@brkdwnxx Uh, not sure how that relates to my post? Did I ever insinuate that I could do better? Note how I wrote "seemingly" as it would *seem* that with so many people having problems and the existence of this bug, that this launch wasn't exactly successful and is therefore probably more of a failure with so many people in an uproar. Never said the game was bad or anything.
@adnanob It was much more obvious in GW1 with the skill system and all. I find that as a melee character it's very hard to avoid taking dmg by kiting (maybe I'm just bad), but it seems to me that any spell caster or ranged-weapon user can dodge and roll just as much as a melee character that needs to get in close and so can maintain a good distance from mobs and take no damage.
And yeah, when there are a lot of players around casting 10 different spells, it's a very bad idea as a melee character to walk into the middle of all the spells because all hell breaks loose and you talk a lot of dmg (mobs target you), but you technically have the same amount of armor and health (or close to it) and ability to avoid attacks as the ranged guy (who is standing far off and takes no dmg) AND you can't see what is going on.
This is rather sad: Blizzard with a seemingly failed launch (game-breaking bugs are NOT equivalent to random textures popping in or a single skill that doesn't work properly) coupled with the ME3 debacle from earlier this year.
Involves 2 highly respected companies (Bioware and Blizzard) that sold their soul to mega-publishers (EA and Actvision). I don't think this is any coincidence.
I pre-ordered and played the public beta. The game seems well underway, but a launch at the end of next month seems pre-mature as there is missing voiceovers, unsynched dialogue and such (the most obvious unpolished areas).
They might also need to look at balancing weapons and perhaps making conditions more effective (played a sword+shield warrior and realized that was such a bad combination - shield does nothing, and having extra mobility is key). Oh, and when a warrior is more effective running around with a rifle because it does a lot of dmg and can kill at range (so you don't take much damage), that's rather frustrating - there needs to be incentive for using melee waepons.
The only reason they came to that conclusion is that they brainstormed aspects they could/would change for the annual issue of COD and determined that that's all they could advertise as improved for the new release. So they slapped on the label of "fan-excitement" and Voila! it's a feature! Who cares about actually working on the gameplay, right, if you can re-release the same game year after year, and use different skins and ma - I mean, graphical improvements *ahem*.
@SDSkarface Total fail on GW2. You are completely wrong about the model ANet adopted, calling it a failure. They could have charged a monthly fee for GW2, but they chose not to, the same as GW. That makes me as a customer happy that I'm not "renting" a game after having purchased it in the first place.
@kirye223 Had to laugh at putting it that way. Sad, but true. And, when faced with an inevitable grind, it must be hard for folks with a little too much money on their hands to resist simply buying their way out.
I agree there's a difference between those who take advantage of exploits, which are the result of the developer's oversight in some area, and those who actively cheat (e.g. someone gets an aim-bot working, etc.). Those who took advantage of the exploit should not be banned because of what the developer didn't realize was wrong in terms of the code (they didn't breach any security measures or anything I'm assuming).
Imagine if MS banned all those who used Halo exploits or whatever to gain an advantage...
@vault-boy Whoa, I cannot believe you included Guild Wars in your list: it is the furthest thing from WoW. In GW, there are NO monthly fee. Dungeon runs and grinding aren't the primary focus of the game (even though they have incorporated some of these elements in getting Titles). The combat system was heavily based around competitive PvP based on skill rather than equipment and such. Characters were built by combining a primary and secondary profession each with hundreds of skills available. Only 8 skills may be used in a given build however. There are so many differences... (as you can tell, I played GW a lot)
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