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Al-Manyouk

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#1  Edited By Al-Manyouk
Member since 2013 • 99 Posts

They feel like a chore. I can't play one more than 30 minutes.

It's the fact you repeat the same thing, run forward and shoot, over and over and over. There's no diversity in the gameplay.

If FPS action was just a small element of the game, like in Deus Ex and Fallout 3, then it becomes enjoyable. In Deus Ex you are interacting with NPCs and making decisions, so you get immersed in the story. But in games like Bioshock you don't care what anyone is saying since you're just on a tour bus, shooting stuff from start to finish.

I'm asking why so many people enjoy them, cause I know there's tons who do.

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Al-Manyouk

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#2 Al-Manyouk
Member since 2013 • 99 Posts

Skyrim by far is the best. It has freedom and choice like no other game, Witcher on the other hand is linear as ****.

In short Skyrim has far more depth.

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#3 Al-Manyouk
Member since 2013 • 99 Posts

There's a Warcraft movie? Makhaidos

Yep. It's early in the making. 

I think they showed some small trailer for it to a few people.

It's a 100 million dollar budget film. 

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#4 Al-Manyouk
Member since 2013 • 99 Posts

http://kotaku.com/warcraft-movie-casting-update-colin-farrell-treks-ch-1388809259

Just what every actor needs to irreparably tarnish his image and destroy his career, starring in a movie written by Chris Metzen.

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#5 Al-Manyouk
Member since 2013 • 99 Posts

[QUOTE="Al-Manyouk"]

It's the most addicting game I've played since ever, such good writing, such varied combat. Why did it do so bad (resulting in whole dev team fired)?

I'm playing a bounty hunter with my female companion Mako right now.

Me: "Thank you doctor, you've been a great help in getting us on the great hunt"

Doctor: "Thank God this whole nightmare is over."

Mako: "Don't worry doctor, now you can go home, you're safe."

Me: "Say Mako, isn't there a bounty on her head?"

Mako: "Well... yes... but you're not just going to kill a defenseless civilian?"

Doctor: "Oh God! Please don't kill me!"

Mako: "Stop you can't do this!"

Me: "Hey, credits are credits"

*Blast her head off*

Mako: "You're not what I epected, the sooner we're done with our buisness the better!"

Me: "Shut it bitch or you're next."

 

What other game lets you do that?!?

Gargus

 

You actually consider that to be good writing?

I was just paraphrasing, it was written better than that. 

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#6 Al-Manyouk
Member since 2013 • 99 Posts

It's the most addicting game I've played since ever, such good writing, such varied combat. Why did it do so bad (resulting in whole dev team fired)?

I'm playing a bounty hunter with my female companion Mako right now.

Me: "Thank you doctor, you've been a great help in getting us on the great hunt"

Doctor: "Thank God this whole nightmare is over."

Mako: "Don't worry doctor, now you can go home, you're safe." 

Me: "Say Mako, isn't there a bounty on her head?"

Mako: "Well... yes... but you're not just going to kill a defenseless civilian?"

Doctor: "Oh God! Please don't kill me!"

Mako: "Stop you can't do this!" 

Me: "Hey, credits are credits"

*Blast her head off*

Mako: "You're not what I epected, the sooner we're done with our buisness the better!"

Me: "Shut it bitch or you're next." 

 

What other game lets you do that?!?

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Al-Manyouk

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#7 Al-Manyouk
Member since 2013 • 99 Posts

How long till it goes free to play?

Has anyone made an estimate?

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#8 Al-Manyouk
Member since 2013 • 99 Posts

I don't find it to be badly designed, it's just meant to be tough as nails. But in the end I find it to be very rewarding.

Ricardomz

Actually I found it very unrewarding. A game is supposed to have some form of story or plot to keep you engaged. Constantly wanting to see how the story unfolds is what motivates you to carry on in a game. Dark souls had no story, it had lore but no story. There was just one pointless cinematic in the beginning where you hear someone mumbling about some fires and dragons and that's pretty much it.

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#9 Al-Manyouk
Member since 2013 • 99 Posts

The controls are poorly designed, too many actions are linked to too few buttons, like for example you have to press the circle button for both rolling and jumping, you end up jumping when you want to roll, and rolling when you want to jump.

The targeting system isn't good either, when you lock on to an enemy the camera stays focused on them and you can't move it, sometimes your whole view would get blocked behind trees and you can no longer see anything since you can't move the camera. You also have to be very close to an enemy to lock on, so you can't keep an empty space between you and the enemy to see what they're doing.

The way you walk on ledges, cliffs or other thin paths is cheap, no specific method to traverse them was ever designed, meaning you have to walk so carefully or you will fall off and die, even while you're fighting an enemy.

There is no map either, which makes you run around in circles for hours, and worse is the game gives you no sense of direction, making you even more lost.

As for the actual combat, I've heard about how strategic it's supposed to be, but you use the same strategy for every enemy, hit and run, or circle around them and wait for an opening to attack. This became boring and repetitive after a while. As for the poweful enemies, I don't understand how giving them attacks that were stronger and faster than yours and high hp makes the game any more challenging rather than tedious and frustrating.

As for the tutorials, the devs often seemed too lazy to explain fundemental gameplay techniques, like for example teaching you how to properly parry, and this was praised as in "Dark Souls doesn't hold the player's hand like other games".

Any other game would have been panned for these issues, but Dark Souls is somehow acclaimed for them. The game really is difficult, but it's difficult for all the wrong reasons.

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#10 Al-Manyouk
Member since 2013 • 99 Posts

No. No more so than any other industry. The fact is very few business (in any industry) manage to be profitable or to survive longterm. And of those that do most only manage a margin of profit of around 3-5% (even monoliths like Wal-Mart have slim profit margins).

worlock77

I don't think there are any industries or businesses where 96% cannot make a profit, otherwise entire economies would collapse. I think the reason the gaming industry is in this state is cause games are so expensive these days, so people only have enough money to buy one game, and they won't choose the good game, they won't choose the very good game, they will only spend that $60 on the excellent and most famous game. The other games end up being bought for a fraction of their price years later, leaving the developpers of these games with no hope to make another game.

But the most important reason is probably how much it costs to make a damn game. The cost keeps getting bigger as the graphics have to be better, the game has to be larger, the animations and game mechanics have to improve, etc...