Stop being surprised by games that aren't as good as their predecessors don't sell as well. Gears (even though I did really enjoy it) feels more like a large expansion than a whole new game and God of War is flat out not as good as the previous entries in the series. Personally I would blame the demo for God of War, underwhelmed was how best to describe my impression when playing that.
I would have to say the statement is not wrong but the direction of the argument is. Graphics matter, they do, it's that simple. However not from a "look how real this is" perspective, but rather from an art design perspective. Realistic graphics age fast, this is pretty much the reason why older 3D model based games look really bad in retrospect. If you can build a game that is simply pleasant to look at graphically you will have far more success in the long run.
As I started my post I saw a comment about Minecraft, while not a technical graphics powerhouse it is still a beautiful looking game perhaps because of the simplicity and that sort of beauty doesn't age which gives the title far more staying power in the years to come.
There is a difference between always on adding features and always on as a requirement to even use the console. I can't think of a single device that requires to be always on to even use, save for things like streaming devices but that's sort of the whole point there.
@natalieyan @ZetA_LatA @Devil_wings00 And SSD would do nothing to speed up install time from a BluRay. The bottle neck there is the optical disc not the hard disc. Bluray is many factors slower than even a standard platter based HDD and when two devices are transferring between each other no matter how fast one mught be it will always be capped by the slower device.
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