Why can't American Developers create good stories?

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craigalan23

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#51 craigalan23
Member since 2006 • 15879 Posts
[QUOTE="KreepLX"]

[QUOTE="belrock86"]It seems to me American developers at least Xbox 360 American developers are always focused solely on gameplay rather than story BioShock was created in Australia Bioware of course Canada and anyone that says Halo or Gears has a good story must not know what a story is. Japanese game developers always seem to focus solely on story than gameplay I feel like this is a huge reason why the Xbox 360 isn't taken seriously in Japan so why can't American developers create good stories do they believe American gamers don't care and rather see great visuals and lots of action or is it that American developers feel like it isn't necessary to make a game great? I made have opend the flood gates here but I wanna hear everyone's thoughts.belrock86

Take a closer look at drug use, attitudes, and government policy in relation to good content. These policies hurt all creative industries throughout the world. The peak of creative content was in the 60's with the lows in the 2000s'.

I agree and thats why I feel more people need to stand up and be creative

Publishers wont allow it more than likely. Anything out of the norm might not sell.

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VoodooHak

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#52 VoodooHak
Member since 2002 • 15989 Posts

GTA isn't even made in America so idk why he mentioned it.

But yes, I would have to agree that very few games developed in America seem to have really great stories.

7CloudStrife7

I took "American" to mean "Western". I didn't see the need to differentiate based on geo-political boundaries. Cultural differences seemed much more relevant to the discussion.

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kothos

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#53 kothos
Member since 2003 • 81 Posts

I don't know what you're talking about man, Gears has a great story. Halo has an iffy story but not all American games have horrible stories. Also, yes... gameplay is important but if the game doesn't have absolutely blow your mind away graphics... it just can't hold my interrests. So gameplay holds 2nd candle to graphics for me.

Before all you people go nuts over the whole graphics vs. gameplay thing let me just inform you that I was born with a birth defect of only having one eye. I can not see 3D in the real world but for some reason when game developers make 3d games with high-def graphics I can see it in 3D. So for me awesome graphics are a must.

Peace.

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XNA-Game-Maker

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#54 XNA-Game-Maker
Member since 2008 • 192 Posts

I thought halo's story was a terrible melodramatic clique, but that's just me. Also, bioware made Mass Effect. Fun_In_The_Sun

That is why I never liked the halo series, but mass effect on the other hand is excellent.

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XNA-Game-Maker

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#55 XNA-Game-Maker
Member since 2008 • 192 Posts
Maybe the U.S gameing companys should work with the japanese gameing companys.
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laiho7

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#56 laiho7
Member since 2008 • 25 Posts
ok well in my opinion gears has a pretty good story that is backed up by solid visuals and game play, but i think we are trying to compete with the asian companies by instead of competing with there stories we are tryign to blow them out of the water with action which i dont think is a bad thing cos u get a good mix of games
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tejm2004

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#57 tejm2004
Member since 2005 • 150 Posts

GTA IV was developed by Rockstar North which is based in Scotland BTW...

I agree with TC though.

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VoodooHak

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#58 VoodooHak
Member since 2002 • 15989 Posts
[QUOTE="KreepLX"]

[QUOTE="belrock86"]It seems to me American developers at least Xbox 360 American developers are always focused solely on gameplay rather than story BioShock was created in Australia Bioware of course Canada and anyone that says Halo or Gears has a good story must not know what a story is. Japanese game developers always seem to focus solely on story than gameplay I feel like this is a huge reason why the Xbox 360 isn't taken seriously in Japan so why can't American developers create good stories do they believe American gamers don't care and rather see great visuals and lots of action or is it that American developers feel like it isn't necessary to make a game great? I made have opend the flood gates here but I wanna hear everyone's thoughts.belrock86

Take a closer look at drug use, attitudes, and government policy in relation to good content. These policies hurt all creative industries throughout the world. The peak of creative content was in the 60's with the lows in the 2000s'.

I agree and thats why I feel more people need to stand up and be creative

Define creative.

Talented writers can be creative in less outlandish settings. Examples being Condemned, Half Life, even Portal.

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craigalan23

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#59 craigalan23
Member since 2006 • 15879 Posts

Maybe the U.S gameing companys should work with the japanese gameing companys.XNA-Game-Maker

A lot of people that i know dislike Japanese games so that wouldn't be a great idea.

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BigGhost_AJT

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#60 BigGhost_AJT
Member since 2004 • 928 Posts
Don't think it has anything to do with being American or Japanese. Game makers generally speaking have not mastered the art of storytelling. There are few exceptions and honestly the Japanese aren't any better. Just because they may place a greater emphasis on the story doesn't mean they're better. I mean have you played any of the Devil May Cry games?
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ceells87

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#61 ceells87
Member since 2007 • 386 Posts
[QUOTE="7CloudStrife7"]

GTA isn't even made in America so idk why he mentioned it.

But yes, I would have to agree that very few games developed in America seem to have really great stories.

VoodooHak

I took "American" to mean "Western". I didn't see the need to differentiate based on geo-political boundaries. Cultural differences seemed much more relevant to the discussion.

using stronger gramer doesnt make your argument better. Just makes it harder for some people to think about and easier for them to agree with if they dont know what your talking about. So just speak as if you were talking with average day people and not some geography major or game analyst

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VoodooHak

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#62 VoodooHak
Member since 2002 • 15989 Posts
[QUOTE="VoodooHak"][QUOTE="7CloudStrife7"]

GTA isn't even made in America so idk why he mentioned it.

But yes, I would have to agree that very few games developed in America seem to have really great stories.

ceells87

I took "American" to mean "Western". I didn't see the need to differentiate based on geo-political boundaries. Cultural differences seemed much more relevant to the discussion.

using stronger gramer doesnt make your argument better. Just makes it harder for some people to think about and easier for them to agree with if they dont know what your talking about. So just speak as if you were talking with average day people and not some geography major or game analyst

Really? Are you serious? Is a term like geo-political" too hard for some people to grasp? Or are we talking about words like "differentiate"? "Relevant"? Uh.... "cultural"?

Really? Those are 5th grade vocabulary words.

Honestly, if you're having problems, feel free to PM me if you need any clarification.

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BigGhost_AJT

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#63 BigGhost_AJT
Member since 2004 • 928 Posts
No need to be a jerk. And plus the question here is whether American developers are unable to create good stories. Nothing here said about developers on the North American continent or within the "geo-political" reagion or whatever the hell...
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ceells87

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#64 ceells87
Member since 2007 • 386 Posts
[QUOTE="ceells87"][QUOTE="VoodooHak"][QUOTE="7CloudStrife7"]

GTA isn't even made in America so idk why he mentioned it.

But yes, I would have to agree that very few games developed in America seem to have really great stories.

VoodooHak

I took "American" to mean "Western". I didn't see the need to differentiate based on geo-political boundaries. Cultural differences seemed much more relevant to the discussion.

using stronger gramer doesnt make your argument better. Just makes it harder for some people to think about and easier for them to agree with if they dont know what your talking about. So just speak as if you were talking with average day people and not some geography major or game analyst

Really? Are you serious? Is a term like geo-political" too hard for some people to grasp? Or are we talking about words like "differentiate"? "Relevant"? Uh.... "cultural"?

Really? Those are 5th grade vocabulary words.

Honestly, if you're having problems, feel free to PM me if you need any clarification.

that's right cause you can go up to any average 5th grader and say "hey whats geo-political mean?" and they'll give you the answer your looking for. But the point is your being an a$$ by trying to talk like you know your right. Im not saying your wrong and im not saying the TP is wrong but the fact that no one else in this board is trying to sound like you makes it pretty obvious no one speaks like that as a normal way to discuss opinions about videogames. so get off your high horse and act like a gamer having a normal discussion with other gamers. cause like it or not your just like the rest of us

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BigGhost_AJT

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#65 BigGhost_AJT
Member since 2004 • 928 Posts
[QUOTE="VoodooHak"][QUOTE="ceells87"][QUOTE="VoodooHak"][QUOTE="7CloudStrife7"]

GTA isn't even made in America so idk why he mentioned it.

But yes, I would have to agree that very few games developed in America seem to have really great stories.

ceells87

I took "American" to mean "Western". I didn't see the need to differentiate based on geo-political boundaries. Cultural differences seemed much more relevant to the discussion.

using stronger gramer doesnt make your argument better. Just makes it harder for some people to think about and easier for them to agree with if they dont know what your talking about. So just speak as if you were talking with average day people and not some geography major or game analyst

Really? Are you serious? Is a term like geo-political" too hard for some people to grasp? Or are we talking about words like "differentiate"? "Relevant"? Uh.... "cultural"?

Really? Those are 5th grade vocabulary words.

Honestly, if you're having problems, feel free to PM me if you need any clarification.

that's right cause you can go up to any average 5th grader and say "hey whats geo-political mean?" and they'll give you the answer your looking for. But the point is your being an a$$ by trying to talk like you know your right. Im not saying your wrong and im not saying the TP is wrong but the fact that no one else in this board is trying to sound like you makes it pretty obvious no one speaks like that as a normal way to discuss opinions about videogames. so get off your high horse and act like a gamer having a normal discussion with other gamers. cause like it or not your just like the rest of us

Testify.

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hak145

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#66 hak145
Member since 2008 • 133 Posts
infact i would much rather have gameplay that is captivating addicting entertaining and puts me rigth into the game rather a unique story. to be real i only play games for the entertaining aspect and have fun honestly i dont care about story its fictional make teh story sound logical and decent with decent voiceactiong and i wont mind it.
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VoodooHak

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#67 VoodooHak
Member since 2002 • 15989 Posts

that's right cause you can go up to any average 5th grader and say "hey whats geo-political mean?" and they'll give you the answer your looking for. But the point is your being an a$$ by trying to talk like you know your right. Im not saying your wrong and im not saying the TP is wrong but the fact that no one else in this board is trying to sound like you makes it pretty obvious no one speaks like that as a normal way to discuss opinions about videogames. so get off your high horse and act like a gamer having a normal discussion with other gamers. cause like it or not your just like the rest of us

ceells87

So basically, you have a problem with one word I used. Sorry, that's qualifies as conversational for me. My use of the term was both correct and, more importantly, appropriate. I just didn't know it would be a challenge for anyone with at least a high school education.

Bottom line: do you know what it means? If so, let's not derail the topic.

Any line between a "good" and "bad" story can be drawn on cultural lines, not necessarily on the country you're from.

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xXl_IMoRTaL_lXx

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#68 xXl_IMoRTaL_lXx
Member since 2008 • 7271 Posts
Assassins Creed?
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jg4xchamp

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#69 jg4xchamp
Member since 2006 • 64054 Posts
Starbreeze, Valve are american devs

Bungie with the lore of Halo(not so muc the story telling)

Bioshock dev is 2k Boston which was irrational games....that was an American dev.
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westvufootball

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#70 westvufootball
Member since 2008 • 259 Posts
what about fear man...
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Pit_italy

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#71 Pit_italy
Member since 2005 • 965 Posts

It seems to me American developers at least Xbox 360 American developers are always focused solely on gameplay rather than story BioShock was created in Australia Bioware of course Canada and anyone that says Halo or Gears has a good story must not know what a story is. Japanese game developers always seem to focus solely on story than gameplay I feel like this is a huge reason why the Xbox 360 isn't taken seriously in Japan so why can't American developers create good stories do they believe American gamers don't care and rather see great visuals and lots of action or is it that American developers feel like it isn't necessary to make a game great? I made have opend the flood gates here but I wanna hear everyone's thoughts.belrock86

well you might be right you might be wrong. i am kind of tipsy and i dont feel like thinking which game was developed in US and which not but i can tell you something: story or not i would take gears over bioshock or 95% of japanese games everyday. its multiplayer is one of the best of the last 10 years.

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Brmarlin

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#72 Brmarlin
Member since 2006 • 2559 Posts
What you fail to mention in your post is that Bioshock was developed by 2K Australia/Boston, which has a studio in America and Australia.
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ascendentjustic

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#74 ascendentjustic
Member since 2006 • 255 Posts
the story of metal gear solid is better than some movies, and mgs4 really shows what a true game story should be like
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the_animals

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#75 the_animals
Member since 2004 • 329 Posts

man I think you are confused as stated before good narrative is not the same as good story for real, you use MGS story as an example, it is not good, write the ful story and read it is so so, but the way it is presented to you is what makes it spectaculardoubalfa

which games have good stories to you then. video games are still miles behind movies and books. i have never played a game on par with a movie. I do believe the story for MGS4 is a good one. the story has to immerse you in the game and ok mass effect wasnt american i was mistaken about that but the games i mentioned do immerse you. narrative is a very intrical part of a story. the plot of mgs may not seem so amazing but how the whole story pulls it together i think it is very good. video games are on there way. I dont think americans should be singled out. American, Japanese, Europeans have very few games with great stories. just because the japanese focus more on the stories doesnt make those stories any good.

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the_animals

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#76 the_animals
Member since 2004 • 329 Posts
also i forget to mention this but here is a name for you. Tim Schafer.
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Makari

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#77 Makari
Member since 2003 • 15250 Posts
Surprised it took that long for someone to correct the OP, but - yeah, 2K Australia did the PC port, but the actual dev (and hence, story) was 2K Boston, previously Irrational Games, previously Looking Glass Studios, basically a bunch of MIT grads in Massachusetts. Moreover, Black Isle Studios (later Obsidian Entertainment and Troika) were all in Southern California.
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Gen007

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#78 Gen007
Member since 2006 • 11006 Posts

because psychodelic drugs are illegal in the USDJF00P

no lie its always the druged up maniacs who create cool stories

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naruto7777

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#79 naruto7777
Member since 2007 • 8059 Posts
Japene devs are better