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So I actually have a question myself. Does this game have non story related dungeons for you to raid and loot like Elder Scrolls? How open ended is it really? Can you go anywhere, kill anyone? Are there skills like pick pocket? Or is it more open ended action RPG? Honestly, what I care most about is the open endedness and whether or not there are dungeons to explore that have zero effect on the story. Also what cool features does this game have that others don't? I heard you can combine weapons like Two Worlds to make them stronger, don't know if it's true. CaptionClosed
There are a few unrelated questing areas. The world itself is pretty small compared to other open world games, but due to different enemies and much stronger enemies coming out at night it feels as if though you're in a different place.
There aren't any skill trees. You simply pick a new attack/spe;; once you get enough discipline points. You can't combine weapon's, but you can use combination class's so you can weapons from other class's.
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