[quote="Bill_McBlumpkin"]You can act like graphics alone are the only thing that separates the PS3 and 360 from its last gen ancestors, but that's not true at all. Complex andadvanced physics, crazy AI, huge/expansive/open game worlds, seamless and engaging online play, and brand new experiences are what they bring to the table. The Wii on the other hand- GameCube redux with motion control (and the truth is there hasn't been a single game released yet that has proven the Wii controls to be superior to dual analog, in fact on one of the Wii's most anticipated upcoming games - SSBB - it won't be used by serious players at all.)mjarantilla
Woohoo! You mentioned physics, AI, and game worlds!
Ok, the trifecta. Let's take this one at a time.
Firstly, physics. Physics, not important. Yes, I know that your hardcore gamer head is bound to explode from this revelation, but it's true. Physics, as they are used right now, are unimportant in gaming. The only games which utilize truely complex physics to any serious degree only use them for one-shots, like Half-Life 2, which uses physics only for highly contrived puzzles. And by the way, the last generation was capable of some very impressive physics effects. Watch a gameplay video of Black for an example. For physics to really be considered "next generation" and for it to play a part in gameplay, it needs to undergo a serious revolution, and unfortunately, the PS3 and 360 do not deliver that revolution. The NEXT next gen, however, should see that kind of advancement in physics.
Second, AI. FEAR has the best AI of this generation, but guess what? FEAR's AI can run perfectly well on a six-year-old 1.4GHz Athlon CPU (just look at GameSpot's FEAR hardware performance guide). What does that say about how demanding AI algorithms are? And given the greater pound-for-pound performance that can be squeezed out of a console CPU, I'd say the Wii's CPU can handle it.
Finally, expansive game worlds. Can you name any game world more open and more expansive than Shadow of the Colossus? How about Halo 2's grand vistas? Or what about Twilight Princess, which is 100% seamless from end-to-end? The fact of the matter is that when it comes to "huge game worlds," there is less need for the machine to render detail at long distances, which means even last gen machines can produce massive game worlds with little compromise.
In terms of graphics, the only things that the 360 and PS3 add are details. But after a while, the details start to blur out, and people start paying more attention to the broader strokes, and the Wii is fully capable of rendering those "broader strokes."
You're delusional, offically.
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