Skyrim question: did they change the level scaling system?

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Essian

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#1 Essian
Member since 2007 • 3444 Posts

So I know in Oblivion that they had a level scaling system, but it seems to me that Skyrim is lacking it. There may be some hybrid system here, but overall there are definitely foes that I am not capable of beating at my level, and I feel as though it's because they are higher level than me. While I understand that this system makes the world much more foreboding, and adds a sense of difficulty, I also feel like this system is NOT perfect for this game. There have been two times when the level scaling have been massively problematic for me. These instances weren't bad because they were "too difficult", or because I just want an easy game, but because placing an enemy in this specific spot was... an odd choice. Here is the two situations:

1) I killed a Frost Dragon on top of a mountain. It was a long and fun battle, but I finally took down the bastard. Anyway, after the battle, I went to get my Word of Power from the altar, only to have a named lich (Krosis, I believe it was), come out and rofl-stomp me. Thankfully I saved right after the dragon fight, but I tried 3 times to kill that lich and all three times he destroyed me before I could get him down by even 10%. I was level 4 at the time. So I left and I will have to go back when I around level 10 to see if he is any easier.

2) On my way to the Greybeard place, I encountered a frost troll. Because of his health regeneration and high damage output, I had no choice but to run from him. My mana drained to quickly to burn him down with magic, and I could barely melee him down faster than his health regenerated (though to be fair it was hard to tell with how little damage I was doing him). I was level 6 at the time.

The problem I have with this system is that there is no immediate indication of whether or not you will be able to take down a foe. Furthermore, when taking on side-quests, I have no idea if 10 minutes of running will yield nothing more than hitting a brick wall of unkillable enemies (when I had to go and get the Nettlebark or whatever for the girl in the church in Whiterun, this happened). If they are going to change to a new system that is more akin to games like WoW/Dark Souls, then they need to give us some indication of what we can and cannot do at our level (some kind of marking on quests, and some indication on enemy names) so that we know before we waste our time. I know I just spent quite a bit of text knocking this game for this one problem, but it is worth noting that I am still having the time of my life, and I could barley drag myself away from my controller long enough to write this.

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bALTHar86

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#2 bALTHar86
Member since 2008 • 567 Posts
Good news is from what I've read if you encounter something too hard early and run your level is 'locked' from the initial encounter so if you go away and level up a bit you should have a much better chance. I've been having the same problem with Nettlebark and have just given up every time I tried those witches tore me to shreds. They don't have much health but those spells are ridiculous and tear through my ward. I can take one or two out but it only takes a fire blast or two and i'm a gonna. I've made a plan to check out all the daedra shrines I can and get as many special weapons / items / srmor as possible so hopefully I won't be constantly outmatched.
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Essian

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#3 Essian
Member since 2007 • 3444 Posts
[QUOTE="bALTHar86"]Good news is from what I've read if you encounter something too hard early and run your level is 'locked' from the initial encounter so if you go away and level up a bit you should have a much better chance. I've been having the same problem with Nettlebark and have just given up every time I tried those witches tore me to shreds. They don't have much health but those spells are ridiculous and tear through my ward. I can take one or two out but it only takes a fire blast or two and i'm a gonna. I've made a plan to check out all the daedra shrines I can and get as many special weapons / items / srmor as possible so hopefully I won't be constantly outmatched.

well that first bit is def good news... so eventually I will go back and walk all over that Krosis guy
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k2theswiss

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#4 k2theswiss
Member since 2007 • 16599 Posts
yes instead the world leveling up with you. You must level up to match the areas you explore. I am not liking the system because it's making exploring a pain.You go in cave or something you get your ass handed to you. You can't even check their lvl or w/e to see when your able come back. it may be just one thing about the game but it;s a big thing for the game.
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Essian

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#5 Essian
Member since 2007 • 3444 Posts
yes instead the world leveling up with you. You must level up to match the areas you explore. I am not liking the system because it's making exploring a pain.You go in cave or something you get your ass handed to you. You can't even check their lvl or w/e to see when your able come back. it may be just one thing about the game but it;s a big thing for the game. k2theswiss
if they would just give some ****ing indication it would make things so much better, but as it is I don't want to explore any caves I just randomly find or take on any sidequests because I have no idea if I will be able to do them or not!
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adders99

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#6 adders99
Member since 2005 • 2623 Posts

[QUOTE="k2theswiss"]yes instead the world leveling up with you. You must level up to match the areas you explore. I am not liking the system because it's making exploring a pain.You go in cave or something you get your ass handed to you. You can't even check their lvl or w/e to see when your able come back. it may be just one thing about the game but it;s a big thing for the game. Essian
if they would just give some ****ing indication it would make things so much better, but as it is I don't want to explore any caves I just randomly find or take on any sidequests because I have no idea if I will be able to do them or not!

yes this!! ^ I loved Oblivion because I would just go exploring in caves... now I dont want to enter into any because im afraid I will just get smashed by 1 guy thats way above my level!!!!

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Ballroompirate

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#7 Ballroompirate
Member since 2005 • 26695 Posts

Theres some mobs that are insanely hard to kill at lower lvls like Ice Trolls,Giants and Mammoths. AT least two out of those three I know they don't scale as you lvl so once you get higher lvls you can come back and pwn them.

Btw I will tell you this, having a companion/mercenary will be a life savior in Skyrim....

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Essian

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#8 Essian
Member since 2007 • 3444 Posts

Theres some mobs that are insanely hard to kill at lower lvls like Ice Trolls,Giants and Mammoths. AT least two out of those three I know they don't scale as you lvl so once you get higher lvls you can come back and pwn them.

Btw I will tell you this, having a companion/mercenary will be a life savior in Skyrim....

Ballroompirate
but see I HATE having a companion. I don't know why, it just bugs me. Now, I could go get the Housecarl chick from Whiterun that the Jarl appointed me, but I don't freaking want her following me everywhere. I just don't want that level of commitment, lol. Anyway, I went back at level 7 (3 levels later) and freaking Krosis still beat me down. I'm level 9 now, might go back at level 10. God he is evil.
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Warablo13

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#9 Warablo13
Member since 2009 • 1289 Posts
Ya, I've had to struggle through that troll battle also, I got him but it wasn't fun. I also had to run my ass off to get to Riften.. What I don't like about the system is it feels like I am getting weaker instead of stronger..
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Essian

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#10 Essian
Member since 2007 • 3444 Posts
Ya, I've had to struggle through that troll battle also, I got him but it wasn't fun. I also had to run my ass off to get to Riften.. What I don't like about the system is it feels like I am getting weaker instead of stronger..Warablo13
agreed... though I have to say when you find a foe who is strong but not unbeatable, the fight is fun and exhilarating.. doesn't happen often though, usually you either roflstomp foes or they are too strong for you
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#11 kerrman
Member since 2003 • 2904 Posts

I don't see how this is a bad thing.. it keeps you from wandering off and thinking you're invincible. I love having to WORK in a game to get further, not just be able to climb a mountain and anything up there will instantly be my level and beatable. That's kind of a sad way to play a game, and seriously takes the sense of adventure out of it.

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cdragon_88

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#12 cdragon_88
Member since 2003 • 1848 Posts

I love it. I love the way how some folks are stronger than you and that you have to train harder to come back and win the fight. You have unlimited saves so make use of it. We are playing an RPG. This is how RPGs are suppose to play. In our world of "helping-hand" and easy difficulty games I actually like the fact that this game actually keeps some old RPG roots. I always thought RPGs were level grind games. It's not like there isn't other places to go and lvl up. It's so big and enormous that its easy to find even lvl'd enemies and lvl up. This type of playthrough makes me feel a sense of satisfaction when I do kick the AI's butt.

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firefox59

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#13 firefox59
Member since 2005 • 4530 Posts

The only thing I can think of is they did it because Oblivion was way too easy. This was some way of adding difficulty to the game. It makes sense as well, that if your off wandering around not following the storyline you'd run into some badass enemies.

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Essian

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#14 Essian
Member since 2007 • 3444 Posts

The only thing I can think of is they did it because Oblivion was way too easy. This was some way of adding difficulty to the game. It makes sense as well, that if your off wandering around not following the storyline you'd run into some badass enemies.

firefox59
I guess, but part of what made Oblivion so amazing was the sense of absolute freedom...
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#15 firefox59
Member since 2005 • 4530 Posts
[QUOTE="firefox59"]

The only thing I can think of is they did it because Oblivion was way too easy. This was some way of adding difficulty to the game. It makes sense as well, that if your off wandering around not following the storyline you'd run into some badass enemies.

Essian
I guess, but part of what made Oblivion so amazing was the sense of absolute freedom...

With things like this I always try to look at the issue from the POV of the game. You have to remember not only is Skyrim in a different region and environment from Oblivion but it's 200 years later. I know that doesn't really ease the frustration at times, but the devs probably had reasons within the game and story for what they did. I have to admit I haven't played the game yet but that's my input.
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Ballroompirate

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#16 Ballroompirate
Member since 2005 • 26695 Posts

Ya, I've had to struggle through that troll battle also, I got him but it wasn't fun. I also had to run my ass off to get to Riften.. What I don't like about the system is it feels like I am getting weaker instead of stronger..Warablo13

It's a simple concept, you should not be destroying the "Hardest" monsters in the game at lvl 5.

As for Riften I didn't even go there tell I had a Horse, that trip was a pain even with one.

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3KindgomsRandy

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#17 3KindgomsRandy
Member since 2005 • 15488 Posts

There was never any sense of danger in Oblivion, and frankly it made it a lot less fun to play. Level scaling cheats you of the sense of realism this world should have, complete with danger around every corner. Honestly, the whole thing kind of feels insulting to me, like the dev doesn't think I'm cagey enough to avoid the danger spots until my character is ready for them.

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firefox59

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#18 firefox59
Member since 2005 • 4530 Posts

There was never any sense of danger in Oblivion, and frankly it made it a lot less fun to play. Level scaling cheats you of the sense of realism this world should have, complete with danger around every corner. Honestly, the whole thing kind of feels insulting to me, like the dev doesn't think I'm cagey enough to avoid the danger spots until my character is ready for them.

3KindgomsRandy
The problem is you never know how strong an enemy is until it hits you and as people are saying these creatures are faster than you, it may be too late by then.
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3KindgomsRandy

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#19 3KindgomsRandy
Member since 2005 • 15488 Posts

[QUOTE="3KindgomsRandy"]

There was never any sense of danger in Oblivion, and frankly it made it a lot less fun to play. Level scaling cheats you of the sense of realism this world should have, complete with danger around every corner. Honestly, the whole thing kind of feels insulting to me, like the dev doesn't think I'm cagey enough to avoid the danger spots until my character is ready for them.

firefox59

The problem is you never know how strong an enemy is until it hits you and as people are saying these creatures are faster than you, it may be too late by then.

Thus the danger.

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ZombieKiller7

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#20 ZombieKiller7
Member since 2011 • 6463 Posts

When exploring can't you just use a frost spell or something and run away?