Bear-Max's forum posts
What do you mean "porting?" Up until now, Capcom was developing DMC4 using PS3 based code and algorithms. If anyone's getting a port, it's gonna be the Microsoft consumers.Pariah_001I'm talking about Lost Planet and Dead Rising. If they got Dead Rising 2 and Lost Planet 2 out on both the PS3 and Xbox 360, they're going to make more profit than just porting the originals to the PS3. Why? Well firstly there's going to be those who already own the games on the 360, and secondly some gamers will scoff at getting a 360 hand-me-down game quite a while after the original release.
There's nothing "small" about a still growing fanbase of 3 million customers--Especially when new games that come to it would encourage more consumer support.Pariah_001But when quite a significant number of people who own a PS3 are also likely to own a 360, they're porting their games for just a portion of an already relatively small audience. Allocating resources towards getting a sequel on the shelves is likely going to be more beneficial to Capcom.
[QUOTE="GameArtGuy"]Capcoms not thinking "lets p--- all the ps3 fans off!" The xbox360 has shipped around 11million to date (a bit less) thats around 9-10 million 360s in the channel, being played by avid gamers. Lets say you have a game that has cost your company most likely over 10 million dollars to produce, advertise, and get the word out. Not only that but its your companys first MAJOR franchise to hit next gen consoles... What is better business choice? Sell to the console that has 2-3 million possible users... which limits you to 2-3million games sold? Or sell for that console AND the console that currently has 10 million users that have constantly spoken out for multiplatform, and are almost a definite sale? Why did the ps3 not get Dead Rising or Lost Planet? Same reason. They were starting new franchises, so why would they risk releasing this new franchise that took millions to produce on a console with 2 million users when they could almost triple their annual sales by doing it on the console that had around 8 million at the time of release (LP). The gaming industry isnt a bunch of kids lining up in the gym and getting picked for dodgeball folks, its about money.Liquid-PrinceThen for that very same reason, Capcom should have released LP and DR on PS3 because that is another 2-3 Million possible consumers. But did they do that? No. Erm, because it isn't cost effective to spend time and money on a port for such a small consumer base? You'll probably get Dead Rising 2, so stop whinging.
I do start to get annoyed when people start mistaking businesses for people who actually give a damn. These businesses care about consumers, not players. They want your money and nothing more, because at the end of the day, that's what makes the world go round.
Sony, Microsoft, Nintendo, Capcom... they're all the same. They're not your friend. They won't turn up for your kid's 6th birthday party. They won't buy you a Christmas gift. If you die they certainly won't turn up to your funeral. They just want your cash.
[QUOTE="fore_runner"][QUOTE="walton13"][QUOTE="fore_runner"][QUOTE="countphatula"][QUOTE="fore_runner"]I just wish this new Xbox 360 2.0 included an internal HD DVD drive as well....and no power brick would be nice.cofn42Like the Sony PS3 yeah? Well...except for the part where the PS3 has a blu ray drive....which uses a ten year old compression technology....so I'm not interested in that....and not having a power brick...while remaining the same size...not 11lbs of fingerprints. the bluray drive is using a more up to date compression method, also, 11 pounds of fingerprints? how often fo you rub your video game console?? When the 360 V.2 launches, i will join the Xbox community for the first time. Besides, all these great games that are currently out will be chaper by then LOL Mpeg 4 is ten years old....the reason Sony wants it, is because it's their technology, while HD DVD uses VC1... Err, WORNG. Blu-ray uses one of 3 codecs MPEG-2, H.264/AVC, and SMPTE VC-1 Initial versions of Sony's Blu-ray Disc-authoring software only included support for MPEG-2 video, so the initial Blu-ray Discs were forced to use MPEG-2 rather than the newer codecs, VC-1 and H.264. An upgrade was subsequently released supporting the newer compression methods so the second wave of Blu-ray Disc titles were able to make use of this. The choice of codecs affects disc cost (due to related licensing/royalty payments) as well as program capacity. The two more advanced video codecs can typically achieve twice the video runtime of MPEG-2. When using MPEG-2, quality considerations would limit the publisher to around two hours of high-definition content on a single-layer (25 GB) BD-ROM. Don't you just love Wikipedia... Anyway I'm not all too bothered about it. There really aren't any massive changes being brought to the table. I'm in no position to complain anyway: with the 360 I bought last January I've been able to enjoy a whole year of great, fun, and astonishingly good looking games, all in Hi-Def. I'd rather have had that than sat around for a year waiting for HDMI. If I'm being honest, the only thing that makes me wish I was able to get the new console is the prospect of it being a little quieter.
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