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[QUOTE="Trickshot771"]I'm going to buy it for sure. I can't wait.NaiKoN9293
really? I mean after playing ninja gaiden I was dissapointed with the combat, and IM not sure that the rpg elements are going to make up for that. And the story didnt seem very interesting either, and I realy dislike the artistic design. But I guess it all comes down to taste in the end. But what do you like about the game? that maybe im not seing.
I like the setting of the game. It's very original and hasn't been done in any other game before. The main reason I like the game, though, is the loot system. It's very similar to Diablo 1 & 2, which are some of my favorite games ever. The whole idea of a piece of awesome loot dropping in every room is what's going to make me by the game, plus two player co-op will be a blast.
[QUOTE="NaiKoN9293"][QUOTE="Trickshot771"]I'm going to buy it for sure. I can't wait.Trickshot771
really? I mean after playing ninja gaiden I was dissapointed with the combat, and IM not sure that the rpg elements are going to make up for that. And the story didnt seem very interesting either, and I realy dislike the artistic design. But I guess it all comes down to taste in the end. But what do you like about the game? that maybe im not seing.
I like the setting of the game. It's very original and hasn't been done in any other game before. The main reason I like the game, though, is the loot system. It's very similar to Diablo 1 & 2, which are some of my favorite games ever. The whole idea of a piece of awesome loot dropping in every room is what's going to make me by the game, plus two player co-op will be a blast.
how do you level up? what kind of system do they use
[QUOTE="NaiKoN9293"][QUOTE="Trickshot771"]I'm going to buy it for sure. I can't wait.Trickshot771
really? I mean after playing ninja gaiden I was dissapointed with the combat, and IM not sure that the rpg elements are going to make up for that. And the story didnt seem very interesting either, and I realy dislike the artistic design. But I guess it all comes down to taste in the end. But what do you like about the game? that maybe im not seing.
I like the setting of the game. It's very original and hasn't been done in any other game before. The main reason I like the game, though, is the loot system. It's very similar to Diablo 1 & 2, which are some of my favorite games ever. The whole idea of a piece of awesome loot dropping in every room is what's going to make me by the game, plus two player co-op will be a blast.
Yeah, I agree the co op sounded interesting, but i guess im not a fan of loot like some diablo veterans are :/
Earlier, I posted all the flaws with Too Human, in my first playthrough. But later today, I had a chance to play it again and I have to say, it's one heck of a game. The first time through, I just ran through it, not really collecting all the loot and not nailing my string attacks. The second time through, I nailed all my string attacks and unlocked all the secret areas as well as collect all the loot I possibly could. In one of the secret rooms, if you destroy all the enemies in under 40 seconds, you get a special blue item for equipment. So I did that but I missed one, which I think were the shoulder pads. I started the game with red armor and finished with all gold armor (blue items) with a nifty hammer/mace. I was more careful in distributing my points in the talent tree and that made for a better gameplay experience overall. The controls, at first I thought were clunky. But once you get use to the control scheme, you'll be flying around having lots of fun. I know I did. I only thing I still couldnt do was finish off the Troll. I was able to mount him with action button "A" but I didnt know how to finish him off. I tried all the buttons but it didnt seem to work so I just killed him with ruiner. It would have been nice if they explained how to finish off the trolls.
So, all in all, the graphics are solid although the character class select screen looks to have low resolution. For the most part, it looks pretty sharp. Voice acting is decent to good, but not powerful enough to strike a chord. Freya is hot. Baldur is badass. So we have ourselves a game. My only gripe is that the single-player campaign is way too short. Reportedly, the SP is about ten hours long which is far from enough when it comes to a dungeon crawler, with RPG elements. It would be nice if it was at least 20 hours. That would really make my day.
Overall, I'm content with the new demo and hopefully with the finishing touches, Too Human will hold it's own come release day. I would rate the demo an 8.5, and I'm sure I'll score the retail version of Too Human, higher. It's a great game and I recommend playing through the demo more than once to get a true feel for the controls, skill tree, and loot.
I got upgrades for my armor? I got a helm, legs, boots, and gloves. I also found a chest piece but I didn't reach level 8 in the demo to put it on. As for weapons, I had also gotten two 2h sword upgrades, a staff that was an upgrade over both swords, and about half way through i had gotten a 2h mace that I was rocking till the end.The combat seems a little simple, maybe there is more depth to it that I can't experience in the demo. Everything was locked in the demo! You only got to use the weapons and armor you started off with. At least the skill tree wasn't locked. The story appears to be more interesting than I thought it would.
As for mounting the troll, I just counteracted is leaning then tapped down a couple of times on the right stick and stabbed my sword right through him.
What is the purpose of the two timed rooms? I it just see how many enemies you can kill in the allotted time?
visceron
[QUOTE="Trickshot771"][QUOTE="NaiKoN9293"][QUOTE="Trickshot771"]I'm going to buy it for sure. I can't wait.racastro65
really? I mean after playing ninja gaiden I was dissapointed with the combat, and IM not sure that the rpg elements are going to make up for that. And the story didnt seem very interesting either, and I realy dislike the artistic design. But I guess it all comes down to taste in the end. But what do you like about the game? that maybe im not seing.
I like the setting of the game. It's very original and hasn't been done in any other game before. The main reason I like the game, though, is the loot system. It's very similar to Diablo 1 & 2, which are some of my favorite games ever. The whole idea of a piece of awesome loot dropping in every room is what's going to make me by the game, plus two player co-op will be a blast.
how do you level up? what kind of system do they use
If you mean in this game and diablo games the EXP system is used. You gain points based on each kill.everything was pretty good but the fighting controls just threw me off balance. after awhile of playing it though, i started getting used to it. looks like a buy for me.:)
[QUOTE="blackice1983"][QUOTE="RealKilla_789"][QUOTE="blackice1983"]how do u kill the giant troll after u mountElann2008
wat? u mount a troll? i dont remember that in the demo
after u damage the giant troll you can mount it by pressing "A" to deliver a final blow but it doesnt let me
Yeah, I was having a problem with that as well. It might be a bug. I went next to it and "A" green button pops up on the upper right hand corner of the screen but nothing happens, lol... I agree with all of you guys. Combat feels weak the majority of the time but when you nail those string-chain attacks, it feels pretty wicked. The problem with that, there's too much inconsistency. Sometimes I'm feeling almighty and powerful laying the smackdown on my foes and then the next moment, my controls is going all wacky. It sucks how they didnt include a lock on system. I found myself having to shoot aimlessly in the direction the enemy is standing and then it finally locks on. When you're fighting the troll, it just doesnt feel right without a lock-on combat system. I was firing the bullets in order to lock on and find his weak points when I should just be able to lock on and scan his body parts without having to fire away, wasting ammo. I think it's just plain dumb. And running up and meleeing it isnt going to help you since he does the AOE attack. Another thing I wanted to point out that really killed the fun with chain attacking were the stupid missiles coming at you breaking your combos. I found it annoying and unnecessary. Funny thing, the camera was the least of my worries when it bashed on pretty bad in previews. I thought the camera was pretty good, although I prefer to control the camera with the right control stick.
The right control sick for attacking, doing chain attacks is a neat idea but it should be more of an option than primary controls. I prefer being able to hack n slash with the "A" button and having the option to do string attacks with the right control stick. And I felt like the controls whether it be pressing a single button or doing string attacks, felt like it had a 0.5 second lag to everything.
The Angel of Death coming down to carry you away everytime you die is ANNOYING! It really breaks down the gameplay. I dont know about you but I want to go back into the action, right away. But unfortunately, we have to wait 20 seconds for these angel to do whatever the heck she does.
Overall, I think they tried too hard on certain things and it was overambitious when they should have kept things simple and grounded. Voice acting is pretty good but it could be better. And the graphics looks like it has been through beat up and banged up because of the incident back when Epic Games took away the rights to use the Unreal Engine and they had to build the game's graphics engine from scratch. It shows some inconsistency although it is pretty much up to par with some of the titles out now but by no means revolutionary or evolutionary. The demo was lengthy, including the long angel of death sequences, I was able to squeeze about an hour out of it with more deaths than I'd like to enjoy due to clunky controls. It's surprising to me how Silicon Knights still has all these problems with the game that was in the works for so long. Cliffy B and EPIC studios made two epic games in less than ten years while Dennis Dyack barely made one... And the fact that they're so confident in their product reaffirms me that this will be the final product once it hits store shelves. It' just too bad. I haven't even played the retail version of Too Human and I'm already thinking of how they could improve this game with Too Human 2. I'm surprised that it wasnt great, but then I shouldnt be because when games are delayed or in production for so long (10 years) it's usually not a good thing.
i was thinkin the same exact thing when i noticed the angel or valkerie person who picks u up when u die. they should give us an option to skip that.[QUOTE="visceron"]I got upgrades for my armor? I got a helm, legs, boots, and gloves. I also found a chest piece but I didn't reach level 8 in the demo to put it on. As for weapons, I had also gotten two 2h sword upgrades, a staff that was an upgrade over both swords, and about half way through i had gotten a 2h mace that I was rocking till the end.The combat seems a little simple, maybe there is more depth to it that I can't experience in the demo. Everything was locked in the demo! You only got to use the weapons and armor you started off with. At least the skill tree wasn't locked. The story appears to be more interesting than I thought it would.
As for mounting the troll, I just counteracted is leaning then tapped down a couple of times on the right stick and stabbed my sword right through him.
What is the purpose of the two timed rooms? I it just see how many enemies you can kill in the allotted time?
Alan1187
Man I just watched Too Human E3 '06 and it really was sad :PHatefish2
This video shows how terrible the game looked back in '06.
i thought the demo was awesome. I was excited when i found 3 epics(purple) in one play through....
Dragon Shockplate Great-Helm of Malice
Pistol Damage +3%, Total Armor +7%, Ballistic Juggle Time +16%
Dragon Shockplate Combat Gauntlets of Force
Ballistic Juggle Time +16%, Total Armor +7%, 1-Handed Damage +3%
Dragon Shockplate Traction Pads of Ferocity
Sword Slide Distance +2%, Total Armor +7%, Improved Dodge +5%
Theres 3 other piece to make up the Dragon Armor. Cant wait for this game.
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