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190586385885857957282413308806

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#1 190586385885857957282413308806
Member since 2002 • 13084 Posts
usually the deeper the RPG is the greater chance you have at making a useless character. It stems from not knowing how a game is going to use certain skill sets for example, games that use conversation/charisma based skills. Is this going to be a game that has dialogue as a viable option when you go through it or are you going to find out that those points you put in "Lore" are absolutely useless later down the road and your sword skills are severly lacking?
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190586385885857957282413308806

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#2 190586385885857957282413308806
Member since 2002 • 13084 Posts
Everyone knows PCs are for porn and Consoles are to keep toddlers' small minds occupied. duh
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#3 190586385885857957282413308806
Member since 2002 • 13084 Posts

But that all ignores the nature of Kickstarter. This isn't some best case scenario where Obsidian has set their dream budget and their dream schedule and is going to get every opportunity to succeed: they're going to be working on a limited budget (even if they hit the $3+ million mark), with the limited schedule that implies, with zero safety net and virtually zero obligation to the backers. Kickstarter is investing, not pre-ordering: the worst case scenario isn't you end up with an Alpha Protocol-tier game, it's that you end up with a pre-alpha version of an Alpha Protocol-tier game.

As for the whole no excuses thing, it certainly raises the question of why Obsidian so consistently agrees to projects with such unreasonable schedules and/or budgets. I mean, sure, they were screwed over on KOTOR2, but you'd think they'd learn their lesson after that? Like the old saying goes: fool me once, shame on you; fool me twice, shame on me; fool me four times, maybe I need to take a good hard look at my business practices and consider hiring new management?

Slow_Show

I don't understand your first point. It's not like Obsidian rolled some dice and came up with the 1.1 million dollar goal nor did they randomly toss darts at a calendar and come up with April 2014 as a release date. This is a scenario where Obsidian has set their budget and their date.

Your last point comes down to DSIII and the South Park RPG. DS III is the first time we didn't hear of any problems of Obsidian being rushed and the game came out bug free, THQ is giving Obsidian plenty of time to work on SoT and so far there's been nothing but praise. You keep bringing up the bug issue but you keep ignoring that their last game and last DLC was damn near perfect quality wise, not to mention based on an engine created in house and that the newest game their working on has been said to look just like the cartoon its based on and plays like Super Mario RPG.

So your question, "Why does Obsidian consistently agree to projects with such unreasonable schedules and/or budgets?" When the last 3 games they've known to work on doesn't have this issue you're raising.

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#4 190586385885857957282413308806
Member since 2002 • 13084 Posts
1.4 million, New Playable Race, Class, and Companion! Expands your options for character creation and adds a companion of the new class. 1.6 million, a Mac Version of Project Eternity and The Story Grows! We've listened and well make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?). 1.8 million, New Playable Race, Class, and Companion! The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class. 2.0 million, Player House! Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax". 2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX! Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support! Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion. 2.4 million and beyond! Coming Soon! We've been listening to your feedback, and have the following announcements: DRM Free: We are looking into it! Please check back for updates. Digital Only Tiers are coming! PayPal is coming asap. Please be patient! New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.
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#5 190586385885857957282413308806
Member since 2002 • 13084 Posts
1.4 million, New Playable Race, Class, and Companion! Expands your options for character creation and adds a companion of the new class. 1.6 million, a Mac Version of Project Eternity and The Story Grows! We've listened and well make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?). 1.8 million, New Playable Race, Class, and Companion! The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class. 2.0 million, Player House! Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax". 2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX! Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support! Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion. 2.4 million and beyond! Coming Soon! We've been listening to your feedback, and have the following announcements: DRM Free: We are looking into it! Please check back for updates. Digital Only Tiers are coming! PayPal is coming asap. Please be patient! New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.
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#6 190586385885857957282413308806
Member since 2002 • 13084 Posts
1.4 million, New Playable Race, Class, and Companion! Expands your options for character creation and adds a companion of the new class. 1.6 million, a Mac Version of Project Eternity and The Story Grows! We've listened and well make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?). 1.8 million, New Playable Race, Class, and Companion! The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class. 2.0 million, Player House! Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax". 2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX! Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support! Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion. 2.4 million and beyond! Coming Soon! We've been listening to your feedback, and have the following announcements: DRM Free: We are looking into it! Please check back for updates. Digital Only Tiers are coming! PayPal is coming asap. Please be patient! New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.
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#7 190586385885857957282413308806
Member since 2002 • 13084 Posts
Looks like Obsidian has reached their goals and now all that's left is to see what stretch goals can be achieved in the next 31 days.
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190586385885857957282413308806

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#8 190586385885857957282413308806
Member since 2002 • 13084 Posts
Well looks like the project funding is a success with 31 more days to go for stretch goals to be announced. Good job to Obsidian.
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#9 190586385885857957282413308806
Member since 2002 • 13084 Posts
The coolest thing i've seen about Kickstarter is some people with like minded interests pool their money together and get a larger tier. RPGcodex.com did this and i think they raised $5 or 10k, Gamebanshee.com is doing it for this game too.
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#10 190586385885857957282413308806
Member since 2002 • 13084 Posts
The developers start a project and they set a goal. Along with the goal they set a bunch of tiers. These tiers offer awards but i'm not sure of any that offer a cut of the profits. With most of the projects I've funded you at least get a copy of the game at the $15-20 tier. These games have $10,000 tiers in which the company people will usually hang out with you for a day along with let you assist in them designing a character/story/quest. For $60 these projects usually offer more than a regular retail game would but of course some of these titles are low budget/downloadable only game. There's usually forums and faqs set up where you can ask the developer questions directly and to me, it's a terrific way to develop games because you're taking out the corporate big wigs that only want to see profit and don't care how generic the game is. And if a game doesn't reach its goal ten no money is charged. On the downside, once a game does receive it's goal, there's no recourse to where your money went. Any of these developers could be partying with underage hookers in Thailand on our dimes. It's a gamble, especially with lesser known/unknown developers but like any investment it's ultimately up to you to decide if it's worth your money.