Still no confirmation on the always on-line 'feature'? Microsft is worryingly silent on the subject, meanwhile Sony quickly prompet to confirm that the ps4 won't have such thing.
Back in the day, games that required thinking and strategy were quite popular.
Until came the cinematic/scripted/wanna-be-movie gaming trend... and its all people care nowadays. Visual masturbation, cutscenes every 5 minutes and hand-holding.
Even action shooters, when void of the above things, will not be popular. On the modern market, even the action itself is dumbed down from previous generations. Those publishers throw millions of dollars in development and are afraid to take chances
And Convicition stinks, I could't even map the controls properly, lazy console port and hand-holding everywhere.
I consider Paradise one of the most unfun AAA racing titles i've ever played. I completed it actually, waiting for something good (that never happened) during that dreadful and repetitive career.
I know that many will disagree with me, but from the modern games, I thought Crysis 2 was actually pretty good. yeah, it is plagued by not so open level design and cutscenes/dialogues, but its gameplay allowed for some lonewolf action and as usual crytek delivered weapons that feel great to use. there was tons of problems, but compared to other modern shooters, it was a good fps experience.
That mission where alcatraz assaults the island to find lockhart is excelent, its very lonewolfy and very old school IMO. you can choose to go stealthy or just run around all guns blazing. I like that.
yeah, and also the guns felt amazingly good in both games. its sad that activision is not interested in redoing SOF properly. Raven Software deserves better than just developing DLC for COD.
old school games such Duke Nukem 3D, Doom 1/2, Half-life 1 (including Opposing Force/Blue Shift), Soldier of Fortune and Far Cry are still fun to play because they have excelent gunplay, even if the graphics are not as good for today's standards.
Duke Nukem forever was a disapointment, because instead of taking inspiration of those games, it decided to borrow everything from Call of Duty. I was shocked when I acknowledge that Duke could only carry 2 weapons at once.
A good shooter needs challenging AI and guns with proper feel/recoil, wich all make up for a good and satisfying gunplay experience. And of course, level design wich allow a minimum degree of exploration.
If anything, story/plot should be 100% player driven. Doom 3 did right on that aspect, the player could choose to either listen or not to recordings, videos, and audiologs about the story. I'm tired of games constantly vomiting cutscenes and dialogues on my face, like COD or Medal Of honor Warfighter.
26whitewolf's comments