The energy shields
I have played a lot of shooters, but one of the most key differences that Halo has are those shields. I played Socom and there were times when I would shoot half a clip into the back of one of my enemies only to have them turn around and kill me in a couple shots. This doesn't really happen in halo because its a lot more structured: four shots of a battle rifle to the head, three plasma rifle shots with roughly 20 smg shots (depending on how accurate you are of course), three punches with a normal weapon, these all kill people. It's the stability of knowing these things that allow people to dissect tactics and really develop skill for this game. The energy shields really add another level to gameplay; of course, there are a whole bunch of other reasons why this game is amazing, but I'm just too lazy to type it all out.
energy shields > no energy shields
bobderwood97_1
I'm going to have to agree with you man. I find the shields really add a new element to the game. In multiplayer, it allows you to keep going because after every battle it's a fresh start, you don't feel like you're slowly being worn down.
directed at the OP: I think Halo recieves to much applause for it's story, it's not horrible by any means, but it is cliche-- aliens seek to wipe out humanity, one man army saves the day; the only twist is that they are religiously motivated. I do think the covenant have a well developed culture, but that really requires reading the books to appreciate fully. The thing is, no shooter has an above adverage story; please don't say HL2, the story in that game was a joke, if you think otherwise, you're a blind fanboy. For as subpar as Halo2's ending was, HL2's was even worse... I almost laughed. I remember finnishing the game and thinking "WTF, that's the end?". It's ok though, because it's the shooter genre and nobody plays FPS's for their deep stories. Thats akin to going to seeing an action flich and moaning about the plot. You go to action movies to see people get shot/beat up etc. same thing for FPS's.
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