The problem is when u walk past the dead body and the indicator pops up for a fraction of a second and BAM! ur dead. Thats really kind of unfair cause it gives u no time to react.
rather than setting, I'm more interested in mood.How the music is in play and how the game sets up it's atmosphere is what makes difference to me.Generally, Western games tends to alienate me due to lack of music and absence of artificial mood set up (Half Life 2, Fallout 3, etc)While Japanese game with dramatic scenes and music tends to make me feel at home (Final Fantasy, Disgaea, etc)TriangleHardI'm sorry did u say Half Life 2 had no mood? Because i found City 17 to be one of the most engrossing environments I've ever experienced in a game.
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