1MaestroAKQ's forum posts

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1MaestroAKQ

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#1 1MaestroAKQ
Member since 2008 • 25 Posts
I missed DS2. I'd like to get the box set. If i do ill let you guys know so if you want to hook up for some co-op dungeon crawling and boss fighting.
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1MaestroAKQ

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#2 1MaestroAKQ
Member since 2008 • 25 Posts
One of Blizzards finer points. They are strictly a PC developer.
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1MaestroAKQ

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#3 1MaestroAKQ
Member since 2008 • 25 Posts
[QUOTE="1MaestroAKQ"]

I never heard of Dungeon Runners until now. I'm going to download the client and heck it out since I cant find a solid RPG/coop to hit the spot. Plus if it is actually good 5$ a month actually sounds reasonable for longterm gaming. Thank you for mentioning it.

Though from lookign at the screenshots it looks really cheesy. :(

ASK_Story

Check out some of the youtube videos and trailers. It's actually pretty good graphically. It's like WoW but cleaner. I think it's great for what it is.

I checked out Dungeon Runners. Well the fisrt four starting areas. The ONLY thing I can say about it is UGH. Seriously.

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1MaestroAKQ

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#4 1MaestroAKQ
Member since 2008 • 25 Posts
The good or great single player/co-op RPG genre is an endangered species. MMO's have been killing the genre off for awhile now.
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1MaestroAKQ

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#5 1MaestroAKQ
Member since 2008 • 25 Posts

I never heard of Dungeon Runners until now. I'm going to download the client and heck it out since I cant find a solid RPG/coop to hit the spot. Plus if it is actually good 5$ a month actually sounds reasonable for longterm gaming. Thank you for mentioning it.

Though from lookign at the screenshots it looks really cheesy. :(

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1MaestroAKQ

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#6 1MaestroAKQ
Member since 2008 • 25 Posts
I also know Warcraft III, and the expansion. And most of the user made mods.
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1MaestroAKQ

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#7 1MaestroAKQ
Member since 2008 • 25 Posts

Both are poo-poo in my opinon. Valve is a digital distibution crusader, not much more. The Rockefeller or Kissinger of gaming perhaps? Blizzard is the biggest milk-it dev of all-time, and most sarcastic. Both have highly overrated games that I never considered to suit my taste. The Will Farrell or the poor stand up comedian guy that didnt have good jokes so people laughed-out-of-pitty-to-break-the-awkward-silence of gaming perhaps? Its kind of like if you tell them their games arent that good and you risk shattering their ego, which is a lot bigger than their games, the world could be flooded with tears or end in sudden violence by either or. Just my opinon. I realize they have some finer points. They would have to. I dont have a single game installed from either one. Uninstalled WoW for the final time. Blizzard is already making another MMO LMAO!!!!!! I bet it is just as restrictive, grind oriented, and makes players just as angry. Some of their players will probably still be looking for the same dungeon group when the new MMO is released. And people will STILL be complaining about the dead world PvP.

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#8 1MaestroAKQ
Member since 2008 • 25 Posts

I dont think those games have much tactics involved lol. AOETC still beats them in tactics and it had a lot more factions. But I can understand that you like those games more. I just had to bust in here and break off some of this fanboyship for Relic and Blizzard RTS games.

If you strictly go by coffee table RTS games, AOETC can be included because it plays similar. Even though it had more content, with more variations to choose from. It beats any of the other coffee table RTS games at its peak. As for the Total War series, its different. But based on how much it brings to the table, it owns any of the coffe table RTS games in this thread.

All done here.

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1MaestroAKQ

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#9 1MaestroAKQ
Member since 2008 • 25 Posts
[QUOTE="1MaestroAKQ"]

Looks its not my fault you subscribe to the coffee table RTS with three civs or less LMAO! None of the Relic or Blizzard RTS games you mentioned are known at their peak for substance. Make the distinction.

Starcraft had a small cult following. AOETC had a larger fanbase than Warcraft and Starcraft combined at their respective peaks, and AOETC peaked for a HECK OF A LOT LONGER. There were also over fifteen civillizations, which means more units, and maps, and architecture, AND a professional ladder that included a lot of war gamers that were older people. Medieval Total War is known for its epic quality. The new Total war will have more unit variations, skins, architecture ad stuff than three of these other cofee table RTS games combined. The other games you mentioend at their peak dont hold a candle. They have much less content, they arent known for being epic, or known for their substance.

aliblabla2007

Oh please. Don't talk to me about substance when you try and argue for the factions as being "different" due to "models, skins and architecture" crap that's all graphics based and don't affect the gameplay whatsoever.

Wrong. The untis are different. In AOETC Pikeman were weak units compared to other units, or special units. Though you could amass them and use that as a viable stragety. Their build tiems were faster, they worked against calvary, and they could tie up other ground units and they spread otu very quickly to cover more surface area. Inthe Total War series all units have equals or similarities to their respective ttype on another faction. But there are plenty of units with unidentical stats, or no clone on another faction. Some factions have different artillery. Some have differnt building restrictions or bonuses. There are tons of detailed differences that add up to replay value, a more epic feel, and overall a heck of a lot more strategy involved.

Since the civs are so identical in terms of stats and tech trees and such (literally, in AOE2 the ONLY difference between factions was graphics based and A FEW unique units to a faction).

I think the civilizations are more different than in all of these other three-faction-coffee-table-RTS-games. You keep saying they offer more strategy and actually have different units, but its the opposite. They are dumbed down and offer less strategies overall. They are based on rushing tactics, and a couple of other mundane tactics. They also actively elimnate turtling, which is an effective tactic. The games I mentioned with the exception of Rise and Fall, have more differences than any of the games you mentioned here. AOETC had plenty of different unit stats, as does Total War series. IN AOETC, people played all of the factions online, and they played VERY differently. AOE and Total War games have more tactics involved, more units, more architecture, more factions, more variety, and just flat out more strategy.

Also, I'd like to know where you're getting your "peaked higher and longer" from when Starcraft has well over ten million sold units and no Age of Empires title has even come close to that, meaning that the potential fanbase for Starcraft is larger. Especially when millions of South Koreans practically worship Starcraft (to this day) and are constantly watching a couple of game channels especially dedicated to Starcraft.

Starcraft might have a loyal following in Korea, and it might have sold a lot of copies. Lots of games sell lots of copies. That isnt grounds for it being a good game. At least not if you base it solely off of sales numbers. I said AOETC's player base on The Zone peaked longer, and was larger than Warcraft and Starcraft combined. There were over a hundred thousand players for it online, and the game stayed strong online for several years.

And no, no matter how anyone tries to spin it, "losers" count.

And I dont even know what that last statement alludes to.

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1MaestroAKQ

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#10 1MaestroAKQ
Member since 2008 • 25 Posts

company of heroes and dawn of war, those 2 games is wat make me love rts's. 8)jeezers

Which is great. I'm not knocking the games in that way. I'm just saying if you are goign to crown Relic and Blizzard RTS games as king, think again.

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