What we want in Halo Reach

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ace070590

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#51 ace070590
Member since 2007 • 439 Posts

[QUOTE="ace070590"]

I feel that Bungie should bring Halo: Reach's players back to when they first began the spartan project and looked throughout galaxies for children. They should let everyone see how John (Masterchief) got discovered and even let you play as a him when he was a child, bringing more of an emotional glimpse to the chief, enabling players to have a better understanding of who John really is. Let players run around as John, tackling other kids as he was playing king-of-the-hill on the playground. This enables more emotion--a touch of roughness too. It would spark curiosity among players who don't know the background of John. After the king-of-the-hill section, skip to a cut-scence showing Dr. Hasley reach into her purse and pulling out a quarter. Show her ask John to play a game where she will flip the coin and he has to guess which side it will land on. Show her flip it, making sure that it flips several times, showing how John watches it very closely. Show how he guesses the correct-side, the Eagle side, enabling players to see how and why they chose John. Not just because he was a tough boy, but because he was also very intelligent and lucky. From this point, Bungie could veer in several different directions--letting players play through John's past experiences while they maintain a story with the other spartans, somehow mixing the whole thing together.

TheMightyHoov

Btw this is an interesting concept. I would like if they could maybe implement flash backs involving things like this.

Thanks. I feel that if Bungie takes Halo players into John's shoes when he was yuonger, enabling them to see his growth as a spartan, it will give players more of an emotional connection with John. Also, I believe that it will give an interesting conecept to the Halo series.

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Raiden004

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#52 Raiden004
Member since 2009 • 1605 Posts

Firefight to return.

Assault Rifle being powerful and having 60 bullets per clip. (like Halo 1)

Huge Epic battles in Campaing.

Either create or choose a class system in multiplayer.

A MasterCheif reference or cameo.

Halo ODST's pistol to return or something like it.

New Game Engine for better graphics and future halo games.

Good story, characters, voice acting.

If thats all in there Halo: Reach will will be freaking awesome!!

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atm0073

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#53 atm0073
Member since 2005 • 3069 Posts
Since Bungie does appear to be using a brand new engine, I would not be surprised if we see things like campaign/Firefight matchmaking, and bots. But some of the other requests you made make you sound like you want Halo of Duty to come out.
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Phoenix534

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#54 Phoenix534
Member since 2008 • 17774 Posts

I want the ability to sprint.......

Spartans cant run?

Fakenamelmao

That should be in there, considering the Spartans are supposed to be lightning fast.

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RoslindaleOne

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#55 RoslindaleOne
Member since 2006 • 7566 Posts

[QUOTE="Fakenamelmao"]

I want the ability to sprint.......

Spartans cant run?

Phoenix534

That should be in there, considering the Spartans are supposed to be lightning fast.

Good luck trying to kill people in Halo with a sprint button. The battle rifle would be useless.
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Trinexxx

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#56 Trinexxx
Member since 2008 • 883 Posts
A new graphics engine. New gameplay changes. Easier said then done, but I don't want a few new tweaks like what Bungie did with adding equipment. I want larger changes, the basic Halo formula is becoming way too stale. ODST was the last straw IMO. If Reach plays it safe like every Halo game since Halo 2 (at least Halo 2 added dual wielding, online play, vehicle destruction and hijacking, high quality maps, etc.), it's safe to say it will be a rehash. I don't know what gameplay changes they should make (cover system?) but they need to start innovating!
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RoslindaleOne

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#57 RoslindaleOne
Member since 2006 • 7566 Posts
[QUOTE="Trinexxx"]A new graphics engine. New gameplay changes. Easier said then done, but I don't want a few new tweaks like what Bungie did with adding equipment. I want larger changes, the basic Halo formula is becoming way too stale. ODST was the last straw IMO. If Reach plays it safe like every Halo game since Halo 2 (at least Halo 2 added dual wielding, online play, vehicle destruction and hijacking, high quality maps, etc.), it's safe to say it will be a rehash. I don't know what gameplay changes they should make (cover system?) but they need to start innovating!

Probably the only thing that can innovate Halo, or any game for that matter, is Natal. Not sure if I want them to add it, though.
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Trinexxx

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#58 Trinexxx
Member since 2008 • 883 Posts
[QUOTE="RoslindaleOne"][QUOTE="Trinexxx"]A new graphics engine. New gameplay changes. Easier said then done, but I don't want a few new tweaks like what Bungie did with adding equipment. I want larger changes, the basic Halo formula is becoming way too stale. ODST was the last straw IMO. If Reach plays it safe like every Halo game since Halo 2 (at least Halo 2 added dual wielding, online play, vehicle destruction and hijacking, high quality maps, etc.), it's safe to say it will be a rehash. I don't know what gameplay changes they should make (cover system?) but they need to start innovating!

Probably the only thing that can innovate Halo, or any game for that matter, is Natal. Not sure if I want them to add it, though.

While Natal might be more revolutionary, it's not a necessity in creating fresh gameplay. Halo 3 had the right idea when they put in the Theatre and Forge modes, although they weren't fully realized. Forge could of been much more with a complete map maker, changing textures and geometry, etc. If they increased the possibilities of Forge, that would be a great start for innovating Reach. We need more changes to the core gameplay though. Not just new content, but different content.
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Phoenix534

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#59 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Phoenix534"]

[QUOTE="Fakenamelmao"]

I want the ability to sprint.......

Spartans cant run?

RoslindaleOne

That should be in there, considering the Spartans are supposed to be lightning fast.

Good luck trying to kill people in Halo with a sprint button. The battle rifle would be useless.

True. Scratch that. They may be fast in the Halo universe, but in competitive multiplayer, that would throw off the balance.

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lime_93

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#60 lime_93
Member since 2007 • 602 Posts
maybe a little bit longer than 10-15 hours of campaign maybe 20-25
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YoungSinatra25

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#61 YoungSinatra25
Member since 2009 • 4314 Posts
I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.
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BLBxLakers24

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#62 BLBxLakers24
Member since 2008 • 1716 Posts

Customisable classes for online multiplayer (anything is better than starting with the same crappy weapon then running to pick them up) Co-op matchmaking.Next-Gen-Tec

Ummm, everyone starting with the same weopens creates BALANCE. and forces map control and strategy.

The halo online formula, multiplayer formula period is just about as good as you can get.

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BLBxLakers24

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#63 BLBxLakers24
Member since 2008 • 1716 Posts

I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.YoungSinatra25
LOL ok.

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Wrecked69

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#64 Wrecked69
Member since 2008 • 869 Posts
I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.YoungSinatra25
The visuals are bad? What? How is a Plasma Rifle supposed to sound??? Its a Sci Fi shooter, if you like modern warfare better, as do I, then thats cool, but dont try to make Halo another Modern Warfare. Gameplay could be tweaked for sure, mainly with balancing weapons.
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gow117

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#65 gow117
Member since 2008 • 2963 Posts
I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.YoungSinatra25
:lol:
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ace070590

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#66 ace070590
Member since 2007 • 439 Posts

[QUOTE="YoungSinatra25"]I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.gow117
:lol:

Agreed:roll:

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Imsterminate

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#67 Imsterminate
Member since 2009 • 405 Posts

[QUOTE="MastaP110"]

When you join a game online it should be covenant vs humans. It would be way cooler than red vs blue team.

ThePRAssassin

Yeah, if this happens they better fix the hitbox on Elites, because as of now using an Elite puts you at an instant advantage.

Actually, because of the messed up Hit-Boxes, If an Elite gets shot in the neck the bullet goes straight through :D

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Imsterminate

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#68 Imsterminate
Member since 2009 • 405 Posts

I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.YoungSinatra25

On behalf of everyone on page 4 of this thread,

YEAH!!!!!!!!!

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Imsterminate

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#69 Imsterminate
Member since 2009 • 405 Posts

I feel that Bungie should bring Halo: Reach's players back to when they first began the spartan project and looked throughout galaxies for children. They should let everyone see how John (Masterchief) got discovered and even let you play as a him when he was a child, bringing more of an emotional glimpse to the chief, enabling players to have a better understanding of who John really is. Let players run around as John, tackling other kids as he was playing king-of-the-hill on the playground. This enables more emotion--a touch of roughness too. It would spark curiosity among players who don't know the background of John. After the king-of-the-hill section, skip to a cut-scence showing Dr. Hasley reach into her purse and pulling out a quarter. Show her ask John to play a game where she will flip the coin and he has to guess which side it will land on. Show her flip it, making sure that it flips several times, showing how John watches it very closely. Show how he guesses the correct-side, the Eagle side, enabling players to see how and why they chose John. Not just because he was a tough boy, but because he was also very intelligent and lucky. From this point, Bungie could veer in several different directions--letting players play through John's past experiences while they maintain a story with the other spartans, somehow mixing the whole thing together.

ace070590

No offence but it's a FPS, not a Romance Story

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bobdood99

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#70 bobdood99
Member since 2007 • 1862 Posts
Make a sprint button.
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gago-gago

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#71 gago-gago
Member since 2009 • 12138 Posts

I forgot which episode was it but it was in Halo Legends, the Spartans were riding on some kind of space craft with lots of missiles. I want that vehicle in Halo Reach. I also would like to see more huge enemies and boss fights, just like in Halo Legends again, they should have a huge King Kong size Hunters and Brutes.

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Phoenix534

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#72 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="ace070590"]

I feel that Bungie should bring Halo: Reach's players back to when they first began the spartan project and looked throughout galaxies for children. They should let everyone see how John (Masterchief) got discovered and even let you play as a him when he was a child, bringing more of an emotional glimpse to the chief, enabling players to have a better understanding of who John really is. Let players run around as John, tackling other kids as he was playing king-of-the-hill on the playground. This enables more emotion--a touch of roughness too. It would spark curiosity among players who don't know the background of John. After the king-of-the-hill section, skip to a cut-scence showing Dr. Hasley reach into her purse and pulling out a quarter. Show her ask John to play a game where she will flip the coin and he has to guess which side it will land on. Show her flip it, making sure that it flips several times, showing how John watches it very closely. Show how he guesses the correct-side, the Eagle side, enabling players to see how and why they chose John. Not just because he was a tough boy, but because he was also very intelligent and lucky. From this point, Bungie could veer in several different directions--letting players play through John's past experiences while they maintain a story with the other spartans, somehow mixing the whole thing together.

Imsterminate

No offence but it's a FPS, not a Romance Story

You can't have an FPS with a great story?

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Wallygator50

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#73 Wallygator50
Member since 2008 • 79 Posts

Maybee put Buck in there because in ODST he was talking about reach and in his bio it says that he was there, so why not?

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Wakanoid

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#74 Wakanoid
Member since 2009 • 4468 Posts

[QUOTE="ace070590"]

I feel that Bungie should bring Halo: Reach's players back to when they first began the spartan project and looked throughout galaxies for children. They should let everyone see how John (Masterchief) got discovered and even let you play as a him when he was a child, bringing more of an emotional glimpse to the chief, enabling players to have a better understanding of who John really is. Let players run around as John, tackling other kids as he was playing king-of-the-hill on the playground. This enables more emotion--a touch of roughness too. It would spark curiosity among players who don't know the background of John. After the king-of-the-hill section, skip to a cut-scence showing Dr. Hasley reach into her purse and pulling out a quarter. Show her ask John to play a game where she will flip the coin and he has to guess which side it will land on. Show her flip it, making sure that it flips several times, showing how John watches it very closely. Show how he guesses the correct-side, the Eagle side, enabling players to see how and why they chose John. Not just because he was a tough boy, but because he was also very intelligent and lucky. From this point, Bungie could veer in several different directions--letting players play through John's past experiences while they maintain a story with the other spartans, somehow mixing the whole thing together.

Imsterminate

No offence but it's a FPS, not a Romance Story

I think someones been playing a little to much fallout 3

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Wakanoid

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#75 Wakanoid
Member since 2009 • 4468 Posts

[QUOTE="Imsterminate"]

[QUOTE="ace070590"]

I feel that Bungie should bring Halo: Reach's players back to when they first began the spartan project and looked throughout galaxies for children. They should let everyone see how John (Masterchief) got discovered and even let you play as a him when he was a child, bringing more of an emotional glimpse to the chief, enabling players to have a better understanding of who John really is. Let players run around as John, tackling other kids as he was playing king-of-the-hill on the playground. This enables more emotion--a touch of roughness too. It would spark curiosity among players who don't know the background of John. After the king-of-the-hill section, skip to a cut-scence showing Dr. Hasley reach into her purse and pulling out a quarter. Show her ask John to play a game where she will flip the coin and he has to guess which side it will land on. Show her flip it, making sure that it flips several times, showing how John watches it very closely. Show how he guesses the correct-side, the Eagle side, enabling players to see how and why they chose John. Not just because he was a tough boy, but because he was also very intelligent and lucky. From this point, Bungie could veer in several different directions--letting players play through John's past experiences while they maintain a story with the other spartans, somehow mixing the whole thing together.

Phoenix534

No offence but it's a FPS, not a Romance Story

You can't have an FPS with a great story?

I don't think that would suit halo very well.. and I'm pretty its based on the book? Which is nothing about this?

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superapo

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#76 superapo
Member since 2009 • 1714 Posts

A weapon editor, upgradeable classes, and more armor customization.

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Commando015

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#77 Commando015
Member since 2009 • 325 Posts

Try and work heavier on the Campaign.

CoD is super busy trying to make their game all Multiplayer with a little bit of a story thrown in that 60% of the fans probably didn't even play for the first full week of the game, because they were trying to level up on MP. So, I think Halo should go an entirely different route, add a few little perks to the Multiplayer, add a few skulls and more customizable equipment, but focus mainly on revamping the Campaign.

Make the Campaign 20ish hours long and make it... exciting. The first Halo was great, then they realized that more people were playing for Multiplayer and started to slouch on the main aspect of it, the Campaign. I really hate it when people say that this game seems too stale and the same, this works for Bungie and it works for the fans, I love the sci-fi aspect. I don't want them changing up the scenery or the guns or the world, but I want them to act on what they've already been working for years to create.


Exit the game with some amazing gigantic battle or something. I never really read any of the books, but I'm sure there has to be a huge battle in there somewhere. I want something huge and epic plz.

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nate_c-12

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#78 nate_c-12
Member since 2008 • 3072 Posts
I want to play those live action trailers.......thats it.
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tehsystemwarior

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#79 tehsystemwarior
Member since 2009 • 1812 Posts
Oh, yeah, I think some awesome boss battles other then scarabs would be cool and about the sprint button, I think it should be 100% in campaign, and only in the MP if you have 100% shields, so you can't just sprint away from a fight.
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HavocV3

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#80 HavocV3
Member since 2009 • 8068 Posts

I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.YoungSinatra25

no.

Graphics were on par at the time, nothing spectacular of course. Games that focus on graphics usually fail in the rest, so worry about that after the gameplay and story....

Halo 3 still has 350k+ online at a time, I think it's doing fine, along with a large base STILL in Halo 2. MW2 is just a requirement to go with Halo 3 for online gaming.

And how do the guns sound fake....? oh yeah, because they ARE made up, how you can determine what something should sound like when it doesn't exist.

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pl4yer_f0und

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#81 pl4yer_f0und
Member since 2009 • 990 Posts

Sounds all the multiplayer changes you want are to make it more like CoD games. I think Halo needs to stick to it's multiplayer mantra of balanced weapons, balancedweapon placement, and balanced maps, making players rely on their skills instead of an overpowered weapon. I think if you addclass creation, andupgrades your just asking for an unbalanced experiance. But I definately agree with something big added to it's multiplayer that will shake it up a little, make it differant from Halo 3, a something like a comprehensive map making system like far cry 2's, where you can make a map from scratch and have a lobby solely for playing other people's map. Or maybe Bungie can add a stealth componet to the multiplayer, or maybe something else. Also, a little bit more weapon variety wouldn't hurt.

As for singleplayer, I think it would be very refreshing if Bungie decided make Reach open world, or even "semi" open, like crysis or Far Cry 2 where you can approach the enemy any way you want, with a lot of weapon variety. This would add a lot of replayability. And Bungie already experimented with this a little bit with odst. Also an epic, driving story is to be expected with Bungie. And lastly they should make it LONG. I'm so sick games like CoD 4, MW 2 and Halo 3 being so short. It seems the developers overlooked these game's singleplayer for multiplayer, it would be really nice if Reach had a nice long, thoughtout singleplayer.

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pl4yer_f0und

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#82 pl4yer_f0und
Member since 2009 • 990 Posts

I think Bungie has finally got the point. Sub par graphics wont do. A story for a more mature audience. (it is rated M) It should be sad. Im gonna spoil it everyone dies. If you played Halo1 you would already know this. But if you read the books you would know that The Master Chief wasnt the last. Bungie has dropped the ball for too long its time they give the fans they lost to COD what they want. Great visuals and gameplay... guns that sound real.YoungSinatra25

I don't want to bash, but The graphics arent sub par, they areprettypolished, and I don't want the developers focusing on graphics, I want them to focus on gameplay.And I wouldn't say Halo lost to CoD since they still havepeople playing Halo three years later (I'm not a fanboy, my favorite game is Far Cry 2 lol).Halo 3 already had some good gun sounds, but since it is futuristic, how would it sound more realistic? But I do agree with a darker storyline