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Action_Player

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#1 Action_Player
Member since 2006 • 688 Posts

I think the point has been missed, GOW used this system but at least you yourself could go down and get a game over screen. This isn't about leaving team mates behind, this is about it being impossible to get a game over screen at any point.

You cannot actually lose the game, player skill is irrelevant when there is no negative impact of getting killed.

At the end of the day it is wait and see, but if they do take this approach my interest decreases considerably.

AnnoyedDragon

I think the point of your arguement is that you go down and automatically get a gameover. Not all games have to use this. I've played games that don't allow you to get a gameover; you just respawn at your last checkpoint (infinite lives also for some of them).

My arguement is that it makes it a bit more realistic. You have someone who has your back and can help you out the same way you can help them too. Example (if they use this in the future) a teammate goes down and you're prompted (automatically) to get them to a safe zone so you can revive them. It makes the game more realistic and shows compasion to your fellow man. Games like this (with computer controlled NPCs) were meant for you, the player, to rely on your allies to help you out; even if the AI on them is not very good at times.

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Action_Player

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#2 Action_Player
Member since 2006 • 688 Posts

[QUOTE="Action_Player"]

Correct and you can help your teammates out too. Think of it this way, if your character is in a trench and to get 'killed' by a grenade, and a medic revives you. That just addes to the games realism. It remains to be seen if you can actually loose you life complete if you're all alone in a level and you die.

AnnoyedDragon

That's the thing, I heard you cannot lose the game, getting knocked down just results in temporarily lying on the floor for a bit.

Part of the fun in a game is succeeding, if you cannot lose there is little satisfaction for winning.

That still remains to be seen at this time. Helping a downed teammate adds to the realism to a game similar to this one. I wouldn't want to be left behind if I still alive and injured; would you?

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#3 Action_Player
Member since 2006 • 688 Posts

I heard you cannot actually lose the game, that losing all your HP just results in a short amount of time on the floor until you get back up.

This really puts me off the game.

AnnoyedDragon

Correct and you can help your teammates out too. Think of it this way, if your character is in a trench and to get 'killed' by a grenade, and a medic revives you. That just addes to the games realism. It remains to be seen if you can actually loose you life complete if you're all alone in a level and you die.

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#4 Action_Player
Member since 2006 • 688 Posts

[QUOTE="Jandurin"]This game had better ****ing have 4 player coop. Tell me it does.SecretPolice

It always seamed to be a perfect fit but to be honest, I don't know for certain and I feel the same. This looks ready made for 4 player co-op and if it's not in the game I'll be very disappointed and the score and sales will suffer big time.

No, the game only has 2 player coop and head to head. You take the roll of the fifth Ghostbuster, the Rookie as you're call, and [spoiler] you join them as the guinie pig as you test Egon and Ray's new weapons [/spoiler] .

The 360/PS3 will have online coop while the Wii will stick with local.

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#5 Action_Player
Member since 2006 • 688 Posts

Game informer gave it a 7. something i think. I might check it out, all though I don't base anything off IGN scores, because more often than not, they are biased reviews.

knightfire35

Perhaps, but the same thing can be said about GS being biased against the Wii. GS tends to give lower scores than IGN on some Wii games; I just thought that those of you who are waiting this game should know what IGN thinks since their scores tend to be also used here (especially in SW).

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#6 Action_Player
Member since 2006 • 688 Posts

http://wii.ign.com/articles/963/963797p1.html

I'm not sure ifany of youheard, but this game received an 8.3 from IGN. I've seen some people looking forward for this game and let's just see what GS rates this game.

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#7 Action_Player
Member since 2006 • 688 Posts

It's annoying as heck. I have to flip the Wiimote around sometimes in Zack and Wiki, which is impossible with a wrist strap on.

Tikicobra

It is possible to play the game with the strap on since I've always played my games with it on. Except for Guitar Hero that is.

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#8 Action_Player
Member since 2006 • 688 Posts

Thanks for the post as I have been starving for more info of this game! I'm now stoked for this game as I'm a huge fan of the Ghostbusters when I was a kid (the cartoon that is). I actually hope that this game is a sleeper hit, and that it would shut up those who think that a multiplat on the Wii is of lower quality.

I'm glad that they went for cartoony images of the characters as I'm lean more towards the cartoon than anything else. Let's just hope that GS new hands on is on par with IGN's.

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#9 Action_Player
Member since 2006 • 688 Posts
Yes, there is online. There is online trading and possibly online multiplayer.
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#10 Action_Player
Member since 2006 • 688 Posts
Sounds promising and I haven't really kept my eye on this until now. One question still remains, can your kingdom be conquored by another? If that's the case, then that will be a turn off for me since I hate games like that.