Ragdoll "physics" have got to go.

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SymphonicWaves

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#1 SymphonicWaves
Member since 2006 • 832 Posts
Since when does a body go completely limp, and become more flexible then a olympic gymnist when a person dies?  It takes away from the game if you ask me, because it just looks so odd to be a body just go "flopping" around like that.  I'd prefer animations myself, or something.
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RocklandUSA

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#2 RocklandUSA
Member since 2007 • 264 Posts

i like ragdoll physics myself.  They can be funny at times.  Also it allows for there to be different types of deaths.  i mean i hate seeing the same animation over and over when something dies.  And its not exactly real either when someone gets hit by a cannon and just lays down where they were standing ;)

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alienhunter187

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#3 alienhunter187
Member since 2003 • 11297 Posts
More games need to adapt Euphoria that LucasArts is using for the new Indiana Jones game. There are no ragdoll physics and no canned animations. Each time something gets hit, it reacts in a different way and naturally.
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ag1002

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#4 ag1002
Member since 2004 • 13499 Posts
Um, no.  It's the games your playing then, if they just have the body go completely limp it's not that  great, but if they actually put limits on it, then it looks real.  Just because you play a game that has lousy ragdolls doesn't mean every game is like that.
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mother_farter

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#5 mother_farter
Member since 2003 • 16676 Posts

Since when does a body go completely limp, and become more flexible then a olympic gymnist when a person dies?  It takes away from the game if you ask me, because it just looks so odd to be a body just go "flopping" around like that.  I'd prefer animations myself, or something.SymphonicWaves

well if a person dies they arent going to have any control over thier body so i think ragdoll physics are quite realistic. some games mess the rag doll physics up and the bodys go flopping around like fish trying to breath but i think some games do it very well. i find animation really cheap and unsatisfying.

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limpbizkit818

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#6 limpbizkit818
Member since 2004 • 15044 Posts
I like ragdoll for the some purpose of humor. I dont care that his body should of blown into bits, I much rather see it go fliping across the room, smack a wall, then bounce another 5 feet.
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nonsoville2

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#7 nonsoville2
Member since 2006 • 4124 Posts
I say, "Euphoria"
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Maui00

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#8 Maui00
Member since 2004 • 8747 Posts
Ragdolls are awesome. I hate games like CoD2 that you see the same dead guy animation. And its funny too :D
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ag1002

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#9 ag1002
Member since 2004 • 13499 Posts
yeah, I mean the first game that comes to mind for me is counter strike source.  Bodies often slump up against walls or clump up on the ground.  It has weight to it and the joints don't just bounce around they have limits to it.  A game like COD2, it just had animations.  It takes away from the experience when a guy is running down the road and you shoot him dead and he stops instantly and goes into some awkward repetitive animation.  With animations you're going to see a lot of arms and legs sticking into walls or if someone dies on the stairs or near a ledge... their body is firm and it just floats over the edge.  Worst is when someone is blown up with an explosive and their corpse goes flying through the air, and in the air they are falling onto their knees and laying dead, looks terrible.
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jks22112

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#10 jks22112
Member since 2005 • 2395 Posts

Seems to me you never played FEAR yet...

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coldblooded101

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#11 coldblooded101
Member since 2005 • 340 Posts

i like ragdoll physics myself.  They can be funny at times.  Also it allows for there to be different types of deaths.  i mean i hate seeing the same animation over and over when something dies.  And its not exactly real either when someone gets hit by a cannon and just lays down where they were standing ;)

RocklandUSA

what he said, Half-Life 2 has the best physics i think

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SymphonicWaves

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#12 SymphonicWaves
Member since 2006 • 832 Posts
Give an example of a game where the ragdoll physics look great.  And lol at you somehow trying to insult me by saying my games have inferior ragdoll physics or something, I play the same games as you buddy.
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PaRkOuR-rUlEs

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#13 PaRkOuR-rUlEs
Member since 2006 • 189 Posts

More games need to adapt Euphoria that LucasArts is using for the new Indiana Jones game. There are no ragdoll physics and no canned animations. Each time something gets hit, it reacts in a different way and naturally.alienhunter187

 

Yeh this guy is correctttttttt. It's also being used in GTAIV and that new Star Wars game.

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konradak

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#14 konradak
Member since 2005 • 1769 Posts
[QUOTE="RocklandUSA"]

i like ragdoll physics myself.  They can be funny at times.  Also it allows for there to be different types of deaths.  i mean i hate seeing the same animation over and over when something dies.  And its not exactly real either when someone gets hit by a cannon and just lays down where they were standing ;)

coldblooded101

what he said, Half-Life 2 has the best physics i think

Halo 3 beta has some pretty sick physics actually. I find it alot more enjoyable to watch people die now. But yea, Half-Life 2 has some very good physics.

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konradak

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#15 konradak
Member since 2005 • 1769 Posts

Give an example of a game where the ragdoll physics look great.  And lol at you somehow trying to insult me by saying my games have inferior ragdoll physics or something, I play the same games as you buddy.SymphonicWaves

Halo 3 (beta) 'n Half-Life 2  are some great examples. Also they didn't say the games that only you played had crappy physics budd, but some games have better ragdoll physics then others. They ment you probably played some games with crappy ragdoll physics. Like GeOW... The Locust are supposed to be big heavy armored aliens but when you kill em you can run around 'n play soccer with their dead bodies'? Umm,,, yea okayy,,,

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blue_tape

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#16 blue_tape
Member since 2007 • 2868 Posts
Ragdoll physics are fine, really. If a game's not meant to be taken seriously (and what game is), ragdoll physics work just as well.
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cloudstrife75

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#17 cloudstrife75
Member since 2005 • 1717 Posts

I like ragdoll for the some purpose of humor. I dont care that his body should of blown into bits, I much rather see it go fliping across the room, smack a wall, then bounce another 5 feet.limpbizkit818

You are a genious! who doesnt love that? :D

 

Unreal Tourny 2004 is king for what you mentioned 

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cloudstrife75

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#18 cloudstrife75
Member since 2005 • 1717 Posts

[QUOTE="SymphonicWaves"]Give an example of a game where the ragdoll physics look great. And lol at you somehow trying to insult me by saying my games have inferior ragdoll physics or something, I play the same games as you buddy.konradak

Halo 3 (beta) 'n Half-Life 2 are some great examples. Also they didn't say the games that only you played had crappy physics budd, but some games have better ragdoll physics then others. They ment you probably played some games with crappy ragdoll physics. Like GeOW... The Locust are supposed to be big heavy armored aliens but when you kill em you can run around 'n play soccer with their dead bodies'? Umm,,, yea okayy,,,

Whocares... i dunno about you, but i would much rather my xbox360 spend its processing power on things that are moving than on figuring out mass physics for a dead, useless body on screen... :|

 

Ragdoll physics works... and takes up no power on the xbox360's resources... means more power for those things that count more than the physics of a dead body/... 

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TOTAL_DEFENSE_0

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#19 TOTAL_DEFENSE_0
Member since 2007 • 1192 Posts
while i like rag doll physics better than animations because they add variety to every death/scenario, I agree that they have to go and be replaced by something more realistic.
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killercuts3

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#20 killercuts3
Member since 2003 • 3355 Posts

Since when does a body go completely limp, and become more flexible then a olympic gymnist when a person dies?  It takes away from the game if you ask me, because it just looks so odd to be a body just go "flopping" around like that.  I'd prefer animations myself, or something.SymphonicWaves

Without ragdoll physics, a character wouldn't react at all when being shot. Ragdoll effects make video games awesome. And who the hell doesn't enjoy shooting a dead body and having it move around?

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contaminated

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#21 contaminated
Member since 2005 • 5373 Posts
hey Oblvion had some pretty good rag doll physics except the Trolls Elytra's and thee races when theirs forearms are bent towards their head. Kind of hard to explain that. Anyways what was cool about Oblivions physics was that everything was interactable so if you fling a fireball with a 10ft radius everything around it will fly around which is pretty neat.
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madcapper248

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#22 madcapper248
Member since 2005 • 1842 Posts
Halo 3's ragdolls are great, probly the best I've seen, but HL2 had horrible ragdolls imo. Some people are complaining about unrealistic bodies but praising HL2? You could blast someone 20 ft with a shotgun in that game. That's totally realistic:roll:
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yellosnolvr

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#23 yellosnolvr
Member since 2005 • 19302 Posts
its probably a badly coded game...the ragdolls on half-life 2 are really good unless you some crazy stuff in garry's mod :lol:
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Generic_Dude

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#24 Generic_Dude
Member since 2006 • 11707 Posts
Depends. Some games, like Tony Hawk's Project 8, it's kindof a joke to let people fly all over the universe and all because they fell off their skateboard. Others, it's just so people don't just go limp when they get shot or they don't have the same death animations as everyone else. There needs to be more effort put into some of the ragdoll physics, but that's a different story. I think they should stay, but I think that they should be done right. Particularly if you're going for realism.
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SymphonicWaves

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#25 SymphonicWaves
Member since 2006 • 832 Posts
How do you know rag
[QUOTE="konradak"]

[QUOTE="SymphonicWaves"]Give an example of a game where the ragdoll physics look great. And lol at you somehow trying to insult me by saying my games have inferior ragdoll physics or something, I play the same games as you buddy.cloudstrife75

Halo 3 (beta) 'n Half-Life 2 are some great examples. Also they didn't say the games that only you played had crappy physics budd, but some games have better ragdoll physics then others. They ment you probably played some games with crappy ragdoll physics. Like GeOW... The Locust are supposed to be big heavy armored aliens but when you kill em you can run around 'n play soccer with their dead bodies'? Umm,,, yea okayy,,,

Whocares... i dunno about you, but i would much rather my xbox360 spend its processing power on things that are moving than on figuring out mass physics for a dead, useless body on screen... :|

 

Ragdoll physics works... and takes up no power on the xbox360's resources... means more power for those things that count more than the physics of a dead body/... 

[QUOTE="konradak"]

[QUOTE="SymphonicWaves"]Give an example of a game where the ragdoll physics look great. And lol at you somehow trying to insult me by saying my games have inferior ragdoll physics or something, I play the same games as you buddy.cloudstrife75

Halo 3 (beta) 'n Half-Life 2 are some great examples. Also they didn't say the games that only you played had crappy physics budd, but some games have better ragdoll physics then others. They ment you probably played some games with crappy ragdoll physics. Like GeOW... The Locust are supposed to be big heavy armored aliens but when you kill em you can run around 'n play soccer with their dead bodies'? Umm,,, yea okayy,,,

Whocares... i dunno about you, but i would much rather my xbox360 spend its processing power on things that are moving than on figuring out mass physics for a dead, useless body on screen... :|

 

Ragdoll physics works... and takes up no power on the xbox360's resources... means more power for those things that count more than the physics of a dead body/... 

 How do you k now they don't tax the processing power at all?  If it's in the game, something has to power it duh.  And I think realistic movements when someone get's killed would enhance the game alot more, appearence wise at least. 

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army-of_one

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#26 army-of_one
Member since 2007 • 565 Posts

The ragdoll physics in counter strike source are hilarious.

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LUK3isH3RE

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#27 LUK3isH3RE
Member since 2006 • 1492 Posts

I love Ragdoll physics.

For example the Saints Row physics were hilarious and much more entertaining than say... GTA.

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agentluap

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#28 agentluap
Member since 2005 • 2254 Posts
I love rag doll physics they make the game a lot more fun in my opinion
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SexxiyGunzz

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#29 SexxiyGunzz
Member since 2007 • 25 Posts
Blasting someone with fully custimised silverballers in hitman blood money and watching there body fly half way across the map makes me smerk each time.
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xfire3

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#30 xfire3
Member since 2006 • 676 Posts

Blasting someone with fully custimised silverballers in hitman blood money and watching there body fly half way across the map makes me smerk each time.SexxiyGunzz

aww you beat me to the himan reference- yeah ragdoll is awesome- r6:V is also a good example of well-made ragdoll

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SymphonicWaves

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#31 SymphonicWaves
Member since 2006 • 832 Posts
Hitman was a fun game to blast people with, I gotta admit.
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helium_flash

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#32 helium_flash
Member since 2007 • 9244 Posts

Seems to me you never played FEAR yet...

jks22112

That's what i was thinking.  They don't overexaggerate the ragdoll physics. 

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RebornInFlames

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#33 RebornInFlames
Member since 2006 • 1192 Posts
my issue with ragdoll is when it is used inappropriately - like in crackdown, when you get knocked over or hit by an explosive, you have to wait for your stupid body to stop flopping around while you are getting shot at. Ragdoll should A. only apply when a character is dead and B. not be slow motion. Since when do all games take place on the moon?
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b11051973

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#34 b11051973
Member since 2002 • 7621 Posts
I like some ragdoll physics.  I thought using it in insurance scrams in Saints Row was hilarious.  They are evening making a full game similar to that for the PS3 download store called "Pain".  
I do not like it in most situations.  The worst is how you get knocked down and it takes forever to get back up.  It is the same in Saints Row and Crackdown.  Get hit by something and there's nothing you can do but watch for a couple seconds.
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Boofer331

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#35 Boofer331
Member since 2006 • 1751 Posts

Since when does a body go completely limp, and become more flexible then a olympic gymnist when a person dies?  It takes away from the game if you ask me, because it just looks so odd to be a body just go "flopping" around like that.  I'd prefer animations myself, or something.SymphonicWaves

NO NO NO NO! Ragdoll physics make games funny, thus adding to the entertainment. Come on man, how can you NOT find humor in ragdoll physics.

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blue_tape

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#36 blue_tape
Member since 2007 • 2868 Posts
Hitman was a fun game to blast people with, I gotta admit.SymphonicWaves
*kool-aid man* Oh yeah!
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jdub03

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#37 jdub03
Member since 2003 • 3886 Posts
Go look up the euphoria Engine people.  It mixes animations with ragdol.  Its an amazing engine.  I cant wait until star wars comes out.
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babyhuntar

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#38 babyhuntar
Member since 2005 • 332 Posts

really??i think rag doll is a revolution itself.Im kinda bored to see the same animation when somthting dies,besides,it makes u laugh sometimes

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sirk1264

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#39 sirk1264
Member since 2003 • 6242 Posts
[QUOTE="jks22112"]

Seems to me you never played FEAR yet...

helium_flash

That's what i was thinking. They don't overexaggerate the ragdoll physics.

yea fear has some of the best physics around. 

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monco59

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#40 monco59
Member since 2007 • 2473 Posts
Ragdoll physics are the best invention since sliced bread. I agree they can look silly and awkward when devs go crazy with it, but when used skillfully it really adds to the game.
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digi_matrix

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#41 digi_matrix
Member since 2004 • 6600 Posts

Oblivion, man! You can move individual limbs and body parts! It's a contortionist's wet dream!

I remember trying to stuff some dead pirates into a cupboard. Funniest 30 minutes of gaming in my life. 

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Tha_lazyboi

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#42 Tha_lazyboi
Member since 2003 • 3096 Posts

Seems to me you never played FEAR yet...

jks22112

Never played fear yet? wtf?

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RocklandUSA

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#43 RocklandUSA
Member since 2007 • 264 Posts

hey Oblvion had some pretty good rag doll physics except the Trolls Elytra's and thee races when theirs forearms are bent towards their head. Kind of hard to explain that. Anyways what was cool about Oblivions physics was that everything was interactable so if you fling a fireball with a 10ft radius everything around it will fly around which is pretty neat.contaminated

I think Oblivion is a bad example actually.  When you kill a person they acually go limp and just fall to the ground.  Their arms grab their sides and their legs click together before they fall also.  But thats only when you kill with swords.  Other than that the physics is kinda improved. 

But like the other guy above me.  Yea it still adds alot of fun moving the bodies :D

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gamespotter69

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#44 gamespotter69
Member since 2005 • 202 Posts
ye i myself am a great fan of ragdoll physics
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Elementguy13

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#45 Elementguy13
Member since 2005 • 2950 Posts
Rainbow six's doll physicas are awesome.
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#46 Tamashii-sosaku
Member since 2003 • 2172 Posts

Ragdoll physics are still much better than having animated deaths though. Trust me, go back and play golden eye and you'll soon get sick of seeing guys dieing the exact same way. Especially when you use a grenade or something and they all have the same death animation sequence.

 

Some games have awfull ragdoll physics, some have very good ragdoll physics. I think Ghost Recon has some excellent ones. If people are running you'll often see people stumble from the momentum before they go limp and fall. But as others have mentioned people are developing more advanced techniques based on ragdoll physics. i.e. those being used by Lucas Arts.

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MustangGTdude02

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#47 MustangGTdude02
Member since 2005 • 2707 Posts
I guess you've been playing Hitman or Rainbowsix 3, cuz those games have some of the first ragdoll physics. They are soooo funny to play cuz the players land in hilarious positions.
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Flamebird428

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#48 Flamebird428
Member since 2003 • 664 Posts
I think that Battlefield 2142 has some great ragdoll.

I was playing a Conquest match against some computers and just driving along.

I see an enemy, so i swerve over to run him over

When i saw him buckle over and his head droop, I said to myself, "Yep, he's dead."

:P
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jdub03

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#49 jdub03
Member since 2003 • 3886 Posts

Once developers start using the Euphoria engine gone will be the clumsy misuse of ragdol. Euphoria blends animations with ragdol to create the ultimate gaming experiance.

 

Euphoria engine(indiana jones)

 

(be patient its a half minute or so into the video

 

Star wars  Force unleashed(must watch)

 Euphoria showcase

 

Tech demo

 

Early tech demo

(Engine was originally called endorphins until lucasarts bought it and renamed it to euphoria)

 

Early tech demo 2

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tennisacerg

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#50 tennisacerg
Member since 2007 • 1029 Posts

I like ragdoll for the some purpose of humor. I dont care that his body should of blown into bits, I much rather see it go fliping across the room, smack a wall, then bounce another 5 feet.limpbizkit818

yeah

but ragdoll physics, from what i can remember, is only in Gears of War if you use the "no blood and no bad language" option