Look people, I wasn't trying to claim that other games don't copy or "borrow" ideas from popular franchises of the past, all I was trying to imply by starting this thread is that Dante's Inferno is, beyond a doubt, the biggest, most shameless rip-off of the God of War franchise I have ever seen and that the game, based on its own merits, is completely disappointing. If you are a person, like me, who cannot stand people just blatantly ripping off the popular ideas of others so that they can obviously turn a profit off of the poor saps who are like, "Derr, God of War was awesome so this must be koool too!!" than you will surely agree that there are better titles out there that you could be spending your money on. Bayonetta, even though it looks a lot like Devil May Cry with a female protagonist, still looks and feels more original than Dante's Inferno, as does the aforementioned Darksiders.
I was in no way trying to state that Halo is wholly original, but it is way more different than DOOM. It is, afterall, the first FPS game that could mesh good first-person action with third-person driving controls, except for maybe Redline on the PC, but who really remembers that title? Even though there have been countless immitators of Halo since it was first released, it still generally feels like it has a st yle all its own. Dante's Inferno, on the other hand, does not. They should have just named it Ninja of War to save people any confusion that the misleading title shared with the cla ssic piece of literature, as this game is far from cla ssic, and I hope that people do not support it when it is released so as to hinder future projects like this from ever surfacing.
Also: I'm not trying to say you should support Sony's PS3 and buy God of War III or anything like that. I'm personally more of a 360 type of guy and I have been from the start, but my brothers both own PS3's and I live with them now, so I am exposed to the best of both worlds. But anyway, if God of War III turns out to be anything like the games that it is succeeding than I will reserve the same judgment for it that I am placing on Dante's Inferno. There has been enough of a time-gap between the release of the second one and the third one where the developers could easily put in some creative, original ideas and hopefully throw in something to replace the dated, boring, button press bossfights/takedowns of the past and hopefully create a new combat system.
That is all. I hope I could shed some light on what I was actually trying to say by creating this thread.
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