Very much so.over priced DLC
Golden_Boy187
This topic is locked from further discussion.
[QUOTE="RaccoonChump"]
[QUOTE="DvnDrgnXD"] How does it take the realistic out of the game? So in Iraq when our soldiers were fighting they were not supported by Black Hawks? Wait, your telling me they never bombed Afghanistan territory.DvnDrgnXD
Hahaha! Your stupidity makes me laugh! Ill give you an example, when a game is close and someone calls out an AC-130...and gets about 10 easy kills with that...YOU THINK THATS FAIR?!?! And since you like to bring up realistic situations, name me ONE time you EVER heard of a battle where there were 2 harriers flying around, along with a pave low plus a few incoming predator missiles ALL within a field no bigger than mile? And this area Im talking about is really, really small compare to an actually battlefield! And for the last time, dont compare real war with a video game...your talking about night and day...2 different things!
He made the insinuation of the games realistic nature. Not me. My other point that I had brought up is that if he wants to talk about the game being realistic, how about the fact that everyone can call in airstrikes and call in support. Only certain MOS's are responsbile for that. If you had read my earlier post I had pointed out that this was an ARCADE SHOOTER and not a reaslistic shooter such as BC2. Your stupidity makes me laugh as you can not seem to read posts in their entirety and then comprehend their meaning. Must be the pot... Dvn you are arguing both sides of the coin; you are trying to stay its realistic not to have that much ammo and to have air support (which you said only a few people should be able to call) but then you say its an arcade shooter and not to be taken as realistic. chose a side and stay there, it will make your arguments more coherant and effectiveSounds like all your concerns are about leaderboards and personal stats. Stop caring about that nonsense and you'll fully enjoy the game... until you bump into one of its many really fatal flaws.[QUOTE="Black_Knight_00"][QUOTE="RaccoonChump"]
I know this sounds a lil petty, but if there is one thing that I cant stand about MW2 is how the stupid loses add up so damn quickly. I don't like it when the connection gets disrupted and that counts as a lost! AND I don't like it when I'm inserted into a game, its almost over and its completely one sided...and to top it off, I'm on the losing team! That is SO annoying. But I'm curious about the other haters...What are some other reasons to why ppl cant stand MW2?
RaccoonChump
Did I mention anything about leaderboards or personal stats? No I didn't. I don't know too many people who like to lose(unless your a Cub fan)but maybe you do! Matter of fact, I do enjoy the game...its tons of fun but it gets really old when you pile up a 5, 6, or 7 game losing streaks so easily. Thats all Im saying...and thats why I kinda hate MW2. You say the game has some fatal flaws but you fail to mention any of them...
Equals to taking care about the leaderboards and personal stats. Why else would you care?
And failing to mention the flaws of the game... use the search bar.
[QUOTE="RaccoonChump"]
[QUOTE="Black_Knight_00"] Sounds like all your concerns are about leaderboards and personal stats. Stop caring about that nonsense and you'll fully enjoy the game... until you bump into one of its many really fatal flaws._TheJoker_
Did I mention anything about leaderboards or personal stats? No I didn't. I don't know too many people who like to lose(unless your a Cub fan)but maybe you do! Matter of fact, I do enjoy the game...its tons of fun but it gets really old when you pile up a 5, 6, or 7 game losing streaks so easily. Thats all Im saying...and thats why I kinda hate MW2. You say the game has some fatal flaws but you fail to mention any of them...
Equals to taking care about the leaderboards and personal stats. Why else would you care?
And failing to mention the flaws of the game... use the search bar.
Your another one! Read dude! I never mention anything about those dumb leaderboards! If losing is an acceptance to life then there is a lot of ppl who walk around this planet with low self esteem. LOSING A LOT GETS OLD!!
[QUOTE="DvnDrgnXD"]He made the insinuation of the games realistic nature. Not me. My other point that I had brought up is that if he wants to talk about the game being realistic, how about the fact that everyone can call in airstrikes and call in support. Only certain MOS's are responsbile for that. If you had read my earlier post I had pointed out that this was an ARCADE SHOOTER and not a reaslistic shooter such as BC2. Your stupidity makes me laugh as you can not seem to read posts in their entirety and then comprehend their meaning. Must be the pot... Dvn you are arguing both sides of the coin; you are trying to stay its realistic not to have that much ammo and to have air support (which you said only a few people should be able to call) but then you say its an arcade shooter and not to be taken as realistic. chose a side and stay there, it will make your arguments more coherant and effective[QUOTE="RaccoonChump"]
Hahaha! Your stupidity makes me laugh! Ill give you an example, when a game is close and someone calls out an AC-130...and gets about 10 easy kills with that...YOU THINK THATS FAIR?!?! And since you like to bring up realistic situations, name me ONE time you EVER heard of a battle where there were 2 harriers flying around, along with a pave low plus a few incoming predator missiles ALL within a field no bigger than mile? And this area Im talking about is really, really small compare to an actually battlefield! And for the last time, dont compare real war with a video game...your talking about night and day...2 different things!
chaoscougar1
Thanks for the input chaos! Sadly, I didnt see this post to which you are replying to. But I am most amused with your 'pot' comment Dvn...allow me to 'retort' from what I previously said in my recent posts. Since we are playing a video game...and most matches in MW2 are 6 on 6 do you think it makes any sense to have 'numerous, fake killstreaks' in a game? It is NOT realistic because a factor OUTSIDE, from which we are playing, comes in and completely changes the tempo of the game. I say 25% to maybe 40% of all the kills in the game come from killstreaks. In terms of video games...THAT IS UNREALISTIC! So if you kill me with the AC130/missile/nuke/helicopter that makes YOU better than me? How does that prove that you actually killed me? How does that show who is really the better player or the better team? It doesnt! You would need an outside force to defeat me! OOOOO yeah thats really realistic bro! If its a game where we must defeat the opposing team...then let it be from the gun that I fire in my hands....and nothing else!!!
[QUOTE="XD4NTESINF3RNOX"]glitches boosters hackers little kidsSuicide-PandaCouldn't agree more.
All of them basically stem from the kids..
[QUOTE="RaccoonChump"]
Hahaha! Your stupidity makes me laugh! Ill give you an example, when a game is close and someone calls out an AC-130...and gets about 10 easy kills with that...YOU THINK THATS FAIR?!?! And since you like to bring up realistic situations, name me ONE time you EVER heard of a battle where there were 2 harriers flying around, along with a pave low plus a few incoming predator missiles ALL within a field no bigger than mile? And this area Im talking about is really, really small compare to an actually battlefield! And for the last time, dont compare real war with a video game...your talking about night and day...2 different things!
He made the insinuation of the games realistic nature. Not me. My other point that I had brought up is that if he wants to talk about the game being realistic, how about the fact that everyone can call in airstrikes and call in support. Only certain MOS's are responsbile for that. If you had read my earlier post I had pointed out that this was an ARCADE SHOOTER and not a reaslistic shooter such as BC2. Your stupidity makes me laugh as you can not seem to read posts in their entirety and then comprehend their meaning. Must be the pot... Dvn you are arguing both sides of the coin; you are trying to stay its realistic not to have that much ammo and to have air support (which you said only a few people should be able to call) but then you say its an arcade shooter and not to be taken as realistic. chose a side and stay there, it will make your arguments more coherant and effective I am firm on the fact that the game is an arcade shooter and not a realistic one. My point is, why would they have "universal" ammo on every dead body when there is specifically a perk that deals with this. If you have trouble with ammo then you pick the Scavenger perk, you suck at aiming then use the Stopping Power perk to give you a slight edge. And I never said that it wasnt realistic to have "universal" ammo, but, that it is crazy out of our world to think of "universal" ammo. I havent seen this done in ages in the gaming industry.. Even Unreal doesnt have "universal" ammo and thats the most unrealistic game you can get.. CoD MW2 tries to create the illusion of realsim and that is why some things work and some things dont.[QUOTE="chaoscougar1"][QUOTE="DvnDrgnXD"] He made the insinuation of the games realistic nature. Not me. My other point that I had brought up is that if he wants to talk about the game being realistic, how about the fact that everyone can call in airstrikes and call in support. Only certain MOS's are responsbile for that. If you had read my earlier post I had pointed out that this was an ARCADE SHOOTER and not a reaslistic shooter such as BC2. Your stupidity makes me laugh as you can not seem to read posts in their entirety and then comprehend their meaning. Must be the pot...
Dvn you are arguing both sides of the coin; you are trying to stay its realistic not to have that much ammo and to have air support (which you said only a few people should be able to call) but then you say its an arcade shooter and not to be taken as realistic. chose a side and stay there, it will make your arguments more coherant and effectiveThanks for the input chaos! Sadly, I didnt see this post to which you are replying to. But I am most amused with your 'pot' comment Dvn...allow me to 'retort' from what I previously said in my recent posts. Since we are playing a video game...and most matches in MW2 are 6 on 6 do you think it makes any sense to have 'numerous, fake killstreaks' in a game? It is NOT realistic because a factor OUTSIDE, from which we are playing, comes in and completely changes the tempo of the game. I say 25% to maybe 40% of all the kills in the game come from killstreaks. In terms of video games...THAT IS UNREALISTIC! So if you kill me with the AC130/missile/nuke/helicopter that makes YOU better than me? How does that prove that you actually killed me? How does that show who is really the better player or the better team? It doesnt! You would need an outside force to defeat me! OOOOO yeah thats really realistic bro! If its a game where we must defeat the opposing team...then let it be from the gun that I fire in my hands....and nothing else!!!
You forget. I have to kick your ass first before I get the killstreak. I dont get it automatically. Killstreaks are a reward for those whom are superiror to their enemy. And like I said, I never called the game realistic, and as before and time and time again, refute that it is indeed an arcade shooter, not a realistic military shooter such as GRAW. That it why I do not mind Nukes, as someone needs to get 25 kills without dyeing once, and the chance of someone dyeing before the 25 kills is very great. An easy counter to the nuke is the EMP, disables it instantly. You hate all the air support? Bring in the real firepower, Javelins. It seems everyone wants the game to play for them instead of them playing themselves. Use your wits, adapt and overcome.bringing arcade shooters up.. I hate arcade shooters :\ and no matter how much you use your wits you still will have trouble adapting to noobs , campers and cheaters. the game should penalize players who decide to spawn killTsuanthonyIf a team can hold down the whole map its a legit tactic, thats the way it always has been in shooters.
If a team can hold down the whole map its a legit tactic, thats the way it always has been in shooters. true , and kudos to that team if they did it without any perks :o sadly that's probably not the case and if they had not abandonded the classic fps life bar.. remember the outline image of a man that was green? and when you got in a certain area it would go yellow? then red? that's what MW2 needs[QUOTE="Tsuanthony"]bringing arcade shooters up.. I hate arcade shooters :\ and no matter how much you use your wits you still will have trouble adapting to noobs , campers and cheaters. the game should penalize players who decide to spawn killV4LENT1NE
[QUOTE="V4LENT1NE"]If a team can hold down the whole map its a legit tactic, thats the way it always has been in shooters. true , and kudos to that team if they did it without any perks :o sadly that's probably not the case and if they had not abandonded the classic fps life bar.. remember the outline image of a man that was green? and when you got in a certain area it would go yellow? then red? that's what MW2 needs The classic life bar doesnt really work all that great and slows down the action thats why, they want the MP to be as fast as possible. Health bars come with a ton of problems, like very high levels of camping (I know its in MW2 but it happens in every FPS pretty much), slower gameplay, less agressiveness etc,[QUOTE="Tsuanthony"]bringing arcade shooters up.. I hate arcade shooters :\ and no matter how much you use your wits you still will have trouble adapting to noobs , campers and cheaters. the game should penalize players who decide to spawn killTsuanthony
bringing arcade shooters up.. I hate arcade shooters :\ and no matter how much you use your wits you still will have trouble adapting to noobs , campers and cheaters. the game should penalize players who decide to spawn killTsuanthonySeems to be your problem; not mine. Once again, not MW2's fault.
MW 2 isn't even close to realism it's soldiers with super serum you can't regenerate health after you've been shot a few times in the chest and there's no sense of any major recoil you can't always run espically if you got hit there should be more weight, since soldiers carry more then 50 pounds of equipment on them, depending on what they doTsuanthonyWhat the heck dont you get by illusion of realism? There are certain technologies and and innovations that expand a genre. In this case its the regenerative health. Also, every single dead body doesnt have "universal" ammo in last gen and current gen games. I dont even think it happened in GoldenEye (though I could be wrong). CoD wasnt meant to be a slow Halo 3 game, I havent seen one game OTHER than Halo 3 where you move slower than a snail because your armor ways a ton. The illusion of reality is the conflict in CoD. Its the US Soldier skins put over animation models. Real life weapons, the most common and well known, the AK-47. The enviroments we treck across. All things we can put into context in real life. Certain things in genres become unirversal throughout its games. In this case, its the regenerative health, which every shooter in the past 5 years has had. Or the fact that "universal" dead ammo on every single dead body is ridiculous and has been fased out of FPS a very long time ago. Dont fault the game over your inadequecies. You ever notice? That is the people that suck that seem to bash the game? Anyone CoD player worth his salt likes the game, And I say this time after time after time. The Xbox LIVE weekly charts show that you are incorrect in your reasoning.
bringing arcade shooters up.. I hate arcade shooters :\ and no matter how much you use your wits you still will have trouble adapting to noobs , campers and cheaters. the game should penalize players who decide to spawn killTsuanthonyIf a team can hold down the whole map its a legit tactic, thats the way it always has been in shooters. true , and kudos to that team if they did it without any perks :o sadly that's probably not the case and if they had not abandonded the classic fps life bar.. remember the outline image of a man that was green? and when you got in a certain area it would go yellow? then red? that's what MW2 needs Around every corner and you continue to not make sense!what does it have to do with them having perks as you hace access to those same exact fricken resources. Everything they have access, you have access to! And apparently, the whole industry disagrees with your theory on a health bar. We used to do that. it got old. The regenerative halth bar keeps you in the action. And keeps the action explosive.
at one time i was big on FPS online, now i cant stand them. MW2 is a very well built game, but people taking advantage (glitches, cheats, etc) online have soured the experience. Im just generally sick of FPS online. Ill play some epic FPS single player (HL2, Farcry2, etc), but thats about it.
[QUOTE="Tsuanthony"]MW 2 isn't even close to realism it's soldiers with super serum you can't regenerate health after you've been shot a few times in the chest and there's no sense of any major recoil you can't always run espically if you got hit there should be more weight, since soldiers carry more then 50 pounds of equipment on them, depending on what they doDvnDrgnXDWhat the heck dont you get by illusion of realism? There are certain technologies and and innovations that expand a genre. In this case its the regenerative health. Also, every single dead body doesnt have "universal" ammo in last gen and current gen games. I dont even think it happened in GoldenEye (though I could be wrong). CoD wasnt meant to be a slow Halo 3 game, I havent seen one game OTHER than Halo 3 where you move slower than a snail because your armor ways a ton. The illusion of reality is the conflict in CoD. Its the US Soldier skins put over animation models. Real life weapons, the most common and well known, the AK-47. The enviroments we treck across. All things we can put into context in real life. Certain things in genres become unirversal throughout its games. In this case, its the regenerative health, which every shooter in the past 5 years has had. Or the fact that "universal" dead ammo on every single dead body is ridiculous and has been fased out of FPS a very long time ago. Dont fault the game over your inadequecies. You ever notice? That is the people that suck that seem to bash the game? Anyone CoD player worth his salt likes the game, And I say this time after time after time. The Xbox LIVE weekly charts show that you are incorrect in your reasoning. once again Dvn i am losing the context of your argument; i cannot tell whether you are saying its realistic or arcadey
I know this sounds a lil petty, but if there is one thing that I cant stand about MW2 is how the stupid loses add up so damn quickly. I don't like it when the connection gets disrupted and that counts as a lost! AND I don't like it when I'm inserted into a game, its almost over and its completely one sided...and to top it off, I'm on the losing team! That is SO annoying. But I'm curious about the other haters...What are some other reasons to why ppl cant stand MW2?
Sounds like all your concerns are about leaderboards and personal stats. Stop caring about that nonsense and you'll fully enjoy the game... until you bump into one of its many really fatal flaws. I agree. Some people focus too much on their stats.[QUOTE="RaccoonChump"][QUOTE="chaoscougar1"] Dvn you are arguing both sides of the coin; you are trying to stay its realistic not to have that much ammo and to have air support (which you said only a few people should be able to call) but then you say its an arcade shooter and not to be taken as realistic. chose a side and stay there, it will make your arguments more coherant and effectiveDvnDrgnXD
Thanks for the input chaos! Sadly, I didnt see this post to which you are replying to. But I am most amused with your 'pot' comment Dvn...allow me to 'retort' from what I previously said in my recent posts. Since we are playing a video game...and most matches in MW2 are 6 on 6 do you think it makes any sense to have 'numerous, fake killstreaks' in a game? It is NOT realistic because a factor OUTSIDE, from which we are playing, comes in and completely changes the tempo of the game. I say 25% to maybe 40% of all the kills in the game come from killstreaks. In terms of video games...THAT IS UNREALISTIC! So if you kill me with the AC130/missile/nuke/helicopter that makes YOU better than me? How does that prove that you actually killed me? How does that show who is really the better player or the better team? It doesnt! You would need an outside force to defeat me! OOOOO yeah thats really realistic bro! If its a game where we must defeat the opposing team...then let it be from the gun that I fire in my hands....and nothing else!!!
You forget. I have to kick your ass first before I get the killstreak. I dont get it automatically. Killstreaks are a reward for those whom are superiror to their enemy. And like I said, I never called the game realistic, and as before and time and time again, refute that it is indeed an arcade shooter, not a realistic military shooter such as GRAW. That it why I do not mind Nukes, as someone needs to get 25 kills without dyeing once, and the chance of someone dyeing before the 25 kills is very great. An easy counter to the nuke is the EMP, disables it instantly. You hate all the air support? Bring in the real firepower, Javelins. It seems everyone wants the game to play for them instead of them playing themselves. Use your wits, adapt and overcome.Your not talking to a monkey who got a score of 13 on his ACT! You really schooled me by telling me who gets killstreaks and who doesnt! Before this, I literally had no clue! No one should be rewarded a nice bonus just because he/she got 10 kills in a row. OOOO big deal! All killstreaks do is boost for kills but yet that doesnt make you a better person in the game. How about you get a nice indication on your screen with a guy yelling out what milestone you reach on your killing spree...like Halo! And for the whole beating my a$$ to get your killstreak...its not hard to get your 1st one with Hardline...which only needs 2 kills. But Im pretty sure you think that after 2 kills, you should get some reward because of your superior effort on the battlefield right? Thats LAME! Any kill you get from killstreak is completely b.s. Remember multiplayer games are meant for players to compete against one another. Not compete against one another PLUS toss in the AI to determine who dies and who doesnt!
[QUOTE="Black_Knight_00"][QUOTE="RaccoonChump"]Sounds like all your concerns are about leaderboards and personal stats. Stop caring about that nonsense and you'll fully enjoy the game... until you bump into one of its many really fatal flaws. I agree. Some people focus too much on their stats.I know this sounds a lil petty, but if there is one thing that I cant stand about MW2 is how the stupid loses add up so damn quickly. I don't like it when the connection gets disrupted and that counts as a lost! AND I don't like it when I'm inserted into a game, its almost over and its completely one sided...and to top it off, I'm on the losing team! That is SO annoying. But I'm curious about the other haters...What are some other reasons to why ppl cant stand MW2?
racing1750
And here is another one! Read bro, notice how I said it sucks to lose so easily in MW2...nothing about stats...dont assume.
[QUOTE="DvnDrgnXD"][QUOTE="RaccoonChump"]
Thanks for the input chaos! Sadly, I didnt see this post to which you are replying to. But I am most amused with your 'pot' comment Dvn...allow me to 'retort' from what I previously said in my recent posts. Since we are playing a video game...and most matches in MW2 are 6 on 6 do you think it makes any sense to have 'numerous, fake killstreaks' in a game? It is NOT realistic because a factor OUTSIDE, from which we are playing, comes in and completely changes the tempo of the game. I say 25% to maybe 40% of all the kills in the game come from killstreaks. In terms of video games...THAT IS UNREALISTIC! So if you kill me with the AC130/missile/nuke/helicopter that makes YOU better than me? How does that prove that you actually killed me? How does that show who is really the better player or the better team? It doesnt! You would need an outside force to defeat me! OOOOO yeah thats really realistic bro! If its a game where we must defeat the opposing team...then let it be from the gun that I fire in my hands....and nothing else!!!
You forget. I have to kick your ass first before I get the killstreak. I dont get it automatically. Killstreaks are a reward for those whom are superiror to their enemy. And like I said, I never called the game realistic, and as before and time and time again, refute that it is indeed an arcade shooter, not a realistic military shooter such as GRAW. That it why I do not mind Nukes, as someone needs to get 25 kills without dyeing once, and the chance of someone dyeing before the 25 kills is very great. An easy counter to the nuke is the EMP, disables it instantly. You hate all the air support? Bring in the real firepower, Javelins. It seems everyone wants the game to play for them instead of them playing themselves. Use your wits, adapt and overcome.Your not talking to a monkey who got a score of 13 on his ACT! You really schooled me by telling me who gets killstreaks and who doesnt! Before this, I literally had no clue! No one should be rewarded a nice bonus just because he/she got 10 kills in a row. OOOO big deal! All killstreaks do is boost for kills but yet that doesnt make you a better person in the game. How about you get a nice indication on your screen with a guy yelling out what milestone you reach on your killing spree...like Halo! And for the whole beating my a$$ to get your killstreak...its not hard to get your 1st one with Hardline...which only needs 2 kills. But Im pretty sure you think that after 2 kills, you should get some reward because of your superior effort on the battlefield right? Thats LAME! Any kill you get from killstreak is completely b.s. Remember multiplayer games are meant for players to compete against one another. Not compete against one another PLUS toss in the AI to determine who dies and who doesnt!
Once again, you have access to the same resources everyone else does. Nothing in the game gives one team an unfair advantage (besides glitches) as both teams have access to everything. Its not like one team has access to hardline and the other doesnt. And in your case with hardline, your first real killstreak would be the Harrier Strike, and in this case once the Harrier comes I am the dude with the Javelin. Everything is balanced; people just refuse to think and act accordingly, play the game, dont let the game play for you. How about SplinterCell Conviction MP; one on one with AI put in to determine who dies and who doesnt.[QUOTE="chaoscougar1"][QUOTE="DvnDrgnXD"] What the heck dont you get by illusion of realism? There are certain technologies and and innovations that expand a genre. In this case its the regenerative health. Also, every single dead body doesnt have "universal" ammo in last gen and current gen games. I dont even think it happened in GoldenEye (though I could be wrong). CoD wasnt meant to be a slow Halo 3 game, I havent seen one game OTHER than Halo 3 where you move slower than a snail because your armor ways a ton. The illusion of reality is the conflict in CoD. Its the US Soldier skins put over animation models. Real life weapons, the most common and well known, the AK-47. The enviroments we treck across. All things we can put into context in real life. Certain things in genres become unirversal throughout its games. In this case, its the regenerative health, which every shooter in the past 5 years has had. Or the fact that "universal" dead ammo on every single dead body is ridiculous and has been fased out of FPS a very long time ago. Dont fault the game over your inadequecies. You ever notice? That is the people that suck that seem to bash the game? Anyone CoD player worth his salt likes the game, And I say this time after time after time. The Xbox LIVE weekly charts show that you are incorrect in your reasoning. DvnDrgnXDonce again Dvn i am losing the context of your argument; i cannot tell whether you are saying its realistic or arcadey You might need to go back to 6th grade then... I am saying the game portrays the illusion of reality while being an arcade shooter. Somethings make sense, while others...do not.
so it try's to be realistic by being arcadey, essentially what the sentence meant...portray something real by being fake? does that make sense to you?
I know this sounds a lil petty, but if there is one thing that I cant stand about MW2 is how the stupid loses add up so damn quickly. I don't like it when the connection gets disrupted and that counts as a lost! AND I don't like it when I'm inserted into a game, its almost over and its completely one sided...and to top it off, I'm on the losing team! That is SO annoying. But I'm curious about the other haters...What are some other reasons to why ppl cant stand MW2?
RaccoonChump
Win/loss ratio means honestly nothing in MW2. Especially as most of the games you enter are half way through... there's no pt keeping track of it. Mines at like 50% because I just loevae so many games. Sometimes it's rage quitting, but normally it's just I join a game, they have an AC130 out already, and I leave. I'm not gonna play that. Also actually the other reason I leave a ton of games is if I don't feel like playing a map, I won't play it. I love FFA, but dislike playing it on Karachi. I just leave karachi FFas. nuff said.
While I haven't played MW2, I have dabbled in COD 4, and one thing that really bothers me is the attack choppers. They pretty much do all the work for the player, especially in free-for-all. I know it isn't meant to be easy to unlock one, but players can easily camp their way to the reward, and when one shows up it's pretty much game over for everyone else.
The other thing that drives me crazy is how a player's aim gets botched when taking damage. I know it's meant to be realistic, but in reality it severely detracts from the game. It feeds into the whole "shoot first, kill first" mentality, which doesn't promote skilled gameplay. For example, a skilled player with good aim gets caught off guard by a camper. The camper gets off the first shot. At the same time the skilled player turns to line up his gun on his enemy's head. All he'd have to do now is squeeze off a few accurately placed rounds, and put down his enemy for good. However, when he aims down his sights, he finds his gun has kicked out to the side and isn't even remotely close to the target, with every shot from the camper making things worse. The camper continues to fire, getting himself an easy kill because his opposition couldn't even retaliate.
If players could fight back while under fire it would lead to a larger skill gap. Kills would not be decided by the guy trying to empty his whole clip into you, but instead buy the players with better aim and reflexes. Getting the first shot would still be important, but the skill element would be in completing the kill, not spraying you're way to victory.
whatever
and I do agree that the new regen health system is a good way to keep you in the game and it's less frustrating, but imo it kills stratagy and takes away that feeling of being worried and cautious of your heatlh
lets compare the old health system vs the new one
Old version
I missed this old type, yeah it made the game harder and a bit more frustrating but hey it's more realistic..
basically if you screw up during a mission and get hit by a few rounds, you'll have to play more tactically to avoid death, and play safe until
either you get a health kit or of course you finish the mission
New
most gamers are used to this system
you get shot, your screen turns red (or black and white) and it will only clear up if you hide or backtrack to a safer location.. Basicly you "regenerate" health.
Of course everyone knows that if you shot someone in real life ,like in the leg or something.. it effects the person's performance..
I woudln't have a problem with this new system if they had made it so that..
1) it takes longer to heal and longer for the screen to go back to normal every-time you get close to death like the pic above
2) the more you get hit, and get close to certain death, you slowly loose the ability to regenerate back to 100 % full health
so for example..
a player gets hit several times by an enemy
our player's screen is 80%-90 % covered in blood ; he retreats and hides till his health goes back up and his screen is cleared of blood..
however if he gets himself close to death again, he will find that it takes slightly a bit longer to fully regenerate ..
he almost dies 5 more times and now he notices that he sight/screen is not completely clear and can see tiny splotches of blood over the screen..
if they had done it this way, or followed something close, then I woudln't mind and I could agree that it's a bit more realistic..
There's just a lack of strategy involved when comparing the old and new health system.
your more likely to run and gun and go on a rambo rampage in a game if you have the new health system.. besides the screen going red, there's really no
consequences that are forced onto you if you play the game like an idiot :P
however play the same way with the old health system and there's a sense of urgency, and it really makes you slow down and think before barging out..
im not sure if it's true but I think Graw 2 has a balance between both new and old health systems..
not sure since all the youtube vids I watched of it, none of the players died or got hit >_>
[QUOTE="RaccoonChump"]How does it take the realistic out of the game? So in Iraq when our soldiers were fighting they were not supported by Black Hawks? Wait, your telling me they never bombed Afghanistan territory. Its an arcade shooter! This is not real life! It's a bunch of marines fighting terrorists in a boxed in area that could pass for a paintball field, and how many times can you count when there have been 16ish people fighting in a boxed in arena calling in AC-130s and Pave Lows at random and then for some god forsaken reason the marines find it necessary to drop a tactical nuke on an area like a carnival or a junk yard! Please Please PLEASE explain how this game is realistic in any sense!Out of the 15 or so killstreak rewards, I think the rewards should have been limited to like 3...the UAV, the counter UAV and the predator missile. The rest are just ridiculous, they take out the realistic factor in the game...
DvnDrgnXD
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