It's a battle I have fought before in a game I have ended once. Zombie-wrapping my way out of Threed, I enter the chamber of my last oppressor on the road to Saturn-town. He is a slimy fellow -- not one for manners. Trying to rob me of the precious Fly Honey, he engages in battle. I enter the fight with one man, Jeff, already down while the other characters are fighting fit but possessed by mini-ghosts. The ghosts swipe at the two remainders, damaging each around 2 hit points per swing. The small "Belch", as my foe is called, deals his own nasty set of burps. This further weakens my party, infecting both with sickness. My life is lowering; the ghosts and illness are causing my characters to be clumsy with their weapons. My only hope is prayer. I select pray. A small lightness surrounds me. Plus 10 hit points. A small lightness surrounds me. A rainbow shines and Jeff is revived. Excellent. Jeff is alive, free of hurt and sickness. I have a chance now. Keeping the prayer going, I heal the other characters to full percent. The girl has a case of the sniffles. Each go at a pray she suffers from a 4 hit point loss, practically cancelling whatever work the random pray does. Jeff's ingenuity allows him to fire bottle rockets without blowing his fingers of; I utilize this feat and damage mister Belch for 118 points. Critical hit. Dammit, Jeff goes down again. I try Paula's prayer again, while the boy swings his bat futilely. It's to no avail; Paula is downed by joint efforts of mini-ghost and cold. The boy is the only member left. I chance a heal, using his last psi points, and get him to full health. The ghost digs away. It effectively renders my character useless -- I can only connect an attack every 3 or 4 goes -- and my 140-odd health slowly decreases. As his health dwindled, I remembered the partners carried all the healing items. What a stupid mistake by me. SMASH! The boy hits hard. I feel Belch is nearing his end. So is my last character. CRACK! That little pile of s*** slams me critically. My rolling hit point system starts heading down to zero. As the number lessens, I get one last hit in. Bam. Belch is defeated. His body fades away. The boy has one health unit left. Text comes up informing me "You won". But did I? I lost everything. The menu screens were dyed red. My party members were dead. Their ghostly outlines were all that followed me. I didn't have the will to move on. My friends were gone; I couldn't continue to Saturn-ville without them. I shared a bond with them. It wasn't a forced emotional attachment as in Metal Gear Solid. I had formed compassion out of sparse text for these pixelled people. I climbed out of the neon-green dungeon. My lone character and his phantom friends turned south to look at me. Ness' face was one of half indifference. My mind drew the rest. He as a saddened boy. He missed his mother, father, dog and sister. Rotating north, the boy in the baseball cap walked past a friendly man. He turned east and his face changed. He was no longer saddened by the previous battle's loss. His eyes gazed across towards Saturn-town, ready for adventure. A simple turn made him change entirely. It was a turn to a new area, a new life, a new anything. A majority of travelling is done from west to east. I flipped the power switch and replayed the segment. Mother 2 makes you think like that.
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