The more often we get hit with explosives and environmental obstacles, the more we laugh.OrwellJames
Wow. I wish I could feel this way. I really do. As a long-time lover of kart racing since first playing Super Mario Kart I can say without a doubt that I've never felt that way about weapons in kart racers. I think it comes down to the fact that I hate being interrupted when I'm trying to do something. That's one thing I hate about fighting games, and strategy games. But I digress... To Mario Kart's credit though, at least weapons don't completely knock you out of the race for a good 4-5 secs (closer to 10 if they time the shot to knock you off the track) and eliminate whatever weapon stockpile you've been working on for a whole lap.
I love ModNation Racers, I really do, which is why I'm not going to pull punches. The weapons are too over the top, both visually and practically. The shield mechanic needs work. 50% of the time (not exagerating) my shield is up, the missiles arrive, and I'm still hit. And don't even get me started on the practically unavoidable Level 3 Sonic weapon.
And honestly, I wouldn't complain about the racing system so much except I hate that they borrowed Little Big Planet's "creation tool gathering" methodology. I just want to make a cool F1 kart. Oh? What's that? I have to perfect over half the career mode (I say that since I'm in the 3rd tour and still don't have it) to even get that body style? Why? If they're gonna force you to grind through the story mode to get all the creation tools they could have at least given us different difficulty settings.
*breath in*
Sorry. Rant over.
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