oh come on its not that bad!?!
heres the short of it.
1.raiden (because hes gay)
2.sunny (because shes gay)
3. drebin (because he doesnt shut up)
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oh come on its not that bad!?!
heres the short of it.
1.raiden (because hes gay)
2.sunny (because shes gay)
3. drebin (because he doesnt shut up)
Dreven or how ever you spell his name he wont shut the hell up after you kill a boss its like ok i don't care shut up let me keep playing now.
thats who i hate.
Poster_11
lmao so true. after every boss he calls you and tells you this outrageously cheesy "horror" story and just goes on and on and on and on. still my list goes something like that.
1. Raiden- never ever in my life have I seen a character this gay thats the word, gay he is the perfect embodiment of a disgustingly cheeseball anime action hero clone. hideos goal was to have snake the american hero and raiden the japanese hero but DUDE, how cliche and lame can you possibly make something. i especially wanted to punch my tv when i saw him hugging snakes leg screaming some emo **** about how he can't go on living even though he can stop million ton boats (hilariously bad scene in its own right) with his foot and destroy armies of genetically enhanced robots..............gay and yes he ruined most of the story for me.
2. the little girl on the ship. i forgot her name and don't care enough to boot the game back up so i can look. the briefing for each act seems to be where hideo lets his anime garbage spill forth the most and not only do we have to suffer raiden's gayness, we then have to see the most cliche "little girl" anime clone. she does not have a very important roll and niether does she have a ton of lines, but whenever she is on screen i cringe in pain at the cheese and gay meter.
3. as cool as drebin could be, he could also be lame. when he is running his normal cut scenes the character is fine and is usually quite entertaining to watch. however, as someone pointed out, after you kill each boss he likes to give you a call and never shut the hell up. i wouldn't mind if he was telling me something interesting, but he spews the cheesiest, lamest "horror" stories you can find on the planet and all it does is make me want to turn the game off. lastly, i must give out my "worst plot twist" award to drebin at the end. (i wont spoil it even though for those that don't know what it is if i told you you would more than likely laugh in disbelief. this of course does NOT include the main story plot twist the happens at the very end for one reason. its disqualified because its technically not a plot twist even though it tries to be. what i mean is this, plot twists have to make SENSE to be counted as a plot twist. hideo tried ever so hard to wrap it all up into a nice little twist but thats a negative).
with all that complaining you would probably say i didn't like the game and that i don't care for anime. wrong, right. i still enjoyed the game quite a bit. as bad as the story turns at about the half way point, i was still completely blown away by the game engine and the gameplay. there was plenty of jokes that worked (just as many that didn't i guess) and most action scenes were ridiculously intense. i just don't care for the 10 year old boy soap opera style of story telling known as anime and hideo runs rampart with it towards the last half.
Losing exclusives is certainly bad... ESPECIALLY in Sony's case. There are several issues to address here.
1st... Sony needs exclusives. All exclusives, with no exceptions. The biggest, in my mind, is GTA4. While GTA has never been a true exclusive to the Playstation, it has always been a timed exclusive... That is, it always comes out on the PS months before it does on any other system. For a fresh system facing an uphill publicity battle, an established exclusive title like GTA4 would be a massive system seller. Considering that supposedly Rockstar was initially looking to establish an exclusive license with Sony, and that Sony subsequently dropped the ball and failed to secure that license, I'd say that they've failed in maximizing the potential selling power of their system.
2nd... Exclusives breed and encourage innovation. This is, again, particularly important in Sony's case. The PS3 offers hardware that is notably different than the 360 in what it brings to the table... Particularly with regards to Bluray and the Cell processor.
Exclusive titles can be refined and specialized to take advantage of the extra processing power the Cell offers... games can be built around impressive physics engines, for instance. Non-exclusive titles, however, must play to the lowest common denomiator. In this case, the core gameplay must function on both the PS3 and the 360. While the 360 is certainly capable of performing well, it can be argued that it cannot approach the Cell's capabilities in terms of raw processing power. While a developer may decide to enhance a multiplatform game for the PS3, it will never approach the potential of an exclusive title.
The other major divergent technology is, of course, Bluray. An exclusive title can be designed around the Bluray's capacity... massive environments, incredible texture detail, uncompressed audio, additional levels... there are a ton of benefits. As long as developers go multiplatform, however, we will not see these benefits come to fruition. Titles must be designed to fit onto a DVD. Again, games can be enhanced (such as in the case of Oblivion) but developers will not take the time to tailor a game to Bluray capacity when it is slated to come out on both the PS3 and the 360.
3rd... Without exclusives, the PS3 will have fewer chances to demonstrate its power to the masses. Without exclusives, the PS3 will not have its own unique library to drive sales. Without sales, the PS3 will not draw exclusives. It's cyclical. Sony needed to lock up some big name franchises to demonstrate the PS3's power. GTA4 was the perfect vehicle for that. A powerful existing franchise would drive sales, drive interest in the console, and help dispel the negative media spin on the platform. All of these things would draw more exclusives, thus drawing more sales, and thus drawing a larger market share for Sony.
This response is much too long, and I'm ending it here. I just feel really strongly that a few exclusive titles (yes, like GTA) would have helped counter Sony's bungled next gen launch. Losing exclusives like DMC4 and FF13 only exacerbate the problem. They need a big seller, and they need it quickly. It's a shame they can't whip out Killzone 2 and God of War 3 within the next few months.
sportwarrior
thats pretty much gg to the topic lol
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