Some people are just impossible to please. Fallout 3 is an amazing game. I've played through it 4 times.
AlexDemise's forum posts
its a very grey area. on using excluisves to judge...its very difficult to say whether that game could run on the other console. obhiously the dev of that exclusive is going to sya there game could only be possible on it because of a, b and c. but thats not a reliable source. who to say that if that dev was to work on the other console for a number of years they would get the same visuals? we dont know because there exclusive and there will always be that doubt. whos to say KZ2 wouldnt work on the 360 or gears 2 wouldnt work on the PS3? until the devs try and actually port it....we dont know. KZ2 may have effect x and y which we havent seen yet on the 360 but thats not to say the 360 couldnt do it for example...or perhaps a dev could find another solution on the 360 that would provide the same end result. so as a measurement of a consoles capability its flawed. on the multiplat side though...u do have the problem of devs not focusing enough attention on one version or trying to remain as platform neutral as and thus not really maxing out either console. i mean u look at a game like KZ2 on the PS3 and u have to ask yourself why other less impressive, technically speaking, games sometimes struggle on the PS3 compared to the 360. so that measure is flawed also. the other method is to compare performance stats....but thats a joke. on the balance of it all...i would choose the multiplat system as it does show the same games like for like. with devs getting their heads around both systems i think it becomes a more relevant reference also. the exclusives system is just too flawed. although exclusives will really show what a console can do, too many questions will always remain unanswered and there always exists the possibility that exclusive X could be done on platform Y to the same standard.osan0Thanks for your input. It's actually pretty interesting to read what people have to say on this topic... (when they don't rush to simply trash your idea and make fun of you. lol)
i don't think i could fit BOTH my KB and M on a dinner try with enough room.. :( I have one of those (awesome, imo) Merc Stealth keyboards that have better access and control for most PC games, but unfortunately it's a little more long. Or do you mean put the KB on my lap and use the mouse in the tray? It's just that the only monitor I HAVE currently is my 1080p tv, so a desk isnt an option. lol[QUOTE="AlexDemise"][QUOTE="Vandalvideo"] If you're really intent on using a keyboard on the sofa instead of a controller, which you can, just get a TV dinner tray. Cheap, efficient, and most of us couch goers have em.-Traveller-
I have a $20 table from ikea in front of mine aswell, just a small one, and it allows me to lie down and use my KB/M, and it's quite comfortable. Or I can sit up quite easily.
I'll have to check something like that out...Howare SOMEpeoplesset-up so that they can PC game on the couch? Like, my tower is right next to my tv, so if i plug in a 360 controller, it's couch city. lol but here i am now on the floor with my keyboard and mouse all cramped up looking straight up to see my tv.... lol.... I was actually just looking for better ideas at how i could use my M&KB from the comfort of my couch....
If you're really intent on using a keyboard on the sofa instead of a controller, which you can, just get a TV dinner tray. Cheap, efficient, and most of us couch goers have em. i don't think i could fit BOTH my KB and M on a dinner try with enough room.. :( I have one of those (awesome, imo) Merc Stealth keyboards that have better access and control for most PC games, but unfortunately it's a little more long. Or do you mean put the KB on my lap and use the mouse in the tray? It's just that the only monitor I HAVE currently is my 1080p tv, so a desk isnt an option. lolHow are SOME peoples set-up so that they can PC game on the couch? Like, my tower is right next to my tv, so if i plug in a 360 controller, it's couch city. lol but here i am now onthe floor with my keyboard and mouse all cramped up looking straight up to see my tv.... lol.... I was actually just looking for better ideas at how i could use my M&KB from the comfort of my couch....
DC was a great console so its fantastic to see it being made available again for those unfortunate people that missed it first time around. Of all the last gen consoles, the DC was the only one that 'wowed' me the first time i turned it on and played a game, the sheer clarity of the colours and textures it could output was never beaten on either the ps2, XB or GC in my opinion.
Aah the memories....:)
same here, the first time I played sonic I nearly fainted Me too. I remember it clearly, it was before the DC was even released.... they had a playable demo in a local Toys R US..... That was a pretty big graphical leap in my opinion...Don't forget, this link deals with just Ubisoft. You are right. Multiplats very much started as just being ports, going from one console to another. We are starting to see more and more multiplats begin production on both consoles simultaneously. Like I stated in my post.There weren't two meanings, he was just dealing with two different points in a timeline. Ubisoft have progressed, but not all developers have done so. Another example was how COD4 was developed for both consoles simultaneously.[QUOTE="AlexDemise"]IN RESPONSE TO -TRAVELER-:I did, and this is the part that stood out to me..."While some developers have been outspoken about the difficulties with multi-platform development, particularly problems with the PS3 hardware, Guillemot said that Ubisoft now creates games for PS3 and Xbox 360 simultaneously. "We consider those two machines close in what we can do with them," he said. "...It doesn't cost more than 10 percent extra to develop for the other machine. So you start [development] on either 360 or you start on PS3." He added, "Before, it was costing us more like 20 percent, just because it was difficult to learn the PS3 hardware, but now our engines are done, and we can easily develop for both machines."...And what I got out of it was they develop multiplat games on BOTH consoles at the same time. And that, now, it only costs 10% extra to develop a game for BOTH consoles simutaniously. So you either start on the ps3, or the 360, it doesn't matter. However, that article is a little sketchy, and you don't have to try hard to get two different meanings out of it. (like you and I both did) Is there anything else out there with more substancial proof about this topic?-Traveller-
This is why we are starting to see some multiplats become more and more even, and the differences can be accounted towards the difference in hardware, and the annoyance (in most cases) of dev'ing for the PS3.
True... I am very appreciative of your ability to discuss things maturely, rather than simply pick a side, and close off your mind, btw...OH GOD, DON'T SAY THAT!! You're making me truly lose faith in the human race... lolMost (not all) of the games you listed are geared towards a younger audience. Most posters here are in the 16-32 age range.
RM84x
[QUOTE="Mr_Apple_Soup"]
Because exclusives are usually developed ground up for one console, showing exactly what the console is capable of.Keltoid
the reason this thread went past this post is beyond me
because it is every bit as flawed as comparing multiplats.With multiplats the game isn't made to push either machine, so without it pushing the hardware to the max, you can't infer how powerful the machines are in relation to each other, BUT you have the same game to make direct comparisons with.
Okay, but even with JUST this.... Neither console is pushed to the max, true. But, still. Why would one version be better than the other? And what does that say about that console? And even more, what does that say when you notice that there is a TREND of multiplats having a better version on a particular console?IN RESPONSE TO -TRAVELER-:
I did, and this is the part that stood out to me...
"While some developers have been outspoken about the difficulties with multi-platform development, particularly problems with the PS3 hardware, Guillemot said that Ubisoft now creates games for PS3 and Xbox 360 simultaneously. "We consider those two machines close in what we can do with them," he said. "...It doesn't cost more than 10 percent extra to develop for the other machine. So you start [development] on either 360 or you start on PS3." He added, "Before, it was costing us more like 20 percent, just because it was difficult to learn the PS3 hardware, but now our engines are done, and we can easily develop for both machines."
...And what I got out of it was they develop multiplat games on BOTH consoles at the same time. And that, now, it only costs 10% extra to develop a game for BOTH consoles simutaniously. So you either start on the ps3, or the 360, it doesn't matter. However, that article is a little sketchy, and you don't have to try hard to get two different meanings out of it. (like you and I both did) Is there anything else out there with more substancial proof about this topic?
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