I think the point has been missed, GOW used this system but at least you yourself could go down and get a game over screen. This isn't about leaving team mates behind, this is about it being impossible to get a game over screen at any point.You cannot actually lose the game, player skill is irrelevant when there is no negative impact of getting killed.
At the end of the day it is wait and see, but if they do take this approach my interest decreases considerably.
AnnoyedDragon
I think the point of your arguement is that you go down and automatically get a gameover. Not all games have to use this. I've played games that don't allow you to get a gameover; you just respawn at your last checkpoint (infinite lives also for some of them).
My arguement is that it makes it a bit more realistic. You have someone who has your back and can help you out the same way you can help them too. Example (if they use this in the future) a teammate goes down and you're prompted (automatically) to get them to a safe zone so you can revive them. It makes the game more realistic and shows compasion to your fellow man. Games like this (with computer controlled NPCs) were meant for you, the player, to rely on your allies to help you out; even if the AI on them is not very good at times.
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