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AaronThomas Blog

Download Lowdown: Burnout, Killzone 2, Scrabble, and More

Trying to keep up with all of the downloadable games and content that's out there these days is enough to make a person cry. But cry no more, because Download Lowdown is here to help. Each week I'll sift through the good, the bad, and the weird to help you get the most from your game system of choice without leaving your house. Plus, if you read now I'll also toss in some choice (usually less-than-helpful) quotes from folks around the Internet at absolutely no extra charge!

This week I get in touch with my inner-Mongol, hang out onBig Surf Island, get crushed inScrabble, save you money on classic Genesis games, and force myself to think about the originalKillzoneagain.

To check it out, hit BitMob.com. Feel free to leave comments for me there so they know people are reading it!

http://bitmob.com/index.php/mobfeed/Download-Lowdown-Burnout-Killzone-2-Scrabble-and-More.html#comments

Time Out! Five Series That Need A Break

In my previous life as a GameSpot editor my job was to review sports games. That meant I got to play lots and lots of yearly sequels. Here's the problem: most games, sports-related or not don't need to be yearly releases. Activision wisely put the Tony Hawk franchise on the shelf for a year and used that time to totally change how the game will be played. Now people are once again excited for Tony Hawk. But some companies just aren't getting the message that sometimes less is more, so I've put together a list of five games that need to call a time out, take a break, and regroup.

Hit up BitMob to see who won the coveted honors...

http://bitmob.com/index.php/mobfeed/Time-Out-Five-Games-That-Need-A-Break.html

Download Lowdown #2

Trying to keep up with all of the downloadable games and content that's out there these days is enough to make a person cry. But cry no more, because Download Lowdown is here to help. Each week I'll sift through the good, the bad, and the weird to help you get the most from your game system of choice without leaving your house.

This week I relive the "Great Final Fantasy Heist of '97," crash and burn in Flight Control, save you $5 on Wolfenstein 3D, enjoy dying in Bango, type the name "Blue Suede Goo," and become hopelessly addicted to Star Defense.

Check it out over at BitMob.com and if you like it, leave me a comment there. The more comments I get, the more likely they are to keep me around. :)
http://bitmob.com/index.php/mobfeed/Download-Lowdown-Flight-Control-Final-Fantasy-VII-and-more.html

Download Lowdown #1

I've started a new weekly column over at BitMob.com covering the good, bad, and weird in the world of downloadable games and content. This week I take a look at demos for inFamous and Tiger Woods 10, check out the new Resistance space in PlayStation Home, shoot down some bad guys in iFighter, try on Majora's Mask, and attempt to kill one of the titular "monsters" in the latest Monster Hunter.

Check it out right here:
http://bitmob.com/index.php/mobfeed/Download-Lowdown-Tiger-putts-Resistance-goes-home-.html

Back in the saddle again (new podcast!)

I've learned to never count my chickens before they've hatched when it comes to Shanker. He was supposed to come over Thursday and called to cancel five minutes after I had just called him and confirmed he was coming over. He was coming over Saturday and I never heard from him at all. He claims he was supposed to go out on a date to see Star Trek, but somehow this (probably imaginary girl) canceled on him at the last minute. Sunday was the same old song and dance. So now it's Monday and shocker, he's finally here. After a nice satisfying Lakers loss it was time to podcast, so podcast we did.

This episode we talk about: The Lakers loss, Punch-Out!!, Lord of Vermillion and Japanese Arcades, Hiroshima, Japanese baseball, Japanese shoes, Japanese women, UFC, Fight Night 4, Shanker rants about Mike Vick and weighs in on the Kobe/LeBron debate. We also answer some of your mail, which mostly said "When the heck is the next podcast?" or something similar.

Want to hear the podcast? Of course you do! Head on over to AaronT.com and get your download on! As always, thanks for listening!

Achievements Made Me Do It

I wrote a short little thing about my past life getting cheap achievement points over at BitMob.com. If you're interested, you can check it out here: (Copy and paste it into your browser. For some reason I can't link to it here.)

http://bitmob.com/~bit/index.php/mobfeed/Achievements-Made-Me-Do-It.html

Thanks

Wii Punch-Out Hands-On Impressions and Thoughts

Anyone who knows me or has witnessed my yearly quest to defeat Mike Tyson is no doubt aware of my undying love for the Punch-Out!! series. Mike Tyson's Punch-Out (I'm not typing !! after the name anymore) was, and still is, an awesome game. Its sequel, Super Punch-Out was enjoyable in its own right, but lacked the personality of the original. Now, after a 15-year layoff Nintendo is bringing Punch-Out back. When I heard the news I was excited, but that excitement quickly changed to fear as I thought of the many ways in which Nintendo might screw things up. The game was playable at this year's GDC, and I'm happy to report that things are looking good.


Dude, you haven't beaten me since I was in 4th grade.

Punch-Out has always been known for precise controls, and the Wii's motion controls are known for being anything but precise. You can throw a left with the Nunchuk and a right with the Wii Remote and they seem to work just fine here. There's even a yet-to-be-detailed control scheme that involves the balance board that can't possibly be fun. I don't care about any of that-I want my Punch-Out to involve a D-pad and two buttons thank you very much. Thankfully, Nintendo has delivered that as well. I stepped up to the kiosk, unplugged the Nunchuk, turned the remote sideways, and immediately began pummeling my old punching bag, Glass Joe.

Once I put Glass Joe to bed, it was time for Von Kaiser's nap. Of the game's 13 boxers, only one of them is new, and that's the third boxer, Disco Kid. Here's one thing you should know about me: I will never, ever lose to somebody named "Disco Kid" in anything; not horseshoes, Monopoly, speed dating...nothing. Both Kaiser and Joe had a few new moves in their arsenal that slowed me down a bit, but nothing too troublesome. The real challenge came in learning the moves and timing of a new boxer. I'll admit, Disco Kid did put me on the mat once, but once I learned to always dodge right, I was able to knock him out in the second round.

Now that I was 3-0 it was time for a title fight. Wait, what? There's a line of people behind me that want to play? Here's an idea for you: No! I had a date with destiny and destiny came in the form a 400-pound islander named King Hippo. There was no way in the world I was going to lose to King Hippo-even my sister can pummel King Hippo. All I had to do was dodge his slow punches, punch him in the face, and then punch him in his big belly when he tried to pull up his shorts. This worked out great until Hippo decided to smash by head with both of his hands at the same time-kind of like how Bear Hugger used to do it in Super Punch-Out. This took off a huge chunk of Little Mac's energy and threw off my timing, which caused me to get hit a few more times. Thankfully the round ended before I hit the mat.


When you see this move coming, it's time to duck.

Between rounds Doc gave me indispensable advice; something along the lines of "Don't get hit by that super-powerful punch, Mac!" I don't know, I wasn't really paying attention. I asked the QA tester who was standing next to me if I could get energy back, and he just smiled and said "That's something you'll need to find out for yourself." I hit a button in hopes that I could regain some energy, but it just skipped me ahead to the next round. I guess that wasn't the right button.

It turns out that I didn't need no stinkin' extra health because I came out and dominated the "King" in the second round. I learned his tell for the double-punch, figured out exactly when I needed to duck, and then promptly whooped him. Just like in the original, once he goes down he's not getting back up. I walked away before the referee (Sadly, it's not Mario) counted to 10. It wasn't until I was out of the Moscone Center that I realized I had forgotten to stick around to see if Little Mac jogs behind a bike-riding Doc after he wins the belt. I guess I'll have to be surprised when the game comes out.

As you can see in the trailer, Punch-Out looks great. I don't even have to qualify that with "for a Wii game." The artists have done a nice job making sure the boxers meet modern standards, while at the same time keeping them recognizable. Animation is top-notch, as well. Punches look and feel appropriately powerful, but despite the violence, the game maintains a lighthearted feel thanks to some over-the-top scenes. For example, when Disco Kid gets knocked out, he bounces around the ring like pinball and you even hear pinball sound effects in the background.


The game's animation is quite impressive.

Most everything about the new Punch-Out seems to be fantastic, but I do have one concern. I'm worried that the game is going to be a bit shallow and too easy. Granted, I'm a freak that can still beat the original Punch-Out, but I beat over 20% of the game (assuming that none of the 13 boxers appear twice, which is probably a bad assumption) the first time I played it on a crowded convention floor. I also have no idea if there are different difficulty settings (neither of the two previous games had the feature). There's also the multiplayer mode, which I didn't get to check out. I have a hard time envisioning that it's as fun as single-player, but I can't knock it until I try it.

There's a lot I still don't know about Punch-Out, but I know enough to do something that I rarely do for a game: I'll be pre-ordering it. Punch-Out hasn't let me down in the past and I don't think it's going to let me down now.

New Podcast, Same Old Crazy

Check out the latest podcast at AaronT.com Just like we did with the last podcast, our plan with this one was to keep it short. 90 minutes later, we finished recording So yeah, we suck at putting these up on a weekly basis, but we also suck at keeping them short. So really, it's not so bad. There sure was a lot to talk about. Let's see if I can remember it all. Aaron went to the EA Sports event last week and shares first-hand impressions of Fight Night Round 4, Tiger Woods 10, EA Sports Complex, Grand Slam Tennis, FIFA 09 Ultimate Team, and EA Sports Active. Then we yapped about the World Baseball Classic, T.O., Mike Vick (I know, what a shock), TheMillionDollarArm.com, Lance Armstrong, March Madness, Duplicity, Taken, Will Smith, transvestite hookers, Aaron's girlfriend's marathon training, and we take a few of your emails. If you want to share your thoughts on the podcast or just want to say "hello," you can email us at ShankerAndAaron@gmail.com. As always, thanks for listening, and we'll see you soon. Maybe a week. Maybe two. I blame Shanker.

The Podcast Returns

Check out the latest podcast at AaronT.com

So much has happened since the last podcast...I'd like to thank all of you that sent your condolences for my mother's passing. I read each and every one to my family when they arrived and it did actually cheer us up a little bit knowing that people from around the world were sending positive thoughts. Thank you. I know the podcast might sound like it's going to be a bit of a downer for the first five minutes or so, but we move on to happier subjects after a few minutes.

Shanker claims that he's all sorts of busy these days so the plan was to do just a 30 minute podcast. That was a great plan until we went on for 80 minutes or so. Once Shanker gets talking, there's just no stopping him. So what did we talk about this week? The loss of our biggest fan, Punch-Out!!, NASCAR gets dumped by EA, the PSP 2, why the new Puzzle Quest sucks, Cedric Benson, the Matt Cassel deal, Soul-Arena.com, Aaron's mad gambling skillz, and Shanker's new job.

If you want to share your thoughts on the podcast or just want to say "hello," you can email us at ShankerAndAaron@gmail.com. As always, thanks for listening, and we'll see you next week!

I Will Fight You

I used to be pretty big into fighting games. As was the case with most people my age, it all started with Street Fighter II. Unlike my friends who hung out in the arcades, I was pretty broke so I cut my teeth on the franchise with a borrowed copy of the Super Nintendo version. I was never an expert with Ryu, Chun-Li, and the rest of the crew, but they did get me interested in the genre. Once Mortal Kombat hit the SNES (I didn't yet own a Genesis and didn't care much about the whole blood/sweat issue) I was all about hand-to-hand video game brawling. Mortal Kombat II came out a year later and it was a significant factor in my less-than-stellar grades that semester. There was even a girl in my dorm that asked me to tape fatalities so that she could use them in a presentation about video games and violence. Hopefully I didn't set the cause too far back with that deed. Sorry.


Oh, hello there. Have you perchance noticed that you're on fire...and exploding?

After MKII, I moved on to the SNES (and later the Nintendo 64) version of Killer Instinct. My go-to-guy in KI was Jago. Together, he and I were darn near unstoppable. I could pull off monster, king, killer, ultra, and ultimate combos with ease. You'd better hope you landed a lucky punch against me or else I'd bust out a humiliation and have you dancing like a fool in seconds. My roommates were no match for my powers and eventually quit playing with me. My buddy Sean, whose only character was Sabrewulf, couldn't even perform certain basic moves because...well, because he sucked. I desperately needed Sean to play so I could whoop him without mercy. To lure him back into the fray I agreed to train him. I would design combos for him on our dry/erase board, making sure not to include any moves that his uncoordinated little fingers couldn't handle. I looked like an even crazier version of Bob Knight drawing these moves in multicolored ink and then yelling at him when he screwed up. Is it any wonder dates were scarce my junior year?

I'll admit that drawing up combos instead of doing homework was pretty pitiful, but I did it because when it comes to fighting games, nothing compares to pummeling a friend. The CPU doesn't care that you turned it into a baby, knocked it off of a building, made it dance, or set it on fire. It doesn't throw the controller and storm off whining about your "cheese" tactics after you rack up another perfect victory. No, you have to upset a real person to get the most out of a fighting game. And that's why I don't really play fighting games anymore. Most of my friends are married, have kids, and live 2,500 miles away. There's nobody left to pummel.

At least I thought there there was nobody left to pummel. I was back at my dad's house last week, and while I was there I played some Xbox 360. Both my brother and my old friend Sean (my Killer Instinct pupil who now lives in Washington DC) had Soulcalibur IV so we decided to give it ago. I couldn't believe how much fun it was playing over Xbox Live! After many years of waiting, I think I think it's safe to say that fighting games are just as much fun to play online as racing games and first-person shooters. I'm not talking "kind of playable" like DOA 4, but really and truly functional online to the point where it's not much different than fighting someone in person. I'm sure some of the hardcore fighting crowd might disagree and say that even the minimal amount of lag found in recent games can affect their play, but for the average player there's almost no noticeable difference between playing online and offline.


Yep, I just checked with my sword: Your soul still burns.

What does this mean for me? It means that one of the first things I did when I got back to San Francisco was to pick up a used copy of Soulcalibur IV. I now own my first fighting game since SoulCalibur on the Dreamcast. I got off to a rusty 3-2 start against Sean last night, but my skills are rapidly improving. I can't wait to start laying the smack down on my little brother and Sean until they can't take it anymore. It'll be just like old times. Now if only I can my friends to use a webcam so I can watch them storm off after a ring out...