Dan Howdle 16:39, Tuesday 13 April 2010
Rockstar co-founder Dan Houser explains the "massive headache" implied in bringing the world such a complex and nuanced experience... In an interview exclusive to NowGamer and sister publication games™, Rockstar co-founder Dan Houser has confessed that development of Red Dead Redemption has been a "complete nightmare" on a technical level. With most people familiar with the western genre through movies, Rockstar set out to make the game instantly recognisable, but it's been no small feat: "From a technical perspective, it was a complete nightmare, because we wanted to include so many things that were vital to making the game we wanted and a massive headache to make fun and look right - amazing gunfight physics, beautiful horses, lassos, stagecoaches with so many moving parts, animals, and so on," said Houser. "amazing gunfight physics, beautiful horses, lassos" "For the game to be fun and engaging and everything we hoped it could be, we had to include a huge range of classic western moments – stand-offs, duels, stagecoach fights, gunfights on trains, hold-ups, bounty hunting, and so on. This is the strength of the game, but doing this in a seamless way in a massive open world was a huge challenge."
source: http://www.nowgamer.com/news/2934/red-dead-development-a-complete-nightmare
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