Bigsteve3570's forum posts
Titan Quest indefinitely had more depth and content, but I thought the talent trees were poorly executed (all of the skills should have been percent based instead of most being utterly useless because they were a flat damage bonus or effect). Titan quest had potential, just needed some tweaking imo (replay value was also a bit lame because of no random map generation; got stale, fast).[QUOTE="Bigsteve3570"][QUOTE="Renevent42"]I personally thought Torchlight couldn't hold a candle to Titan Quest...in terms of depth and content were talking the difference between a pond and an ocean. With that said Torchlight is one of the best $20 I ever spent on a game and am really looking forward to TL2. I hope the delay means the game will be that much better and not for some other business related reason. It's all good though, tons of a great looking ARPG's coming out this year can't wait!Renevent42
Not exactly sure what you were doing wrong, but that's not my experience with TQ at all. Almost every skill was augmented by many different external modifiers such as attributes, weapon damage, +dmg mods, ect, ect.
I have over 200 hours invested in TQ and have made it through legendary many times...most skills are far from useless!
You obviously were doing something wrong then because a lot of abilities were incredibly lame and it wasn't worth investing more than 1 or a few points to get the right augmentation. For example there were talents that would give you a chance to retaliate for a set amount of damage (like 25 for example); utter garbage. Although the damage was effected by some other modifiers it SHOULD have been percent base (ie retaliate for 10% of your normal white swing or something along lines of that) so that abilities could actually scale.
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