36011 Posts

It's a great game, end of story.Ghost_702

But a bad RPG

Avatar image for diablobasher
diablobasher

5088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#28 diablobasher
Member since 2004 • 5088 Posts

[QUOTE="Ghost_702"]It's a great game, end of story.Juggernaut140

But a bad RPG

I love how we've spent a lot of time, and put a great deal of thought and articulation into our posts deconstructing Oblivion with constructive criticism and the only response from the other side of the fence has been the a-typical "My 7 word sentence nullifies your opinion!!" rubbish.

It's not 'end of story' though is it, because you need to validate your opinion with reason.

Or are you just afraid to admit that we are right? It's still ok to like a game with a huge list of flaws, either sincerely or as a guilty pleasure. But don't just lock yourself in a cupboard and pretend those flaws don't exist.

Avatar image for msdd9
msdd9

2957

Forum Posts

0

Wiki Points

0

Followers

Reviews: 29

User Lists: 0

#29 msdd9
Member since 2007 • 2957 Posts

Palantas, you as well as the individuals you quoted...make valid points. However, these flaws did not hinder my experience in Oblivion. Actually, aside from the voice overs, nothing really annoys me about the game. I'm quite content with Oblivion and the overall experience I derive from it and for a gamer, that is really all that matters in my eyes.MsCortana

Wow thanks Cortana.

I don't have to say anything because you said it all for me and probably better than I would have.

Avatar image for RobbieH1234
RobbieH1234

7464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 RobbieH1234
Member since 2005 • 7464 Posts
[QUOTE="Juggernaut140"]

[QUOTE="Ghost_702"]It's a great game, end of story.diablobasher

But a bad RPG

I love how we've spent a lot of time, and put a great deal of thought and articulation into our posts deconstructing Oblivion with constructive criticism and the only response from the other side of the fence has been the a-typical "My 7 word sentence nullifies your opinion!!" rubbish.

It's not 'end of story' though is it, because you need to validate your opinion with reason.

Or are you just afraid to admit that we are right? It's still ok to like a game with a huge list of flaws, either sincerely or as a guilty pleasure. But don't just lock yourself in a cupboard and pretend those flaws don't exist.

Eh, I'm used to it by now. Any time I attempt to criticise Oblivion (and Fallout 3) I get bombarded with nonsense. At least some people were willing to read it and at least put forth a decent argument which is a breath of fresh air.
Avatar image for DeadlyZodiac
DeadlyZodiac

1367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 DeadlyZodiac
Member since 2007 • 1367 Posts
The only thing about Oblivion that I didn't like was they way you leveled up. It was so easy to completely ruin your stats if you didn't know what you were doing. The only way to really control it was to make your main skills all Minor skills and more controllable skills that you don't plan to use much the Major skills...really broken system IMO.
Avatar image for diablobasher
diablobasher

5088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#32 diablobasher
Member since 2004 • 5088 Posts

Eh, I'm used to it by now. Any time I attempt to criticise Oblivion (and Fallout 3) I get bombarded with nonsense. At least some people were willing to read it and at least put forth a decent argument which is a breath of fresh air.RobbieH1234

Careful, everytime someone mentions Fallout 3, theres a 35% chance I will turn into The Hulk for the next 2d6 rounds.

I just think it's ironic that the smart-job who always comments something along the lines of "You can't comment unless you've played the game (insert use of the word ignorant here)" is in fact the one being so terribly ignorant.

Before this turns into a rant, i'll give it the short version. To anyone who knows of Bethesdas previous statements, and the key elements that made Fallout so great, it's plainer than day to tell simply from screenshots that the franchises art direction and humor is totally ruined. I don't need to have played it to figure that.

Anyone who says "J00 must plai it first" is just ignorant, or didn't 'get' Fallout the first time around and thought it was all about the gore and guns.(Ok, it was about the gore, but in a comedy context, nowadays thats harder to pull off)

Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 Juggernaut140
Member since 2007 • 36011 Posts

[QUOTE="RobbieH1234"]Eh, I'm used to it by now. Any time I attempt to criticise Oblivion (and Fallout 3) I get bombarded with nonsense. At least some people were willing to read it and at least put forth a decent argument which is a breath of fresh air.diablobasher

Careful, everytime someone mentions Fallout 3, theres a 35% chance I will turn into The Hulk for the next 2d6 rounds.

I just think it's ironic that the smart-job who always comments something along the lines of "You can't comment unless you've played the game (insert use of the word ignorant here)" is in fact the one being so terribly ignorant.

Before this turns into a rant, i'll give it the short version. To anyone who knows of Bethesdas previous statements, and the key elements that made Fallout so great, it's plainer than day to tell simply from screenshots that the franchises art direction and humor is totally ruined. I don't need to have played it to figure that.

Anyone who says "J00 must plai it first" is just ignorant, or didn't 'get' Fallout the first time around and thought it was all about the gore and guns.(Ok, it was about the gore, but in a comedy context, nowadays thats harder to pull off)

I'm still getting this though

SUPER FALLOUT COLLECTORS EDITION

It's a bigger version of the Fallout 3 Collector's Edition.

Avatar image for Palantas
Palantas

15329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#34 Palantas
Member since 2002 • 15329 Posts

The only thing about Oblivion that I didn't like was the way you leveled up.

DeadlyZodiac

I don't exactly share your feelings here, but something that did bother me with Oblivion--I think diablobasher brought this up--is the uselessness of pure fighter/mage/thief builds. There is zero reason to specialize in Blade, Blunt, and hand to hand. No reason at all. There is also almost no reason to specialize in light and heavy armor. The default "warrior" in Oblivion is an exercise in redundancy. Specializing in every school of magic is marginally more useful, but nearly as effective as a multiskilled character. Same thing with thief characters.

In other RPGs, the fundamental character cla*sses are not only useful, but often the only ones you're able to play, like in Diablo. In games with lots of character cla*ses, like Neverwinter Nights, you can still play a fighter or a wizard and be effective without multicla*ssing. In allowing for skill-diverse characters, Oblivion eliminated the usefulness of characters with a specific focus.

I love how we've spent a lot of time, and put a great deal of thought and articulation into our posts deconstructing Oblivion with constructive criticism and the only response from the other side of the fence has been the a-typical "My 7 word sentence nullifies your opinion!!" rubbish.

It's not 'end of story' though is it, because you need to validate your opinion with reason.

diablobasher

I've been saying this for years. It's wonderful that people are able to get online and express their preferences, but it's a lot more impressive when a person can back up their positions with logical arguments.

You continue, saying...

It's still ok to like a game with a huge list of flaws, either sincerely or as a guilty pleasure. But don't just lock yourself in a cupboard and pretend those flaws don't exist.

diablobasher

Very true. This sort of sentiment is expressed very well here:

Palantas, you as well as the individuals you quoted...make valid points. However, these flaws did not hinder my experience in Oblivion. Actually, aside from the voice overs, nothing really annoys me about the game. I'm quite content with Oblivion and the overall experience I derive from it and for a gamer, that is really all that matters in my eyes.

MsCortana

As mentioned here, it's possible to admit a game has flaws, and still enjoy the game. I like Oblivion. As I mentioned, I've played it rather extensively. People seem unable to separate their opinion on a game with the relative merits of the same game compared to others in the genre. A game doesn't exist in a vacuum. There's a whole history of other games behind that established the conventions of its genre. It's just possible that a new game might not improve on those conventions, even if you personally enjoyed the new game.

Avatar image for Shmiity
Shmiity

6625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#35 Shmiity
Member since 2006 • 6625 Posts

I agree with the scaled leveling rant.

If felt like leveling up didnt gain me anything.

Avatar image for Juggernaut140
Juggernaut140

36011

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 Juggernaut140
Member since 2007 • 36011 Posts

Jesus Christ... 36 people voted for "Greatest RPG of all time"

/facepalm

Avatar image for GreaterthanG0d
GreaterthanG0d

452

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 GreaterthanG0d
Member since 2006 • 452 Posts

I think the main problem here is that they spent all of that areas budget on Patrick Stewarts 5 lines of dialogue.

*twitch*

diablobasher

This is possible.

Avatar image for diablobasher
diablobasher

5088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#38 diablobasher
Member since 2004 • 5088 Posts
I'm still getting this though

SUPER FALLOUT COLLECTORS EDITION

It's a bigger version of the Fallout 3 Collector's Edition.

Juggernaut140

Shamefully. I'm going to admit I will be doing the same thing if it's available in the UK.

I have a fetish for Special Editions, and will be getting Fallout 3 anyway as if the slim chance in hell does happen and it's awesome, then great. But if not, I want to be able to explain why people in more detail why it's bad.

Avatar image for Pinman_DS9
Pinman_DS9

468

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Pinman_DS9
Member since 2005 • 468 Posts
I voted for the decent option. Oblivion is a great sandbox game with some nice RPG elements that were dumbed down to appeal to a more casual audience. There's a lot to criticize in the game--dopey NPC conversations, no levitation spell, leveling that gives homeless bandits glass armor--but I love the game regardless. I hope for two things in ES V. Bring back skill requirements for guild advancement. Pure mages shouldn't be able to become fighters guild grandmaster. Return to an ES III style inventory management system that allowed better layering of enchanted armor and clothing.
Avatar image for EvilAshTwin
EvilAshTwin

690

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 EvilAshTwin
Member since 2008 • 690 Posts

The only thing about Oblivion that I didn't like was they way you leveled up. It was so easy to completely ruin your stats if you didn't know what you were doing. The only way to really control it was to make your main skills all Minor skills and more controllable skills that you don't plan to use much the Major skills...really broken system IMO.DeadlyZodiac

wow, someone who feels the exact same way about Oblivion as I do. Its this point right here that killed the game for me. Oblivion needed a much better blend of controlled leveling, and leveling naturally. If you werent careful, you could be level 8 or 9 before you even got to Martin and all your skill points would have been in 1 or 2 skills and your stat points would be completely screwed. I should have to take an hour out just to stand in 1 spot to skill spam because I was forced to take a bunch of skills Id never use simply so I dont level too fast.

Jesus Christ... 36 people voted for "Greatest RPG of all time"

/facepalm

Juggernaut140

Thats because the FF7 fan kids hang out on Gaiaonline instead of on the GS forums.

Avatar image for PhireStorm007
PhireStorm007

93

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#41 PhireStorm007
Member since 2005 • 93 Posts
I agree with all the arguments against Oblivion being a great RPG, its about as deep as a puddle. But that puddle is the size of lake superior. It's not story-driven, nor a typical RPG. its extremely player driven, where the player takes the control of HIS character, not a pre-defined one. Don't get me wrong, I really enjoy story-driven RPGs, but I love Oblivion for letting me play a character I define. It's a good game, its pros outweigh the cons for me
Avatar image for TheRooskie
TheRooskie

153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#42 TheRooskie
Member since 2007 • 153 Posts

Personally, I admire the thought that went into this thread and I have to say I agree with alot of the opinions made here. But, for the most part, Palantas, these opinions you have towards Oblivion, which I definitely agree with, are flaws. Every game has them.

You mention Mass Effect, excellent game, but people could easily make the argument that Mass Effect is repetitive, and all of the side quest planets are barren and lifeless rocks with the same three buildings over and over again. That's a flaw, one that people just come to accept or deal with it. Others let these flaws break the game for them.

I think the flaws you mentioned for Oblivion are valid and absolutely noteworthy. But a game/RPG can only be so perfect. No one could disagree that Oblivion is a massive, "seamless" world, and by all means, it has its flaws. That's what comes with these open world games. It's not so much the fault of the developer as that, you can only do so much to make a the bast game possible. Bethesda went it one direction that created these flaws and it's up to those that play the game to decide weather or not, it bothers them.

Avatar image for GSU28
GSU28

1608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 GSU28
Member since 2007 • 1608 Posts

It's my favorite game.

Avatar image for great_rulo
great_rulo

2838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 great_rulo
Member since 2007 • 2838 Posts
There's a lot of whinning little kids here, if you dont like the game dont play it, trolls think they can be smart, topic is a joke.
Avatar image for MarioRPGer
MarioRPGer

11345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

#45 MarioRPGer
Member since 2005 • 11345 Posts
Palantas, I think you would do a fine job as a video game journalist.
Avatar image for RobbieH1234
RobbieH1234

7464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 RobbieH1234
Member since 2005 • 7464 Posts

There's a lot of whinning little kids here, if you dont like the game dont play it, trolls think they can be smart, topic is a joke. great_rulo
Oh wow, you called someone a child over the internet. Bravo.

Posts like yours are the quintessential example of when somebody has no argument. If you want to debate the topic at hand then go right ahead. But if you want to make childish generalisations because you don't have anything worthwhile to say, or cannot handle the fact that your favourite little game isn't perfect, then your presence is wanted elsewhere.

Avatar image for MarioRPGer
MarioRPGer

11345

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

#47 MarioRPGer
Member since 2005 • 11345 Posts
Although I agree with many of the things being said, you guys are being way too analytical over a game that came out 2 years ago. Just relax, and enjoy the game as it is.
Avatar image for jackmb
jackmb

26

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#48 jackmb
Member since 2004 • 26 Posts

I've only just started playing Oblivion, and after the first fifteen hours or so I haven't actually done anything towards the main story. I have to say that I didn't really notice those flaws in oblivion that people are discussing, though I admit they do exist. I suppose they become more niggling after a while but they certainly aren't ruining what is for me a rather unique game (I've only really played traditional jrpgs).

Avatar image for deactivated-5b45f1f9decd0
deactivated-5b45f1f9decd0

1443

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 deactivated-5b45f1f9decd0
Member since 2006 • 1443 Posts

Some forumposters and myself were just talking about Oblivion another thread. This grew out of a discussion of the changing dynamics of newer RPGs. I decided to move my responses and a summary here, as we were getting a little off topic. (If this is bad form, then I apologize.) This is extremely long, but hey, it's not like I'm forcing you to read it. Would you rather have this, or "omfg obilivion suckss"-type posts?

[QUOTE="RobbieH1234"]

Story - You are told that there's a demonic invasion hell bent on devouring the land and that you must find Martin immediately...yet nothing happens if you don't. The demons just wait at their little gates waiting for you to close them.

Palantas

In all fairness, this happens in some games. I always thought it was a little odd I was going on all these sidequests in Baldur's Gate II, while I was supposed to be dying because Irenicus stole my soul. Of course, Morrowind justified all of its side-questing by having Caius Cosades simply say, "You need to get stronger before you can do what the Emperor wants. Go join the army." There's no reason they couldn't have had a little contrivance like this in Oblivion, then later have Oblivion gates pop up that actually do ravage the countryside. Of course, you don't need to get stronger in Oblivion, because of...

That god****ed scaled leveling - This breaks the game, simple as that. You will never find an area where you find your character being destroyed, no will never find unique loot. Isn't it a tad game breaking that the armor you grounded your character to get is being worn by lowly bandits? Or how someone can become the most powerful fighter in the land at level 1? Or can stop a demonic invasion at level 2?

RobbieH1234

This largely mirrors my feelings. The scaling is my biggest complaint about Oblivion. I don't think it breaks the game, but it makes the act of leveling itself irrelevant. The only thing that makes you more powerful is equipment. This isn't to say that magical weapons and artifacts shouldn't play a role in an RPG, but character level should be potent as well. The scaling goes a long way towards breaking immersion in the game, along with...

NPCs - Not one person in Oblivion, apart from the main characters, have a personality between them. They're voiced by 7 people who utter the aforementioned crappy dialogue which essentially makes every NPC the same person, just with a different face.

RobbieH1234

&

Dialogue/Voice acting - Oblivion features some of the worst dialogue I've ever come across. "I saw a mudcrab the other day" is uttered 700 times. After that you're treated to dull, repetitive drivel that takes itself far too seriously. Want some humour or personality? Look somewhere else.

RobbieH1234

I never understood the reason for the paucity of voice actors in Oblivion. Voice samples take up the same amount of space on the disc whether there's one person or 50 doing the recording. Would it have been that expensive to bring in a few more people? At least give key characters, like Baurus and Jauffre unique voices. Christ, games almost a decade ago had more voice variety than Oblivion. Just look at Deus Ex. It's not just NPCs voices that make them bland...

Radiant AI - The eternally hyped radiant AI system is ****. NPCs walk to the store, look at the wall for 6 hours, utter broken dialogue to each other (oftentimes the same voice) then go home.

RobbieH1234

I can only assume Bethesda was under release date pressure when it came to the Radiant AI. Would it have been that hard to have NPCs actually do stuff? There's a few actions, like eating and raking leaves, that they actually do, but would it have killed them to have a smith actually banging on an anvil? A jeweler checking out gems with a loupe? A clothier sewing? Innkeepers baking food? You get the idea here. It's easy to criticize Radiant AI, because it set its goals so high, but it seems to me the game could have used a little more development time.

Moving on to my second biggest complaint about Oblivion: The lack of consequences. Oblivion's full of choices you can make, but none of them have any consequences. I'm not the only one who sees this.

This is why Fallout, Baldur's Gate, or Mass Effect are, in my mind, great roleplaying experiences than Oblivion could ever hope to be. They are packed with small details and firm choices. You either take this NPC, or that. You say this in conversation, or that and both have drastically differing outcomes depending on your stats and character build.

In Oblivion everything you do is independent of everything else. Want to join the fighters guild? Awesome. Board? Want to join the assassins guild? Thats great too! I know, why dont you join allll the guild!? Yay! Forgive me, but that's for special people who can't make a choice. Spoiled if you will.

diablobasher

&

Choices and consequences - Oblivion does not feature meaning choices and consequences. Whenever the player should be able to make a choice, the game either A) Doesn't present it or B) Makes it for them. You know the rules of the Dark Brotherhood? If you tell someone about it they'll kick you out? Well you can't, even if you want to. You cannot choose to join enemy factions, you cannot choose to talk to enemies, you cannot choose to solve a quest peacefully.

Nothing matters - In the grand scheme of things, nothing you do in Oblivion has any consequence whatsoever. You can join every guild and no quest overlaps, you can kill everyone (not really since certain people can't be killed) and nobody cares. Seriously, go kill everybody in Chorrol and serve your jail time. Then talk to a random NPC and see what they think of you. If you kill a child in Fallout you're labeled a child killer, bounty hunters will then be after you for the whole game and people will be reluctant to give you quests. That's choice and consequence. Nothing you do in Oblivion affects the game world. Nothing.

RobbieH1234

I feel exactly the same way. My comments in the earlier thread:

There are no story consequences for anything you do in the game. This even bothered me back in Morrowind, where you can join the Imperial Cult and the Tribunal Temple, becoming a very important person in each organization, when they have incompatible philosophies. Here in Oblivion, you can join every faction, even when it makes no sense. Factions should be mutually exclusive, or at the very least, quests should be. Imagine how much more interesting the game would have been if: I'm a high-ranking member of the Dark Brotherhood and the Fighter's Guild. I accept a contract to kill somebody important. Shortly after leaving the Dark Brotherhood lair, I'm greeted by a courier from the Fighter's Guild, who says that I am charged with protecting important somebody, who has been targeted for assassination. At that point, I actually have to make a decision, a concept lacking in Oblivion. How much more interesting would the factions have been if you could infiltrate one of them on behalf of another, and play a double or even triple agent? Alas, no; in Oblivion, I can be as morally schizophrenic as I please.

I

A lot of these points are made very eloquently (and humorously) in an RPG Codex review of Oblivion.

Wrapping this up, I don't think Oblivion is a terrible game at all, but I certainly don't hail it as one of the greatest Occidental RPGs ever made. I think Oblivion receives a great deal of popular praise, because people have never played anything like it before, as stated here:

Oblivion is...a lazy mans RPG...and the only reason people are so up in arms about how amazing they are is because the majority (not all, but the large majority, and however much you want to argue this, it's true) had never played anything like it before on a console because they were too young to have played any of the old st*yle proper RPGs, and now the complete reverse of everything I have stated is ingrained into their minds. If these games were not released on a console they would never have received so much praise, but because neither genre had seen much activity when these games were released to the console market it was like cavemen discovering fire.

diablobasher

Emphasis mine. :lol:

The point of my thread here is not to mindlessly blast Oblivion, but to point out that it's only one game in a sub-genre that has many titles, many of which are preferred by people who have played these games for a long time. To anyone who's a long-time fan of this genre, Oblivion has some serious flaws, flaws that are often ignored in the community at large.

And I'm thoroughly impressed if you read all that.

I did read all of it and you pointed out flaws that I can see in the game but these are only minor flawsand most can be fixed/ changed with mods. However I don't have any mods and I still think the elder scrolls 4 oblivion is the best game ever made.
Avatar image for PhireStorm007
PhireStorm007

93

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#50 PhireStorm007
Member since 2005 • 93 Posts

There's a lot of whinning little kids here, if you dont like the game dont play it, trolls think they can be smart, topic is a joke. great_rulo

Actually a troll is to cause controversy or arguments, not to dislike a game. There is nothing childish or troll-like about this topic. You'd be the troll here, bud. You are right though, trolls think they can be smart