A lot of the open world games out there are just a single story arc, empty space, and a bunch of mini-games. Sure you have the freedom to run around in circles, but if you want to do anything meaningful, you're on rails, with virtually no control over how the story progresses.
I much prefer the ability to make choices and then experience the consequences than the "freedom" to drive/ride/walk through empty space, which is all games like AC, Farcry and GTA really offer. Most open world stuff is tedious and boring. At least in a game like Skyrim there are multiple story paths, radiant quests, and one-off quests for dungeon areas you find while exploring. It still has its issues - like being heavily on rails with simplistic level design that often fails to allow you to take advantage of your particular skill set...but it does a fairly good job providing a world filled with meaningful activities...at least when you compare it to things like Farcry, where your only activities outside of the storyline are generic, repetitious mini-game strings like races or kill X amount of Y at point Z.
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